The TLDR 2H Barb

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MUS01
Cog
201 | 3
Deckard_Lame wrote:
aerial wrote:6% max life aura? Used to be lot more, now it isn't that great anymore.

Meanwhile I'm doing a run, trying to go 1h+shield.
On the way to ~120 it doesn't seem to matter that much. We don't care about tectonic proc because we don't have it yet, and then thers a choice being faster with low base damage, or bit slower with high. I used
Wolfpack
Wolfpack
Backsword (4)

One-Hand Damage: (11 - 12) to (43 - 49)
(Barbarian Only)
Required Level: 6
Required Strength: 55
Item Level: 10
Strength Damage Bonus: (0.16 per Strength)%
10% Attack Speed
+(31 to 35) to Maximum Damage
(3 to 5)% Life stolen per Hit
+(61 to 80)% Enhanced Damage
(1 to 2)% Chance of Crushing Blow
+(11 to 15) to Strength
+(11 to 15) to Vitality
2% Reanimate as: Random Monster
Socketed (1)
One-Hand Damage: (28 - 31) to (73 - 85)
(Barbarian Only)
Required Level: 25
Required Strength: 89
Item Level: 36
Strength Damage Bonus: (0.16 per Strength)%
20% Attack Speed
+(41 to 50) to Maximum Damage
(9 to 11)% Life stolen per Hit
+(91 to 110)% Enhanced Damage
(3 to 4)% Chance of Crushing Blow
+(21 to 25) to Strength
+(21 to 25) to Vitality
4% Reanimate as: Random Monster
Socketed (2)
One-Hand Damage: (55 - 60) to (125 - 139)
(Barbarian Only)
Required Level: 43
Required Strength: 181
Item Level: 51
Strength Damage Bonus: (0.16 per Strength)%
30% Attack Speed
+(61 to 70) to Maximum Damage
(15 to 17)% Life stolen per Hit
+(121 to 140)% Enhanced Damage
(5 to 6)% Chance of Crushing Blow
+(31 to 35) to Strength
+(31 to 35) to Vitality
7% Reanimate as: Random Monster
Socketed (3)
One-Hand Damage: (75 - 84) to (168 - 188)
(Barbarian Only)
Required Level: 53
Required Strength: 360
Item Level: 85
Strength Damage Bonus: (0.16 per Strength)%
40% Attack Speed
+(81 to 90) to Maximum Damage
(18 to 20)% Life stolen per Hit
+(151 to 180)% Enhanced Damage
(7 to 8)% Chance of Crushing Blow
+(36 to 40) to Strength
+(36 to 40) to Vitality
10% Reanimate as: Random Monster
Socketed (3)
unique sword, only 80ias for 6fpa requires.
At around 90, crafted sacred Ida with 200ed and +110min damage (which is +220 avg damage because min=max in case of those 1h). So that is 300-300 dmg 1h sword, thats gonna be used as main weapon, until i can craft
Gharaniq


Gharaniq
Barbarian Swords, Barbarian One-Handed Axes
Except Barbarian Two-Ha

'JahSilElq'
Runeword Level: 100
+(3 to 4) to Barbarian Skill Levels
Adds 5-10 Damage
Adds 120-115 Damage
+(171 to 200)% Enhanced Damage
Weapon Physical Damage +(60 to 80)%
+(81 to 100) to Strength
+(225 to 250) to Dexterity
5% Chance to Avoid Damage


Overall, build feels lot stronger because of changes to earthquake and sor, both skills seem to deal more damage. So far everything @ level 115 done in 1 shot, no issues mowing Akarat every time during leveling @110, which wasn't always the case before.


What's the best base to craft that rune word?

Kriegmesser seems to have highest damage, low and max.
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aerial
Cow Ninja
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I've been playing around with the build, made it to scosglen on ssf run.
Went with
Gharaniq


Gharaniq
Barbarian Swords, Barbarian One-Handed Axes
Except Barbarian Two-Ha

'JahSilElq'
Runeword Level: 100
+(3 to 4) to Barbarian Skill Levels
Adds 5-10 Damage
Adds 120-115 Damage
+(171 to 200)% Enhanced Damage
Weapon Physical Damage +(60 to 80)%
+(81 to 100) to Strength
+(225 to 250) to Dexterity
5% Chance to Avoid Damage
in kriegsmesser,
Rebel

Rebel
Body Armors

'ZolSilSilLo'
Runeword Level: 100
15% Combat Speeds
Adds 6-10 Damage
Weapon Physical Damage +(80 to 100)%
+(172 to 200)% Enhanced Defense
+(151 to 200) to Strength
+(151 to 200) to Dexterity
-75 to Vitality
-75 to Energy
+60 to Mana
Maximum Elemental Resists +1%
Elemental Resists +(40 to 50)%
,
Invictus
Invictus
Gilded Shield (4)

