Bardamu wrote:Nucleus42 wrote:Thanks for this guide. I've always wondered about a caster dudu but never made one. I'm semi following this guide but building a fire caster and I have to say that the changes in 1.3 have made it work.
Thanks mate. We are quite interested in development of fire among other specs for the end game. I tested it yesterday but sadly even with a buffedThe Searing Heatand the free %spell damage from Vine he just doesn't have the efficiency and clearspeed of light or even cold. Would love to hear what you using as setup tho.The Searing Heat
Flamen Staff (Sacred)
Two-Hand Damage: 48 to 51
(Druid Only)
Required Level: 100
Required Strength: 240
Item Level: 120
Strength Damage Bonus: (0.06 per Strength)%
Hunting Banshee Nullified
+3 Ember Spirit Projectiles
+(9 to 10) to Druid Skill Levels
+150 Spell Focus
25% Cast Speed
+50% Damage to Undead
+(25 to 40)% to Fire Spell Damage
-(20 to 30)% to Enemy Fire Resistance
15% to Energy
Physical Resist 5%
5% Reanimate as: Random Monster
Socketed (4)
Yeah the fire setup dropped off a cliff around dunc. It breezed through everything until then using: TU flamen staff, TU bone helm, TU ancient armor, TU belt, TU greaves and Kali gloves.
elemental is very good for clearing mobs especially in torojan jungles where the density is high etc and ROF destroyed stationary targets such as the K3k totems but now I've gone cold spec to speed up clearing to find gear for end game.
Gutted fire doesn't work as well for end game but I'm gunna test as much as I can to find something that stands a chance.