2h Melee Necro

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Giu
Lava Lord
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Created a complete character guide
2H Melee Necro
Image


Introduction:
This variant focuses more on dealing damage rather than on defenses, relies on Parasite with wdm procs for AoE damage while farming and on Carnage to deal lots of Single-Target damage, Deathward and Deathlord provide lots of defense alongside a bit of Avoid, you'll also look badass af now that you get to see your scythe with Deathlord morph.



Pros
Good Single-Target damage.
Decent Def and Avoid.
High HP.
Has a Physical Damage Debuff.
Aesthetics.
No issues with most ubers.

Cons
Bad AoE damage due to how Parasite works until late-game farming.
Relies on gear to get Physical Resistance compared to other melee builds.
Requires some investment to truly shine.
Not the fastest farmer.



Active Skills
Image Angel of Death - Mobility.
Image Bane - Debuff.
Image Blood Skeleton - Summon (Required for Bane).
Image Deathlord - Morph.
Image Carnage - Main Damage Skill.
Image Parasite - Main AoE Damage Mid/Late-Game.
Image Rathma's Chosen - Familiar, Aura Buff.
Image Graveyard - Buff
Image Pestilance - Low Cooldown Buff.



Breakpoints
► Show Spoiler




Important Links:
https://docs.median-xl.com/doc/items/cube - Recipes
https://docs.median-xl.com/doc/quests/challenges - Challenges
https://docs.median-xl.com/doc/quests/dungeons - Ubers
https://docs.median-xl.com/doc/quests/rifts - Uber Farming areas
https://www.median-xl.com/tools.php - Highly recommended to grab D2Stats
https://median-xl.fandom.com/wiki/Maps - Maps
viewtopic.php?f=40&t=22672 - General Mechanics Guide
viewtopic.php?f=40&t=26093 - if you want to respec to xbow for certain ubers.



Basic Crafting Guide:
► Show Spoiler



Progression Tips and Notifier List:
► Show Spoiler




Early Game



Progression
► Show Spoiler


Weapon: Rares ->
Black Cat
Black Cat
Necromancer Scythes

'Eld'
Runeword Level: 11
25% Chance to cast level 40 Punisher on Kill
10% Chance to cast level 2 Rune of Ice on Melee Attack
+(30 to 57)% Enhanced Damage
100% Bonus to Attack Rating
(3 to 5)% Chance of Crushing Blow
+7 to Life
-7% Magic Find
(upgrade to T2 base ASAP) ->
Talon's Reach
Talon's Reach
Bonesplitter (4)

(Necromancer Only)
Required Level: 6
Required Strength: 53
Two-Hand Damage: (4-5) to (29-41)
Strength Damage Bonus: (30/256 per Strength)%
Mega Impact
15% Chance to cast level 14 Hunting Banshee on Kill
+(18 to 40)% Enhanced Damage
+(6 to 13) to Maximum Damage
Adds 7-10 cold damage
-(11 to 13)% to Enemy Cold Resistance
(3 to 4)% Chance of Crushing Blow
(3 to 5)% Chance to Avoid Damage
Socketed (2)

(Necromancer Only)
Required Level: 26
Required Strength: 87
Two-Hand Damage: (18-20) to (81-96)
Strength Damage Bonus: (30/256 per Strength)%
Mega Impact
20% Chance to cast level 25 Hunting Banshee on Kill
+(64 to 86)% Enhanced Damage
+(21 to 28) to Maximum Damage
Adds 20-30 cold damage
-(16 to 18)% to Enemy Cold Resistance
(5 to 6)% Chance of Crushing Blow
(9 to 11)% Chance to Avoid Damage
Socketed (4)

(Necromancer Only)
Required Level: 47
Required Strength: 176
Two-Hand Damage: (39-44) to (159-179)
Strength Damage Bonus: (30/256 per Strength)%
Mega Impact
25% Chance to cast level 38 Hunting Banshee on Kill
+(109 to 132)% Enhanced Damage
+(36 to 43) to Maximum Damage
Adds 60-80 cold damage
-(21 to 23)% to Enemy Cold Resistance
(7 to 8)% Chance of Crushing Blow
(15 to 17)% Chance to Avoid Damage
Socketed (5)

(Necromancer Only)
Required Level: 57
Required Strength: 350
Two-Hand Damage: (53-58) to (205-227)
Strength Damage Bonus: (30/256 per Strength)%
Mega Impact
30% Chance to cast level 50 Hunting Banshee on Kill
+(132 to 154)% Enhanced Damage
+(43 to 50) to Maximum Damage
Adds 180-240 cold damage
-(23 to 25)% to Enemy Cold Resistance
(9 to 10)% Chance of Crushing Blow
(18 to 20)% Chance to Avoid Damage
Socketed (6)

(Good base damage and 20% Avoid)
Helm:
Summit
Summit
Helms

'El'
Runeword Level: 11
(19 to 25)% Gold Find
-5% to All Vendor Prices
Requirements -15%
->
Umbaru's Jinx
Umbaru's Jinx
Mask (4)

Required Level: 7
Required Strength: 50
Defense: (116-175) to (146-209)
15% Hit Recovery
+(31 to 50)% Enhanced Defense
+(51 to 100) Defense
Physical Resist 1%
Total Character Defense (6 to 10)%
(2 to 3)% Reanimate as: Acid Beast
Poison Length Reduced by (11 to 20)%
(11 to 20)% Curse Length Reduction
Socketed (1)

Required Level: 24
Required Strength: 74
Defense: (416-497) to (497-587)
30% Hit Recovery
+(61 to 80)% Enhanced Defense
+(151 to 200) Defense
Physical Resist 2%
Total Character Defense (11 to 20)%
(4 to 5)% Reanimate as: Acid Beast
Poison Length Reduced by (21 to 30)%
(21 to 30)% Curse Length Reduction
Socketed (3)

Required Level: 42
Required Strength: 155
Defense: (927-1043) to (1114-1249)
45% Hit Recovery
+(91 to 110)% Enhanced Defense
+(251 to 300) Defense
Physical Resist 3%
Total Character Defense (21 to 30)%
(6 to 7)% Reanimate as: Acid Beast
Poison Length Reduced by (31 to 40)%
(31 to 40)% Curse Length Reduction
Socketed (4)

Required Level: 50
Required Strength: 320
Defense: (1422-1564) to (1710-1876)
60% Hit Recovery
+(121 to 140)% Enhanced Defense
+(351 to 400) Defense
Physical Resist 4%
Total Character Defense (31 to 40)%
(7 to 8)% Reanimate as: Acid Beast
Poison Length Reduced by (41 to 50)%
(41 to 50)% Curse Length Reduction
Socketed (4)

(2 necro skills, Physical Resist, Hit Recovery, etc).
Body: Griswold Heart ->
Werecat
Werecat
Breast Plate (4)

Required Level: 5
Required Strength: 55
Defense: (203-233) to (370-422)
5% Chance to cast level 1 Claw Tornado on Melee Attack
15% Attack Speed
4% Life stolen per Hit
+(24 to 40)% Enhanced Defense
+(41 to 50) Defense
+(11 to 20) to all Attributes
Physical Resist 3%
Socketed (2)

Required Level: 23
Required Strength: 81
Defense: (622-700) to (1081-1207)
6% Chance to cast level 7 Claw Tornado on Melee Attack
30% Attack Speed
6% Life stolen per Hit
+(58 to 75)% Enhanced Defense
+(81 to 100) Defense
+(21 to 30) to all Attributes
Physical Resist 4%
Socketed (4)

