Tantrum Barbarian

Find a handful of guides and walkthroughs here!
User avatar
Gekko64
Harpylisk
1487 | 75
Common Posting Badge
Posted over 1.000 messages
Common Love Badge
Earned over 20 cookies
Common Supporter Badge
Donated 1 time
MS paint makes everything better
User avatar
Anonymous:
Memelistas
1220 | 132
Common Posting Badge
Posted over 1.000 messages
Great Love Badge
Earned over 100 cookies
There is really no need for endless loop in Belial case. Maybe for Kabraxis. But i havent tried him yet.

As for wall trick. I tried all that. Most of the time i see cows passing by in that "dead space" behind the wall and in short moment some of them hit me. Also the BPR uses blink on atack? randomly and changes his position. Thus i get pushed away from any spot in long run. But it's only annoying, he dies like all of them. Moo moo.
User avatar
Icegod101
Ice Clan
595 | 15
Great Supporter Badge
Donated 5 times
just get teleport when struck MO's if you don't have SU
User avatar
Nitz
Blood Golem
1353 | 36
Common Posting Badge
Posted over 1.000 messages
Common Popularity Badge
Has a thread with over 10.000 views
Common Love Badge
Earned over 20 cookies
Common Guide Badge
Created a complete character guide
Anonymous: wrote:As for wall trick. I tried all that. Most of the time i see cows passing by in that "dead space" behind the wall and in short moment some of them hit me.


Don't stand that close to the wall, there is much cow free space.
User avatar
Anonymous:
Memelistas
1220 | 132
Common Posting Badge
Posted over 1.000 messages
Great Love Badge
Earned over 100 cookies
Bump.

I am playing this in new season and its great fun. As i play almost untwinked (have a 119 amok rw bow waiting for me and thats that) and discovering new things while i go through game. My skill plan is a bit different from suggested mainly because no crafted bow/kraken. Thus i maxed wolf stance and deadalus for obvious reasons. Deadalus solves AR problems, gives some dmg and life on top. Wolf is for zoom zoom omg you cannot catch me lel. Actually i gives crushing blow which i lack because using rw and not crafted bow - no 6x perfect rainbow gems.
Another thing i discovered - 1 pt spirit walk is very usefull. Not only for stance radius but for jumping on top of those annoying kiting mobs and recking them on spot. Since i bind my keys on F1, F2, .... and leave tantrum on left button - its very easy to skill switch from wolf towards spirit walk, jump on enemy, switch to wolf midair and rape with tantrum when landed. It really helps when you want to take out kurast manglers but you have other enemies in between.
Also for boots options - there are at least 3 good TUs:
Death Spur
Death Spur
Heavy Boots (6)

Defense: (27 to 39)
Required Strength: 28
Required Level: 3
1% Chance to cast level 6 Spike Nova when you Take Damage
+(0.09375 per level) to Maximum Damage (Based on Character Level)
(21 to 25)% Chance of Open Wounds
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)

Defense: (59 to 82)
Required Strength: 41
Required Level: 11
1% Chance to cast level 8 Spike Nova when you Take Damage
+(0.125 per level) to Maximum Damage (Based on Character Level)
(26 to 30)% Chance of Open Wounds
+(16 to 20) to Strength
+(16 to 20) to Dexterity
Socketed (2)

Defense: (109 to 141)
Required Strength: 59
Required Level: 20
1% Chance to cast level 10 Spike Nova when you Take Damage
+(0.15625 per level) to Maximum Damage (Based on Character Level)
(31 to 35)% Chance of Open Wounds
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (2)

Defense: (173 to 215)
Required Strength: 85
Required Level: 28
1% Chance to cast level 12 Spike Nova when you Take Damage
+(0.1875 per level) to Maximum Damage (Based on Character Level)
(36 to 40)% Chance of Open Wounds
+(26 to 30) to Strength
+(26 to 30) to Dexterity
Socketed (3)

Defense: (248 to 310)
Required Strength: 124
Required Level: 38
1% Chance to cast level 14 Spike Nova when you Take Damage
+(0.21875 per level) to Maximum Damage (Based on Character Level)
(41 to 45)% Chance of Open Wounds
+(31 to 35) to Strength
+(31 to 35) to Dexterity
Socketed (3)

Defense: (346 to 427)
Required Strength: 179
Required Level: 46
1% Chance to cast level 16 Spike Nova when you Take Damage
+(0.25 per level) to Maximum Damage (Based on Character Level)
(46 to 50)% Chance of Open Wounds
+(36 to 40) to Strength
+(36 to 40) to Dexterity
Socketed (4)

- stats and op proc if you are taking dmg
Lionpaw
Lionpaw
Chain Boots (6)

Defense: (49-54) to (71-78)
Required Strength: 44
Required Level: 4
+(18 to 29)% Enhanced Defense
+(7 to 10) to all Attributes
+(31 to 50) to Life
+(31 to 50) to Mana
Total Character Defense Plus (3 to 5)%
(21 to 38)% extra gold from monsters
Socketed (1)

