The TLDR 2H Barb

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sm0cker
Stone Warrior
34 | 3
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If you still using weapon+set shield setup,
Ravine
Ravine
Horned Helm (Sacred)

Defense: (2748 - 3091) to (2964 - 3334)
(Barbarian Only)
Required Level: 90
Required Strength: 500
Item Level: 1
+(2 to 3) to Barbarian Skill Levels
Weapon Physical Damage +(19 to 30)%
+(140 to 170)% Enhanced Defense
+(81 to 100) to Strength
Maximum Lightning Resist +1%
Lightning Resist +(31 to 50)%
Physical Resist 5%
Socketed (4)

Mount Arreat
(Barbarian Earthshaker Set)
is also decent and cheap option.
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Mangler
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So for normal farming or boss runs do you think
Witchhunter's Hood
Witchhunter's Hood
Cap (Sacred)

Defense: (2136 - 2611) to (2161 - 2642)
Required Level: 90
Required Strength:
250
Item Level: 1
+(80 to 120)% Enhanced Defense
10% to Strength
10% to Dexterity
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Physical Resist 5%
(16 to 20)% Bonus to Defense
Requirements -50%
Socketed (4)

Witchhunter's Attire
(Assassin Claw Set)
is better than
Bonechewer
Bonechewer
Fanged Helm (4)

Defense: (55 - 63) to (83 - 95)
(Barbarian Only)
Required Level: 4
Required Strength: 25
Item Level: 10
20% Attack Speed
(10 to 25)% Bonus to Attack Rating
2% Life stolen per Hit
+(18 to 35)% Enhanced Defense
+(21 to 30) to Strength
Physical Resist 2%
Socketed (2)
Defense: (231 - 256) to (300 - 334)
(Barbarian Only)
Required Level: 22
Required Strength: 50
Item Level: 31
25% Attack Speed
(35 to 50)% Bonus to Attack Rating
4% Life stolen per Hit
+(52 to 69)% Enhanced Defense
+(31 to 40) to Strength
Physical Resist 3%
Socketed (2)
Defense: (607 - 659) to (783 - 850)
(Barbarian Only)
Required Level: 39
Required Strength: 175
Item Level: 51
30% Attack Speed
(60 to 75)% Bonus to Attack Rating
6% Life stolen per Hit
+(87 to 103)% Enhanced Defense
+(41 to 50) to Strength
Physical Resist 4%
Socketed (3)
Defense: (913 - 985) to (1166 - 1258)
(Barbarian Only)
Required Level: 48
Required Strength: 350
Item Level: 77
40% Attack Speed
(85 to 100)% Bonus to Attack Rating
8% Life stolen per Hit
+(104 to 120)% Enhanced Defense
+(51 to 60) to Strength
Physical Resist 5%
Socketed (4)
?
And better than a Creepy craft? (I guess it depends on the roll)
dzery
Imp
4 | 0
I have a strange problem. I think i am building my char pretty good (at least im trying), but i cannot even handle Duncraig deathless. Could you guys give me some advice, what should i improve, change, boost? Id be really grateful. How to maintain high AR? I need to use
Wormtongue
Wormtongue
Light Belt (4)

Defense: (53 - 58) to (71 - 78)
Required Level: 3
Required Strength: 26
Item Level: 1
(31 to 50)% Bonus to Attack Rating
Adds 5-13 Poison Damage over 2 seconds
(2 to 4)% Life stolen per Hit
+(18 to 29)% Enhanced Defense
+(11 to 15) to Dexterity
Socketed (1)
Defense: (214 - 231) to (259 - 279)
Required Level: 21
Required Strength: 55
Item Level: 31
(71 to 90)% Bonus to Attack Rating
Adds 19-50 Poison Damage over 2 seconds
(8 to 10)% Life stolen per Hit
+(41 to 52)% Enhanced Defense
+(21 to 25) to Dexterity
Socketed (2)
Defense: (544 - 581) to (649 - 693)
Required Level: 38
Required Strength: 192
Item Level: 51
(111 to 130)% Bonus to Attack Rating
Adds 75-150 Poison Damage over 2 seconds
(14 to 16)% Life stolen per Hit
+(64 to 75)% Enhanced Defense
+(31 to 35) to Dexterity
Socketed (2)
Defense: (801 - 851) to (946 - 1006)
Required Level: 46
Required Strength: 384
Item Level: 77
(131 to 150)% Bonus to Attack Rating
Adds 100-250 Poison Damage over 2 seconds
(17 to 19)% Life stolen per Hit
+(75 to 86)% Enhanced Defense
+(36 to 40) to Dexterity
Socketed (2)
, since my AR is some kind of a joke with
Truce
Truce
Belts

