Hello guys, quick question for the wormhole charm : Is it worth going for med/big strength ones as we have a lot of % attributes anyway, or is it better to fill it with the small ones?
Thanks!
Lyyn wrote:Why is eld the bis rune for armor and elq is the last one? Or am i looking at it the wrong way?
PizzaGater wrote:what is the difference from area effect damage from warmonger and the splash damage synergy from the skill ?
Mooncore wrote:I am dying too much, I don't know what I am doing wrong and I've also no loot which has been describe also, I have 127k armor but they are beating me like little rat.
Effective wrote:On the barb tree there's Melee Devotion which gives 20% DR from all forms. It doesn't show up on character stats or on D2 stats. Is it bugged out? It's kinda throwing me off cause Idk what stats to add now with DR and such.
diabloanti wrote:Hello guys, quick question for the wormhole charm : Is it worth going for med/big strength ones as we have a lot of % attributes anyway, or is it better to fill it with the small ones?
Thanks!
Wulf wrote:WW frames per atk (fpa) are calculated by taking your weapon’s Attack Speed Modifier (found here) and subtracting it to its Weapon Attack Speed (in other words, wsm – wias). The resulting number needs to reach a specific value to hit a breakpoint. Those are the values you need to reach:
Simple examples on how the calculation worksExample 1: Labrys (2h barb axe) has a base speed of +25, and you need to reach -60 for 4 fpa. This means you need to have at least 85 atk speed on your weapon to reach the cap (+25–85 = -60).
nakieon wrote:
I read this like 100 times but not sure how many Guls/IAS MO's the Yaggal requires for 4fpa due to the image differences. Do uniques have the attack speed modifier built in as well or no? The image of Yaggal has no "Attack Speed Modifier: 25" like the white sacred Labrys image. No range shown either.
If uniques have the attack speed modifier built in, then only 1 IAS MO needed to 4fpa the Yaggal (85-(50+25) = 10 ias needed)
If uniques do not have the attack speed modifier built in, then 2 Gul's and 1 IAS MO needed to 4fpa the Yaggal (85-50 = 35 ias needed)
Also, is it worth to use 1 ED% MO for 9% ed on the Yaggal? I think it is, but wanted to get a second opinion.
Wulf wrote:Lyyn wrote:gale force is a 100% on atk proc that deals 0.8 wdm as physical dmg
AoE is a 100% on atk proc that deals 0.5 wdm as magical dmg at 4 ND (the value in the docs says 1.0 wdm but its outdated)
PizzaGater wrote:Wulf wrote:Lyyn wrote:gale force is a 100% on atk proc that deals 0.8 wdm as physical dmg
AoE is a 100% on atk proc that deals 0.5 wdm as magical dmg at 4 ND (the value in the docs says 1.0 wdm but its outdated)
was that answer for me ? didnt understood a simple thingloool..
I did not speak about gale force, nor do I know what is it haha
i was just wondering if thoses effects weren't doing the same thing