Required Level: 40
Required Strength: 170
Defense: (1471-1608) to (2544-2777)
7% Chance to cast level 13 Claw Tornado on Melee Attack
45% Attack Speed
8% Life stolen per Hit
+(92 to 109)% Enhanced Defense
+(131 to 150) Defense
+(31 to 40) to all Attributes
Physical Resist 5%
Socketed (5)

Required Level: 50
Required Strength: 353
Defense: (2168-2349) to (3738-4046)
8% Chance to cast level 16 Claw Tornado on Melee Attack
60% Attack Speed
10% Life stolen per Hit
+(109 to 126)% Enhanced Defense
+(181 to 200) Defense
+(41 to 50) to all Attributes
Physical Resist 6%
Socketed (6)

(Physical Resist and Attack Speed).
Belt:
Rainbow
Rainbow
Belts

'Eth'
Runeword Level: 15
+3 to Maximum Damage
+3% to Spell Damage
Elemental Resists +(11 to 15)%
(6 to 8)% Magic Find
+2 to Light Radius
->
Deadfall
Deadfall
Heavy Belt (4)

Required Level: 7
Required Strength: 63
Defense: (135-159) to (178-210)
1% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
(3 to 5)% Chance of Uninterruptable Attack
Socketed (1)

Required Level: 24
Required Strength: 92
Defense: (485-551) to (616-700)
2% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
(9 to 11)% Chance of Uninterruptable Attack
Socketed (2)

Required Level: 41
Required Strength: 195
Defense: (1270-1400) to (1595-1758)
3% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
(15 to 17)% Chance of Uninterruptable Attack
Socketed (2)

Required Level: 50
Required Strength: 404
Defense: (1918-2095) to (2403-2626)
4% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
(18 to 20)% Chance of Uninterruptable Attack
Socketed (2)

(Wdm proc).
Boots:
Epicenter
Epicenter
Boots

'Ith'
Runeword Level: 15
(0.0625 per level)% Chance of Crushing Blow (Based on Character Level)
+(14 to 25)% Enhanced Defense
Maximum Life (11 to 15)%
->
Lionpaw
Lionpaw
Chain Boots (4)

Required Level: 4
Required Strength: 44
Defense: (49-54) to (71-78)
(0 to 40)% Movement Speed
+(18 to 29)% Enhanced Defense
+(7 to 10) to all Attributes
+(31 to 50) to Life
+(31 to 50) to Mana
Total Character Defense (3 to 5)%
10% Gold Find
Socketed (1)

Required Level: 22
Required Strength: 65
Defense: (203-218) to (267-288)
(0 to 40)% Movement Speed
+(41 to 52)% Enhanced Defense
+(15 to 18) to all Attributes
+(71 to 90) to Life
+(71 to 90) to Mana
Total Character Defense (9 to 11)%
15% Gold Find
Socketed (2)

Required Level: 39
Required Strength: 137
Defense: (519-554) to (667-712)
(0 to 40)% Movement Speed
+(64 to 75)% Enhanced Defense
+(23 to 26) to all Attributes
+(111 to 130) to Life
+(111 to 130) to Mana
Total Character Defense (15 to 17)%
20% Gold Find
Socketed (3)

Required Level: 48
Required Strength: 282
Defense: (759-807) to (974-1036)
(0 to 40)% Movement Speed
+(75 to 86)% Enhanced Defense
+(31 to 35) to all Attributes
+(131 to 150) to Life
+(131 to 150) to Mana
Total Character Defense (18 to 20)%
25% Gold Find
Socketed (4)

(Defensive Stats) or
Death Spur
Death Spur
Heavy Boots (4)

Required Level: 3
Required Strength: 28
Defense: (27 to 39)
1% Chance to cast level 6 Spike Nova on Kill
(0 to 40)% Movement Speed
+(0.09375 per level) to Maximum Damage (Based on Character Level)
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)

Required Level: 20
Required Strength: 41
Defense: (109 to 141)
1% Chance to cast level 10 Spike Nova on Kill
(0 to 40)% Movement Speed
+(0.15625 per level) to Maximum Damage (Based on Character Level)
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (2)

Required Level: 38
Required Strength: 87
Defense: (248 to 310)
1% Chance to cast level 14 Spike Nova on Kill
(0 to 40)% Movement Speed
+(0.21875 per level) to Maximum Damage (Based on Character Level)
+(31 to 35) to Strength
+(31 to 35) to Dexterity
Socketed (3)

Required Level: 46
Required Strength: 179
Defense: (346 to 427)
1% Chance to cast level 16 Spike Nova on Kill
(0 to 40)% Movement Speed
+(0.25 per level) to Maximum Damage (Based on Character Level)
+(36 to 40) to Strength
+(36 to 40) to Dexterity
Socketed (4)

(wdm proc and max damage).
Gloves:
Mercy
Mercy
Gloves

'Shael'
Runeword Level: 29
5% Chance to cast level 14 Punisher on Melee Attack
+(6 to 8) to Maximum Damage
(11 to 15)% to Vitality
+26 Defense
+(11 to 20) to Strength
->
Featherclaw
Featherclaw
Chain Gloves (4)

Required Level: 5
Required Strength: 38
Defense: (28-30) to (49-54)
5% Attack Speed
(21 to 50)% Bonus to Attack Rating
+(18 to 29)% Enhanced Defense
+(6 to 10) to Dexterity
Socketed (1)

Required Level: 22
Required Strength: 56
Defense: (149-161) to (203-218)
15% Attack Speed
(81 to 110)% Bonus to Attack Rating
+(41 to 52)% Enhanced Defense
+(16 to 20) to Dexterity
Socketed (2)

Required Level: 40
Required Strength: 118
Defense: (393-420) to (519-554)
25% Attack Speed
(141 to 170)% Bonus to Attack Rating
+(64 to 75)% Enhanced Defense
+(26 to 30) to Dexterity
Socketed (3)

Required Level: 48
Required Strength: 244
Defense: (581-617) to (759-807)
30% Attack Speed
(171 to 200)% Bonus to Attack Rating
+(75 to 86)% Enhanced Defense
+(31 to 35) to Dexterity
Socketed (4)

(Attack Rating and Attack Speed) RIP Visegrip.
Rings: Rares, Look for Skills, procs, Life and Str -> 2x
Ripstar
Ripstar
Ring

Required Level: 60
+(0.625 per level) to Maximum Damage (Based on Character Level)
+20 Life on Attack

(big flat damage).
Amulet: Rares, Look for Skills, procs, Life and Str ->
Angel Heart
Angel Heart
Amulet

Required Level: 40
+(1 to 2) to All Skills
(5 to 10)% to Strength
(5 to 10)% to Dexterity
Total Character Defense (15 to 25)%
+(3 to 5) to Light Radius

->
Athulua's Oracle
Athulua's Oracle
Amulet

Required Level: 60
+(1 to 2) to All Skills
40% Attack Speed
(150 to 250)% Bonus to Attack Rating
Cannot Be Frozen
(15 to 20)% Chance of Uninterruptable Attack

(All good stats with Cannot be Frozen cherry on top).
Switch Weapon:
Blackheart
Blackheart
Grim Wand (4)

