SSF Bowzon

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Wulf
Mangler
494 | 91
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Eternaldragon10 wrote:hm ok cant get wormhole :wall:
520str, 600 but how i have nearly all stat charms only high prices missing
waht to mo stash than max dameg ? and


you have low roll charms. rerun them for perf rolls for high str.

mo's are in the guide.
mistercd3
Cultist
20 | 0
Judgement day is a pain to do that i dont even want to do it. 10k HP but die very fast and that fcker blink out of phalanx fcking joke
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fryare
Dark Huntress
11 | 3
Hello, I just wanna make a point about the leftovers points in the skills. Imo is worth to smax spellbind instead of putting leftovers in estactic frenzy because I think this: Max Spellbind -> More Health for your minions -> More safety -> Less Cooldown -> More Debuff -> More Damage. The beefy minions helped me a lot against Pride in the Void and I kept spellbind all the time his minions (the duration of debuff is about 20s if maxed). I hope this helps people who approach for the first time the Void and other ubers as a Bowa. Thank you a lot for this amazing guide. Cheers
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Wulf
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fryare wrote:Hello, I just wanna make a point about the leftovers points in the skills. Imo is worth to smax spellbind instead of putting leftovers in estactic frenzy because I think this: Max Spellbind -> More Health for your minions -> More safety -> Less Cooldown -> More Debuff -> More Damage. The beefy minions helped me a lot against Pride in the Void and I kept spellbind all the time his minions (the duration of debuff is about 20s if maxed). I hope this helps people who approach for the first time the Void and other ubers as a Bowa. Thank you a lot for this amazing guide. Cheers


This is a good idea, especially if you find a cute way to maintain 75 minion res in your build (you can get 60% from just jewelry MO, quov tsin charm and infernal charm)

the only concern I'd have is the stamina. putting points in EF is pretty terrible in general but the +100stam really helps with fast farming runs. that said, I haven't tried farming with only 1 point in EF. i suspect youll have to walk at times, severly increasing your runs time.

edit: so i just checked in game. your minions go from 3-4k hp to 15-16k hp when you max spellbind. it isnt that big of an increase honestly. to notice a significant tankiness bump i think youd need to invest hard points into the elemental themselves and/or have minion hp% on your gear.

as for the spellbind duration, with enough charms the duration goes to 14-15s while cooldown is only 10s, so you can keep it up permanently against a boss.
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Victor
Pit Knight
112 | 14
Almost perfect... :mjump:

Had no plan for Labs on this build but now gotta push for it. Fingers crossed for a
Rainbow Maiden
Rainbow Maiden
Cervelliere (Sacred)

Defense: 939 to 989
(Amazon Only)
Required Level: 100
Required Strength: 516
Item Level: 120
+(1 to 2) to Amazon Skill Levels
Adds 38-75 fire damage
Adds 38-75 lightning damage
Adds 38-75 cold damage
(10 to 15)% Life stolen per Hit
-16% to Enemy Fire Resistance
-16% to Enemy Lightning Resistance
-16% to Enemy Cold Resistance
Maximum Elemental Resists +3%
5% Chance to Avoid Damage
Physical Resist 5%
Total Defense = 0
Socketed (4)
.

Are there any other Bowzon-specific critical pieces for Labs?

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Wulf
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Victor wrote:Are there any other Bowzon-specific critical pieces for Labs?


well for 11+ labs, 90 max res and 260 stacked res is recommended.

  • id make sure ALL of your charms are perfect or near perfect. for instance:
    • full dex wormhole
    • the obvious capped max res witch/kab charms
    • 60aa+ umbraru treasure
    • sleep charm upgraded with triune trophy (awakened with a 2nd triune trophy if youre nuts)
    • 90-95% roll astro/belial/bremmtown charms
    • belial/judgment/vizjun trophy in their respective charms
    • capped resistance charms such as baal/yshari/laz/baal trophy.
  • lotteried +2 max res unique amulet is pretty mandatory.
    Scarab of Death
    Scarab of Death
    Amulet

    Required Level: 40
    Item Level: 70
    50% Cast Speed
    50% Attack Speed
    50% Hit Recovery
    Elemental Resists +25%
    Physical Resist -5%
    5% Reanimate as: Searing Vermin
    is good due to its fcr and being a very common, but it can be any ammy as long as you get +2 max res.

  • trophied laz charm is also very useful.

