EksZonDe - Magic Missiles Amazon

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Waldamer
Prowler
17 | 1
Manu300000 wrote:More energy = more mana. I was at the point that i need to use mana pots alot. Wont happen with enough energy 8-)


Early game yes, thats why for that point Paragon is also prefered to begin with cause that gives you more Energy than the -req jewels at the cost of damage, but SoV early on is also somewhat viable, not as a starter character tho.

If you want an example at how "usefull" -req jewels are, last night I crafted some jewels, ended up with 6 upgrades over my existing ones that all have -req(wasn't aiming for that), so that allowed me to not put a single point into Dexterity and Strength, ended up using a Belladona to respec and had 350 more energy than before those jewels... result I got only ~500 dmg boost with that Energy(and some ammount from the extra Spell dmg I got) which when you start dealing 10k+ avg dmg with MM is not even noticable. In terms of mana once you get few of the 120 charms with Paragon and have 2 rings with Mana Reg MOed on them you realy stop worrying about mana, and for me atm I have 19k mana pool with only mana reg coming from Megalith and I never seen my mana drop bellow 17k, thats how important -req jewels are in the mid/late game, early on you shouldn't even be using jewels tbh unless your the rich kid on the block and or spent hours and hours of farming Arcane Crystals and Jewels to move towards SoV, but honestly your time will be more well spent farming Signets and potentialy gear upgrades rather than farming Arcane Crystals.

Edit: Ended up playing arround with Belladonas and my points, and noticed that arround the ~250 % Energy Bonus mark for your MM, puting more points into energy starts to realy fall off so I was left with 600 points in the air which I relocated into Vitality, ended up with ~1k less dmg and 4,5k more life and still no issues with mana, so thats also an option for late game, but that might be dependant on the gear you use and how much EF and raw stats/spell damage you have

As a Side Note:
I have about 30 XiS Runes laying arround(I need a new Hobby) so last night I decided to do a small experiment by crafting
Path (Xis)
, at the second try I got 25 % EF, +8 Ama Skills and 29 % Spell Damage, while that was lucky I ended up with 2k more dmg buffed than with my crafted Sceptre
Image

While it gives me a hefty dmg boost, I wouldn't reccomend
Path (Xis)
mostly because the range of the +Skill rolls are quite big and since you can't reroll it... you have to get lucky with it, but its there as a potential if your willing to play with Lady Luck go for it :)
Edited by Waldamer 5 years.
Waldamer
Prowler
17 | 1
Cromi38 wrote:Anyone wanna share their act 5 merc gear? I’m wondering what I should use


Personaly I use my Merc to buff up Bloodlust and bonus to Act 5 merc is that he also has Gift of the Wild, but you can also use Act 2 Shapeshifter who inately has Bloodlust, or you can always use
Shamanka
Shamanka
Long Staff (Sacred)

Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(3 to 6) to Sorceress Skill Levels
45% Cast Speed
45% Hit Recovery
+50% Damage to Undead
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(6 to 16) to Bloodlust
Maximum Life +(10 to 13)%
Fire Resist +(50 to 70)%
Lightning Resist +(50 to 70)%
Socketed (4)
, up to you what you will end up using.
Here is my Act 5 Merc Setup which is mostly oriented towards Phys Based dmg dealers, but so far works quite well for this character aswell since he himself can clear Fautz and Duncraig:
    Weapon:
    Qarak's Will
    Qarak's Will
    Giant Sword (Sacred)

    One-Hand Damage: (150 - 163) to (233 - 246)
    Two-Hand Damage: (206 - 225) to (285 - 305)
    Required Level: 100
    Required Strength: 480
    Item Level: 105
    Strength Damage Bonus: (0.16 per Strength)%
    15% Chance to cast level 34 Spike Nova on Melee Attack
    6% Chance to cast level 40 Pentagram on Melee Attack
    10% Chance to cast level 36 Bloodlust on Kill
    +(30 to 60)% Bonus Damage to Bloodlust
    Adds 50-125 Damage
    Adds 84-167 Fire Damage
    +(26 to 38)% to Fire Spell Damage
    +(140 to 170)% Enhanced Damage
    +(100 to 250) Life after each Kill
    5% Reanimate as: Random Monster
    Socketed (4)
    or
    Shark (Xis)
    both offer you Bloodlust activation aswell as boosting their own damage, alternatively you can use
    Dawn (Xis)
    altough
    Shark (Xis)
    will still offer you higher dmg even if your using
    Shamanka
    Shamanka
    Long Staff (Sacred)