(Necromancer Only)
Required Level: 11
Required Dexterity: 15
One-Hand Damage: 7 to 10
Dexterity Damage Bonus: (10/256 per Dexterity)%
+1 to Necromancer Skill Levels
15% Cast Speed
15% Hit Recovery
10% Bonus to Buff/Debuff/Cold Skill Duration
+50% Damage to Undead
+1 to Dark Power
+(6 to 9) to Summon Darklings
+(16 to 20)% to Summoned Minion Damage
+(0.0875 per level) Life Regenerated per Second (Based on Character Level)
Socketed (1)

(Necromancer Only)
Required Level: 29
Required Dexterity: 23
One-Hand Damage: 11 to 18
Dexterity Damage Bonus: (10/256 per Dexterity)%
+2 to Necromancer Skill Levels
25% Cast Speed
25% Hit Recovery
20% Bonus to Buff/Debuff/Cold Skill Duration
+50% Damage to Undead
+2 to Dark Power
+(12 to 16) to Summon Darklings
+(31 to 40)% to Summoned Minion Damage
+(0.1125 per level) Life Regenerated per Second (Based on Character Level)
Socketed (2)

(Necromancer Only)
Required Level: 47
Required Dexterity: 46
One-Hand Damage: 17 to 26
Dexterity Damage Bonus: (10/256 per Dexterity)%
+3 to Necromancer Skill Levels
35% Cast Speed
35% Hit Recovery
30% Bonus to Buff/Debuff/Cold Skill Duration
+50% Damage to Undead
+3 to Dark Power
+(20 to 26) to Summon Darklings
+(51 to 60)% to Summoned Minion Damage
+(0.1375 per level) Life Regenerated per Second (Based on Character Level)
Socketed (2)

(Necromancer Only)
Required Level: 55
Required Dexterity: 92
One-Hand Damage: 20 to 31
Dexterity Damage Bonus: (10/256 per Dexterity)%
+4 to Necromancer Skill Levels
40% Cast Speed
40% Hit Recovery
40% Bonus to Buff/Debuff/Cold Skill Duration
+50% Damage to Undead
+4 to Dark Power
+(32 to 36) to Summon Darklings
+(71 to 80)% to Summoned Minion Damage
+(0.15 per level) Life Regenerated per Second (Based on Character Level)
Socketed (2)

(Dark Power) and
Pax Mystica
Pax Mystica
Staves

'Nef'
Runeword Level: 13
+1 to All Skills
Elemental Resists +(11 to 15)%
(11 to 13)% Magic Find
Level 1 Blink (20 Charges)
in inventory for teleport.
Switch Shield:
Cloudladder
Cloudladder
Spiked Shield (4)

Required Level: 7
Required Dexterity: 55
Defense: (102-116) to (203-230)
Chance to Block: class%
+1 to All Skills
+1 to Sorceress Skill Levels
+1 to Druid Skill Levels
+(41 to 60)% Enhanced Defense
+20 to all Attributes
+10 Life Regenerated per Second
Socketed (1)

Required Level: 24
Required Dexterity: 81
Defense: (372-414) to (629-699)
Chance to Block: class%
+(1 to 2) to All Skills
+(1 to 2) to Sorceress Skill Levels
+(1 to 2) to Druid Skill Levels
+(71 to 90)% Enhanced Defense
+30 to all Attributes
+20 Life Regenerated per Second
Socketed (4)

Required Level: 42
Required Dexterity: 170
Defense: (920-1007) to (1503-1645)
Chance to Block: class%
+2 to All Skills
+2 to Sorceress Skill Levels
+2 to Druid Skill Levels
+(101 to 120)% Enhanced Defense
+40 to all Attributes
+30 Life Regenerated per Second
Socketed (5)

Required Level: 51
Required Dexterity: 353
Defense: (1443-1687) to (2346-2743)
Chance to Block: class%
+2 to All Skills
+2 to Sorceress Skill Levels
+2 to Druid Skill Levels
+(131 to 170)% Enhanced Defense
+50 to all Attributes
+40 Life Regenerated per Second
Socketed (6)

(all skills and space for Nih Runes).

Sockets:
► Show Spoiler


Mystic Orbs:
► Show Spoiler




Stats:
Strenght: 4 per level
Dexterity: 1 per level
Vitality: 0
Energy: 0-10 (can put first couple levels here for better mana at lower levels)



Skills
Max: Embalming, Deathward, Deathlord, Rathma's Chosen, Talon's Hold.
7-Point: Carnage
1-Point: Blood Skeleton
1-Point: Nightwalker
1 to Max: Parasite if you want to try it.
Rest: Death Pact and Famine(If you dont mind respecing later).
OPTIONAL 1-Point: Pestilence (if you want a more active gameplay).



Gameplay:
Switch to Blackheart/Cloudladder, activate Deathlord, Rathma's Chosen and Keep Dark Power up, summon Blood Skeleton and use Bane on it to debuff enemies, use Carnage as your main damage source, feel free to try Parasite.



Merc:
A2 Shapeshifter -> A5.

► Show Spoiler




Mid Game



Progression/Ubers

► Show Spoiler


Weapon:
Chthon
Chthon
Necromancer Scythes

'Sur'
Runeword Level: 61
25% Chance to cast level 3 Tremor on Kill
13% Chance to cast level 10 Crucify on Kill
+(87 to 114)% Enhanced Damage
+50 to Maximum Damage
Enhanced Weapon Damage +100%
Regenerate Mana +15%
or
Rathma's Tyranny
Rathma's Tyranny
Rathma's Empire Set
Raptor Scythe (Sacred)

(Necromancer Only)
Required Level: 100
Required Strength: 414
Two-Hand Damage: (247-270) to (280-304)
Strength Damage Bonus: (30/256 per Strength)%
Mega Impact
25% Chance to cast level 9 Guard Tower on Kill
40% Attack Speed
+(140 to 170)% Enhanced Damage
Adds 63-88 damage
Slow Target (21 to 25)%
+(51 to 70) to Strength
Socketed (6)
(both have better AoE procs) -> Creepy/Intimidating Craft ->
Reaper's Hand
Reaper's Hand
Bonesplitter (Sacred)

(Necromancer Only)
Required Level: 100
Required Strength: 512
Two-Hand Damage: (238-336) to (373-502)
Strength Damage Bonus: (30/256 per Strength)%
Mega Impact
15% Chance to cast level 1 Quill Storm on Melee Attack
+(130 to 200)% Enhanced Damage
Additional Strength Damage Bonus: (26/256 Per Strength)%
Adds (50 to 90)-(180 to 250) damage
(50 to 150)% Bonus to Attack Rating
(5 to 10)% Life stolen per Hit
Freezes Target +1
Socketed (6)

/
Leviathan
Leviathan
Necromancer Scythes

'Taha'
Runeword Level: 100
+(172 to 200)% Enhanced Damage
+(111 to 135) to Maximum Damage
+(8 to 27) to Overlord
Slow Target (21 to 25)%
(31 to 50)% to Strength
(31 to 50)% to Dexterity
Physical Resist (11 to 15)%
(if you have access to taha this early)
Helm:
Witchhunter's Hood
Witchhunter's Hood
Witchhunter's Attire Set
Cap (Sacred)