  • Rainbow Maiden
    Rainbow Maiden
    Cervelliere (Sacred)

    Defense: 939 to 989
    (Amazon Only)
    Required Level: 100
    Required Strength: 516
    Item Level: 120
    +(1 to 2) to Amazon Skill Levels
    Adds 38-75 fire damage
    Adds 38-75 lightning damage
    Adds 38-75 cold damage
    (10 to 15)% Life stolen per Hit
    -16% to Enemy Fire Resistance
    -16% to Enemy Lightning Resistance
    -16% to Enemy Cold Resistance
    Maximum Elemental Resists +3%
    5% Chance to Avoid Damage
    Physical Resist 5%
    Total Defense = 0
    Socketed (4)
    like you said is also very good, but
    Witchhunter's Hood
    Witchhunter's Hood
    Cap (Sacred)

    Defense: (2136 - 2611) to (2161 - 2642)
    Required Level: 90
    Required Strength:
    228
    Item Level: 1
    +(80 to 120)% Enhanced Defense
    10% to Strength
    10% to Dexterity
    Maximum Elemental Resists +2%
    Elemental Resists +(31 to 40)%
    Physical Resist 5%
    Total Character Defense (16 to 20)%
    Requirements -50%
    Socketed (4)

    Witchhunter's Attire
    (Assassin Claw Set)
    set is a very good alternative. id even go as to say its better due to the stacked resist and 10%dex.

  • also when you are very very lategame, it is worth to drop windrunners and go back to tier4
    Death Spur
    Death Spur
    Heavy Boots (4)

    Defense: 27 to 39
    Required Level: 3
    Required Strength: 28
    Item Level: 5
    1% Chance to cast level 6 Spike Nova on Kill
    (0 to 40)% Movement Speed
    +0.09375 to Maximum Damage (Based on Character Level)
    +(11 to 15) to Strength
    +(11 to 15) to Dexterity
    Socketed (1)
    Defense: 109 to 141
    Required Level: 20
    Required Strength: 41
    Item Level: 24
    1% Chance to cast level 10 Spike Nova on Kill
    (0 to 40)% Movement Speed
    +0.15625 to Maximum Damage (Based on Character Level)
    +(21 to 25) to Strength
    +(21 to 25) to Dexterity
    Socketed (2)
    Defense: 248 to 310
    Required Level: 38
    Required Strength: 87
    Item Level: 44
    1% Chance to cast level 14 Spike Nova on Kill
    (0 to 40)% Movement Speed
    +0.21875 to Maximum Damage (Based on Character Level)
    +(31 to 35) to Strength
    +(31 to 35) to Dexterity
    Socketed (3)
    Defense: 346 to 427
    Required Level: 46
    Required Strength: 179
    Item Level: 77
    1% Chance to cast level 16 Spike Nova on Kill
    (0 to 40)% Movement Speed
    +0.25 to Maximum Damage (Based on Character Level)
    +(36 to 40) to Strength
    +(36 to 40) to Dexterity
    Socketed (4)
    with 40ms and 1pr. the extra 4pgem in it gives you 1-2k hp while remaining identical in dmg. leech isnt super useful in labs. do not get baited into using an aban craft or the tu light plated boots; spur will always beat them. i havent tested
    Akarat's Trek
    Akarat's Trek
    Light Plated Boots (Sacred)

    Defense: (1960 - 2352) to (2170 - 2604)
    Required Level: 100
    Required Strength: 561
    Item Level: 120
    2% Chance to cast level 30 Thunder Hammer Nova on Melee Attack
    2% Chance to cast level 30 Thunder Wave on Melee Attack
    2% Chance to cast level 30 Hammertime on Melee Attack
    (0 to 40)% Movement Speed
    +(15 to 20) to Charged Strike
    Enhanced Weapon Damage +(60 to 90)%
    +(150 to 200)% Enhanced Defense
    10% to All Attributes
    +10 to Light Radius
    Socketed (4)
    though, so im unsure how they compare (ewd is excessively good on bowzon).

  • hellfire aura helm enchant gives you +3 max fire res.

  • i also highly recommend having a super tanky merc that can peel for you. i havent delved into high labs yet, but the shapeshifter i currently have is very useful for tier8 labs. cube has a good merc guide, id just opt for a LOT of hp% and max resist (aim for 30k+ life / 85+ max res / 260 stacked res / 25% slow target).

