Melee Sorceress [1.1.3]

Find a handful of guides and walkthroughs here!
User avatar
Solfege
Ice Clan
586 | 74
Great Popularity Badge
Has a thread with over 50.000 views
Common Love Badge
Earned over 20 cookies
Common Guide Badge
Created a complete character guide
Image



EZ NAV - JUMP TO...
Early Game - Mid-Game - End-GameChallenges - Uberquests - Crafting - Gameplay Tips




INTRODUCTION

The Melee Sorceress relies on speed and versatility in both close-quarters and medium-ranged combat to take down her enemies, while still being tough enough to stand against the strongest foes.

A Melee Sorc is a more "balanced" build than your dedicated farmer or boss-killer. Though not the fastest at either, she can nevertheless do it all without the need for constant respecs and gear swaps. In essence, a Melee Sorc is perfect for people who just want to play the game.


PURPOSE OF THE GUIDE

This guide is just that, a guide. It's a learning tool meant to give you a basic understanding of how to play a Melee Sorc by demonstrating one way in which a Melee Sorc can be played. There are a number of skillplans and gear choices you can use to optimize the build to it's fullest. The goal here isn't to simply give you a best-in-slot gear list, a skill plan, a pat on the head, and a shove out the door; the goal is to give you enough knowledge so you can discover the best gear and skill combos to suit your own playstyle, to create your own variation of the build, and more importantly, to have fun doing it.





DISCLAIMER

1. I make no claims as to the originality of this build, nor to the ideas and strategies contained in this guide.

2. Because this is a Melee Sorc, caster respecs will not be used, even if using a caster spec would be easier for completing certain tasks.

3. This guide was written around the base M2017-1.1.3 patch (i.e. Single Player). Since circumstances on the Realm can change from Season to Season, gameplay adjustments may be necessary if playing TSW. Adapt, or die.

4. Please consult Median XL's Official Documentation for more in-depth information and to get a better understanding of the game's mechanics.



Image



PROS AND CONS

Pros:
- Can complete every Uber solo, untwinked, and without constant respecs.
- Access to an army of summons when you need them.
- Doesn't need expensive gear.
- Doesn't need to grind to clvl 121.
- Many gear/skill combo possibilities.
- She's a Melee Sorceress.

Neutral:
- Some skill-switching involved.
- Some farming required.

Cons:
- Gear-dependent (i.e. you ain't doin' jack without a Warp Blade).
- Lower damage potential than some melee-centric Classes.
- Lower Life potential than some melee-centric Classes.
- Average farmer.



FINAL STATS

STR - Enough for gear
DEX - Everything else
VIT - None
NRG - None



FINAL SKILLS

SMax - Warp Armor, Baneblade
26 Points – Fusillade
25 Points – Snow Queen
1 Point - Familiar, Wraithsword, Blade Spirits, Bladestorm, Nova Charge, Symbol of Esu, Force Blast
All Remaining Points - Moonstrike



BASIC PLAYSTYLE

- Summon your Familiar, exit town, and buff with Baneblade, Nova Charge, and any oskill buffs provided by your gear.
- Buff with Moonstrike and keep it active at all times whenever in combat.
- Use Bladestorm for general questing and Wraithsword or Stormblast for Magic-immunes.
- Use Fusillade for supplemental damage and for enemies that aren't easy to tank. When using Fusillade for general play, cast it near a mob then move on. There's no need to stick around once it's been cast.
- Use Force Wall to keep enemies away, when necessary.
- Use Force Blast to debuff enemies, when necessary.



SKILL BREAKDOWN


INNATE

Force Wall
Creates an impassible wall for a short time. Useful for keeping enemies away from you, but it's CD timer prevents it from being a staple skill early on. However, the CD timer is gradually reduced as you level. Eventually, it's eliminated completely, meaning you can spam it to keep some enemies permastunned (even some Ubers).


MELEE TREE

Moonstrike
Increases max life and damage dealt for a short time. Keep this active at all times whenever in combat.

Wraithsword
Short to mid-range attack. Deals pure Physical damage. Suited for close-quarters combat with dense mobs, Magic Immunes, and times when tanking to sustain Life resources is necessary. Best paired with the Life Leech mod.

Fusillade
Trap-like skill that fires linear streams of blades dealing weapon damage. It attacks a single target at random until that target is dead before seeking another. More base points reduces it's seek range (meaning you'll need to use it closer to the target), but it also reduces it's cooldown timer. Used primarily as a source of supplemental damage in crowds, some bosses, and for enemies you don't want to engage in melee.

Summon Blade Spirits
About as simple a summon as can be had. These ghostly floating swords won't provide any buffs, but they're remarkably tough. They will be your tanks.