    Two-Hand Damage: 56 to 58
    Required Level: 100
    Required Dexterity: 203
    Item Level: 105
    Dexterity Damage Bonus: (0.15 per Dexterity)%
    +(3 to 6) to Sorceress Skill Levels
    45% Cast Speed
    45% Hit Recovery
    +50% Damage to Undead
    +(21 to 25)% to Fire Spell Damage
    +(21 to 25)% to Cold Spell Damage
    +(21 to 25)% to Poison Spell Damage
    +(6 to 16) to Bloodlust
    Maximum Life +(10 to 13)%
    Fire Resist +(50 to 70)%
    Lightning Resist +(50 to 70)%
    Socketed (4)
    to provide yourself with Bloodlust
    Helm:
    Bogspitter
    Bogspitter
    Helms

    'BerUm'
    Runeword Level: 78
    20% Chance to cast level 11 Miasma on Melee Attack
    +1 to All Skills
    Adds 60-179 Poison Damage over 1 seconds
    Slows Attacker by (10 to 15)%
    +(115 to 143)% Enhanced Defense
    Elemental Resists +10%
    - Miasma on hit is just amazing, main reason to even consider using a Merc, this helm is cheap and easy to get, no excuse not to get it
    Armor:
    Candlewake
    Candlewake
    Splint Mail (Sacred)

    Defense: (8032 - 9339) to (11077 - 12593)
    Required Level: 100
    Required Strength: 600
    Item Level: 105
    -2% Base Block Chance
    Additional Strength Damage Bonus: 0.0390625%
    -(11 to 15)% to Enemy Cold Resistance
    +(150 to 200)% Enhanced Defense
    +(1500 to 3500) Defense
    (10 to 25)% to Strength
    (50 to 100)% Bonus to Defense
    Cannot Be Frozen
    (1/2 chance to appear)
    Socketed (6)
    /
    Marchosias' Might
    Marchosias' Might
    Full Plate Mail (Sacred)

    Defense: (8595 - 9436) to (10308 - 11338)
    Required Level: 90
    Required Strength:
    1400
    Item Level: 1
    5% Chance to cast level 3 Bladestorm on Melee Attack
    +50 to Maximum Damage
    +(144 to 171)% Enhanced Defense
    +1000 Defense
    +(151 to 200) to Strength
    (6 to 10)% to Strength
    Requirements +100%
    Socketed (6)

    Marchosias' Essence
    (Druid Werewolf Set)
    /
    Sharkbaiter
    Sharkbaiter
    Ring Mail (4)

    Defense: (111 - 127) to (226 - 259)
    Required Level: 4
    Required Strength: 28
    Item Level: 10
    1% Chance to cast level 6 Bloodlust on Death Blow
    +6% Bonus Damage to Bloodlust
    5% Attack Speed
    (2 to 3)% Chance of Crushing Blow
    +(31 to 50)% Enhanced Defense
    +(11 to 15) to Strength
    +(6 to 10) Life on Melee Attack
    Socketed (2)
    Defense: (410 - 456) to (735 - 817)
    Required Level: 21
    Required Strength: 55
    Item Level: 31
    1% Chance to cast level 18 Bloodlust on Death Blow
    +12% Bonus Damage to Bloodlust
    15% Attack Speed
    (4 to 5)% Chance of Crushing Blow
    +(71 to 90)% Enhanced Defense
    +(21 to 25) to Strength
    +(16 to 20) Life on Melee Attack
    Socketed (4)
    Defense: (1021 - 1117) to (1744 - 1909)
    Required Level: 39
    Required Strength: 193
    Item Level: 51
    1% Chance to cast level 30 Bloodlust on Death Blow
    +18% Bonus Damage to Bloodlust
    25% Attack Speed
    (6 to 7)% Chance of Crushing Blow
    +(101 to 120)% Enhanced Defense
    +(31 to 35) to Strength
    +(26 to 30) Life on Melee Attack
    Socketed (5)
    Defense: (1591 - 1722) to (2718 - 2942)
    Required Level: 47
    Required Strength: 385
    Item Level: 77
    1% Chance to cast level 36 Bloodlust on Death Blow
    +24% Bonus Damage to Bloodlust
    30% Attack Speed
    (7 to 8)% Chance of Crushing Blow
    +(131 to 150)% Enhanced Defense
    +(36 to 40) to Strength
    +(36 to 40) Life on Melee Attack
    Socketed (6)
    -
    Candlewake
    Candlewake
    Splint Mail (Sacred)

