Melee Sorceress [1.2]

Find a handful of guides and walkthroughs here!
User avatar
Solfege
Detonator
769 | 107
Great Popularity Badge
Has a thread with over 50.000 views
Great Love Badge
Earned over 100 cookies
Common Guide Badge
Created a complete character guide
Image



A Quick Note For 1.3 Players

All Sorcs using the Cold Tree got nerfed hard this patch with the removal of Frost Armor. I've expressed my thoughts on this change in greater detail here. But basically, the Cold tree was nerfed because other Sorc passives weren't as good as Frost Armor.

These changes won't affect this build by End-Game, since you don't use Ice Elementals anyway, but they will make the leveling process harder since you'll have much weaker minions and a much weaker merc. A Poison/Lightning spec looks decent on paper, but until I have a chance to do a full playthrough, I'm still recommending Lightning/Cold. However, I'd suggest you put any spare Skill Points into Blade Spirits to boost their survivability, since Ice Elementals are essentially as pointless as is their new aura. That said, you'll still want to put 1 point into the skill just to have a cheap, spammable summon. Sadly, there's nothing you can do for your merc.

Good hunting.



EZ NAV
Early Game - Mid-Game - End-Game - Challenges - Uberquests - Crafting
Official Documentation - Wiki - Discord Channel - Acronyms and Terminology



INTRODUCTION

The Melee Sorceress relies on speed and versatility in both close-quarters and medium-ranged combat to take down her enemies, while still being tough enough to stand against the strongest foes.

This is a more "balanced" build than a dedicated farmer or boss-killer. Though not the fastest at either, it can nevertheless do it all without the need for respecs or constant gear swaps. In essence, this build is perfect for people who just want to play the game.

The purpose of this guide is to provide you a learning tool, something to give you a basic understanding of how to play a Melee Sorc by demonstrating one way in which a Melee Sorc can be played. The goal here isn't to simply give you a best-in-slot gear list, a skill plan, a pat on the head, and a shove out the door; the goal is to give you enough knowledge so you can discover the best gear and skill combos to suit your own playstyle, to create your own variation of the build, and more importantly, to have fun doing it.





DISCLAIMER

1. I make no claims as to the originality of this build, nor to the ideas and strategies contained in this guide.

2. Because this is a Melee Sorc, caster respecs will not be used, even if using a caster spec would be easier for completing certain tasks.

3. This guide was written around the base M2017-1.2 patch. Since circumstances on the Realm can change from Season to Season, gameplay adjustments may be necessary if playing TSW. Adapt, or die.



Image



PROS AND CONS

Pros:
> Can complete every Uber solo, untwinked, and without constant respecs.
> Access to an army of summons when you need them.
> Doesn't need expensive gear.
> Doesn't need to grind to clvl 121.
> Many gear/skill combo possibilities.
> She's a Melee Sorceress.

Neutral:
> Some skill-switching involved.
> Average farmer.

Cons:
> Lower damage potential than some melee-focused Classes.
> Lower Life potential than some melee-focused Classes.
> No more Stormblast. :sadface:
> No more Frost Armor. :babyrage:
> Viable weapon options are limited.



FINAL STATS

STR - None
DEX - All
VIT - None
NRG - None



FINAL SKILLS

28 Points - Moonstrike
26 Points - Fusillade, Warp Armor
25 Points - Snow Queen
15 Points - Baneblade
1 Point - Familiar, Wraithsword, Blade Spirits, Bladestorm, Nova Charge, Ice Elementals, Symbol of Esu, Force Blast



BASIC PLAYSTYLE

> Summon your Familiar, exit town, summon minions, and buff with Baneblade, Nova Charge, and any oskill buffs provided by gear.
> Buff with Moonstrike and keep it active at all times whenever in combat.
> Use Wraithsword for general questing and Bladestorm for Physical-immunes.
> Use Fusillade for supplemental damage and for enemies that aren't easy to tank.
> Use Force Blast to debuff enemies, when necessary.
> Use Force Wall to keep enemies away, when necessary.



SKILL BREAKDOWN


INNATE

Force Wall
Creates an impassible wall for a short time. Useful for keeping enemies away from you, but it's CD timer prevents it from being a staple skill early on. However, the CD timer is gradually reduced as you level. Eventually, it's eliminated completely, meaning you can spam it to keep some enemies permastunned (even some Ubers).



MELEE TREE

Moonstrike
Increases max life and damage dealt for a short time. Keep this active at all times whenever in combat.

Wraithsword
Short to mid-range WDM attack. Deals pure Physical damage. Suited for close-quarters combat with dense mobs, Magic Immunes, and times when tanking to sustain Life resources is necessary. Best paired with the Life Leech mod.

Fusillade
Trap-like WDM skill that fires linear streams of blades dealing Physical damage. More base points reduces it's seek range (meaning you'll need to use it closer to the target), but it also reduces it's cooldown timer. Used primarily as a source of supplemental damage in crowds, against bosses, and for enemies you don't want to engage in melee.

Summon Blade Spirits
About as simple a summon as can be had. These ghostly floating swords won't provide any buffs, but they're remarkably tough. They will be your tanks.

Bladestorm
Short to mid-range WDM attack that converts a high percentage of Physical damage to Magic damage. Used for Physical-immunes. Best paired with the Life on Attack mod.



ICE TREE

Snow Queen
Passive that grants percentage-based Max Life (will not exceed 25%) and flat defense bonuses. Only affected by Base Points, not Skill Points from +Skills mods.