Bladestorm
Mid to long-range attack that converts nearly all Physical damage dealt to Magic damage. Suited for general gameplay. Best paired with the Life on Attack mod.


ICE TREE

Snow Queen
Passive that grants percentage-based max life (will not exceed 25%) and flat defense bonuses. Only affected by base points, not soft points from +Skills gear.

Summon Ice Elementals
Adorable little snowballs meant as a support summon. They emit a Frost Armor aura that gives a 150% defense boost and 15% DR. They're squishier than Blade Spirits, so they'll need to be resummoned fairly often.


LIGHTNING TREE

Warp Armor
Defensive skill that grants TCD and Avoid. Both base and soft points increase its TCD bonus, but with every 2 base points invested, an extra 1% chance to avoid damage is gained.

Nova Charge
Periodically emits a lightning nova. The main reason for putting a point here is for the 25% base DEX added to NRG, which will all but eliminate any mana problems.


MANA TREE

Familiar
Familiars are untargetable, can only be killed by reflected damage, and their attacks stun their targets. They also have the Zann Esu's Rite aura, which grants 15% FCR, a 25% bonus to NRG, and a +1 skill level boost for every four base points, as well as an extra cat for every 5 base points.


REWARD SKILLS

Baneblade
Uber Skill. Buff that provides velocity, damage, and defense boosts, as well as a skill-based source of Life on Attack and Increased Chance to Block. It does come at a cost, locking out nearly every other skill that's not a dedicated melee or summon skill.

Symbol of Esu
Ennead Challenge Reward Skill. It allows for the creation of an infinite number of Moon Symbols, which are used just like potions to restore a percentage of Max Life instantly. But unlike Healing Potions, they don't remove Poison effects.

Force Blast
Black Road Challenge Reward Skill. A fast-moving, long-range debuff spread that reduces enemies' Physical damage and cast rate for a short time. Incredibly useful against ranged attackers that deal Physical damage, but each cast will consume about half your Mana pool. Use it wisely.


OSKILLS

Stormblast
WDM attack that fires off a linear blast. Since it converts 100% Physical damage to Lightning damage, it won't trigger LL or CB, but it will trigger DS. It cannot be boosted by +Lightning Spell Damage, but it can be boosted by -Enemy Lightning Resistance. It also does far more damage than the LCS displays. It's inferior to Bladestorm against mobs, but superior to all Sorc melee skills against non-Lightning immune single-targets.



WRAITHSWORD vs. BLADESTORM

The following is a more in-depth look at how Wraithsword and Bladestorm function for the purposes of this guide specifically:

Early on, Wraithsword is a superior close-quarters attack. It does more damage and gets bigger buffs from Moonstrike and EWD. It also doesn't suffer from Next Delay like Bladestorm does. However, later on when Crushing Blow and Deadly Strike are added to the mix, Bladestorm surpasses Wraithsword in killspeed because of it's potential to deliver more CBs/DSs more often--even against single targets and despite ND. That said, Wraithsword is still better at dealing with Magic Immunes, and unlike Bladestorm, it can take full advantage of both LoA/MoA and LL/ML. Also, CB's effectiveness quickly diminishes as a monster loses life. This means, when engaging a single target with a large life pool (such as a Boss), Wraithsword will eventually start killing the target faster than Bladestorm once that target's health falls below a certain point.



BREAKPOINTS

IAS:
10/37/92 (5 fpa) - Crystal Sword (-20 WSM)
6/23/56/129 (5 fpa) - Warp Blade (-10 WSM)
FBR:
3/7/13/20/32/48/75/129/280 (4 fpa)
FHR:
5/11/20/35/60/109/280 (3 fpa)
FCR:
6/19/42/83/194 (5 fpa) - Staff
8/22/42/78/157 (6 fpa) - Crystal Sword/Warp Blade

Source: Speed Calculator v. 1.2 by Terryys.



CHANCE TO BLOCK

Sorcs have an innate +3% CtB. With Baneblade active, their innate CtB increases to +4%. The following values will give the total DEX needed per additional CtB from shields to achieve Max Block (75%). They will assume a clvl 120 Sorc with Baneblade active.

+2% CtB = 3015 DEX
+1% CtB = 3615 DEX
+0% CtB = 4515 DEX



MERCENARIES

Mercs aren't necessary for this build, but it's still recommended you have one, especially early on. They can be extremely helpful in many situations, such as farming TA and clearing T-Cows/D-Cows. Act 1 Rogue Sisters and Act 3 Iron Wolves are the most useful for a Melee Sorc due to their ranged attacks and tendency to stay out of the way.