  • word of advice regarding
    Askarbydd
    Askarbydd
    Reflex Bow (Sacred)

    Two-Hand Damage: (230 - 311) to (330 - 455)
    (Amazon Only)
    Required Level: 100
    Required Dexterity:
    1020
    Item Level: 105
    Dexterity Damage Bonus: (0.15 per Dexterity)%
    50% Attack Speed
    +(140 to 200)% Enhanced Damage
    Adds (70 to 110)-(150 to 230) damage
    15% Life stolen per Hit
    +(1 to 10) to Rapid Wyrmshot
    Maximum Poison Resist +2%
    Poison Length Reduced by 25%
    Requirements +50%
    Socketed (6)
    ,
    Stareye's Claws
    Stareye's Claws
    Gauntlets (Sacred)

    Defense: 1674 to 1959
    Required Level: 100
    Required Strength: 574
    Item Level: 120
    +25% to Cold Spell Damage
    -15% to Enemy Cold Resistance
    +200% Enhanced Defense
    15% to Dexterity
    +50 to Dexterity
    Maximum Cold Resist +2%
    Socketed (4)
    Cold Resist +30% (#s2)
    Adds 100-150 cold damage (#s3)
    +5 Cold Absorb (#s4)

    Henchmen Trophies
    (Legendary Set)
    ,
    Doomcloud Spine
    Doomcloud Spine
    Plated Belt (Sacred)

    Defense: 4089 to 4479
    Required Level: 100
    Required Strength: 606
    Item Level: 120
    +25% to Lightning Spell Damage
    -15% to Enemy Lightning Resistance
    +200% Enhanced Defense
    15% to Vitality
    +50 to Vitality
    Maximum Lightning Resist +2%
    Socketed (2)
    Lightning Resist +30% (#s2)
    Adds 100-150 lightning damage (#s3)
    +5 Lightning Absorb (#s4)

    Henchmen Trophies
    (Legendary Set)
    : ive seen some people use them with relative success in labs, but i personally think theyre traps. the askar has lower base dmg than a craft with ed-min-max (also rapid wyrm drains your mana super fast, meaning you cant spam it anyways), and the max res from the set items could simply be replaced by 2 pgems while wearing a better armor slot (for instance, dex-min-max crafted gloves/
    Rogue Foresight
    Rogue Foresight
    Heavy Gloves (Sacred)

    Defense: 492 to 522
    Required Level: 100
    Required Strength: 484
    Item Level: 120
    +1 to All Skills
    5% Deadly Strike
    +(3 to 9) to War Spirit
    -10% to Strength
    20% to Dexterity
    Physical Resist 5%
    Socketed (4)
    and
    Black Void
    Black Void
    Heavy Belt (Sacred)

    Defense: (3060 - 3442) to (3304 - 3717)
    Required Level: 100
    Required Strength: 568
    Item Level: 120
    20% Attack Speed
    Adds 10-15 damage
    (10 to 15)% Life stolen per Hit
    Slow Target 10%
    +(140 to 170)% Enhanced Defense
    10% to Strength
    10% to Dexterity
    Target Takes Additional Damage of (25 to 50)
    30% Magic Find
    Socketed (2)
    ). but again that is my opinion, i havent tested myself to categorically say theyre badm, just a hunch.
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PizzaGater
Azure Drake
163 | 1
How do you awaken the sleep exactly ? Just cube it twice with a trophy ?
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Wulf
Mangler
494 | 91
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PizzaGater wrote:How do you awaken the sleep exactly ? Just cube it twice with a trophy ?


you need to cube your sleep charm with a sssu full plate mail.it eats the armor and allows the charm to be recubed with a 2nd trophy. its a rare drop and very expensive to buy. not rly doable in ssf setting.

Image
User avatar
PizzaGater
Azure Drake
163 | 1
Wulf wrote:
PizzaGater wrote:How do you awaken the sleep exactly ? Just cube it twice with a trophy ?


you need to cube your sleep charm with a sssu full plate mail.it eats the armor and allows the charm to be recubed with a 2nd trophy. its a rare drop and very expensive to buy. not rly doable in ssf setting.

Image


Oh I see now :D

Btw, thoses auctions prices doesn't make any sense.
Sometimes an item will get a bidwar and the exact same item next to it won't get any bid lol
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Victor
Pit Knight
112 | 14
Wulf wrote:
Victor wrote:Are there any other Bowzon-specific critical pieces for Labs?


well for 11+ labs, 90 max res and 260 stacked res is recommended.

  • id make sure ALL of your charms are perfect or near perfect. for instance:
    • full dex wormhole
    • the obvious capped max res witch/kab charms
    • 60aa+ umbraru treasure
    • sleep charm upgraded with triune trophy (awakened with a 2nd triune trophy if youre nuts)
    • 90-95% roll astro/belial/bremmtown charms
    • belial/judgment/vizjun trophy in their respective charms
    • capped resistance charms such as baal/yshari/laz/baal trophy.
  • lotteried +2 max res unique amulet is pretty mandatory.
    Scarab of Death
    Scarab of Death
    Amulet

    Required Level: 40
    Item Level: 70
    50% Cast Speed
    50% Attack Speed
    50% Hit Recovery
    Elemental Resists +25%
    Physical Resist -5%
    5% Reanimate as: Searing Vermin
    is good due to its fcr and being a very common, but it can be any ammy as long as you get +2 max res.

