The TLDR 2H Barb

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Kenshin
Jungle Hunter
25 | 0
mango_vanille wrote:I farmed some xis runes with a different char and im thinking about investing one into my 2H-barb.
Boots Epicenter IthXis
Boots Ginfaxi UmXis

do you see a better RW to put it in for this char?

thanks for the guide.


Nasrudin (Xis)
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aerial
Cow Ninja
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TTAD doesn't work with aoe skills afaik, only direct melee single target hit. So you can't double wolves damage, that would be amazing if it worked, and it would be priority to get it on something even much earlier.

As for attack rating, TU LIGHT GAUNTLETS, need to repeat this every page. I'd use them even with best gear, there is no better gloves for this build imo, no sssu, xis, nothing comes close to them. All bosses 95% chance to hit after one-few attacks. Trash also seems to be heavily affected by this.

When it comes to "gg" gear for the build, I honestly wouldn't recommend many xis runewords.
First of all you need signets and go full strength at that point. You have all charms, your life is high enough.
Weapon, good craft is probably better than su labrys, unless latter is ethereal. Also for specifically bosses, labrys is better (because of proc), but not sure about aoe farming.
Notable good item combo is wolf druid chest + belt. Alternative would be candlewake su, for str bonus, if you have 5-6k str, bonus is substantial. What is better, debatable, procs from wolf set make up for lot of damage, it also adds crapload of str by itself.
As for boots there are good su options either akarat's trek or knights grace, will be an upgrade.
Gloves as i said, id keep TU.
Amulet for aoe farming you want In For The Kill, for bosses good rare with pierce, with su labrys +3 black dwarf, if you gonna use iceburst.
Rings, assur rings are good, bis for duncraig, otherwise some su rings, +2 sotnk not bad option.
Helm, warmonger for aoe farming, and something with pierce for bosses. Taha helm is pretty nice too.

For buff you want quarak's will + bererkerr, or two quarak's if you bother to self buff it by attacking from time to time.
BadGrahmmer
Invader
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When crafting labrys, what are some top stats to look for? And is it really possible to roll +300 max damage? or do you mean "adds damage?"
afxwinter
Destroyer
7 | 0
BadGrahmmer wrote:When crafting labrys, what are some top stats to look for? And is it really possible to roll +300 max damage? or do you mean "adds damage?"


To piggyback on this, could someone please bulletpoint the order in which you're crafting these? Item prep, crafting shrine, blessing shrine etc.
Thanks!
Edited by afxwinter 6 years.
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Captivation
Destroyer
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what should i put on merc besides t4 ring mal yul rw ?! im pretty much starting so can any 1 indicate me any good weapon for it or rw ?! gloves boots ?!
kkatta
Fallen
1 | 0
how many points go in strong and vitality?????
i am doing the build.
afxwinter
Destroyer
7 | 0
I just went through a bunch of weird shrines. Even with a 200ed roll my Labrys isn't anywhere close to some of the ones I see on here. It seems to max out around 350-350 dmg. Was I supposed to do something to it before crafting? I asked about this earlier but haven't received a response. Pretty confused. Thanks!
tourian
Jungle Hunter
28 | 2
afxwinter wrote:I just went through a bunch of weird shrines. Even with a 200ed roll my Labrys isn't anywhere close to some of the ones I see on here. It seems to max out around 350-350 dmg. Was I supposed to do something to it before crafting? I asked about this earlier but haven't received a response. Pretty confused. Thanks!


The max damage roll when crafting S Labrys using weird shrines is random, some people get lucky with a few tries, others it takes over 50. RNG.

- base item Sacred rare Labrys (you can use the Charsi imbue quest to create a rare from normal/magical)
- spam Weird shrines, aiming for 200ED/300 Max (people have posted good image examples of what to look for)
- Oil of luck for chance of ED/AR
- Depending on the other rolls and affixes, you can bless with Weird / Trinity / Creepy
- Socket with 6x jah
- Do a couple runs before MO, you may not realize what you need to add, and MO slots are limited.

then find another Sacred Labrys and make another one
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Deathbringer
Sasquatch
66 | 2
I think it's much better to go for - cold resistance shrines (sacred???) since you can go for like 140% ed and high damage and bless the axe with weird shrine at the end for that 200% Ed and some more flat damage
Unnamed
Thunder Beetle
55 | 0
oil of luck can add 20%ed +ar bonus
180+ %ed is fine if lucky bonus for %ed is applied
you can't bypass 200%ed with lucky or mo

just my 2cents ;)