Required Level: 100
Required Strength: 228
Defense: (2136-2611) to (2161-2642)
(16 to 20)% to Strength
+(80 to 120)% Enhanced Defense
(16 to 20)% to Dexterity
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Physical Resist 5%
Total Character Defense (16 to 20)%
Requirements -50%
Socketed (4)
->
Metalhead
Metalhead
Great Helm (Sacred)

Required Level: 100
Required Strength: 1152
Defense: (2420-3420) to (2551-3551)
3% Chance to cast level 10 Shower of Rocks on Melee Attack
3% Chance to cast level 10 Stormblast on Melee Attack
Ignore Target's Defense
Adds 1-100 lightning damage
+(1000 to 2000) Defense
+2 Life on Striking
Total Character Defense 25%
3% Reanimate as: Obsidian Lord
-5 to Light Radius
Requirements +100%
Socketed (4)

(ITD for farming and nice procs) /
Royal Circlet
Royal Circlet
Tiara (Sacred)

Required Level: 100
Required Dexterity: 392
Defense: (1740-1957) to (1968-2214)
+2 to All Skills
+150% Damage to Demons
+150% Damage to Undead
+(140 to 170)% Enhanced Defense
(21 to 25)% to All Attributes
Elemental Resists +(25 to 30)%
Physical Resist 5%
(21 to 25)% Magic Find
Socketed (4)

(Physical Resist and %stats for both)
Gloves:
Featherclaw
Featherclaw
Chain Gloves (4)

Required Level: 5
Required Strength: 38
Defense: (28-30) to (49-54)
5% Attack Speed
(21 to 50)% Bonus to Attack Rating
+(18 to 29)% Enhanced Defense
+(6 to 10) to Dexterity
Socketed (1)

Required Level: 22
Required Strength: 56
Defense: (149-161) to (203-218)
15% Attack Speed
(81 to 110)% Bonus to Attack Rating
+(41 to 52)% Enhanced Defense
+(16 to 20) to Dexterity
Socketed (2)

Required Level: 40
Required Strength: 118
Defense: (393-420) to (519-554)
25% Attack Speed
(141 to 170)% Bonus to Attack Rating
+(64 to 75)% Enhanced Defense
+(26 to 30) to Dexterity
Socketed (3)

Required Level: 48
Required Strength: 244
Defense: (581-617) to (759-807)
30% Attack Speed
(171 to 200)% Bonus to Attack Rating
+(75 to 86)% Enhanced Defense
+(31 to 35) to Dexterity
Socketed (4)

->
Geleb's Greed
Geleb's Greed
Curse of the Zakarum Set
Light Gauntlets (Sacred)

Required Level: 100
Required Strength: 544
Defense: (1608 to 1830)
1% Chance to cast level 37 Fire Fountain on Death Blow
+1 to All Skills
-15% to Enemy Fire Resistance
+(23 to 31) to Pyroblast
+200% Enhanced Defense
+5 Fire Absorb
Physical Resist 10%
Socketed (4)
/ Creepy Craft /
Hammerfist
Hammerfist
Heavy Gloves (Sacred)

Required Level: 100
Required Strength: 484
Defense: (1082-1279) to (1148-1357)
Adds (1 to 20)-(21 to 40) damage
5% Life stolen per Hit
5% Chance of Crushing Blow
+(15 to 25) to Spiral Dance
Enhanced Weapon Damage +(50 to 100)%
+(120 to 160)% Enhanced Defense
Elemental Resists +15%
Socketed (4)

/
Blind Anger
Blind Anger
Light Gauntlets (Sacred)

Required Level: 100
Required Strength: 544
Defense: (1179-1447) to (1342-1647)
8% Chance to cast level 13 Crucify on Melee Attack
+(0 to 1) to All Skills
(1 to 5)% Chance of Crushing Blow
Blinds Attacker +3
+(120 to 170)% Enhanced Defense
(11 to 15)% to All Attributes
Socketed (4)


Boots:
Megalith
Megalith
Boots

'Ath'
Runeword Level: 90
+1 to All Skills
25% Cast Speed
15% Hit Recovery
+(115 to 143)% Enhanced Defense
+(41 to 50) to Strength
Regenerate Mana +30%
Physical Resist 5%
->
Maffer's Frenzy
Maffer's Frenzy
Curse of the Zakarum Set
Light Plated Boots (Sacred)

Required Level: 100
Required Strength: 561
Defense: (784 to 868)
2% Chance to cast level 13 Psionic Scream on Kill
+1 to All Skills
25% Attack Speed
(0 to 40)% Movement Speed
Adds 3-5 damage
50% Bonus to Attack Rating
+18 to Wolf Companion
Elemental Resists +(20 to 30)%
+20 Life after each Kill
Socketed (4)
/ Creepy Craft
Belt:
Truce
Truce
Belts

'Vith'
Runeword Level: 98
-5% Cast Speed
-5% Attack Speed
Stun Attack
+(172 to 200)% Enhanced Defense
+5% Increased Healing Rate from Apples
Physical Resist 10%
Slows Attacker by 5%
(Big Phys resist) /
Cinadide's Anvil
Cinadide's Anvil
Cinadide's Craft Set
Plated Belt (Sacred)

Required Level: 100
Required Strength: 303
Defense: (3271-3680) to (3583-4031)
+1 to Paladin Skill Levels
Adds 13-25 damage
Adds 63-125 magic damage
+(140 to 170)% Enhanced Defense
(21 to 25)% to Strength
(11 to 15)% Chance of Uninterruptable Attack
Requirements -50%
Socketed (2)
/
Marchosias' Hatred
Marchosias' Hatred
Marchosias' Essence Set
Heavy Belt (Sacred)

Required Level: 100
Required Strength: 568
Defense: (3111-3455) to (3359-3731)
5% Chance to cast level 3 Bladestorm on Melee Attack
3% Chance of Crushing Blow
Enhanced Weapon Damage +(91 to 100)%
+(51 to 100)% to Summoned Minion Life
+(144 to 171)% Enhanced Defense
(6 to 10)% to Strength
Socketed (2)

Chest:
Erawan
Erawan
Body Armor

'Nih'
Runeword Level: 100
10% Bonus to Buff/Debuff/Cold Skill Duration
5% Chance of Crushing Blow
+(144 to 171)% Enhanced Defense
25% to Strength
25% to Vitality
Physical Resist (11 to 15)%
Total Character Defense (11 to 20)%
(Big Phys resist and Strenght) /
Marchosias' Might
Marchosias' Might
Marchosias' Essence Set
Full Plate Mail (Sacred)

Required Level: 100
Required Strength: 1280
Defense: (7905-8669) to (9461-10398)
5% Chance to cast level 3 Bladestorm on Melee Attack
+50 to Maximum Damage
+(144 to 171)% Enhanced Defense
(6 to 10)% to Strength
+1000 Defense
+(151 to 200) to Strength
(41 to 50)% Chance of Uninterruptable Attack
Requirements +100%
Socketed (6)
/
Candlewake
Candlewake
Splint Mail (Sacred)

Required Level: 100
Required Strength: 563
Defense: (9032-11839) to (10077-13093)
-2% Base Block Chance
Additional Strength Damage Bonus: (32/256 Per Strength)%
(5 to 10)% Chance of Crushing Blow
+(150 to 200)% Enhanced Defense
(15 to 25)% to Strength
+(2500 to 4000) Defense
Cannot Be Frozen (50% Chance to appear on Item)
Total Character Defense (50 to 100)%
Socketed (6)

(%stat and ok Enhanced Weapon Damage bonus)
Ring/Amulet: Same as Early-game.