Summon Ice Elementals
Adorable little snowballs that emit a Frost Armor aura, giving a 150% defense boost and 15% DR to any party member within range. They're squishier than Blade Spirits, so they'll need to be resummoned fairly often. Meant as support summons or distractions.



LIGHTNING TREE

Warp Armor
Defensive skill that grants TCD and Avoid. Both Base and Skill Points increase the TCD bonus, but with every 2 Base Points invested, an extra 1% chance to avoid damage is gained.

Nova Charge
Periodically emits a Lightning nova. The main reason for putting a point here is for the 25% base DEX added to NRG. When combined with the NRG boost from Familiar, it will all but eliminate any Mana problems.



MANA TREE

Familiar
Familiars are untargetable and their attacks stun their targets. They also have the Zann Esu's Rite aura, which grants 15% FCR, a 25% bonus to NRG, and a +1 skill level boost for every four Base Points, as well as an extra cat for every 5 Base Points. When combined with the NRG boost from Nova Charge, it will all but eliminate any Mana problems.



REWARD SKILLS

Baneblade
Uber Skill. Buff that provides velocity, damage, and defense boosts, as well as a skill-based source of Life on Attack, Faster Block Rate, and Increased Chance to Block. It does come at a cost, locking out nearly every other skill that's not a dedicated melee or summon skill.

Symbol of Esu
Ennead Challenge Reward Skill. It allows for the creation of an infinite number of Moon Symbols, which are used just like potions to restore a percentage of Max Life instantly. But unlike Healing Potions, they don't remove Poison effects.

Force Blast
Black Road Challenge Reward Skill. A fast-moving, long-range debuff spread that reduces enemies' Physical damage and cast rate for a short time. Incredibly useful against ranged attackers that deal Physical damage, but each cast will consume about half your Mana pool. Use it wisely.



WRAITHSWORD vs. BLADESTORM

Wraithsword:
The superior attack this patch thanks to its higher damage, lack of Next Delay, and ability to fully utilize Life Leech/Mana Leech and Life on Attack/Mana on Attack mods. But it has a shorter range and can't deal with Magic-immunes.

Bladestorm:
It's damage conversion still makes it necessary against Magic-immunes, but it's viability as a main attack was greatly reduced because of its reduced seek range coupled with its already-existing ND. This reduced seek range also reduced the overall survivability of a Melee Sorc using Bladestorm, since the ability to hit targets from a longer distance helped make up for the fact that Bladestorm can't take full advantage of LL/ML because of its damage conversion. The general reduction of Crushing Blow and Deadly Strike numbers also hurt Bladestorm's viability because of its ND.



SKILL QUIRKS

Fusillade - When used, it attacks a single, random target within its seek range until that target is dead before seeking another. This makes it difficult to use effectively, especially against bosses when more than one target is in the area. When using Fusillade for general play, cast it near a mob then move on. There's no need to stick around once it's been cast.
Baneblade - The Dark Portal skill does not work with Baneblade active. You'll need to deactivate Baneblade before using Dark Portal.
Sorc Summon Auras - Zann Esu's Rite and Frost Armor only take effect when you're in the field, not while you're in town. Do all your buffing and summoning in the field so your army can benefit from Familiars' +Skills bonuses.
Sorc Summon Synergies - Sorc summons inherit the same “Elemental” bonuses form your Passives that you do; however, they do not gain the Life bonuses from Vengeful Power, Snow Queen, or Living Flame (but they do inherit Living Flame's regen).



BREAKPOINTS

IAS:
10/37/92 (5 fpa) - Crystal Sword (-20 WSM)
6/23/56/129 (5 fpa) - Warp Blade (-10 WSM)
FBR:
3/7/13/20/32/48/75/129/280 (4 fpa)
FHR:
5/11/20/35/60/109/280 (3 fpa)
FCR:
6/19/42/83/194 (5 fpa) - Staff
8/22/42/78/157 (6 fpa) - Crystal Sword/Warp Blade

Source: Speed Calculator v. 1.2 by Terryys.



CHANCE TO BLOCK

Sorcs have an innate +3% CtB. With Baneblade active, their innate CtB increases to +4%. The following values will give the total DEX needed per additional CtB from shields to achieve Max Block (75%). They will assume a clvl 120 Sorc with Baneblade active.

+2% CtB = 3015 DEX
+1% CtB = 3615 DEX
+0% CtB = 4515 DEX



MERCENARIES

A good support Merc is handy in many situations, especially early on. Act 1 Rogue Sisters or Act 3 Iron Wolves are the most useful for a Melee Sorc due to their ranged attacks and tendency to stay out of the way.

Rogue Priestess
More versatile than a Ranger thanks to her Vindicate buff, which increases the party's damage and provides a source of Life regen.
► GEAR

Iron Wolf Abjurer
What he lacks in party buffs he makes up for in offensive spellpower. His Banish skill will also increase your killspeed by reducing enemy Life.
► GEAR

Tip:
Mercs inherit both your GF and MF, on top of any they get from gear, as long as they get the kill. They also benefit from the +Skills mod found on gear. They cannot use oskills.



SUMMONED MINION RESISTANCES

Summons gain 15% all res per Skill Point up to a maximum of 75%. They can gain more res with the Summoned Minion Resistances mod from gear/skills/Charms, but they cannot utilize more than +75% from these sources. They suffer the same res penalties you do in later difficulties.