Rogues:
Ranger (Offense) - Physical-based ranged attacker. Has higher damage potential thanks to War Spirit (CB).
Priestess (Support) - Physical/Magic-based ranged attacker. Uses Tremor to reduce enemy life and buffs the party with Vindicate, which increases party damage and heals the party member who kills an enemy while buffed.

Iron Wolves:
Abjurer (Offense) - Lightning and Physical/Magic-based caster. Uses Banish to reduce enemy life.
Bloodmage (Support) - Fire and Poison-based caster. Uses Gift of Inner Fire to instaheal the entire party.

Tip:
Mercs inherit both your GF and MF, on top of any they get from gear, as long as they get the kill. They also benefit from the +Skills mod found on gear.



SUMMONED MINION RESISTANCES

Summons have innate resistances, gaining 15% per Skill Point (Base Points aren't necessary) up to their natural cap of 75%. They also suffer from the same resistance penalties you do in later difficulties. While the +Summoned Minion Resistances mod can bring them back up to their cap, summons can't utilize more than +75% additional resistances from gear/Charms/MOs, nor can their resistances be increased beyond the 75% cap.

The following values list the Summoned Minion Resistance penalty per Difficulty, as well as how much +minion res is needed to reach the cap. They will assume at least 5 Skill Points into a summon skill.

Hatred (+/-0% Res Penalty)
75% innate resistances. No additional Summoned Minion Resistances are necessary.
Terror (-50% Res Penalty)
25% innate resistances. +50% Summoned Minion Resistances is needed to cap.
Destruction (-100% Res Penalty)
-25% innate resistances. +75 Summoned Minion Resistances is needed to cap, giving them 50% resistances.

h/t Suchbalance for clarifying this.



Image



Image



Summary
Spec: Lightning/Ice
Basic Gear: TU Warp Blade, TU Ceremonial Armor, TU Kite Shield
Objectives: Level Challenge 1, Ennead Challenge, Level Challenge 2

BUILD

► expand


GEAR

► expand


GAMEPLAY

► expand



Image



Image



Summary
Spec: Lightning/Ice
Basic Gear: Khany, Erawan, Truce
Objectives: Black Road Challenge, "Easy" Uberquests

BUILD

► expand


GEAR

► expand


GAMEPLAY

► expand



Image



Image



Summary
Spec: Lightning/Ice
Basic Gear: Full Melee Sorc Set, Crafted Gauntlets, Nero
Objectives: Destruction Baal, All remaining Uberquests

BUILD

► expand


GEAR

► expand


GAMEPLAY

► expand
Edited by Solfege 1 month.
User avatar
Solfege
Ice Clan
586 | 74
Great Popularity Badge
Has a thread with over 50.000 views
Common Love Badge
Earned over 20 cookies
Common Guide Badge
Created a complete character guide

Image



Image



For this guide, Uberquests are grouped into 3 tiers, and are ranked depending on gear requirements, number of Signets of Learning needed, and the amount of strategy/player skill necessary to complete them. They are listed in Documentation order.

Easy
  • Gear: Combination of Early and Mid-Game gear recommended
  • Signets of Learning: 0
  • Strategy/Player Skill: Low

Medium
  • Gear: Mid-Game gear, with some End-Game upgrades recommended
  • Signets of Learning: 150-300 recommended
  • Strategy/Player Skill: Medium

Hard
  • Gear: Full End-Game or other specific gear
  • Signets of Learning: 500 recommended
  • Strategy/Player Skill: High

This symbol indicates an Uberquest has a corresponding Trophy.



KEHJISTAN

Death Projector
► More info


Creature of Flame
► more info


Kurast 3000 B.A.
► More Info


Akarat
► more info


Rathma Square
► more info


Heart of Sin
► more info


Legacy of Blood
► more info


Lord Aldric Jitan
► more info


Teganze
► more info


Quov Tsin
► more info


Viz-jun
► more info


Kingdom of Shadow
► more info


The Triune
► more info


Toraja
► more info


Yshari Sanctum
► more info


Astrogha
► expand



WESTERN KINGDOMS

Horror Under Tristram
► More Info


Infernal Machine
► More Info


The Binding of Baal
► more info


Assault on Mount Arreat
► more info


Island of the Sunless Sea
► more info


Cathedral of Light
► more info


Tran Athulua
► more info


Bull Prince Rodeo
► more info


Eve of Destruction
► more info


Ghosts of Old Bremmtown
► more info


Judgment Day
► more info


Athulua
► more info


Fauztinville
► more info


Xazax
► more info


Duncraig
► more info
Edited by Solfege 1 month.
User avatar
Solfege
Ice Clan
586 | 74
Great Popularity Badge
Has a thread with over 50.000 views
Common Love Badge
Earned over 20 cookies
Common Guide Badge
Created a complete character guide
Nephalem's Sacrifice
► more info


