Procs and how those do

Discuss Median XL!
Ruubel
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One of effect of angelic weapons may be rising popularity of "procs builds". Hence my questions


Procs and how is it affected:
1. Are procs affected by attack/cast speed ?
2. In case of spells , spell focus?
3. respective + spell damaga and overall +spell damage ?
4. Skill tree passives ? (eg druid cold and fire spell passive).
5. Active buffs? (Eg spirit of vengeance) ?
6. Flat character attributes ?
7. + all skills?
8. poison - procs may deserve its own subdiscussion
9. spell pierce?
BearBearderBarb
Azure Drake
163 | 17
Ruubel wrote:One of effect of angelic weapons may be rising popularity of "procs builds".


Big doubt, unless there is a non-dogshit spell proc with 75%+ on attack chance to trigger.
Otherwise in general offensive procs suck and never worth to build around, let alone depend on them as a very random drop.
They didn't systematically nerf them across years just to bring the proc galore back.

Ruubel wrote:1. Are procs affected by attack/cast speed ?
2. In case of spells , spell focus?
3. respective + spell damaga and overall +spell damage ?
4. Skill tree passives ? (eg druid cold and fire spell passive).
5. Active buffs? (Eg spirit of vengeance) ?
6. Flat character attributes ?
7. + all skills?
8. poison - procs may deserve its own subdiscussion
9. spell pierce?


Generally procs are just skills used instantly and automatically at stated soft-point level with the source being the character and therefore scale the same way as the underlying skill.

1. The procs themselves aren't but the way of delivery is. Mostly relevant for On Attack procs.
2. Spell focus is just a boost to the stat scaling. If the underlying spell proc doesn't scale with a stat then it doesn't benefit from Spell Focus.
3. Yes.
4. Wrong example, said passive is just a spell damage bonus to stated elements, therefore works just fine. However, orange text and synergies are all over the place in this regard. It doesn't help that some character skills have a separate internal ID from their proc version and therefore the proc doesn't benefit from the synergies. So it's on per-skill basis.
5. Yes, since most of the buffs are just %PWD and spell damage increments.
6. What do you mean by that?
7. No, the level of the proc cannot be changed in any way. And that means low level spell procs, and by that I mean anything below lvl50, forever belong in the bin.
8. Pretty irrelevant, the only build which can benefit and scale poison procs is Snake Stance WW barb and he doesn't care about them either. In fact his BiS item,
Blacktongue
Blacktongue
Flamberge (Sacred)

One-Hand Damage: (101 - 119) to (110 - 130)
Two-Hand Damage: (165 - 195) to (169 - 200)
Required Level: 100
Required Strength:
300
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 44 Rotting Flesh on Melee Attack
+25% Bonus to Poison Skill Duration
+(120 to 160)% Enhanced Damage
+(40 to 60)% to Poison Spell Damage
-(20 to 35)% to Enemy Poison Resistance
+(14 to 20) to Amatoxin
Slow Target 15%
Maximum Poison Resist +(1 to 2)%
Requirements -50%
Socketed (6)
, would be better without the proc.
9. You meant -% enemy resistance? It does work for elemental damage from procs.
Ruubel
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6. What do you mean by that?

Attributes stats - str, dex, vita ene + stats from everywhere.


[b]They didn't systematically nerf them across years just to bring the proc galore back.
[/b]

There goes my idea to make a build around 2 angelic scepters 18%ctc lvl 60 searing glow ww barb to the bin, sadly.
Diaco
Mahasattva
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procs work exactly the same as if you had casted the skill normally. everything relevant applies.

afaik the only few proc builds that can actually work (while still being meme builds, don't expect meta performace) would be proc ww barb (since you have effectively 2fpa melee attacks) and atmg assassin (12 strikes per second), although the assa one fell from grace since the atmg changes that made it appear in front of you instead of free positioning
CorralTheTroops
Gravedigger
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Ruubel wrote:6. What do you mean by that?

Attributes stats - str, dex, vita ene + stats from everywhere.


[b]They didn't systematically nerf them across years just to bring the proc galore back.
[/b]

There goes my idea to make a build around 2 angelic scepters 18%ctc lvl 60 searing glow ww barb to the bin, sadly.


Sounds actually extremely good and doable, at 2fpa you're casting about 2 times a second. Level 60 searing glow seems pretty nuts. I think most classes only get about level 20. Unlike snake WW you could also go for any stance like Bear and have insane amounts of Defense and just WW through. Better targeting than other proc skill as well

I'm not sure if both procs stack, but there's also a balefire proc to go along with it if it doesn't
Ruubel
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Nah, do not try it. It's bad. Even ww barb procs rarely and yes, offhand weapon procs too but all is extremely unrelaible. And one proc of searing glow/balefire did not kill anything at duncraig. That knowledge cost to me two bellas.
Diaco
Mahasattva
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dunno, I've made a dual
Vizjerei Fury
Vizjerei Fury
Short Spear (Sacred)

Throw Damage: 69 to 80
One-Hand Damage: 45 to 50
Required Level: 100
Required Dexterity:
1386
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
You may Only use Melee, Summon and Support Skills
25% Chance to cast level 60 Trinity Beam on Melee Attack
Ignore Target's Defense
-33% to Enemy Fire Resistance
-33% to Enemy Lightning Resistance
-33% to Enemy Cold Resistance
(20 to 25)% to Dexterity
(20 to 25)% to Vitality
Maximum Elemental Resists +2%
Physical Resist 10%
+(60 to 100) Life after each Kill
Requirements +200%
Socketed (3)
ww barb in the past and it was quite fun. terrible bossing but excellent farmer. you have to keep in mind that you need to gear entirely towards the desired procs, and also that movement speed works against you, since less speed equals more hits which equals more procs. Also important to note is that you need specific IAS values ON THE WEAPON ITSELF to achieve 2fpas, for each weapon. IAS on any other piece of gear is useless
fobosollo
Thunder Beetle
58 | 4
Procs are always great. Were gutted in past but still provide a lot of options.

If you look info about poison there is great onewithin game guide - go misc -> "poison damage". Poison is kinda not so obvious if you want to scale proc. For eg poison spells are unique since they proc on kill so for example farming with gamma druid while wielding edge of extinction tu 2h bring interesting results.
You should consider if proc d be main damage source or just help with clear/bossing.
Keep in mind that there are different ones, on attack, on striking, on kill, on death blow and when stuck. Proc may proc proc so you ll have more proc from procced proc, eg synergy of great TU armor albrecht/arrow with time strike and so on.
You can proc from off/main hand and switch, broad or tantrum into something else for eg, there are downsides to that but it is for sure funny.