Summoned Minion Resistance Penalties per Difficulty (assuming at least 5 Skill Points in a summon skill):

Hatred (+/-0% Res Penalty)
75% innate resistances. An additional +25% Minion Res will make them immune.
Terror (-50% Res Penalty)
25% innate resistances. An additional +75% Minion Res will make them immune.
Destruction (-100% Res Penalty)
-25% innate resistances. An additional +75% Minion Res will give them 50% resistances.

Source: Suchbalance

Tip:
Summoned Minions (and Reanimates) inherit your MF, as long as they get the kill.



Image



BUILD

► expand


GEAR

► expand


WALKTHROUGH

Hatred (clvl 1-54)

Consider Hatred the game's “Tutorial.” Here, you'll get a general feel for how the game plays, how a Sorc's skills work, and an introduction to both the caster and melee playstyles.

Act 1:

    At first, playing as a melee build will be difficult. Until Tristram, level as a melee build, but play as a caster build. Feel free to use all the skills at your disposal, but generally, you'll be fine just using Forked Lightning until your Mana is low, then switching to Immersion (it deals more damage with less Mana). Use Shatter the Flesh if you need some crowd control.

    Tip:
    Don't have Gheed reveal the map until after completing the Den of Evil quest. It will make completing this quest much easier. Do this on every difficulty.

    When you reach Tristram, farm Griswold's Treasure Box for a Warp Blade and Ceremonial Armor. If you get
    The Magister
    The Magister
    Long Staff (6)

    Two-Hand Damage: 6 to 8
    Required Dexterity: 8
    Required Level: 3
    Current Dexterity Damage Bonus: (25/256 per Dexterity)%
    +1 to All Skills
    +50% Damage to Undead
    +(11 to 13)% to Lightning Spell Damage
    +(11 to 13)% to Fire Spell Damage
    +(1 to 4) to Flash
    +(1 to 4) to Apocalypse
    Lightning Resist +(16 to 25)%
    Fire Resist +(16 to 25)%
    Total Character Defense Plus (11 to 15)%
    Socketed (2)

    Two-Hand Damage: 9 to 12
    Required Dexterity: 16
    Required Level: 12
    Current Dexterity Damage Bonus: (25/256 per Dexterity)%
    +(1 to 2) to All Skills
    +50% Damage to Undead
    +(13 to 15)% to Lightning Spell Damage
    +(13 to 15)% to Fire Spell Damage
    +(5 to 8) to Flash
    +(5 to 8) to Apocalypse
    Lightning Resist +(26 to 35)%
    Fire Resist +(26 to 35)%
    Total Character Defense Plus (16 to 20)%
    Socketed (2)

    Two-Hand Damage: 13 to 16
    Required Dexterity: 27
    Required Level: 21
    Current Dexterity Damage Bonus: (25/256 per Dexterity)%
    +(2 to 3) to All Skills
    +50% Damage to Undead
    +(16 to 18)% to Lightning Spell Damage
    +(16 to 18)% to Fire Spell Damage
    +(9 to 12) to Flash
    +(9 to 12) to Apocalypse
    Lightning Resist +(36 to 45)%
    Fire Resist +(36 to 45)%
    Total Character Defense Plus (21 to 25)%
    Socketed (3)

    Two-Hand Damage: 18 to 21
    Required Dexterity: 42
    Required Level: 30
    Current Dexterity Damage Bonus: (25/256 per Dexterity)%
    +(2 to 4) to All Skills
    +50% Damage to Undead
    +(18 to 20)% to Lightning Spell Damage
    +(18 to 20)% to Fire Spell Damage
    +(13 to 16) to Flash
    +(13 to 16) to Apocalypse
    Lightning Resist +(46 to 55)%
    Fire Resist +(46 to 55)%
    Total Character Defense Plus (26 to 30)%
    Socketed (3)

    Two-Hand Damage: 22 to 26
    Required Dexterity: 61
    Required Level: 40
    Current Dexterity Damage Bonus: (25/256 per Dexterity)%
    +(3 to 5) to All Skills
    +50% Damage to Undead
    +(21 to 23)% to Lightning Spell Damage
    +(21 to 23)% to Fire Spell Damage
    +(17 to 20) to Flash
    +(17 to 20) to Apocalypse
    Lightning Resist +(56 to 65)%
    Fire Resist +(56 to 65)%
    Total Character Defense Plus (31 to 35)%
    Socketed (4)

    Two-Hand Damage: 27 to 32
    Required Dexterity: 88
    Required Level: 49
    Current Dexterity Damage Bonus: (25/256 per Dexterity)%
    +(3 to 6) to All Skills
    +50% Damage to Undead
    +(23 to 25)% to Lightning Spell Damage
    +(23 to 25)% to Fire Spell Damage
    +(21 to 24) to Flash
    +(21 to 24) to Apocalypse
    Lightning Resist +(66 to 75)%
    Fire Resist +(66 to 75)%
    Total Character Defense Plus (36 to 40)%
    Socketed (4)

    during one of your runs, use the Apocalypse oskill to make farming easier. Once you get your weapon and armor, you can transition into a melee playstyle. Again, feel free to keep using any spells, such as Shatter the Flesh, if you think you need them.

    Finishing the remainder of the Act won't be a problem, just be sure to get the Catalyst of Disenchantment from the Smith in the Monastery's Barracks. With this, you can turn any spare Uniques into Arcane Shards (except those from Griswold's Treasure Box). But don't use it on any Unique quivers, jewels, or jewelry. Hold onto them instead. These can be turned into more valuable Signets of Learning later.

