aerial wrote:If it works how i think it works, seems quite op tbh.
Lets take few examples.
A level 125 barb, spec from guide, so maxe spirit guide (200 ewd), maxed wolf stance (600), perfect 1h weapon craft (200-480 damage).
You get d2stats 1:1 damage physical 2.5-6k (average 4k).
Now that damage will be affected by weapon damage mod on skill. So if you use it via stormblast that is 30% wdm, 0.3 x that average value. 0.3x4000=1200
Screaming eagle with all damage types active would increase this by 5k (if it was slvl50). You could additionally curse by lets say level 20 banish, for another 2k.. and thats ONLY via this added damage.
Lets take another example, what if we max strength and nephalem spirit? on test char with this level of gear, im getting averag 1100 tri ele damage per element added to weapon (total 3300). And that again is affected by skill modifier, unlike screaming eagle curse. So via stormblast we only get 1/3 of it, whole uberskill adds 1000 total average damage to stormblast. While screaming eagle is 5k..
it almost feels like this build should ignore every other source of damage, because it is so inefficient in comparison. You get pierce, utility, and only get damage from screaming eagle + banish. Pierce to all elements, incresing skill level, defenses.
Question is: what weapon? elemental or physical? Let's say 1h elemental throwing axe will have same bonus as crystal sword (as being 1h). 60% stat converted to single element. Even if that is doubled via that innate damage modifier thats new, lets say 120%. Let's say it scales off strength, since axes are str based, we get 3000 strenth that would be +3600 elemental damage. Nice but again, affected by skill mod, if you use it with storm blast, or even worse, iceburst since its axe, that value is reduced by 75%.
Similarly physical damage, we would need go to big lengths to increase physical damage, since then we need skills, like ewd from stance, spirit guide, and that also ends up being low number after skill reduciton.
Feels like whatever has better utility wins here. Phys can leech, but if phys part of damage is low, that leech will be weak. Crushing blow is decent tho, because we need to deal any small amount of phys and it already gonna trigger cb at its full power.
Ele weapons have some interesting procs. Life spark on striking for heals? (3% max life healed per proc).
Getting automated banish also seems nice:
1% Chance to cast level 25 Banish on Striking
12% Chance to cast level 40 Banish on Melee Attack
that is 2500 or 4000 ele/magic to each tick of attack, regardless of what wdm on it is. And that is before factoring in pierce.
trash monsters have 35 resists. If you get -65 enemy resists (putting them at -30%) that doubles entire elemental damage. If it is boss with higher base resist, pierce is even more effective. A 70 resistance boss, if you apply same 65 pierce on it goes to 5% resist, and damage taken increased over 3x.
does elemental pierce really work with screaming eagle and banish? I thought it worked like doom, essentially giving the enemy negative absorb (or negative "physical damage reduced by X" in dooms case). That should not be affected by elemental (or physical for doom) pierce, right?