'Jah'
Runeword Level: 80
5% Combat Speeds
Stun Attack
Slows Attacker by 5%
+(172 to 200)% Enhanced Defense
Physical Resist 10%
Equipped. Thanks in advance for any tips.

My stats and gear: https://imgur.com/a/mFmdL0A

@EDIT

Im aware, that my jewellery is actually shitty and im working on improvements.
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altoiddealer
Djinn
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You should stick with
Wrathchild
Wrathchild
Labrys (4)

Two-Hand Damage: (19 - 23) to (39 - 57)
(Barbarian Only)
Required Level: 12
Required Strength: 127
Item Level: 29
Strength Damage Bonus: (0.16 per Strength)%
Thunderfury
+1 to Barbarian Skill Levels
+(16 to 30) to Maximum Damage
+(24 to 46)% Enhanced Damage
+(3 to 6) to Earthquake (Barbarian Only)
(2 to 3)% Chance of Crushing Blow
Slow Target (3 to 5)%
+6 Mana on Melee Attack
(21 to 25)% Bonus to Defense
Socketed (2)
Two-Hand Damage: (64 - 72) to (115 - 138)
(Barbarian Only)
Required Level: 31
Required Strength: 183
Item Level: 40
Strength Damage Bonus: (0.16 per Strength)%
Thunderfury
+2 to Barbarian Skill Levels
+(46 to 60) to Maximum Damage
+(69 to 92)% Enhanced Damage
+(7 to 10) to Earthquake (Barbarian Only)
(4 to 6)% Chance of Crushing Blow
Slow Target (9 to 11)%
+10 Mana on Melee Attack
(31 to 35)% Bonus to Defense
Socketed (4)
Two-Hand Damage: (159 - 175) to (245 - 277)
(Barbarian Only)
Required Level: 52
Required Strength: 354
Item Level: 67
Strength Damage Bonus: (0.16 per Strength)%
Thunderfury
+3 to Barbarian Skill Levels
+(76 to 90) to Maximum Damage
+(115 to 137)% Enhanced Damage
+(11 to 14) to Earthquake (Barbarian Only)
(7 to 9)% Chance of Crushing Blow
Slow Target (15 to 17)%
+15 Mana on Melee Attack
(41 to 45)% Bonus to Defense
Socketed (5)
Two-Hand Damage: (190 - 208) to (326 - 367)
(Barbarian Only)
Required Level: 60
Required Strength: 696
Item Level: 85
Strength Damage Bonus: (0.16 per Strength)%
Thunderfury
+4 to Barbarian Skill Levels
+(91 to 110) to Maximum Damage
+(138 to 160)% Enhanced Damage
+(15 to 18) to Earthquake (Barbarian Only)
(10 to 12)% Chance of Crushing Blow
Slow Target (18 to 20)%
+20 Mana on Melee Attack
(46 to 50)% Bonus to Defense
Socketed (6)
until you craft an axe which adds at least 300 maximum dmg. It may take as many as 200 shrines to hit this number. Reroll the Wrathchild using the TU upteir recipe until you lucky it for AR (and ED if you have enough AC to keep trying for both). That’s the only comment I have at this moment
dzery
Imp
4 | 0
Ive tried to roll something, and this is the result:

Image

I think that this weapon is better than
Wrathchild
Wrathchild
Labrys (4)

