sojourn wrote:I'm having a real tough time deciding what to MO onto my gear in the mid game.
all is in the guide. early, mid or lategame, little changes.
Mozydown wrote:Hey Wulf,thanks for the build, I'm at near end game and I got some questions about gearing for dmg.
1. Is Dyer's lotteried with +1 sk and with the path of brutality (+9 to deadly strike) stronger than Snake queen
2. What is the optimized UMO/MO for armor, bow, and jewelry?
3. What enchant should I use for my Body and Belt?
I'm running a 71-290 bow, SBS, Giant's x2, Dyer's, Black Void, Wind runner, Royal Circlet and have all my breakpoints.
1) i suspect 9ds would be better, but a better question is if it's worth losing the mf from iftk while farming, or the 2max res from a lott amulet for bossing.
2) no idea. i play SSF so i havent explored UMO/effigy projects. I'd wager
Crystal of Tears
in armor, Crystal of Tears
Mystic Orb
Right-Click to Apply
Adds 3-6 Damage
+10 Required Level
Mystic Orb
Right-Click to Apply
Adds 3-6 Damage
+10 Required Level
Marksman's Eye
in all jewelry, Marksman's Eye
Mystic Orb
Right-Click to Apply
5% Attack Speed
+3 to Minimum Damage
10% Bonus to Attack Rating
2% to Dexterity
+10 Required Level
Mystic Orb
Right-Click to Apply
5% Attack Speed
+3 to Minimum Damage
10% Bonus to Attack Rating
2% to Dexterity
+10 Required Level
Larzuk's Round Shot
in weapon.Larzuk's Round Shot
Mystic Orb
Right-Click to Apply
+10% Enhanced Damage
2% Chance of Crushing Blow
Weapon Physical Damage +30%
+20 to Strength
+10 Required Level
Mystic Orb
Right-Click to Apply
+10% Enhanced Damage
2% Chance of Crushing Blow
Weapon Physical Damage +30%
+20 to Strength
+10 Required Level
3) enchant recommendations are at the top of the guide in the patch note logs.