  • trophied laz charm is also very useful.

  • Rainbow Maiden
    Rainbow Maiden
    Cervelliere (Sacred)

    Defense: 939 to 989
    (Amazon Only)
    Required Level: 100
    Required Strength: 516
    Item Level: 120
    +(1 to 2) to Amazon Skill Levels
    Adds 38-75 fire damage
    Adds 38-75 lightning damage
    Adds 38-75 cold damage
    (10 to 15)% Life stolen per Hit
    -16% to Enemy Fire Resistance
    -16% to Enemy Lightning Resistance
    -16% to Enemy Cold Resistance
    Maximum Elemental Resists +3%
    5% Chance to Avoid Damage
    Physical Resist 5%
    Total Defense = 0
    Socketed (4)
    like you said is also very good, but
    Witchhunter's Hood
    Witchhunter's Hood
    Cap (Sacred)

    Defense: (2136 - 2611) to (2161 - 2642)
    Required Level: 90
    Required Strength:
    228
    Item Level: 1
    +(80 to 120)% Enhanced Defense
    10% to Strength
    10% to Dexterity
    Maximum Elemental Resists +2%
    Elemental Resists +(31 to 40)%
    Physical Resist 5%
    Total Character Defense (16 to 20)%
    Requirements -50%
    Socketed (4)

    Witchhunter's Attire
    (Assassin Claw Set)
    set is a very good alternative. id even go as to say its better due to the stacked resist and 10%dex.

  • also when you are very very lategame, it is worth to drop windrunners and go back to tier4
    Death Spur
    Death Spur
    Heavy Boots (4)

    Defense: 27 to 39
    Required Level: 3
    Required Strength: 28
    Item Level: 5
    1% Chance to cast level 6 Spike Nova on Kill
    (0 to 40)% Movement Speed
    +0.09375 to Maximum Damage (Based on Character Level)
    +(11 to 15) to Strength
    +(11 to 15) to Dexterity
    Socketed (1)
    Defense: 109 to 141
    Required Level: 20
    Required Strength: 41
    Item Level: 24
    1% Chance to cast level 10 Spike Nova on Kill
    (0 to 40)% Movement Speed
    +0.15625 to Maximum Damage (Based on Character Level)
    +(21 to 25) to Strength
    +(21 to 25) to Dexterity
    Socketed (2)
    Defense: 248 to 310
    Required Level: 38
    Required Strength: 87
    Item Level: 44
    1% Chance to cast level 14 Spike Nova on Kill
    (0 to 40)% Movement Speed
    +0.21875 to Maximum Damage (Based on Character Level)
    +(31 to 35) to Strength
    +(31 to 35) to Dexterity
    Socketed (3)
    Defense: 346 to 427
    Required Level: 46
    Required Strength: 179
    Item Level: 77
    1% Chance to cast level 16 Spike Nova on Kill
    (0 to 40)% Movement Speed
    +0.25 to Maximum Damage (Based on Character Level)
    +(36 to 40) to Strength
    +(36 to 40) to Dexterity
    Socketed (4)
    with 40ms and 1pr. the extra 4pgem in it gives you 1-2k hp while remaining identical in dmg. leech isnt super useful in labs. do not get baited into using an aban craft or the tu light plated boots; spur will always beat them. i havent tested
    Akarat's Trek
    Akarat's Trek
    Light Plated Boots (Sacred)

    Defense: (1960 - 2352) to (2170 - 2604)
    Required Level: 100
    Required Strength: 561
    Item Level: 120
    2% Chance to cast level 30 Thunder Hammer Nova on Melee Attack
    2% Chance to cast level 30 Thunder Wave on Melee Attack
    2% Chance to cast level 30 Hammertime on Melee Attack
    (0 to 40)% Movement Speed
    +(15 to 20) to Charged Strike
    Enhanced Weapon Damage +(60 to 90)%
    +(150 to 200)% Enhanced Defense
    10% to All Attributes
    +10 to Light Radius
    Socketed (4)
    though, so im unsure how they compare (ewd is excessively good on bowzon).

  • hellfire aura helm enchant gives you +3 max fire res.

  • i also highly recommend having a super tanky merc that can peel for you. i havent delved into high labs yet, but the shapeshifter i currently have is very useful for tier8 labs. cube has a good merc guide, id just opt for a LOT of hp% and max resist (aim for 30k+ life / 85+ max res / 260 stacked res / 25% slow target).