Good set combos:

Chest:
Marchosias' Might
Marchosias' Might
Marchosias' Essence Set
Full Plate Mail (Sacred)

Required Level: 100
Required Strength: 1280
Defense: (7905-8669) to (9461-10398)
5% Chance to cast level 3 Bladestorm on Melee Attack
+50 to Maximum Damage
+(144 to 171)% Enhanced Defense
(6 to 10)% to Strength
+1000 Defense
+(151 to 200) to Strength
(41 to 50)% Chance of Uninterruptable Attack
Requirements +100%
Socketed (6)

Belt:
Marchosias' Hatred
Marchosias' Hatred
Marchosias' Essence Set
Heavy Belt (Sacred)

Required Level: 100
Required Strength: 568
Defense: (3111-3455) to (3359-3731)
5% Chance to cast level 3 Bladestorm on Melee Attack
3% Chance of Crushing Blow
Enhanced Weapon Damage +(91 to 100)%
+(51 to 100)% to Summoned Minion Life
+(144 to 171)% Enhanced Defense
(6 to 10)% to Strength
Socketed (2)

(Nice proc, Strength buff, Flat Damage and Enhanced Weapon Damage)
(use together for set bonus)

Gloves:
Geleb's Greed
Geleb's Greed
Curse of the Zakarum Set
Light Gauntlets (Sacred)

Required Level: 100
Required Strength: 544
Defense: (1608 to 1830)
1% Chance to cast level 37 Fire Fountain on Death Blow
+1 to All Skills
-15% to Enemy Fire Resistance
+(23 to 31) to Pyroblast
+200% Enhanced Defense
+5 Fire Absorb
Physical Resist 10%
Socketed (4)

Boots:
Maffer's Frenzy
Maffer's Frenzy
Curse of the Zakarum Set
Light Plated Boots (Sacred)

Required Level: 100
Required Strength: 561
Defense: (784 to 868)
2% Chance to cast level 13 Psionic Scream on Kill
+1 to All Skills
25% Attack Speed
(0 to 40)% Movement Speed
Adds 3-5 damage
50% Bonus to Attack Rating
+18 to Wolf Companion
Elemental Resists +(20 to 30)%
+20 Life after each Kill
Socketed (4)

(Wolf Stance is very strong plus both items are decent, specially 10% Physical Resist from Gloves)
(if you dont mind using stance)

Full
Rathma's Empire
Rathma's Empire
Necromancer Melee Set

Rathma's Tyranny
Rathma's Skeleton
Rathma's Death Gaze
Rathma's Trap
Rathma's Chase

Set Bonus with 2 or more set items:
20% Life stolen per Hit
Set Bonus with 3 or more set items:
7% Chance of Crushing Blow
Set Bonus with 4 or more set items:
Maximum Life 20%
Set Bonus with complete set:
40% Chance to cast level 19 Crucify on Melee Attack
10% Movement Speed
10% Chance of Crushing Blow
+150 to all Attributes
Maximum Elemental Resists +5%
Elemental Resists +35%
Total Character Defense 150%

is pretty budget and decent for farming.

Sockets:
► Show Spoiler


Mystic Orbs:
► Show Spoiler




Stats:
Strenght: Rest
Dexterity: Aim for ~90 Hit Chance (0 if using
Metalhead
Metalhead
Great Helm (Sacred)

Required Level: 100
Required Strength: 1152
Defense: (2420-3420) to (2551-3551)
3% Chance to cast level 10 Shower of Rocks on Melee Attack
3% Chance to cast level 10 Stormblast on Melee Attack
Ignore Target's Defense
Adds 1-100 lightning damage
+(1000 to 2000) Defense
+2 Life on Striking
Total Character Defense 25%
3% Reanimate as: Obsidian Lord
-5 to Light Radius
Requirements +100%
Socketed (4)

while farming).
Vitality: 0
Energy: 0



Skills
Max: Embalming, Deathward, Rathma's Chosen, Deathlord.
7-Point: Carnage
1 to 9-Point: Talon's Hold (Aim for 25 Slow for Ubers/Bosses, otherwise 1-Point).
1-Point: Nightwalker
1-Point: Graveyard
1 to Max: Parasite (Starts to get good now for some areas depending on current gear).
Rest: Death Pact.
OPTIONAL 1-Point: Pestilence (if you want a more active gameplay).



Gameplay:
Same as early-game but now Parasite starts getting useable, you buff with Graveyard, you use Summon Darklings from
Blackheart
Blackheart
Grim Wand (4)

(Necromancer Only)
Required Level: 11
Required Dexterity: 15
One-Hand Damage: 7 to 10
Dexterity Damage Bonus: (10/256 per Dexterity)%
+1 to Necromancer Skill Levels
15% Cast Speed
15% Hit Recovery
10% Bonus to Buff/Debuff/Cold Skill Duration
+50% Damage to Undead
+1 to Dark Power
+(6 to 9) to Summon Darklings
+(16 to 20)% to Summoned Minion Damage
+(0.0875 per level) Life Regenerated per Second (Based on Character Level)
Socketed (1)

(Necromancer Only)
Required Level: 29
Required Dexterity: 23
One-Hand Damage: 11 to 18
Dexterity Damage Bonus: (10/256 per Dexterity)%
+2 to Necromancer Skill Levels
25% Cast Speed
25% Hit Recovery
20% Bonus to Buff/Debuff/Cold Skill Duration
+50% Damage to Undead
+2 to Dark Power
+(12 to 16) to Summon Darklings
+(31 to 40)% to Summoned Minion Damage
+(0.1125 per level) Life Regenerated per Second (Based on Character Level)
Socketed (2)

(Necromancer Only)
Required Level: 47
Required Dexterity: 46
One-Hand Damage: 17 to 26
Dexterity Damage Bonus: (10/256 per Dexterity)%
+3 to Necromancer Skill Levels
35% Cast Speed
35% Hit Recovery
30% Bonus to Buff/Debuff/Cold Skill Duration
+50% Damage to Undead
+3 to Dark Power
+(20 to 26) to Summon Darklings
+(51 to 60)% to Summoned Minion Damage
+(0.1375 per level) Life Regenerated per Second (Based on Character Level)
Socketed (2)

(Necromancer Only)
Required Level: 55
Required Dexterity: 92
One-Hand Damage: 20 to 31
Dexterity Damage Bonus: (10/256 per Dexterity)%
+4 to Necromancer Skill Levels
40% Cast Speed
40% Hit Recovery
40% Bonus to Buff/Debuff/Cold Skill Duration
+50% Damage to Undead
+4 to Dark Power
+(32 to 36) to Summon Darklings
+(71 to 80)% to Summoned Minion Damage
+(0.15 per level) Life Regenerated per Second (Based on Character Level)
Socketed (2)

to use Bane instead.