Defense: (110-119) to (152-163)
Required Strength: 64
Required Level: 13
+(30 to 40)% Enhanced Defense
+(11 to 14) to all Attributes
+(51 to 70) to Life
+(51 to 70) to Mana
Total Character Defense Plus (6 to 8)%
(38 to 55)% extra gold from monsters
Socketed (2)

Defense: (203-218) to (267-288)
Required Strength: 93
Required Level: 22
+(41 to 52)% Enhanced Defense
+(15 to 18) to all Attributes
+(71 to 90) to Life
+(71 to 90) to Mana
Total Character Defense Plus (9 to 11)%
(56 to 73)% extra gold from monsters
Socketed (2)

Defense: (334-358) to (433-464)
Required Strength: 134
Required Level: 31
+(52 to 63)% Enhanced Defense
+(19 to 22) to all Attributes
+(91 to 110) to Life
+(91 to 110) to Mana
Total Character Defense Plus (12 to 14)%
(73 to 90)% extra gold from monsters
Socketed (3)

Defense: (519-554) to (667-712)
Required Strength: 195
Required Level: 39
+(64 to 75)% Enhanced Defense
+(23 to 26) to all Attributes
+(111 to 130) to Life
+(111 to 130) to Mana
Total Character Defense Plus (15 to 17)%
(91 to 108)% extra gold from monsters
Socketed (3)

Defense: (759-807) to (974-1036)
Required Strength: 282
Required Level: 48
+(75 to 86)% Enhanced Defense
+(27 to 30) to all Attributes
+(131 to 150) to Life
+(131 to 150) to Mana
Total Character Defense Plus (18 to 20)%
(108 to 125)% extra gold from monsters
Socketed (4)

- stats and defense
Zealot Rush
Zealot Rush
Light Plated Boots (6)

Defense: (66-72) to (100-109)
Required Strength: 60
Required Level: 6
5% Faster Run/Walk
5% Increased Attack Speed
(11 to 25)% bonus to Attack Rating
+(18 to 29)% Enhanced Defense
(3 to 5)% Bonus to Dexterity
1% Reanimate as: Dark Templar
Socketed (1)

Defense: (141-152) to (197-212)
Required Strength: 87
Required Level: 15
5% Faster Run/Walk
5% Increased Attack Speed
(26 to 40)% bonus to Attack Rating
+(30 to 40)% Enhanced Defense
(6 to 8)% Bonus to Dexterity
2% Reanimate as: Dark Templar
Socketed (2)

Defense: (248-267) to (338-364)
Required Strength: 126
Required Level: 24
10% Faster Run/Walk
10% Increased Attack Speed
(41 to 55)% bonus to Attack Rating
+(41 to 52)% Enhanced Defense
(9 to 11)% Bonus to Dexterity
3% Reanimate as: Dark Templar
Socketed (2)

Defense: (404-433) to (542-581)
Required Strength: 183
Required Level: 32
10% Faster Run/Walk
10% Increased Attack Speed
(56 to 70)% bonus to Attack Rating
+(52 to 63)% Enhanced Defense
(12 to 14)% Bonus to Dexterity
4% Reanimate as: Dark Templar
Socketed (3)

Defense: (624-666) to (833-889)
Required Strength: 265
Required Level: 41
15% Faster Run/Walk
15% Increased Attack Speed
(71 to 85)% bonus to Attack Rating
+(64 to 75)% Enhanced Defense
(15 to 17)% Bonus to Dexterity
5% Reanimate as: Dark Templar
Socketed (3)

Defense: (913-970) to (1205-1281)
Required Strength: 385
Required Level: 50
15% Faster Run/Walk
15% Increased Attack Speed
(86 to 100)% bonus to Attack Rating
+(75 to 86)% Enhanced Defense
(18 to 20)% Bonus to Dexterity
6% Reanimate as: Dark Templar
Socketed (4)

- ias, ar and dex
Thus its really a problem to sacrifice one item for honorific in early game. For me its usually a ... helmet.
User avatar
Anonymous:
Memelistas
1220 | 132
Common Posting Badge
Posted over 1.000 messages
Great Love Badge
Earned over 100 cookies
MXL 2017 tantrum barb:
Can do:
cows and bpr - takes few deaths but still ok-ish
nithlakh place full clearing
ghost of bremmtown - slower than timer, but safe
khalimgrad 1 or 2 totems
face punch jitan - but suka does not drop

Want to, but cannot:
TA - end up luring amazons into my tantrums - very slow and boring
Duncraig - no good teleport source, immunes are immune to my tantrums

Gears, charms and predictions - crafted xbow, dex/str crafted helmet/gloves/boots, nih armor with 15%DR, unique bolt quiver. 7 or 8 basic charms, abou 70% leach. At this moment i tested that i can tank melee cows without poting. Caster cows are bad and in this case pot is faster than leach. Can also kill Jitan no problem. So my guess is - damage is ok, now just need more signets, more charms and this build will be good farmer again.
User avatar
Anonymous:
Memelistas
1220 | 132
Common Posting Badge
Posted over 1.000 messages
Great Love Badge
Earned over 100 cookies
Bump.

Baal is a afk boss now for tantrum. Ran out of mana and can use tantrums after small delays while mana regens. And it's still enough to face tank boss and melt those summons as soon as they appear.
Image