Defense: (293 - 346) to (598 - 705)
Chance to Block: 1%
(Barbarian Only)
Required Level: 14
Required Strength: 35
Item Level: 10
1% Chance to cast level 3 Gift of the Wild on Kill
Additional Strength Damage Bonus: 0.01171875%
Weapon Physical Damage +(5 to 20)%
+(24 to 46)% Enhanced Defense
+15 to all Attributes
Physical Resist 2%
Socketed (1)
Defense: (1029 - 1169) to (1897 - 2156)
Chance to Block: 1%
(Barbarian Only)
Required Level: 31
Required Strength: 70
Item Level: 31
2% Chance to cast level 7 Gift of the Wild on Kill
Additional Strength Damage Bonus: 0.015625%
Weapon Physical Damage +(40 to 60)%
+(69 to 92)% Enhanced Defense
+20 to all Attributes
Physical Resist 3%
Socketed (3)
Defense: (2644 - 2915) to (4760 - 5247)
Chance to Block: 1%
(Barbarian Only)
Required Level: 49
Required Strength: 245
Item Level: 51
2% Chance to cast level 11 Gift of the Wild on Kill
Additional Strength Damage Bonus: 0.01953125%
Weapon Physical Damage +(60 to 80)%
+(115 to 137)% Enhanced Defense
+25 to all Attributes
Physical Resist 4%
Socketed (4)
Defense: (3984 - 4352) to (7140 - 7800)
Chance to Block: 1%
(Barbarian Only)
Required Level: 57
Required Strength: 490
Item Level: 77
3% Chance to cast level 15 Gift of the Wild on Kill
Additional Strength Damage Bonus: 0.0234375%
Weapon Physical Damage +(80 to 100)%
+(138 to 160)% Enhanced Defense
+30 to all Attributes
Physical Resist 5%
Socketed (4)
,
Wind Runner

Wind Runner
Boots

'SilElqSilGul'
Runeword Level: 100
+(0 to 1) to All Skills
50% Attack Speed
10% Movement Speed
Adds 25-68 Damage
250% Bonus to Attack Rating
(12 to 15)% Life stolen per Hit
+(171 to 200)% Enhanced Defense
. Got also one ripstar in the mix, was going to use runewords for gloves one of the two last ones and potentially belt rw, used
Marchosias' Hatred
Marchosias' Hatred
Heavy Belt (Sacred)

Defense: (3111 - 3455) to (3359 - 3731)
Required Level: 90
Required Strength: 625
Item Level: 1
5% Chance to cast level 3 Bladestorm on Melee Attack
3% Chance of Crushing Blow
Weapon Physical Damage +(55 to 60)%
+(144 to 171)% Enhanced Defense
(6 to 10)% to Strength
Socketed (2)

Marchosias' Essence
(Druid Werewolf Set)
.
Managed to get 25-30k sor, 11-16k earthquake, 25% chance to proc sor from Tectonic.
Interesting tech is helm rw with Conquest oskill. I dont know when exactly this was changed, but it is a buff that you can toggle/cast without targetting enemy, and duration seems to be equal to cooldown (10s). So including casting delayes, uptime can be pretty easily 90% on this. You get about 70% movement speed and most importantly 20% dodge/evade. With max immortal and weapon RW, this totals 55% dodge, which is pretty high, paired with our huge defense (effortless 1.5m thanks to shield).

Overall experience with build - it got stronger for progression, with basic ssf gear. Mainly due to sor and eq changes, not really the tectonic one, which comes in later. Even killing Baal at level 125 is really easy in comparison, fight takes maybe 3-4min, and he usually summons 0 bosses, sometimes 1, because of such low chance to hit and proc that effect.
Progression was smooth sailing, Akarat dead easily on 1st try undegeared, any big ubers, fauztinville to farm exp, basically feel immortal there from the get go. Really can't think of having issues with anything.

Now about Scosglen. Kill speed of beefier enemies is better than before, even with such unfinished and non-minmaxed gear. Still takes a while, trees magic absorb, big chunk of sor damage is magic, which results in them being extra tanky. Fact than etherborns can't teleport quite as often also helps. Its manageable, but still annoying, being melee. Speed is better, but not up to meta build standards.
Minibosses, many of them are painful as fuck unfortunately, the one with AI that makes them run away. If the teleport change helped vs many enemies, these cunts still kite us, and make it really annoying to deal dps to them. While sor delivering damage quicker is nice, for Tectonic to reliably kick in, we need to be able to stand on target for a while and have chance to proc it bunch of times. If target runs, our damage falls off hard. Not to mention their spells make it extra difficult to stand still.

