I tried a melee sorc on single player before and I got stuck with finding the
Warp Blade (Sacred)
One-Hand Damage: 97 to 171
Required Dexterity: 331
Required Level: 100
Current Dexterity Damage Bonus: (76/256 per Dexterity)%
Area Effect Attack
25% Chance to cast level 29 Magic Missiles on Melee Attack
+(3 to 5) to Sorceress Skill Levels
50% Increased Attack Speed
Adds 2500-4000 magic damage
Adds 2500-4000 fire damage
Adds 2500-4000 lightning damage
Adds 2500-4000 cold damage
-(31 to 50)% to All Enemy Resistances
10% Chance to Avoid Damage
. I tried various crafted warpblade but it seems none of them would work. I got into a dilemma that "In order to get Starhawk, and it is really rare, you need to farm Duncgraid, but I don't have Starhawk, how can farm Duncgraid in the first place?" It was like melee sorc = starhawk to me. Do you have any recommendations?
Yeah, crafted Warp Blades aren't really worth it, IMO, because there's no access to good on-attack and/or on-striking procs.
Runeword Level: 100
25% Chance to cast level 27 Frozen Crown on Melee Attack
+(251 to 300)% Enhanced damage
Adds 750-1000 cold damage
Adds 1500-2000 poison damage over 5 seconds
+50% to Cold Spell Damage
-50% to Enemy Poison Resistance
+50% to Poison Spell Damage
-50% to Enemy Cold Resistance
Increase Maximum Life and Mana 25%
Runeword Level: 100
5% Chance to cast level 5 Blink when you Take Damage
+(0 to 2) to All Skills
Adds 966-1266 fire damage
+(3 to 14) to Ancient Blood
+(300 to 350)% Enhanced Defense
Damage Reduced by 10%
are generally good enough for early Dunc farming, but an A5 merc with max Magic res gear can help. He's not smart enough to dodge barrels, though, so even with max Magic res, he'll likely need to be revived often.
Strat-wise, use summons to keep mobs distracted and as far to the edge of the screen as possible so enemies can be dealt with one or two at a time--and since Blade Spirits are Magic immune, they can tank barrels without issue.
*For Fire/Ice: have one Firedance up in an open area and keep drawing enemies into it a few at a time rather than chasing them down and casting a new Firedance in each new location. This way, Whirlpool can be used more often, without worrying about it being locked out at a critical moment b/c of bullshit
*For Lightning/Ice: Whirlpool+Bladestorm--all day, erry day. Also, diverting extra skill points into Blade Spirits will beef them up a bit.
*For Poison/Ice: spam enemies with Miasma to slow, hit them with Whirlpool, then finish them off with Bladestorm.
Edited comment for brevity+clarity.
I reworked the end-game section so hopefully it's a bit easier for the player. Thanks for the advice Brackans.