WASTELANDS

Khalimgrad
► more info


Lord of Lies
► more info


The Black Road
► more info


Spirit World
► more info


World Nexus
► more info


Archbishop Lazarus
► more info


The Void
► More Info



Image



Image




LEVEL CHALLENGE 1

► More Info


ENNEAD CHALLENGE

► More Info


LEVEL CHALLENGE 2

► More Info


BLACK ROAD CHALLENGE

► More Info



Image



Image



JEWEL-CRAFTING

► More Info


SHRINE-CRAFTING

► More Info


BASE-CRAFTING FOR RUNEWORDS

► More Info



Image



Image



Melee Sorc Tips

► More Info


General Tips

► More Info



Image



Image



  • Marco, Laz, and the entire MXL team.
  • Blizzard North (may you RIP).
  • Rishab for his “Bestiary.”
  • Suchbalance for the “Workshop” section of his Stormazon guide.
  • Wolfieeiflow for his “Guide to Writing a Guide.”
  • All the people who keep the forum running, maintain the documentation, and host servers.
  • SwineFlu for his write-ups and teaching me how to do the ultra-end-game Ubers.
  • Gloryseeker, Keithioapc, Kenshin, and everyone else who provided feedback, strategies, and tips for this guide (sorry if I missed anyone).

Thanks for reading!

If you have any questions, comments, or suggestions related specifically to this guide, feel free to PM me here on the forum.
Edited by Solfege 1 month.
User avatar
Goodkidscc
Core Lord
363 | -22
How can you invest into the cold light and fire trees if you can only pick 2?
User avatar
void
Polar Worm
1856 | 68
Common Posting Badge
Posted over 1.000 messages
Common Love Badge
Earned over 20 cookies
Common Guide Badge
Created a complete character guide
ok i didnt read yet, but i can already tell nice pics

/e: IAS: 39/80/180 (Warp Blade) i think you forgot to factor the wsm from the weapon itself when you (i assume) checked the bps in the speedcalc, warp blade got a really good wsm
Edited by void 10 months.
User avatar
Pinball
✸ The Punisher ✸
6219 | 85
Common Posting Badge
Posted over 1.000 messages
Great Popularity Badge
Has a thread with over 50.000 views
Common Love Badge
Earned over 20 cookies
Goodkidscc wrote:How can you invest into the cold light and fire trees if you can only pick 2?


He starts with Lightning/Ice then switch to Fire/Ice later.
User avatar
L H
Lachdanan
5565 | 195
Great Posting Badge
Posted over 2.500 messages
Great Popularity Badge
Has a thread with over 50.000 views
Great Love Badge
Earned over 100 cookies
Great Supporter Badge
Donated 5 times
Common Showcase Badge
Median XL Broadcaster
Great Guide Badge
Created 3 complete character guides
Common Contribution Badge
Has collaborated to our forums, realms or mod
Pinball wrote:
Goodkidscc wrote:How can you invest into the cold light and fire trees if you can only pick 2?


He starts with Lightning/Ice then switch to Fire/Ice later.


He starts with Light/Ice for the def/survivability, but then once he gets later game into some RWs, he can respec to Fire/Ice for more life and damage (firedance), along with Adamantine Guard end game for the Warp Armor passive from Light tree.
User avatar
Goodkidscc
Core Lord
363 | -22
LHawkins1 wrote:
Pinball wrote:
Goodkidscc wrote:How can you invest into the cold light and fire trees if you can only pick 2?


He starts with Lightning/Ice then switch to Fire/Ice later.


He starts with Light/Ice for the def/survivability, but then once he gets later game into some RWs, he can respec to Fire/Ice for more life and damage (firedance), along with Adamantine Guard end game for the Warp Armor passive from Light tree.

Gotcha. I realized it was a misguided question after I read the guide a second time.

Nicely done, and cookied.
User avatar
void
Polar Worm
1856 | 68
Common Posting Badge
Posted over 1.000 messages
Common Love Badge
Earned over 20 cookies
Common Guide Badge
Created a complete character guide
ok i read it all, i dont remember anything thats missing, but i would be interested in your source for where you found that adamantine guard oskill warp armor boosts minions as well
User avatar
Solfege
Ice Clan
586 | 74
Great Popularity Badge
Has a thread with over 50.000 views
Common Love Badge
Earned over 20 cookies
Common Guide Badge
Created a complete character guide
Uberquests section added. That's enough for today...