    Tip:
    Gold drops will be scarce early on and most of the items you find aren't worth much--the exceptions being jewels, rings, amulets, and apples. All of these will fetch a decent price at this stage, with apples being worth more in later Acts, so save these when you find them.

Act 2:

    Some elemental attacks will hurt more, particularly Poison. It's a good idea to start thinking about Elemental resistances. Try not to waste gold on MOs. If you can, use resistance gems or jewels with resistance mods. Focus primarily on Poison and Fire.

    Be sure to activate at least the Halls of the Dead Waypoint on your way through.

    Tip:
    Cube 2x Arcane Crystals and a Health pot to create a completed Horadric Staff.

Act 3:

    Now is a good time to sell a few of the apples you've been hording and MO your jewelry with resistance orbs (aim for around 50% all res). Most of the mobs in the jungles are harmless, but Djinns' Immolation Bombs and Onyx Knights' Shock Flower will deal heavy damage if your Fire and Lightning res are low, respectively. In the Kurast areas, Gloopers' Miasma can be problematic due to its slow effect, and Assamites' poison has a long duration. Mephisto uses Frozen Crown, which will deal heavy Cold damage.

    Tip:
    Cube 2x Arcane Crystals and a Mana pot to create a completed Khalim's Will.

    By the end of A3, you should be around clvl 40. Before continuing on to A4, farm Mephisto for enough ACs to make your TU gear, as well as upgrade at least your TU Weapon, Body Armor, and Shield to T3 (don't forget to add a Rune to the recipe when uptiering TUs). You'll gain 4 levels, at most, so there's no need to worry about over-leveling.

    Tip:
    You can create an Arcane Cluster to store your Arcane Crystals. Cube an AC with an Oil of Craft to create a Cluster. Cube the Cluster with an AC to put the AC into storage. Cube the Cluster again to pull an AC out of storage.

Act 4:

    With your uptiered gear, you won't have any trouble here. Just make sure to grab the Catalyst of Destruction from Hephasto.

    3 of the seals in the Chaos Sanctuary will release a Superunique enemy.
    - Magdha (west) uses Fire and Poison spells and is invulnerable until you kill all its minions.
    - Ghom (east) is fairly tanky and its Tremor and Fortress will take decent chunks of your life.
    - Buyard Cholik (north) also spawns with minions, but is not invulnerable. They all use Stormcrows, which does decent damage.

    As for Diablo, be wary of his Flamestrike and Bloodstorm. Both can kill you fast if you get caught in them, but having high Fire res helps. If you have trouble, distract him with summons, rush in and cast Fusillade, then retreat and repeat. Diablo will drop the Scroll of Athulua, telling you about the first Level Challenge. After you take Tyrael's portal, go back to A2 and complete the Level Challenge 1.

Act 5:

    Pick up a Mark of Infusion from Shenk and use it to make your Honorific. This will res-cap you, but still watch out for Detonators. Even with 75% Fire res, a direct hit will drop your life to almost nothing--and possibly 1-shot you.

    Tip:
    The side areas in Act 5 (Infernal Pit, Pit of Acheron, Abaddon, and Icy Cellar) are filled with Elite mobs that are much tougher than normal Elites, but the drops in these areas are better and the XP gains are much higher than in normal areas.

    Baal is a bit of a beast. You can tank him, but not for long. His attacks can do serious damage, so your best bet is to distract him with summons while you activate Moonstrike and hit him from a distance with Fusillade. He'll tear through your minions quickly, so you'll need to resummon them often. Stay on the move and have plenty of healing pots on hand.

    Baal will drop the Scroll of Kurast, telling you about the Ennead Challenge. After you've taken Tyreal's portal and been granted your “Slayer” title, start a new game in Hatred and complete it. But beware, the Torajan Jungles are not to be taken lightly.



Terror (clvl 54-110):

Consider Terror as the true beginning of the game. By now, you're expected to have a general understanding of the game's mechanics, as well as your build's strengths and weaknesses. As such, things will be more difficult, and you'll rely on Fusillade more to supplement your damage. It's recommended you be at least clvl 54 with a T4 weapon and T3 chest armor before starting. Also, have your res capped and your summons' res maxed.

As you journey through Terror, you'll encounter a specific Veteran monster native to each Act that may drop an Evil Eye. Cubing all 5 different Evil Eyes together with your CC will add a bonus to it.

Note:
Veteran monsters won't always spawn in their designated areas during a specific game. Don't worry if you reach the end of an Act and haven't seen one. You'll have plenty of opportunities to collect Monster Tokens later on.

Act 1:

    Proceed normally, orbing your gear and uptiering your TUs as your clvl allows.

    Clawstorm Terrors in the Monastery's Jail will drop the first Evil Eye.

    Andariel will drop the Scroll of the Zakarum, telling you about the second Level Challenge. Take note of its max level req and don't exceed clvl 90 until it's done.

Act 2:

    Starting around A2 Sewers, monsters will start to drop Sacred gear and Shrines. Items to collect along the way include:

    • Sacred Warp Blade (not Crystal Sword)
    • Sacred Ceremonial Armor (or highest grade Sorc Body Armor you can find)
    • Sacred Sash
    • Sacred Plated Belt
    • Abandoned Shrines

    Tip:
    You can create a Vessel to store your Shrines by cubing a Shrine with an Oil of Craft. Then, just cube a full Shrine with it's corresponding Vessel to store the Shrine. Cube the Vessel again to pull a Shrine out of storage.