Two-Hand Damage: (19 - 23) to (39 - 57)
(Barbarian Only)
Required Level: 12
Required Strength: 127
Item Level: 29
Strength Damage Bonus: (0.16 per Strength)%
Thunderfury
+1 to Barbarian Skill Levels
+(16 to 30) to Maximum Damage
+(24 to 46)% Enhanced Damage
+(3 to 6) to Earthquake (Barbarian Only)
(2 to 3)% Chance of Crushing Blow
Slow Target (3 to 5)%
+6 Mana on Melee Attack
(21 to 25)% Bonus to Defense
Socketed (2)
Two-Hand Damage: (64 - 72) to (115 - 138)
(Barbarian Only)
Required Level: 31
Required Strength: 183
Item Level: 40
Strength Damage Bonus: (0.16 per Strength)%
Thunderfury
+2 to Barbarian Skill Levels
+(46 to 60) to Maximum Damage
+(69 to 92)% Enhanced Damage
+(7 to 10) to Earthquake (Barbarian Only)
(4 to 6)% Chance of Crushing Blow
Slow Target (9 to 11)%
+10 Mana on Melee Attack
(31 to 35)% Bonus to Defense
Socketed (4)
Two-Hand Damage: (159 - 175) to (245 - 277)
(Barbarian Only)
Required Level: 52
Required Strength: 354
Item Level: 67
Strength Damage Bonus: (0.16 per Strength)%
Thunderfury
+3 to Barbarian Skill Levels
+(76 to 90) to Maximum Damage
+(115 to 137)% Enhanced Damage
+(11 to 14) to Earthquake (Barbarian Only)
(7 to 9)% Chance of Crushing Blow
Slow Target (15 to 17)%
+15 Mana on Melee Attack
(41 to 45)% Bonus to Defense
Socketed (5)
Two-Hand Damage: (190 - 208) to (326 - 367)
(Barbarian Only)
Required Level: 60
Required Strength: 696
Item Level: 85
Strength Damage Bonus: (0.16 per Strength)%
Thunderfury
+4 to Barbarian Skill Levels
+(91 to 110) to Maximum Damage
+(138 to 160)% Enhanced Damage
+(15 to 18) to Earthquake (Barbarian Only)
(10 to 12)% Chance of Crushing Blow
Slow Target (18 to 20)%
+20 Mana on Melee Attack
(46 to 50)% Bonus to Defense
Socketed (6)
and i should stick with it. What do you think?
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aerial
Cow Ninja
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yes this is one is better than TU.
But there is point in understanding that TU isn't that easy to replace, don't look only at damage, other stats are good too, including slow for instance.

As for Witchuinter's cap being better than craft, depends on rolls, for damage. For survivability against elemental damage it will always be much better.
I'd definitely use it over craft in scosglen or labs. In easier areas, debatable.
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Demonlord
Cog
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aerial wrote:yes this is one is better than TU.
But there is point in understanding that TU isn't that easy to replace, don't look only at damage, other stats are good too, including slow for instance.

As for Witchuinter's cap being better than craft, depends on rolls, for damage. For survivability against elemental damage it will always be much better.
I'd definitely use it over craft in scosglen or labs. In easier areas, debatable.


Currently preping my first build (Pally) and getting my Barb leveled up to eventually also run scosglen... So its like lab in Max Resistances are a must have to survive? Pretty sure i have damage covered but, Defenses i figure that place is pretty rough since it has so much going for it for farming.
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aerial
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Ye, its max res stacking for most part, scosglen has this too, you can compare to about lab 5 (now lab starts from tier 6). You notice that in scosglen elemental attacks respond really well to increase in corresponding max resistance.
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dromin14
Imp
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Hi, is this build better than ww in terms of doing ubers?
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Demonlord
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aerial wrote:Ye, its max res stacking for most part, scosglen has this too, you can compare to about lab 5 (now lab starts from tier 6). You notice that in scosglen elemental attacks respond really well to increase in corresponding max resistance.


Just tried out Scosglen and you definitely going to need all the Max Cold and Light Res you can get for sure. Fire doesn't seem too big of a deal however with careful play on the fire tree things. Those Elemental Ghosts things though will rip you a new asshole without massive cold and light res.