also, when breaking immunity, skills like phase bomb have some penalty (only 1/4 or something effectiveness)... dont remember exactly..
so for heroics it should only help a bit (only if res is 100-112)
illusion wrote:also, when breaking immunity, skills like phase bomb have some penalty (only 1/4 or something effectiveness)... dont remember exactly..
so for heroics it should only help a bit (only if res is 100-112)
Nitz wrote:illusion wrote:also, when breaking immunity, skills like phase bomb have some penalty (only 1/4 or something effectiveness)... dont remember exactly..
so for heroics it should only help a bit (only if res is 100-112)
No, that was true in diablo. In median it directly lowers the damage by the number it states.
illusion wrote:Nitz wrote:illusion wrote:also, when breaking immunity, skills like phase bomb have some penalty (only 1/4 or something effectiveness)... dont remember exactly..
so for heroics it should only help a bit (only if res is 100-112)
No, that was true in diablo. In median it directly lowers the damage by the number it states.
cool
dint know that
RollsRoyce wrote:2. If a monster is not immune from the start the penalty does not apply
A heroic boss is not immune to those elements from the start, they only have an aura that adds random resistances. Thats why the numbers displayed on skills like phase bomb are applied with full efficiency.
illusion wrote:also, nitz - u mind posting like a gameplay video of sewers?