    Defense: (8032 - 9339) to (11077 - 12593)
    Required Level: 100
    Required Strength: 600
    Item Level: 105
    -2% Base Block Chance
    Additional Strength Damage Bonus: 0.0390625%
    -(11 to 15)% to Enemy Cold Resistance
    +(150 to 200)% Enhanced Defense
    +(1500 to 3500) Defense
    (10 to 25)% to Strength
    (50 to 100)% Bonus to Defense
    Cannot Be Frozen
    (1/2 chance to appear)
    Socketed (6)
    is generaly a good dmg boost for any Str based dmg dealer,
    Marchosias' Might
    Marchosias' Might
    Full Plate Mail (Sacred)

    Defense: (8595 - 9436) to (10308 - 11338)
    Required Level: 90
    Required Strength:
    1400
    Item Level: 1
    5% Chance to cast level 3 Bladestorm on Melee Attack
    +50 to Maximum Damage
    +(144 to 171)% Enhanced Defense
    +1000 Defense
    +(151 to 200) to Strength
    (6 to 10)% to Strength
    Requirements +100%
    Socketed (6)

    Marchosias' Essence
    (Druid Werewolf Set)
    gives you huge Str boost especialy combined with
    Marchosias' Hatred
    Marchosias' Hatred
    Heavy Belt (Sacred)

    Defense: (3111 - 3455) to (3359 - 3731)
    Required Level: 90
    Required Strength: 625
    Item Level: 1
    5% Chance to cast level 3 Bladestorm on Melee Attack
    3% Chance of Crushing Blow
    Weapon Physical Damage +(55 to 60)%
    +(144 to 171)% Enhanced Defense
    (6 to 10)% to Strength
    Socketed (2)

    Marchosias' Essence
    (Druid Werewolf Set)
    (+40 % Strenght), while
    Sharkbaiter
    Sharkbaiter
    Ring Mail (4)

    Defense: (111 - 127) to (226 - 259)
    Required Level: 4
    Required Strength: 28
    Item Level: 10
    1% Chance to cast level 6 Bloodlust on Death Blow
    +6% Bonus Damage to Bloodlust
    5% Attack Speed
    (2 to 3)% Chance of Crushing Blow
    +(31 to 50)% Enhanced Defense
    +(11 to 15) to Strength
    +(6 to 10) Life on Melee Attack
    Socketed (2)
    Defense: (410 - 456) to (735 - 817)
    Required Level: 21
    Required Strength: 55
    Item Level: 31
    1% Chance to cast level 18 Bloodlust on Death Blow
    +12% Bonus Damage to Bloodlust
    15% Attack Speed
    (4 to 5)% Chance of Crushing Blow
    +(71 to 90)% Enhanced Defense
    +(21 to 25) to Strength
    +(16 to 20) Life on Melee Attack
    Socketed (4)
    Defense: (1021 - 1117) to (1744 - 1909)
    Required Level: 39
    Required Strength: 193
    Item Level: 51
    1% Chance to cast level 30 Bloodlust on Death Blow
    +18% Bonus Damage to Bloodlust
    25% Attack Speed
    (6 to 7)% Chance of Crushing Blow
    +(101 to 120)% Enhanced Defense
    +(31 to 35) to Strength
    +(26 to 30) Life on Melee Attack
    Socketed (5)
    Defense: (1591 - 1722) to (2718 - 2942)
    Required Level: 47
    Required Strength: 385
    Item Level: 77
    1% Chance to cast level 36 Bloodlust on Death Blow
    +24% Bonus Damage to Bloodlust
    30% Attack Speed
    (7 to 8)% Chance of Crushing Blow
    +(131 to 150)% Enhanced Defense
    +(36 to 40) to Strength
    +(36 to 40) Life on Melee Attack
    Socketed (6)
    is a cheap way to get Bloodlust proc and DMG
    Gloves: Creepy Crafted and Blessed Gauntlets - Try to get IAS on them
    Boots:
    Nephilim
    Nephilim
    Boots