Now the biggest issue I see in all of it, is... new thrower build, physical stampede. The one pretty much everyone on ladder who plays barb is playing. We can keep exact same gear, minus the weapon ofc, grab crafted balanced axe or make a rw (qor rw seems to be really good). Rest of the gear can be literally the same, str stacking. Build also, almost the same, except melee tab for throw tab: same wolf stance, mountain king, runemaster, all same, then you get stampede and new passives (aptitude and mighty vigor). This converts life leech into crit, increasing damage. But main culprit is physical stampede multihit. For most part it deals more damage than overkill, and people use this vs everything including bosses. With similar level of gear, this setupus deals WAY MORE damage than eq/sor melee, it isn't even close. And it is ranged. Can clear lab rooms through the door, better then scorp blade sin, avoiding getting hit by anything.
In other words, if you care about performance, thers no point playing melee build, if you can respec to throw, change weapon to throwing axe and get multiple times better peformance. Melting trees in scos in 2s from screen away, that sort of damage.
youtube.com/ae1337
Bliyadolubov
Grubber
314 | 10
aerial wrote:I've been playing around with the build, made it to scosglen on ssf run.
Went with
Gharaniq


Gharaniq
Barbarian Swords, Barbarian One-Handed Axes
Except Barbarian Two-Ha

'JahSilElq'
Runeword Level: 100
+(3 to 4) to Barbarian Skill Levels
Adds 5-10 Damage
Adds 120-115 Damage
+(171 to 200)% Enhanced Damage
Weapon Physical Damage +(60 to 80)%
+(81 to 100) to Strength
+(225 to 250) to Dexterity
5% Chance to Avoid Damage
in kriegsmesser,
Rebel

Rebel
Body Armors

'ZolSilSilLo'
Runeword Level: 100
15% Combat Speeds
Adds 6-10 Damage
Weapon Physical Damage +(80 to 100)%
+(172 to 200)% Enhanced Defense
+(151 to 200) to Strength
+(151 to 200) to Dexterity
-75 to Vitality
-75 to Energy
+60 to Mana
Maximum Elemental Resists +1%
Elemental Resists +(40 to 50)%
,
Invictus
Invictus
Gilded Shield (4)

Defense: (293 - 346) to (598 - 705)
Chance to Block: 1%
(Barbarian Only)
Required Level: 14
Required Strength: 35
Item Level: 10
1% Chance to cast level 3 Gift of the Wild on Kill
Additional Strength Damage Bonus: 0.01171875%
Weapon Physical Damage +(5 to 20)%
+(24 to 46)% Enhanced Defense
+15 to all Attributes
Physical Resist 2%
Socketed (1)
Defense: (1029 - 1169) to (1897 - 2156)
Chance to Block: 1%
(Barbarian Only)
Required Level: 31
Required Strength: 70
Item Level: 31
2% Chance to cast level 7 Gift of the Wild on Kill
Additional Strength Damage Bonus: 0.015625%
Weapon Physical Damage +(40 to 60)%
+(69 to 92)% Enhanced Defense
+20 to all Attributes
Physical Resist 3%
Socketed (3)
Defense: (2644 - 2915) to (4760 - 5247)
Chance to Block: 1%
(Barbarian Only)
Required Level: 49
Required Strength: 245
Item Level: 51
2% Chance to cast level 11 Gift of the Wild on Kill
Additional Strength Damage Bonus: 0.01953125%
Weapon Physical Damage +(60 to 80)%
+(115 to 137)% Enhanced Defense
+25 to all Attributes
Physical Resist 4%
Socketed (4)
Defense: (3984 - 4352) to (7140 - 7800)
Chance to Block: 1%
(Barbarian Only)
Required Level: 57
Required Strength: 490
Item Level: 77
3% Chance to cast level 15 Gift of the Wild on Kill
Additional Strength Damage Bonus: 0.0234375%
Weapon Physical Damage +(80 to 100)%
+(138 to 160)% Enhanced Defense
+30 to all Attributes
Physical Resist 5%
Socketed (4)
,
Wind Runner

Wind Runner
Boots

'SilElqSilGul'
Runeword Level: 100
+(0 to 1) to All Skills
50% Attack Speed
10% Movement Speed
Adds 25-68 Damage
250% Bonus to Attack Rating
(12 to 15)% Life stolen per Hit
+(171 to 200)% Enhanced Defense
. Got also one ripstar in the mix, was going to use runewords for gloves one of the two last ones and potentially belt rw, used
Marchosias' Hatred
Marchosias' Hatred
Heavy Belt (Sacred)

Defense: (3111 - 3455) to (3359 - 3731)
Required Level: 90
Required Strength: 625
Item Level: 1
5% Chance to cast level 3 Bladestorm on Melee Attack
3% Chance of Crushing Blow
Weapon Physical Damage +(55 to 60)%
+(144 to 171)% Enhanced Defense
(6 to 10)% to Strength
Socketed (2)

Marchosias' Essence
(Druid Werewolf Set)
.
Managed to get 25-30k sor, 11-16k earthquake, 25% chance to proc sor from Tectonic.
Interesting tech is helm rw with Conquest oskill. I dont know when exactly this was changed, but it is a buff that you can toggle/cast without targetting enemy, and duration seems to be equal to cooldown (10s). So including casting delayes, uptime can be pretty easily 90% on this. You get about 70% movement speed and most importantly 20% dodge/evade. With max immortal and weapon RW, this totals 55% dodge, which is pretty high, paired with our huge defense (effortless 1.5m thanks to shield).