A5 Merc Upgrades:
► Show Spoiler




End Game



Progression/Ubers
► Show Spoiler


Boots:
Wind Runner

Wind Runner
Boots

'EaEaEaEa'
Runeword Level: 100
+(0 to 1) to All Skills
35% Attack Speed
10% Movement Speed
Adds 37-70 damage
250% Bonus to Attack Rating
(10 to 15)% Life stolen per Hit
+(171 to 200)% Enhanced Defense
->
Knight's Grace
Knight's Grace
Greaves (Sacred)

Required Level: 100
Required Strength: 714
Defense: (2232-2481) to (2519-2799)
2% Chance to cast level 35 Knife Throw on Striking
+1 to All Skills
25% Attack Speed
(0 to 40)% Movement Speed
Adds 10-20 damage
+(170 to 200)% Enhanced Defense
+(15 to 25) to all Attributes
Physical Resist 5%
10% Chance of Uninterruptable Attack
Requirements +20%
Socketed (4)

/
Akarat's Trek
Akarat's Trek
Light Plated Boots (Sacred)

Required Level: 100
Required Strength: 561
Defense: (1960-2352) to (2170-2604)
2% Chance to cast level 30 Thunder Hammer Nova on Melee Attack
2% Chance to cast level 30 Thunder Wave on Melee Attack
2% Chance to cast level 30 Hammertime on Melee Attack
(0 to 40)% Movement Speed
+(15 to 20) to Charged Strike
Enhanced Weapon Damage +(100 to 150)%
+(150 to 200)% Enhanced Defense
10% to All Attributes
+10 to Light Radius
Socketed (4)

/
Maffer's Frenzy
Maffer's Frenzy
Curse of the Zakarum Set
Light Plated Boots (Sacred)

Required Level: 100
Required Strength: 561
Defense: (784 to 868)
2% Chance to cast level 13 Psionic Scream on Kill
+1 to All Skills
25% Attack Speed
(0 to 40)% Movement Speed
Adds 3-5 damage
50% Bonus to Attack Rating
+18 to Wolf Companion
Elemental Resists +(20 to 30)%
+20 Life after each Kill
Socketed (4)
combo.
Weapon:
Chthon (Xis)

Chthon
Necromancer Scythes

'SurXis'
Runeword Level: 120
30% Chance to cast level 14 Tremor on Kill
15% Chance to cast level 27 Crucify on Kill
+(202 to 230)% Enhanced Damage
+125 to Maximum Damage
Enhanced Weapon Damage +150%
Regenerate Mana +15%
Cannot be Unsocketed
(Farming) /
Reaper's Hand
Reaper's Hand
Bonesplitter (Sacred)

(Necromancer Only)
Required Level: 100
Required Strength: 512
Two-Hand Damage: (238-336) to (373-502)
Strength Damage Bonus: (30/256 per Strength)%
Mega Impact
15% Chance to cast level 1 Quill Storm on Melee Attack
+(130 to 200)% Enhanced Damage
Additional Strength Damage Bonus: (26/256 Per Strength)%
Adds (50 to 90)-(180 to 250) damage
(50 to 150)% Bonus to Attack Rating
(5 to 10)% Life stolen per Hit
Freezes Target +1
Socketed (6)

/
Leviathan
Leviathan
Necromancer Scythes

'Taha'
Runeword Level: 100
+(172 to 200)% Enhanced Damage
+(111 to 135) to Maximum Damage
+(8 to 27) to Overlord
Slow Target (21 to 25)%
(31 to 50)% to Strength
(31 to 50)% to Dexterity
Physical Resist (11 to 15)%
(if you need the DR/Slow) (preferably eth versions with a indestructible jewel).
Chest:
Rebel (Xis)
Rebel
Body Armor

'ElXis'
Runeword Level: 120
Enhanced Weapon Damage +200%
+(202 to 230)% Enhanced Defense
+250 to Strength
+250 to Dexterity
-75 to Vitality
-75 to Energy
Elemental Resists +(60 to 80)%
+1 to Light Radius
Cannot be Unsocketed
/
Strength Beyond Strength
Strength Beyond Strength
Gothic Plate (Sacred)

Required Level: 100
Required Strength: 614
Defense: (7580-8361) to (9196-10143)
1% Chance to cast level 36 Pyroblast on Striking
Adds 25-38 damage
-10% Target Defense
150% Bonus to Attack Rating
+150% Damage to Demons
25% Life stolen per Hit
10% Deadly Strike
+(172 to 200)% Enhanced Defense
1% Reanimate as: Inarius
-5 to Light Radius
Socketed (6)

/
Khazra Plate
Khazra Plate
Ancient Armor (Sacred)

Required Level: 100
Required Strength: 2160
Defense: (7820-8625) to (9683-10680)
Level 1 Demon Blood Aura
+100% Damage to Demons
5% Chance of Crushing Blow
10% Deadly Strike
+(172 to 200)% Enhanced Defense
(20 to 25)% to Strength
(20 to 25)% to Vitality
Physical Resist 10%
Requirements +200%
Socketed (6)

/
Wolverine Skin
Wolverine Skin
Plate Mail (Sacred)

Required Level: 100
Required Strength: 288
Defense: (6374-7171) to (7485-8421)
15% Chance to cast level 20 Crucify on Melee Attack
+(1 to 2) to All Skills
50% Hit Recovery
+40 to Maximum Damage
(10 to 15)% Life stolen per Hit
+(140 to 170)% Enhanced Defense
+(50 to 100) to Strength
+(50 to 100) to Dexterity
+25 Life Regenerated per Second
50% Magic Find
Requirements -50%
Socketed (6)

/
The Petulant
The Petulant
Hard Leather Armor (Sacred)

Required Level: 100
Required Strength: 486
Defense: (7053 to 7521)
While Tantrum is Active:
+0.5% Deadly Strike per Tantrum Skill Level
+0.5% Crushing Blow per Tantrum Skill Level

25% Movement Speed
Adds 25-50 damage
Enhanced Weapon Damage +(50 to 100)%
+200% Enhanced Defense
(15 to 20)% to All Attributes
Physical Resist 10%
Socketed (6)

.
Gloves:
Blind Anger
Blind Anger
Light Gauntlets (Sacred)

Required Level: 100
Required Strength: 544
Defense: (1179-1447) to (1342-1647)
8% Chance to cast level 13 Crucify on Melee Attack
+(0 to 1) to All Skills
(1 to 5)% Chance of Crushing Blow
Blinds Attacker +3
+(120 to 170)% Enhanced Defense
(11 to 15)% to All Attributes
Socketed (4)

->
Brawl (Xis)
Brawl
Gloves

'IoXis'
Runeword Level: 120
60% Attack Speed
Adds 19-25 damage
+(13 to 19) to Clobber
+230% Enhanced Defense
5% to Dexterity
+(135 to 170) to Strength
Cannot be Unsocketed
/
Mercy (Xis)
Mercy
Gloves

'ShaelXis'
Runeword Level: 120
10% Chance to cast level 18 Punisher on Melee Attack
+(50 to 63) to Maximum Damage
+30% Enhanced Defense
(11 to 15)% to Vitality
+26 Defense
+(161 to 210) to Strength
Cannot be Unsocketed
/
Geleb's Greed
Geleb's Greed
Curse of the Zakarum Set
Light Gauntlets (Sacred)

Required Level: 100
Required Strength: 544
Defense: (1608 to 1830)
1% Chance to cast level 37 Fire Fountain on Death Blow
+1 to All Skills
-15% to Enemy Fire Resistance
+(23 to 31) to Pyroblast
+200% Enhanced Defense
+5 Fire Absorb
Physical Resist 10%
Socketed (4)
combo.
Belt:
Lilith's Temptation
Lilith's Temptation
Plated Belt (Sacred)

