Rework widowmaker, yes, potential dps on it is insane but only on stationary targets, out of the 76/80 bolts per cast 0 are hitting any target at all while they're moving.
I really tried to make xbox necro work, tried alchemist with hwanin's, widowmaker, silver dart oskill all were subpar or unusable compared to death's reach + 0 cd sacrifices combo which's gameplay is meh, is a 2 button turret setup playstyle, dps output is amazing comparing it to melee necro but having no leech feels horrid though I understand because if effigies had leech for me the build would be tier SSS no doubt.
Also remove the 'Help us' voice line off sacrifices, it gets old rather quickly.
As for lab progression, I just have to say that it feels either good or terrible, depending on if mobs want to drop next tier stone, I've lost count on how many riftstone (6) I've drop on maps tier 8/9 or out of navigators on those map tiers too or not dropping anything at all in a full clear. I feel there should be a recipe for upgrading riftstones below t10
like 3 > 1 | 5 > 1 | 1-2-3 + component > next tier, something, anything to keep progression smooth if that's what you guys are aiming for with lab.
I think that's about it, I haven't been playing median for a while so I feel like this feedback is as objective as I can make it, I love crossbow necro, but when I compare it's options to other range WDM skills like stampede, wyrmshot or arcane swarm just makes me think why am I not playing those other classes instead. Then I just go back to playing melee necro which btw I'm guessing this is an engine limitation but yeah, architecture in the map or cutting line of sight just by a pixel or sometimes just being too far from enemies, even if parasite graphic appears on top of them makes parasite deal 0 damage.