    Belladonna Extracts may also start to drop. They're handy to have around in case you need to adjust your Stat/Skill points.

    You'll also want to collect and upgrade all Runes higher than Zod in order to make 2x Kur, 1x Vith, and 1x Nih Rune by the beginning of Destruction.

    Like last time, activate at least the Halls of the Dead Waypoint on your way through.

    Fairy Witches in the Canyon of the Magi will drop the second Evil Eye.

Act 3:

    Make your way to the Swampy Pit in the Flayer Jungle and complete the Level Challenge 2. If the Death Projector is your first Superunique kill in A3, be sure to grab the Jade Figurine so you can complete the Golden Bird quest.

    With LC2 done, there are no more level-restricted events, so you're free to go about questing, leveling, and collecting Sacred base gear to your heart's content.

    Glowing Blobs in Travincal will drop the third Evil Eye.

    Tip:
    By now, much of your gear will be around T6. Even so, continue turning spare TUs into ACs. You'll need a decent supply of ACs for Jewel-crafting and Shrine Blessings later on.

Act 4:

    The main thing to look for is the Catalyst of Learning, dropped by Izual. With it, you can turn the Unique quivers, jewels, and jewelry you've been hoarding into SoL (as well as spare SUs/Set pieces later on).

    Landmasses spawn in the Lost City/River of Flame and will drop the fourth Evil Eye. They spam Shower of Rocks, so it's best to avoid a direct and sustained confrontation. Try to trap them on the other side of an island and kill them with Fusillade.

    By the time you reach the Chaos Sanctuary, item level drops will be 99. Items to collect from here on include:

    • 2x Rare Sacred Warp Blade (not Crystal Sword)
    • 2x Rare Sacred Leather Gloves
    • 2x Rare Sacred Gauntlets
    • Witchhunter's Hood
      Witchhunter's Hood
      Witchhunter's Attire Set
      Cap (Sacred)

      Defense: (2219-2540) to (2245-2570)
      Required Strength: 228
      Required Level: 100
      +(87 to 114)% Enhanced Defense
      (16 to 20)% Bonus to Dexterity
      (16 to 20)% Bonus to Strength
      +5% to All Maximum Resistances
      All Resists +(31 to 40)%
      Damage Reduced by 5%
      Total Character Defense Plus (16 to 20)%
      Requirements -50%
      Socketed (4)
      (Assassin Set piece)
    • All pieces of
      The Mysteries
      The Mysteries
      Sorceress Melee Set

      Witchblade
      Cauldron
      Pentacle
      Sacred Circle
      Charge of the Goddess

      Set Bonus with 2 or more set items:
      +2 to Sorceress Skill Levels
      Set Bonus with 3 or more set items:
      Damage Reduced by 10%
      Set Bonus with 4 or more set items:
      +21 to Spiral Dance
      Set Bonus with complete set:
      +125 damage
      13% Chance of Crushing Blow
      +17 to Moon Queen
      +4 to Sacred Armor
      +4000 Defense
      5% Chance to Avoid Damage

      (Melee Sorc Set)
    • Ilvl 99 Jewels
    • T6 Jared's Stone

    Tip:
    The reason for collecting 2 versions of some Rare Sacred items is to make crafting less worrisome. First, you'll craft 1 version until it seems decent. Next, craft the second version until it's better than the first. Then, go back to crafting the first version until it's better than the second, and so on until you get something that's great. This way, you avoid regrets.

    You'll reach clvl 90 in the The Chaos Sanctuary (if not, level here until you do). This is the point at which the build finally starts to take off, and you'll go full-melee from here on. The activation of your CC won't be as dramatic as your Elemental Prism was at clvl 50, but you'll finally have access to Symbol of Esu, and more importantly, Baneblade.

    The 3 Superuniqes are much more dangerous this time around. Be careful.

    Diablo is a bit easier than he was on Hatred and you can actually tank him occasionally. He will drop the Scroll of Fear, telling you about the first Trial in the Black Road Challenge. You're not ready for that yet.

Act 5:

    Pick up another Mark of Infusion from Shenk and use it to remake your Honorific in T6 Leather Gloves. Use the same orbs as your T1 pair, except don't orb it with All Res. Instead, socket it with perfect res gems.

    Nihlathak has a guaranteed Signet of Learning drop, so you can farm him for a few if you want some easy Stat points.

    Bane Hunters in the Worldstone Keep will drop the fifth and final Evil Eye needed to upgrade your Class Charm.

    Baal is a bit tougher this time around, but so are you. With more points into Fusillade now, you can use it far more often.



Image



BUILD

► expand


GEAR

► expand


WALKTHROUGH

Prelude to Destruction (clvl 110-120)

Before moving on to Destruction, there are a few things you need to finish up in Terror.

1. Go back through the Acts and pick up any Evil Eyes you may have missed to upgrade your CC.

2. Faceroll the Torajan Jungles or T-Cows until you're clvl 120. Run the Torajan Jungles if you already have a base Sacred Warp Blade and a good base Sacred Sorc Armor. The Jungles give decent XP and have a Signet drop bias. If you don't have the aforementioned Sacred base items, run T-Cows. You'll gain more XP faster and it's a much better place to find Sacred base gear.