Required Level: 100
Defense: (3680-4089) to (4031-4479)
3% Chance to cast level 2 Time Strike on Striking
+(170 to 200)% Enhanced Defense
-25 to all Attributes
(60 to 100)% Magic Find
Requirements -100%
Socketed (2)

(MFing) /
Nero
Nero
Belts

'Auhe'
Runeword Level: 100
10% Chance to cast level 14 Fortress on Melee Attack
Adds 7-25 damage
+150% Damage to Demons
Adds 125-250 fire damage
+(16 to 20)% to Fire Spell Damage
2% Deadly Strike
+(7 to 12) to Path of Flames
+(115 to 143)% Enhanced Defense
/
Cinadide's Anvil
Cinadide's Anvil
Cinadide's Craft Set
Plated Belt (Sacred)

Required Level: 100
Required Strength: 303
Defense: (3271-3680) to (3583-4031)
+1 to Paladin Skill Levels
Adds 13-25 damage
Adds 63-125 magic damage
+(140 to 170)% Enhanced Defense
(21 to 25)% to Strength
(11 to 15)% Chance of Uninterruptable Attack
Requirements -50%
Socketed (2)
/
Black Void
Black Void
Heavy Belt (Sacred)

Required Level: 100
Required Strength: 568
Defense: (3060-3442) to (3304-3717)
20% Attack Speed
Adds 10-15 damage
(10 to 15)% Life stolen per Hit
Slow Target 10%
+(140 to 170)% Enhanced Defense
10% to Strength
10% to Dexterity
Target Takes Additional Damage of (25 to 50)
30% Magic Find
Socketed (2)

.
Helm:
Idol of Rygnar
Idol of Rygnar
Mask (Sacred)

Required Level: 100
Required Strength: 540
Defense: (2068-2350) to (2208-2510)
+2 to Necromancer Skill Levels
(25 to 30)% Life stolen per Hit
Enhanced Weapon Damage +200%
Hit Causes Monster to Flee 1%
+(120 to 150)% Enhanced Defense
+(40 to 50) to Strength
+(40 to 50) to Dexterity
Target Takes Additional Damage of 500
25% Gold Find
+5 to Light Radius
Socketed (4)

/
Royal Circlet
Royal Circlet
Tiara (Sacred)

Required Level: 100
Required Dexterity: 392
Defense: (1740-1957) to (1968-2214)
+2 to All Skills
+150% Damage to Demons
+150% Damage to Undead
+(140 to 170)% Enhanced Defense
(21 to 25)% to All Attributes
Elemental Resists +(25 to 30)%
Physical Resist 5%
(21 to 25)% Magic Find
Socketed (4)

(Farming)
Rings: 2x
Giant's Knuckle
Giant's Knuckle
Ring (Sacred)

Required Level: 100
20% Attack Speed
Adds 10-15 damage
(5 to 10)% Life stolen per Hit
5% Deadly Strike
+25 Life Regenerated per Second
Physical Resist 5%

/ 2x
Ripstar
Ripstar
Ring

Required Level: 60
+(0.625 per level) to Maximum Damage (Based on Character Level)
+20 Life on Attack


Amulet:
In For The Kill
In For The Kill
Amulet (Sacred)

Required Level: 100
2% Chance to cast level 20 Thunder Hammer Nova on Kill
2% Chance to cast level 20 APF-20 'Maelstrom' MkI on Kill
2% Chance to cast level 20 Widowmaker on Kill
20% Movement Speed
Elemental Resists -20%
(25 to 50)% Magic Find

(MFing) /
Dyers Eve
Dyers Eve
Amulet (Sacred)

Required Level: 100
5% Chance to cast level 5 Time Strike on Striking
+2 to All Skills
Adds 15-20 damage
5% Life stolen per Hit
Elemental Resists +10%
Physical Resist (1 to 10)%

/
Beads of the Snake Queen
Beads of the Snake Queen
Amulet (Sacred)

Required Level: 100
4% Chance to cast level 33 Scorpion Blade on Kill
Adds 5-10 damage
Stun Attack
(20 to 25)% to Strength
(20 to 25)% to Dexterity
+(200 to 500) Defense
+100 Life after each Kill

/
Lamen of the Archbishop
Lamen of the Archbishop
Amulet (Sacred)

Required Level: 100
Orb Effects Applied to this Item are Doubled
+4 to All Skills

.

Rathma's Empire
Rathma's Empire
Necromancer Melee Set

Rathma's Tyranny
Rathma's Skeleton
Rathma's Death Gaze
Rathma's Trap
Rathma's Chase

Set Bonus with 2 or more set items:
20% Life stolen per Hit
Set Bonus with 3 or more set items:
7% Chance of Crushing Blow
Set Bonus with 4 or more set items:
Maximum Life 20%
Set Bonus with complete set:
40% Chance to cast level 19 Crucify on Melee Attack
10% Movement Speed
10% Chance of Crushing Blow
+150 to all Attributes
Maximum Elemental Resists +5%
Elemental Resists +35%
Total Character Defense 150%

still decent for farming, if you're missing only a good rw scythe you can use
Rathma's Tyranny
Rathma's Tyranny
Rathma's Empire Set
Raptor Scythe (Sacred)

(Necromancer Only)
Required Level: 100
Required Strength: 414
Two-Hand Damage: (247-270) to (280-304)
Strength Damage Bonus: (30/256 per Strength)%
Mega Impact
25% Chance to cast level 9 Guard Tower on Kill
40% Attack Speed
+(140 to 170)% Enhanced Damage
Adds 63-88 damage
Slow Target (21 to 25)%
+(51 to 70) to Strength
Socketed (6)
.

Mystic Orbs:
► Show Spoiler

Sockets:
► Show Spoiler




Stats:
Strenght: Rest
Dexterity: Aim for ~90 Hit Chance where you're farming.
Vitality: 0
Energy: 0



Skills:
Max: Embalming, Deathward, Rathma's Chosen.
1 to 7-Points: Carnage (Depending where you're farming).
1 to 9-Points: Talon's Hold (Aim for 25 Slow for Ubers/Bosses, otherwise 1-Point).
0 or 1-Point: Nightwalker (For Ubers with Poison Damage).
1-Point: Graveyard.
1 to Max: Parasite (Don't need it for doing certain ubers that don't require AoE damage).
1 to Max: Deathlord (Make sure the Defense is Caped, also keep in mind Death Pact gives defense for each point in it).
Rest: Dragonfire Oil or Death pact (Dragonfire Oil gives more damage, Death pact will provide extra survivability in the form of more physical damage for leech and defense).
OPTIONAL 1-Point: Pestilence (if you want a more active gameplay).



Gameplay:
Same as mid-game but now Parasite is your main AoE damage, you now buff with Path of Flames if using
Nero
Nero
Belts

'Auhe'
Runeword Level: 100
10% Chance to cast level 14 Fortress on Melee Attack
Adds 7-25 damage
+150% Damage to Demons
Adds 125-250 fire damage
+(16 to 20)% to Fire Spell Damage
2% Deadly Strike
+(7 to 12) to Path of Flames
+(115 to 143)% Enhanced Defense
.



A5 Merc Upgrades:
► Show Spoiler
Edited by Giu 4 days.
Glamdring26
Azure Drake
175 | 8
The breakpoints are updated in the speedcalculator so you might want to edit those parts.