Overall experience with build - it got stronger for progression, with basic ssf gear. Mainly due to sor and eq changes, not really the tectonic one, which comes in later. Even killing Baal at level 125 is really easy in comparison, fight takes maybe 3-4min, and he usually summons 0 bosses, sometimes 1, because of such low chance to hit and proc that effect.
Progression was smooth sailing, Akarat dead easily on 1st try undegeared, any big ubers, fauztinville to farm exp, basically feel immortal there from the get go. Really can't think of having issues with anything.

Now about Scosglen. Kill speed of beefier enemies is better than before, even with such unfinished and non-minmaxed gear. Still takes a while, trees magic absorb, big chunk of sor damage is magic, which results in them being extra tanky. Fact than etherborns can't teleport quite as often also helps. Its manageable, but still annoying, being melee. Speed is better, but not up to meta build standards.
Minibosses, many of them are painful as fuck unfortunately, the one with AI that makes them run away. If the teleport change helped vs many enemies, these cunts still kite us, and make it really annoying to deal dps to them. While sor delivering damage quicker is nice, for Tectonic to reliably kick in, we need to be able to stand on target for a while and have chance to proc it bunch of times. If target runs, our damage falls off hard. Not to mention their spells make it extra difficult to stand still.

Now the biggest issue I see in all of it, is... new thrower build, physical stampede. The one pretty much everyone on ladder who plays barb is playing. We can keep exact same gear, minus the weapon ofc, grab crafted balanced axe or make a rw (qor rw seems to be really good). Rest of the gear can be literally the same, str stacking. Build also, almost the same, except melee tab for throw tab: same wolf stance, mountain king, runemaster, all same, then you get stampede and new passives (aptitude and mighty vigor). This converts life leech into crit, increasing damage. But main culprit is physical stampede multihit. For most part it deals more damage than overkill, and people use this vs everything including bosses. With similar level of gear, this setupus deals WAY MORE damage than eq/sor melee, it isn't even close. And it is ranged. Can clear lab rooms through the door, better then scorp blade sin, avoiding getting hit by anything.
In other words, if you care about performance, thers no point playing melee build, if you can respec to throw, change weapon to throwing axe and get multiple times better peformance. Melting trees in scos in 2s from screen away, that sort of damage.

Its just frustrating thing that devs made thrower barb far superior above other builds, with it strange re-new skill animation and how it works is ankward, how in hell it deals so much damage. Does it realy need to be done as a new meta? it so stupid, one build is owerpowered but other (earthshaker) are at the bottom and the progress of it by far from horizon, at some point of a game you realize that your buld stack and cant go further, it just cant do that or another boss, but i want to play that build, do i need to wait whet it becomes META, and there so many unplayable builds its a shame. Correct me if iam wrong
nobrainnopain
Heretic
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Why 1pt in Leap? What is it good for?
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Jampula
Amazon Warrior
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Jumping.
nobrainnopain
Heretic
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Jampula wrote:Jumping.

:bounce: :roll:
but why using / wasting 1pt for it when you have teleport up from the begining ?
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Jampula
Amazon Warrior
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Jumping is funnier, nostaltic and timereless. :)
MUS01
Cog
201 | 3
nobrainnopain wrote:
Jampula wrote:Jumping.

:bounce: :roll:
but why using / wasting 1pt for it when you have teleport up from the begining ?


100% avoid or invulnerable dodging 1 hit ko spells?
ElKokiDio
Invader
9 | 0
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im kinda strugeling the first act with this build, im now in act 4 and got the tu weapon and armor. the dmg is somewhat ok but my sustain /defence really sucks hard. if there are more than 10 enemys on screen im kinda insta dead especialy if they are ranged. is there a noob guide that shows put 1 pt if ur lvl 2 into this skill and 5 pt in this stat points? i mean like for real noobs cause i see the finished tree and i spend points like litte here little there but it does not rly work well so far
Pisunchic
Stygian Watcher
42 | 0
it seems like that build benefits a lot from warmonger skills. I tried warmonger setup (bloodthirst+mighty vigor+aptitude) but it need to sarcefice some good chunk of useful stuff, in cost of that combo i refused from tectonics bonus proc (at full 10 points proc chance about 20-22%), 14 runemaster skill points, and a half of wolven guide. I cant say the difference of that change on enemies, but dummy says that damage become HUGE