3. If you still need a Kur, Vith, or Nih Rune, spend some time in K3KBA until you have them.

4. Make
Grace
Grace
Sorceress Crystal Swords

'Kur'
Runeword Level: 78
+(1 to 2) to Sorceress Skill Levels
15% Faster Run/Walk
45% Increased Attack Speed
30% Faster Block Rate
+(115 to 143)% Enhanced damage
+(13 to 25) to Minimum Damage
+(21 to 40) to Strength
+(21 to 40) to Dexterity
+(21 to 40) to Vitality
10% Chance to Avoid Damage
,
Erawan
Erawan
Body Armor

'Nih'
Runeword Level: 100
-10% Slower Run/Walk
10% Bonus to Buff/Debuff/Cold Skill Duration
5% Chance of Crushing Blow
25% Bonus to Vitality
25% Bonus to Strength
+(144 to 171)% Enhanced Defense
Damage Reduced by (11 to 15)%
Total Character Defense Plus (11 to 20)%
,
Truce
Truce
Belts

'Vith'
Runeword Level: 98
-5% Decreased Attack Speed
-5% Slower Cast Rate
Stun Attack
+(172 to 200)% Enhanced Defense
+5% Increased Healing Rate from Apples
Damage Reduced by 10%
Slows Attacker by 5%
, and
Kabbalah
Kabbalah
Sorceress Orbs

'Kur'
Runeword Level: 78
+3 to Sorceress Skill Levels
1% Increased Chance of Blocking
+(16 to 20)% to Fire Spell Damage
+(6 to 16) to Divine Apparition
20% Bonus to Energy
+(6 to 10)% to Experience Gained
. Ideally, you'd want some Ber-crafted 2% DEX jewels as socket-fillers (except for Kabbalah), but since you'll only be using Grace and Erawan until the end of Destruction, any jewels with good rolls will do. If you do have the materials to craft jewels, see the Crafting section of this guide for more info on how to craft and what mods to look for. It won't be a waste of time or materials because you can repurpose those crafted jewels later.



Destruction

By now, you should be familiar with how the game plays in general and what's required to complete the main storyline quests. Now is the time to get a feel for how end-game content will play by tackling some of the easier Uberquests on your way to Baal.

Tip:
Some Uber bosses have a chance to drop a Trophy, which will add a bonus to it's corresponding Charm. It's recommended you farm for a perfect version of a Charm before cubing it with its Trophy, unless otherwise noted.

Prologue:

    Before doing Ubers in Destruction, make your way to the Arcane Sanctuary in Act 2 and pick up the Dark Tome from the Summoner. Then, go back Terror and complete the Black Road Challenge. After which, put a point into Force Blast. It will make going forward much easier.

Act 1:


Act 2:


Act 3:


Act 4:


Act 5:



Bitter Work

No doubt you tried fighting Destruction Baal and you failed miserably. That was only a taste of what you'll experience in End-Game if you're not prepared. In order to get ready for the challenges ahead, you'll need to do some farming. You'll do this in Terror since the Uberlevels there are easier.

Objectives:

  • Acquire all pieces to
    The Mysteries
    The Mysteries
    Sorceress Melee Set

    Witchblade
    Cauldron
    Pentacle
    Sacred Circle
    Charge of the Goddess

    Set Bonus with 2 or more set items:
    +2 to Sorceress Skill Levels
    Set Bonus with 3 or more set items:
    Damage Reduced by 10%
    Set Bonus with 4 or more set items:
    +21 to Spiral Dance
    Set Bonus with complete set:
    +125 damage
    13% Chance of Crushing Blow
    +17 to Moon Queen
    +4 to Sacred Armor
    +4000 Defense
    5% Chance to Avoid Damage

    .
  • Acquire
    Witchhunter's Hood
    Witchhunter's Hood
    Witchhunter's Attire Set
    Cap (Sacred)

    Defense: (2219-2540) to (2245-2570)
    Required Strength: 228
    Required Level: 100
    +(87 to 114)% Enhanced Defense
    (16 to 20)% Bonus to Dexterity
    (16 to 20)% Bonus to Strength
    +5% to All Maximum Resistances
    All Resists +(31 to 40)%
    Damage Reduced by 5%
    Total Character Defense Plus (16 to 20)%
    Requirements -50%
    Socketed (4)
    .
  • Collect as many Abandoned Shrines as you can.
  • Eat at least 150 SoL.

Terror Kurast 3000 B.A.
Your main farming spot for Abandoned Shrines and Set Pieces. You can get a decent amount of Shrines per run here, and K3KBA's Set drop bias should net you a few Set pieces as well. Keep wearing your Honorific gloves for now, and use the Abandoned Shrines you find to craft Sacred Leather Gloves as you go. But don't spend too much time on crafting a perfect pair. You'll need plenty of Abandoned Shrines for crafting later on. Once you have a pair that's satisfactory, replace your Honorifics. For more info on Shrine-crafting, see the Crafting section of this guide.

Terror Tran Athulua
Less of a hassle than K3KBA since you can just faceroll it with the gear you have. TA has a Unique drop bias, which makes it a prime farming spot for ACs. Set pieces may also drop there, so you can get some SoL in the process. Since res isn't an issue here, socket your gear with Lum Runes for more MF.

Terror Torajan Jungles
You won't find much of value here gear-wise, but the Jungles do have a Signet drop bias (Forrest Keepers are especially prone to dropping sigs). Clearing this place should net you a few Signets of Learning per run.

Other Farming Locations:
The Worldstone Keep/Antechamber/Throne of Destruction in A5 and the Chaos Sanctuary in A4 have many Elite mobs, which may drop Set pieces.