For the skill builds, im really confused why you didnt use Dragonfire Oil, and how does this build deals any damage without it.
Same goes for why you didnt put 1 point into graveyard since it deals a good amount of poison damage and 1 point is more than enough.

I played old melee necro for a LONG time, and didnt really had time to try revorked melee necro so can you please further explain your skill choices?

Also an uber section would be fantastic for newcomers.
User avatar
Giu
Lava Lord
91 | 6
Common Guide Badge
Created a complete character guide
Glamdring26 wrote:The breakpoints are updated in the speedcalculator so you might want to edit those parts.

For the skill builds, im really confused why you didnt use Dragonfire Oil, and how does this build deals any damage without it.
Same goes for why you didnt put 1 point into graveyard since it deals a good amount of poison damage and 1 point is more than enough.

I played old melee necro for a LONG time, and didnt really had time to try revorked melee necro so can you please further explain your skill choices?

Also an uber section would be fantastic for newcomers.

Don't think Dragonfire Oil is worth the points specially if you plan on using parasite, you'll deal plenty of physical damage without it, just not enough skill points to spare unless you wish to lose a lot of defense or parasite targets, same applies for graveyard, 1 pt is completely ok just like going for 1 pt in pestilence i just don't find it worth the points imo, pre-rework i used to run 8 points too, i'll add as a optional 1-pointer anyways :) .
Glamdring26
Azure Drake
175 | 8
Giu wrote:
Glamdring26 wrote:The breakpoints are updated in the speedcalculator so you might want to edit those parts.

For the skill builds, im really confused why you didnt use Dragonfire Oil, and how does this build deals any damage without it.
Same goes for why you didnt put 1 point into graveyard since it deals a good amount of poison damage and 1 point is more than enough.

I played old melee necro for a LONG time, and didnt really had time to try revorked melee necro so can you please further explain your skill choices?

Also an uber section would be fantastic for newcomers.

Don't think Dragonfire Oil is worth the points specially if you plan on using parasite, you'll deal plenty of physical damage without it, just not enough skill points to spare unless you wish to lose a lot of defense or parasite targets, same applies for graveyard, 1 pt is completely ok just like going for 1 pt in pestilence i just don't find it worth the points imo, pre-rework i used to run 8 points too, i'll add as a optional 1-pointer anyways :) .


If i calculated correctly in 126 level, if you have all the charms up to that point, you have 50 points to spend between deathlord-parasite-dragonfire. I thought i would max dragonfire and parasite and leave deathlord as 1. I dont know how much defense you lose by doing that and i actually started playing it and i would be around 110 in 24 hours so i can share some of my results as well :)

I just couldnt understnad why you wouldnt max dragonfire oil since its free damage. I get it you have a lot to smax and not enough points but i think some passives can be sacrified to get that juicy fire damage.

Also you didnt mentioned melee necro set anywhere. Is there a particular reason for that? You find the set useless among other options or what?
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Giu
Lava Lord
91 | 6
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Created a complete character guide
Glamdring26 wrote:
Giu wrote:
Glamdring26 wrote:The breakpoints are updated in the speedcalculator so you might want to edit those parts.

For the skill builds, im really confused why you didnt use Dragonfire Oil, and how does this build deals any damage without it.
Same goes for why you didnt put 1 point into graveyard since it deals a good amount of poison damage and 1 point is more than enough.

I played old melee necro for a LONG time, and didnt really had time to try revorked melee necro so can you please further explain your skill choices?

Also an uber section would be fantastic for newcomers.

Don't think Dragonfire Oil is worth the points specially if you plan on using parasite, you'll deal plenty of physical damage without it, just not enough skill points to spare unless you wish to lose a lot of defense or parasite targets, same applies for graveyard, 1 pt is completely ok just like going for 1 pt in pestilence i just don't find it worth the points imo, pre-rework i used to run 8 points too, i'll add as a optional 1-pointer anyways :) .


If i calculated correctly in 126 level, if you have all the charms up to that point, you have 50 points to spend between deathlord-parasite-dragonfire. I thought i would max dragonfire and parasite and leave deathlord as 1. I dont know how much defense you lose by doing that and i actually started playing it and i would be around 110 in 24 hours so i can share some of my results as well :)

I just couldnt understnad why you wouldnt max dragonfire oil since its free damage. I get it you have a lot to smax and not enough points but i think some passives can be sacrified to get that juicy fire damage.

Also you didnt mentioned melee necro set anywhere. Is there a particular reason for that? You find the set useless among other options or what?

You lose A LOT of defense if you leave deathlord at 1 point, if you're doing ubers going for dragonfire oil over parasite would make sense i'll be sure to add it in the end game section after i test some more in 1.1.

Yea, i find the melee set to be quite lackluster, marchosia's 2 piece is much better.
duychuong099
Skeleton
2 | 0
is that uber 125 done for this build
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Giu
Lava Lord
91 | 6
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Created a complete character guide
duychuong099 wrote:is that uber 125 done for this build

in 1.0 yes no issues, but since it got reworked can't say for sure in 1.1, ill add once i play around with those.
Glamdring26
Azure Drake
175 | 8
Few more questions, why do you even put points into nightwalker? For poison length reduction?

Also rare marrow staves can have up to +12 necro skills, which can be used in early and mid game as a prebuff weapon.

Also it would be better if you name some unique amulet/ring alternatives, since getting a perticular one is pretty difficult thing to do, especially for newcomers.

For rings; Ring of truth, empriyan bands, Ripstar
For amulets: Athulua's Wrath, Angel heart
etc

Also for mo section, Larzuk's Round Shot is a great umo for all str stacking builds and why you dont use tcd mo's in armours? 1-2 Damage mo is pretty garbage and fhr is covered with jewels so i see no point wasting mo on them. Tcd should be pretty good since deathlord morph gives flat defense and it will get multiplied with tcd as well.

And i think set weapon is pretty crucial in late game boss fights because it has 20-25 slow. Astro, kab, witch, uldy and fights like that requires max slow and its a decent weapon.
kolyeah8
Thunder Beetle
58 | 0
Giu wrote:You lose A LOT of defense if you leave deathlord at 1 point, if you're doing ubers going for dragonfire oil over parasite would make sense i'll be sure to add it in the end game section after i test some more in 1.1.

Yea, i find the melee set to be quite lackluster, marchosia's 2 piece is much better.



Are you sure?
i tried out in my old char. you get 0 defense added for points in deathlord. (at 4k str)

You now get an additional bonus from points in the melee skilltree via death pact from it, but thats it. wouldnt you rather put these points into famine or something if you want the def?

in end game, deathlord points dont to anything!
User avatar
Giu
Lava Lord
91 | 6
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Created a complete character guide
kolyeah8 wrote:
Giu wrote:You lose A LOT of defense if you leave deathlord at 1 point, if you're doing ubers going for dragonfire oil over parasite would make sense i'll be sure to add it in the end game section after i test some more in 1.1.

Yea, i find the melee set to be quite lackluster, marchosia's 2 piece is much better.



Are you sure?
i tried out in my old char. you get 0 defense added for points in deathlord. (at 4k str)

You now get an additional bonus from points in the melee skilltree via death pact from it, but thats it. wouldnt you rather put these points into famine or something if you want the def?

in end game, deathlord points dont to anything!

Can you show a ss of your def (fully buffed) with 1 pt deathlord and one with max deathlord ?
In the early/mid game you still need it maxed for sure, maybe they just hid the defense cap from it instead of removing it.