Hrishi wrote:Solfege wrote:Rather than relying on high Armor Class Defense to avoid taking damage, you’re instead reducing incoming damage to a point at which you’re replenishing Life faster than you’re losing it. You’ll do this by using a multi-layered defense system consisting of passive and active damage reduction, Life regen, and Life sustain. High CtB will further boost survivability during times you can’t enter melee range.
Really enjoyable read, thank you for posting. I was curious about the above and wondered if you could expand a little? What exactly are you using to reduce incoming damage so much? I assume you get 50% DR and max resists wherever possible, but are you talking about more than just that? Some flat DR in some sources, perhaps? Of course Avoid and CtB help survival, but they provide chance-based mitigation similar to armor, without actually reducing the damage of a hit, right? Anything else I'm missing which is contributing to this mitigation? Thank you!
probably force blast, extremely powerful screenwide aoe long duration -50% ennemy damage (busted skill).
On my side, I'm a bit lower dps with cold/lightning but got good def + 75% block + 50% dr still. Its a bit overkill on defense and so i'm considering either get Lorekeeper gloves for +firedance, or switch to fire for +hp and firedance. But i'd hate to drop lightning (avoid, tcd and ++++energy, which helps a lot for force blasting and not running out). Probably gonna try fire/lightning, but i'm not sure, i dont have a big base defense and ice also has hp... so fire/ice or fire/light, to be tested ! ^^