Victor wrote:morphed wrote:Victor wrote:Is there a lategame/labs gear&skills section of this guide? I checked the first post, saw just midgame gear and uber progression.
I know it's TLDR but a lategame guide would be a great help.
Melee barb is not balanced for lab , you have to trade more than half of your dmg for defensive stats to survive and even then it takes 1 hour or more to clear red tiers t13+, you most likely will run out potions before clearing the maps even with full cube , thats why there are no endgame guides.
Any other barb build suitable for Labs? I remember a 150 barb on twitch last week but couldn't figure out the build.
With War Cry build, I can solo T15 labs, kill T15 Phoboss, and have killed Diemoss 2 x when teamed up with a beamer.
I'm following the
War Cry Guide mostly to a "T" except I'm using Eagle Stance instead of Bear Stance. It also helps that I have a nearly perfect Life/Mana corrupted wormhole, and a Laz sleep charm (actually a 2 x Laz sleep, from using
The Awakening
The Awakening
Full Plate Mail (Sacred)
Defense: 11673 to 14304
Required Level: 130
Required Strength: 690
Item Level: 130
Ethereal
When Cubed with The Sleep, Enables an Additional Awakening
(The Armor will be Disenchanted by the Recipe)
5% Chance to cast level 50 Banish on Death Blow
+(1 to 4) to All Skills
50% Combat Speeds
-(31 to 35)% to Enemy Elemental Resistances
+200% Enhanced Defense
+25 Maximum Stamina
Magic Resist +5%
Socketed (6)
). However, Eagle Stance is only possible for this build with Spirit Walker boots because they add a fat chunk of Phys Res from the Mana Regen. 60 PR is absolutely essential.