    'ZodThul'
    Runeword Level: 85
    +(144 to 171)% Enhanced Defense
    +150 Defense
    +50 to Strength
    (21 to 25)% to Strength
    +50 to Vitality
    (21 to 25)% to Vitality
    Cold Resist +25%
    +15 Life after each Kill
    or Creepy Crafted and Blessed Greaves
    Belt
    Marchosias' Hatred
    Marchosias' Hatred
    Heavy Belt (Sacred)

    Defense: (3111 - 3455) to (3359 - 3731)
    Required Level: 90
    Required Strength: 625
    Item Level: 1
    5% Chance to cast level 3 Bladestorm on Melee Attack
    3% Chance of Crushing Blow
    Weapon Physical Damage +(55 to 60)%
    +(144 to 171)% Enhanced Defense
    (6 to 10)% to Strength
    Socketed (2)

    Marchosias' Essence
    (Druid Werewolf Set)
    or Creepy Crafted and Blessed Plated Belt - If your using
    Marchosias' Might
    Marchosias' Might
    Full Plate Mail (Sacred)

    Defense: (8595 - 9436) to (10308 - 11338)
    Required Level: 90
    Required Strength:
    1400
    Item Level: 1
    5% Chance to cast level 3 Bladestorm on Melee Attack
    +50 to Maximum Damage
    +(144 to 171)% Enhanced Defense
    +1000 Defense
    +(151 to 200) to Strength
    (6 to 10)% to Strength
    Requirements +100%
    Socketed (6)

    Marchosias' Essence
    (Druid Werewolf Set)
    then use
    Marchosias' Hatred
    Marchosias' Hatred
    Heavy Belt (Sacred)

    Defense: (3111 - 3455) to (3359 - 3731)
    Required Level: 90
    Required Strength: 625
    Item Level: 1
    5% Chance to cast level 3 Bladestorm on Melee Attack
    3% Chance of Crushing Blow
    Weapon Physical Damage +(55 to 60)%
    +(144 to 171)% Enhanced Defense
    (6 to 10)% to Strength
    Socketed (2)

    Marchosias' Essence
    (Druid Werewolf Set)
    to get the +40 % Str Set bonus, else use a plain crafted belt
    Amulet -
    Athulua's Oracle
    Athulua's Oracle
    Amulet

    Required Level: 60
    Item Level: 60
    +(1 to 2) to All Skills
    40% Attack Speed
    (150 to 250)% Bonus to Attack Rating
    Cannot Be Frozen
    to help with IAS Breakpoint or Rare with + Skills and/or usefull procs like Mythral
    Sockets and MOs: Cap out your merc ressists you need 75 % ressists to cap them in Hell, get IAS Jewels to reach the 147 IAS Breakpoint for Mercs, the rest fill with Nih Runes for more Duration on his buffs or Ko Runes for more Str or more Jewels up to you realy

Note: Damage Bonus to Bloodlust doesn't affect the Spell DMG you get, that only increases with levels, also there is a bug with Merc atm in which you always see their ressistances at 75 %, thats visual bug and if you have an older version of D2Stats you can check their actualy ressist there, if not then you need 75 % ressistances from your gear to get capped ressist on them, you will however need to manualy calculate that

Note 2: Usualy when I enter a game I go to Cold Plains and summon all my stuff, then let my Merc kill couple of mobs to buff me, himself and my minions then move my way to farming, up to you if you wanna do that tho
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demonshalo
Monkey King
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Waldamer wrote:As a Side Note:
I have about 30 XiS Runes laying arround(I need a new Hobby) so last night I decided to do a small experiment by crafting
Path (Xis)
, at the second try I got 25 % EF, +8 Ama Skills and 29 % Spell Damage, while that was lucky I ended up with 2k more dmg buffed than with my crafted Sceptre
Image

While it gives me a hefty dmg boost, I wouldn't reccomend
Path (Xis)
mostly because the range of the +Skill rolls are quite big and since you can't reroll it... you have to get lucky with it, but its there as a potential if your willing to play with Lady Luck go for it :)


That´s the reason I did not recommend it. Besides % spell dmg > skill levels in terms of pure dmg (not counting other goodies) which means that a craft can actually be way better if you spend the cash on shrines instead. :mrgreen:
genmashi
Jungle Hunter
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What merc can you recommend?
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demonshalo
Monkey King
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genmashi wrote:What merc can you recommend?


A5 merc is fine. But I personally did not run one as I did not feel that it was needed at all.
Overshoot89
Skeleton
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What`s your recommendation on how to MO The Collector?
5x phys/magic spell DMG
5x MF?
...
mortimer_85
Djinn
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there are plenty of options:
- if you have the money and have not maxed your Spell Synergy yet then 5 phys/mag + 2
Auriel's Focus
Auriel's Focus
Mystic Orb

Right-Click to Apply
+2% Bonus to Spell Focus
+25% Enhanced Defense
+15 to Energy
Poison Length Reduced by 5%
+10 Required Level
would be great.
- if Synergy is maxed already and you have plenty of points to spare into dex you can also go 5 phys/mag +2
Lodestone
Lodestone
Mystic Orb

Right-Click to Apply
+5% to Spell Damage
Requirements +10%
+10 Required Level

MF I would only use, if you want to build a real farming zon with focus on MF, although 30 more in general is nice to have.
To boost your Life really good
Apple of Discord
Apple of Discord
Mystic Orb

Right-Click to Apply
+40 to Life
+40 to Mana
+10 Required Level
is a nice option too (with smaxed bacha and in endgame equip this would be around 250 Life per Orb).
You see, there is no best way to orb it. It depends on your other gear and your flavor....
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demonshalo
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Overshoot89 wrote:What`s your recommendation on how to MO The Collector?
5x phys/magic spell DMG
5x MF?
...


There are lots of good options and at that stage it is most likely up to you to figure it out in terms of what works for your setup and gear values. However, here are some good examples:

- Lodestone UMOs + Qor Runes in sockets
- Auriel´s Focus UMOs for mass energy and EF if that is what you are going for (I prefer % spell dmg. see Mortimer´s spell dmg guide)
- Regular Phys dmg MOs with some UMOs mixed in


If you are spending the TG on the shield, you might as well go for some good UMOS with it. See the full list here: https://forum.median-xl.com/viewtopic.php?f=6&t=31553&p=256959&hilit=unique+mystic+orbs#p256959
mortimer_85
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I know that it has nothing to do with your build but after checking the SU section again I saw an item that may be worth using for a stormcall respec - just in case you get tired of MM.
The reason I post it here, is that you can keep your entire gear and only swap your Helm for
Rakkis' Benediction
Rakkis' Benediction
Morion (Sacred)

Defense: 854 to 864
(Amazon Only)
Required Level: 100
Required Strength: 500
Item Level: 120
Hammer Path: -30% Enemy Lightning Resistance
Thunder Path: 150 Life after Each Kill
+(1 to 2) to Amazon Skill Levels
-1% Base Block Chance
+40% to Lightning Spell Damage
(15 to 20)% to Dexterity
+500 to Life
Physical Resist 10%
50% Bonus to Defense
30% Magic Find
Socketed (4)
and deal crazy phys aoe Damage.
Has someone tried it yet? Any thoughts/experiences?
Manu300000
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mortimer_85 wrote:I know that it has nothing to do with your build but after checking the SU section again I saw an item that may be worth using for a stormcall respec - just in case you get tired of MM.
The reason I post it here, is that you can keep your entire gear and only swap your Helm for
Rakkis' Benediction
Rakkis' Benediction
Morion (Sacred)

Defense: 854 to 864
(Amazon Only)
Required Level: 100
Required Strength: 500
Item Level: 120
Hammer Path: -30% Enemy Lightning Resistance
Thunder Path: 150 Life after Each Kill
+(1 to 2) to Amazon Skill Levels
-1% Base Block Chance
+40% to Lightning Spell Damage
(15 to 20)% to Dexterity
+500 to Life
Physical Resist 10%
50% Bonus to Defense
30% Magic Find
Socketed (4)
and deal crazy phys aoe Damage.
Has someone tried it yet? Any thoughts/experiences?



Its decent damage, for farming. You will lose the bachanalia buff if you go with stormcall skillset. = -150% spell damage. Overall i think magic missiles is still superior