  • word of advice regarding
    Askarbydd
    Askarbydd
    Reflex Bow (Sacred)

    Two-Hand Damage: (230 - 311) to (330 - 455)
    (Amazon Only)
    Required Level: 100
    Required Dexterity:
    1020
    Item Level: 105
    Dexterity Damage Bonus: (0.15 per Dexterity)%
    50% Attack Speed
    +(140 to 200)% Enhanced Damage
    Adds (70 to 110)-(150 to 230) damage
    15% Life stolen per Hit
    +(1 to 10) to Rapid Wyrmshot
    Maximum Poison Resist +2%
    Poison Length Reduced by 25%
    Requirements +50%
    Socketed (6)
    ,
    Stareye's Claws
    Stareye's Claws
    Gauntlets (Sacred)

    Defense: 1674 to 1959
    Required Level: 100
    Required Strength: 574
    Item Level: 120
    +25% to Cold Spell Damage
    -15% to Enemy Cold Resistance
    +200% Enhanced Defense
    15% to Dexterity
    +50 to Dexterity
    Maximum Cold Resist +2%
    Socketed (4)
    Cold Resist +30% (#s2)
    Adds 100-150 cold damage (#s3)
    +5 Cold Absorb (#s4)

    Henchmen Trophies
    (Legendary Set)
    ,
    Doomcloud Spine
    Doomcloud Spine
    Plated Belt (Sacred)

    Defense: 4089 to 4479
    Required Level: 100
    Required Strength: 606
    Item Level: 120
    +25% to Lightning Spell Damage
    -15% to Enemy Lightning Resistance
    +200% Enhanced Defense
    15% to Vitality
    +50 to Vitality
    Maximum Lightning Resist +2%
    Socketed (2)
    Lightning Resist +30% (#s2)
    Adds 100-150 lightning damage (#s3)
    +5 Lightning Absorb (#s4)

    Henchmen Trophies
    (Legendary Set)
    : ive seen some people use them with relative success in labs, but i personally think theyre traps. the askar has lower base dmg than a craft with ed-min-max (also rapid wyrm drains your mana super fast, meaning you cant spam it anyways), and the max res from the set items could simply be replaced by 2 pgems while wearing a better armor slot (for instance, dex-min-max crafted gloves/
    Rogue Foresight
    Rogue Foresight
    Heavy Gloves (Sacred)

    Defense: 492 to 522
    Required Level: 100
    Required Strength: 484
    Item Level: 120
    +1 to All Skills
    5% Deadly Strike
    +(3 to 9) to War Spirit
    -10% to Strength
    20% to Dexterity
    Physical Resist 5%
    Socketed (4)
    and
    Black Void
    Black Void
    Heavy Belt (Sacred)

    Defense: (3060 - 3442) to (3304 - 3717)
    Required Level: 100
    Required Strength: 568
    Item Level: 120
    20% Attack Speed
    Adds 10-15 damage
    (10 to 15)% Life stolen per Hit
    Slow Target 10%
    +(140 to 170)% Enhanced Defense
    10% to Strength
    10% to Dexterity
    Target Takes Additional Damage of (25 to 50)
    30% Magic Find
    Socketed (2)
    ). but again that is my opinion, i havent tested myself to categorically say theyre badm, just a hunch.


Wow, Wulf thanks for the detailed response!

So far I’ve cleared T15 with a Fire Sorceress and Holy Caster Paladin. Fire Sorceress had huge regen and fast clear speed, Holy Caster was kinda slow but safe and tanky.

But Bowzon can’t clear Labs as fast and feels squishy, losing in both departments. As you suggested with the pgems in boots, it looks like the only way out is to stack as much hp as possible for Labs.

Also I’m using
The Petulant
The Petulant
Hard Leather Armor (Sacred)

Defense: 7053 to 7521
Required Level: 100
Required Strength: 486
Item Level: 120
While Tantrum is Active:
+0.5% Deadly Strike per Tantrum Skill Level
+0.5% Crushing Blow per Tantrum Skill Level
+3% Enhanced Weapon Damage per Tantrum Skill Level
25% Movement Speed
Enhanced Weapon Damage +(30 to 60)%
+200% Enhanced Defense
(15 to 20)% to All Attributes
Physical Resist 10%
Socketed (6)
with a rare Tantrum quiver. The oskill helps a lot but 3-sec duration is a bit “meh”. Is spamming tantrum worth it?

One last question, should Ecstatic Frenzy be up at all times, or should turn it off against physical damage dealing mobs?

Many thanks!

PS: Finally I lotteried myself a +2 max res Scarab, hell yeah, :flip: