fr0gbug wrote:TU gilded shield and TU full plate mail additional strength damage bonus lines do work with tectonics and SOR upgrade, they have since the skills were introduced because the additional strength bonus gets added to the character sheet as EWD not STR bonus from weapon.
I wish this direction of design was just abandoned and reworked. This pushes EQ/SOR barb even further in the direction of just using 1h/shield and not 2h. You can gain far more tectonics %proc with that setup not to mention faster frames for more chances at procs. TU gilded shield and full plate mail are going to remain extremely strong, possibly competitive with any endgame options. It's gonna be a lot of raining rocks but I still don't think the damage will be very impressive compared to top meta builds.
Ok thanks for clearing this up, I wasn't playing patch when Tectonics was added, so I didn't know that.
In that case, it only makes weapon type irrelevant, but those sources of ewd still count.
Also another thing thats little surprisg to me, is that speeds are different for some time, I used to use the java tool speedcalc, and it seems to be outdated. The website one seems to have most recent data. And there 1h+shield = 6fpa, which used to not be the case some time ago. This is the same as dual wield (0 point of doing that then), and 2h sword used as 2h is also 6 frames.
This makes 1h weapons really competitive, something like
Gharaniq
Gharaniq
Barbarian Swords, Barbarian One-Handed Axes
Except Barbarian Two-Ha
'JahSilElq'
Runeword Level: 100
+(3 to 4) to Barbarian Skill Levels
Adds 5-10 Damage
Adds 120-115 Damage
+(171 to 200)% Enhanced Damage
Weapon Physical Damage +(60 to 80)%
+(81 to 100) to Strength
+(225 to 250) to Dexterity
5% Chance to Avoid Damage
relatively cheap high runeword, tons of stats, +250 flat damage. That paired with invictus, should rival best 2h. Math behind Gotter is little more complex, because of how strong mega impact can be against some bosses though.
Ayway with 6k str, just str bonus alone adds 2% sor from shroud royal, and same from invictus (and another 1% from generic 100 ewd thats on it). So total of extra 5% from 2 of these items, pretty powerful. This could push endgame chance to proc, to roughly 25% with 6 fpa attack speed. That is little more than 1 sor per second on avg from procs. Which is 2x the damage of actually using regular sor every 2s.
Thers always an option to go
Snowstorm
Snowstorm
Bull Shield (Sacred)
Defense: (3466 - 3837) to (4194 - 4593)
Chance to Block: 1%
(Barbarian Only)
Required Level: 90
Required Strength: 500
Required Dexterity: 374
Item Level: 1
+2 to Barbarian Skill Levels
Adds 50-100 Damage
+(140 to 170)% Enhanced Defense
+(500 to 1000) Defense
Maximum Cold Resist +1%
Cold Resist +(31 to 50)%
Socketed (4)
Mount Arreat
(Barbarian Earthshaker Set)
too, 50min 100 max flat damage, on a 1h setup is big, and you still get up to 80ewd from set bonus + set helm.
If you compare this to pre Tectonics patches, how build was dealing with Scosglen, and then assume sor would deal roughly triple the damage, combined with fact itll deliver it quicker, EQ will also deal more single target (due to recent patch note that remains to be seen how effective that is). Then also factor in limits to how often enemies can teleport, that is quite long list of various buffs. It could feel ok with all these changes.
As for the new thrower passives, weather they are worth it or not.
Take a look at Bloodthirst as well, if you have wolf stance for Aptitude, Bloodthirst grants crit chance (another version of deadly strike basically). You could reach very high number there too, and thers still one more passive to get.
It would still feel bad to have 30 points dumped into axe throwing skill, that you will never use. I wish you could at least put these points in fortress, which would be at least something usable as melee.