Ruubel wrote:One of effect of angelic weapons may be rising popularity of "procs builds".
Big doubt, unless there is a non-dogshit spell proc with 75%+ on attack chance to trigger.
Otherwise in general offensive procs suck and never worth to build around, let alone depend on them as a very random drop.
They didn't systematically nerf them across years just to bring the proc galore back.
Ruubel wrote:1. Are procs affected by attack/cast speed ?
2. In case of spells , spell focus?
3. respective + spell damaga and overall +spell damage ?
4. Skill tree passives ? (eg druid cold and fire spell passive).
5. Active buffs? (Eg spirit of vengeance) ?
6. Flat character attributes ?
7. + all skills?
8. poison - procs may deserve its own subdiscussion
9. spell pierce?
Generally procs are just skills used instantly and automatically at stated soft-point level with the source being the character and therefore scale the same way as the underlying skill.
1. The procs themselves aren't but the way of delivery is. Mostly relevant for On Attack procs.
2. Spell focus is just a boost to the stat scaling. If the underlying spell proc doesn't scale with a stat then it doesn't benefit from Spell Focus.
3. Yes.
4. Wrong example, said passive is just a spell damage bonus to stated elements, therefore works just fine. However, orange text and synergies are all over the place in this regard. It doesn't help that some character skills have a separate internal ID from their proc version and therefore the proc doesn't benefit from the synergies. So it's on per-skill basis.
5. Yes, since most of the buffs are just %PWD and spell damage increments.
6. What do you mean by that?
7. No, the level of the proc cannot be changed in any way. And that means low level spell procs, and by that I mean anything below lvl50, forever belong in the bin.
8. Pretty irrelevant, the only build which can benefit and scale poison procs is Snake Stance WW barb and he doesn't care about them either. In fact his BiS item,
Blacktongue
Blacktongue
Flamberge (Sacred)
One-Hand Damage: (101 - 119) to (110 - 130)
Two-Hand Damage: (165 - 195) to (169 - 200)
Required Level: 100
Required Strength: 300
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 44 Rotting Flesh on Melee Attack
+25% Bonus to Poison Skill Duration
+(120 to 160)% Enhanced Damage
+(40 to 60)% to Poison Spell Damage
-(20 to 35)% to Enemy Poison Resistance
+(14 to 20) to Amatoxin
Slow Target 15%
Maximum Poison Resist +(1 to 2)%
Requirements -50%
Socketed (6)
, would be better without the proc.
9. You meant -% enemy resistance? It does work for elemental damage from procs.