Image



BUILD

► expand


GEAR

► Basic Setup - for clvl 120 Sorcs


► Ultimate Setup - for clvl 121 Sorcs


► Other Gear


► Socket Fillers and MOs - for all gear


WALKTHROUGH

This part of the game will be far less linear, basically consisting of an Uber/Farming cycle. By the time you begin, you should have the full Melee Sorc Set, a good pair of Abandoned-crafted gloves, Witchhunter's Hood, a pair of Rare Sacred Gauntlets (preferably 2), and all the Charms+Upgrades (minus Trophies) from the Ubers listed in the Mid-Game section. As you journey, pick up every Abandoned Shrine you find and start crafting your Gauntlets as you go.

Part I

    Legacy of Blood
    Akarat
    Lord Aldric Jitan

    Trophy Hunting
    Since the previous 3 Ubers can be done easily, spend some time farming them for perfect versions of their Charms, as well as their Trophies. While your doing that, farm the enemies in the Jungles themselves for more SoL, as well as Signets of Skill, which will give you 1 extra Skill point per sig (you can use a total of 3). The Torajan Jungles are the only place Skill sigs drop. Also keep an eye out for Signets of Experience, which you'll want to hold onto until you're ready to grind to clvl 121.

Part II

    Teganze
    Cube your Trader's Chest 50x with only an Amethyst for the highest possible DEX value. Try to get at least 101 DEX with no less than -50 STR. VIT and NRG matter less, but you still don't want extremely low numbers. When you cube it 50x, a Skull will appear. If you're happy with the Charm you've crafted, keep it. If not, sell it. Then kill Terul for another one and try again.

    Farming Teganze
    Farm this place for enough material to make 1 Xis Rune. To make a Xis Rune, first cube an Elemental Essence with a Runestone to make an Elemental Rune. When you have 1 of each type of Elemental Rune (6 in total), cube them all with another Runestone to make a Xis Rune.

    Toraja
    If you find an Auhe Rune, then gg (seriously). Make
    Nero
    Nero
    Belts

    'Auhe'
    Runeword Level: 100
    10% Chance to cast level 14 Fortress on Melee Attack
    Adds 7-25 damage
    +150% Damage to Demons
    Adds 125-250 fire damage
    +(16 to 20)% to Fire Spell Damage
    2% Deadly Strike
    +(7 to 12) to Path of Flames
    +(115 to 143)% Enhanced Defense
    and never look back. If not, farm Toraja until you do.

    Farming Toraja
    The easiest thing to do is to lead Lilith to an area you've already cleared, trap her on the other side of a fence, and farm the Morlu she spawns. Since she constantly spawns them and they can teleport (but Lilith can't), you can just hole up in a safe place and farm them all day long--literally. It can take more than an hour of constant Morlu farming before a single Great Rune drops, and it may not even be an Auhe.

Part III


Part IV:

    Farming Tran Athulua
    The goal right now is more about farming for SoL rather than SU gear; the possibility of finding SUs is just a bonus. Use the same strategy you did when farming Terror TA. Depending on how many sigs you farmed in Terror TA, you may still need Amethysts in some of your gear. As you eat more sigs, you can slowly replace them with Lum Runes. While you're there, farm the Priestesses for a +15% Life/Mana version of the Sunstone Charm, as well as the Trophy. Resurrect your merc to help.

    Farming the Torajan Jungles
    If you intend on grinding to clvl 121, now is the time to do it. The enemies in the Jungles won't give you as much XP as D-Cows, but its a better place to farm overall since XP sigs can make up the difference, and you have a chance to find more SoL. Don't forget to eat any XP sigs you saved during your trophy hunting runs.

    By the time you're done farming these places, you should have all 500 SoL eaten.

Part V:

Edited by Solfege 3 days.
User avatar
Solfege
Detonator
769 | 107
Great Popularity Badge
Has a thread with over 50.000 views
Great Love Badge
Earned over 100 cookies
Common Guide Badge
Created a complete character guide
Image



For this guide, Uberquests are grouped into 3 tiers, and ranked depending on gear requirements, number of Signets of Learning needed, and the amount of strategy/player skill necessary to complete them. They are listed in Documentation order.

Easy
  • Gear: Combination of Early and Mid-Game gear recommended
  • Signets of Learning: 0
  • Strategy/Player Skill: Low

Medium
  • Gear: Mid-Game gear, with some End-Game upgrades recommended
  • Signets of Learning: 150-300 recommended
  • Strategy/Player Skill: Medium

Hard
  • Gear: Full End-Game or other specific gear
  • Signets of Learning: 500 recommended
  • Strategy/Player Skill: High

This symbol indicates an Uberquest has a corresponding Trophy.



KEHJISTAN

Death Projector
► More info


Horazon's Sanctum
► more info


Kurast 3000 B.A.
► More Info


Akarat
► more info


Rathma Square
► more info


Heart of Sin
► more info


Legacy of Blood
► more info


Lord Aldric Jitan
► more info


Teganze
► more info


Quov Tsin
► more info


Viz-jun
► more info


Kingdom of Shadow
► more info


The Triune
► more info


Toraja
► more info


Yshari Sanctum
► more info


Astrogha
► More Info


WESTERN KINGDOMS

Horror Under Tristram
► More Info


Infernal Machine
► More Info


The Binding of Baal
► more info


Assault on Mount Arreat
► more info


Island of the Sunless Sea
► more info


Cathedral of Light
► more info


Tran Athulua
► more info


Bull Prince Rodeo
► more info


Eve of Destruction
► more info


Ghosts of Old Bremmtown
► more info


Judgment Day
► more info


Athulua
► more info


Fauztinville
► more info


Xazax
► more info
Edited by Solfege 3 months.
User avatar
Solfege
Detonator
769 | 107
Great Popularity Badge
Has a thread with over 50.000 views
Great Love Badge
Earned over 100 cookies
Common Guide Badge
Created a complete character guide
Corrupted Abbey
► more info


Nephalem's Sacrifice
► more info


WASTELANDS

Khalimgrad
► more info


Lord of Lies
► more info


The Black Road
► more info


Spirit World
► more info


World Nexus
► more info


Archbishop Lazarus
► more info


The Void
► More Info



Image



LEVEL CHALLENGE 1

► More Info


Tip:
Tran Athulua has a Unique drop bias, which makes it a good farming spot for ACs in all difficulties. And as an Uber level, it's a decent spot to find high ilvl Rare jewelry (ilvl 60 in Hatred).

ENNEAD CHALLENGE

► More Info


LEVEL CHALLENGE 2

► More Info


BLACK ROAD CHALLENGE

Reward:
+150 Life/Mana added to your CC
Unlocks your BRC skill

    Trial of Fear:
    ► More Info


    Trial of Greed:
    ► More Info


    Trial of Contrition:
    ► More Info


    Trial of Knowledge:
    ► More Info


    Trial of Blood:
    ► More Info


    Completing the Challenge:
    ► More Info



Image



JEWEL-CRAFTING

► More Info


SHRINE-CRAFTING

► More Info


BASE-CRAFTING FOR RUNEWORDS

► More Info



Image



  • The entire MXL team.
  • Blizzard North (may you RIP).
  • Rishab for his “Bestiary.”
  • Suchbalance for the “Workshop” section of his Stormazon guide.
  • Wolfieeiflow for his “Guide to Writing a Guide.”
  • All the people who keep the forum running, maintain the documentation, and host servers.
  • SwineFlu for his write-ups and teaching me how to do the ultra-end-game Ubers.
  • Gloryseeker, Keithioapc, Kenshin, and everyone else who provided feedback, strategies, and tips for this guide (sorry if I missed anyone).

Thanks for reading!

If you have any questions, comments, or suggestions related specifically to this guide, feel free to PM me here on the forum.
Edited by Solfege 3 months.
User avatar
Goodkidscc
Mangler
455 | -32
How can you invest into the cold light and fire trees if you can only pick 2?
User avatar
void
Polar Worm
1892 | 71
Common Posting Badge
Posted over 1.000 messages
Common Love Badge
Earned over 20 cookies
Common Guide Badge
Created a complete character guide
ok i didnt read yet, but i can already tell nice pics

/e: IAS: 39/80/180 (Warp Blade) i think you forgot to factor the wsm from the weapon itself when you (i assume) checked the bps in the speedcalc, warp blade got a really good wsm
Edited by void 1 year.
User avatar
Pinball
A dragon with boobs
6256 | 86
Common Posting Badge
Posted over 1.000 messages
Great Popularity Badge
Has a thread with over 50.000 views
Common Love Badge
Earned over 20 cookies
Goodkidscc wrote:How can you invest into the cold light and fire trees if you can only pick 2?


He starts with Lightning/Ice then switch to Fire/Ice later.
User avatar
Aero
Nihlathak
6319 | 215
Great Posting Badge
Posted over 2.500 messages
Great Popularity Badge
Has a thread with over 50.000 views
Great Love Badge
Earned over 100 cookies
Great Supporter Badge
Donated 5 times
Common Showcase Badge
Median XL Broadcaster
Great Guide Badge
Created 3 complete character guides
Common Patron Badge
Patreon Contributor
Common Contribution Badge
Has collaborated to our forums, realms or mod
Pinball wrote:
Goodkidscc wrote:How can you invest into the cold light and fire trees if you can only pick 2?


He starts with Lightning/Ice then switch to Fire/Ice later.


He starts with Light/Ice for the def/survivability, but then once he gets later game into some RWs, he can respec to Fire/Ice for more life and damage (firedance), along with Adamantine Guard end game for the Warp Armor passive from Light tree.
User avatar
Goodkidscc
Mangler
455 | -32
LHawkins1 wrote:
Pinball wrote:
Goodkidscc wrote:How can you invest into the cold light and fire trees if you can only pick 2?


He starts with Lightning/Ice then switch to Fire/Ice later.


He starts with Light/Ice for the def/survivability, but then once he gets later game into some RWs, he can respec to Fire/Ice for more life and damage (firedance), along with Adamantine Guard end game for the Warp Armor passive from Light tree.

Gotcha. I realized it was a misguided question after I read the guide a second time.

Nicely done, and cookied.
User avatar
void
Polar Worm
1892 | 71
Common Posting Badge
Posted over 1.000 messages
Common Love Badge
Earned over 20 cookies
Common Guide Badge
Created a complete character guide
ok i read it all, i dont remember anything thats missing, but i would be interested in your source for where you found that adamantine guard oskill warp armor boosts minions as well
User avatar
Solfege
Detonator
769 | 107
Great Popularity Badge
Has a thread with over 50.000 views
Great Love Badge
Earned over 100 cookies
Common Guide Badge
Created a complete character guide
Uberquests section added. That's enough for today...