Eternaldragon10 wrote:hm ok cant get wormhole
520str, 600 but how i have nearly all stat charms only high prices missing
waht to mo stash than max dameg ? and
you have low roll charms. rerun them for perf rolls for high str.
mo's are in the guide.
Eternaldragon10 wrote:hm ok cant get wormhole
520str, 600 but how i have nearly all stat charms only high prices missing
waht to mo stash than max dameg ? and
fryare wrote:Hello, I just wanna make a point about the leftovers points in the skills. Imo is worth to smax spellbind instead of putting leftovers in estactic frenzy because I think this: Max Spellbind -> More Health for your minions -> More safety -> Less Cooldown -> More Debuff -> More Damage. The beefy minions helped me a lot against Pride in the Void and I kept spellbind all the time his minions (the duration of debuff is about 20s if maxed). I hope this helps people who approach for the first time the Void and other ubers as a Bowa. Thank you a lot for this amazing guide. Cheers
Victor wrote:Are there any other Bowzon-specific critical pieces for Labs?
PizzaGater wrote:How do you awaken the sleep exactly ? Just cube it twice with a trophy ?
Wulf wrote:PizzaGater wrote:How do you awaken the sleep exactly ? Just cube it twice with a trophy ?
you need to cube your sleep charm with a sssu full plate mail.it eats the armor and allows the charm to be recubed with a 2nd trophy. its a rare drop and very expensive to buy. not rly doable in ssf setting.
Wulf wrote:Victor wrote:Are there any other Bowzon-specific critical pieces for Labs?
well for 11+ labs, 90 max res and 260 stacked res is recommended.
- id make sure ALL of your charms are perfect or near perfect. for instance:
- full dex wormhole
- the obvious capped max res witch/kab charms
- 60aa+ umbraru treasure
- sleep charm upgraded with triune trophy (awakened with a 2nd triune trophy if youre nuts)
- 90-95% roll astro/belial/bremmtown charms
- belial/judgment/vizjun trophy in their respective charms
- capped resistance charms such as baal/yshari/laz/baal trophy.
- lotteried +2 max res unique amulet is pretty mandatory.
Scarab of Deathis good due to its fcr and being a very common, but it can be any ammy as long as you get +2 max res.Scarab of Death
Amulet
Required Level: 40
Item Level: 70
50% Attack Speed
50% Cast Speed
50% Hit Recovery
Elemental Resists +25%
Physical Resist -5%
5% Reanimate as: Random Monster- trophied laz charm is also very useful.
Rainbow Maidenlike you said is also very good, butRainbow Maiden
Cervelliere (Sacred)
Defense: 939 to 989
(Amazon Only)
Required Level: 100
Required Strength: 550
Item Level: 120
+(1 to 2) to Amazon Skill Levels
Adds 38-75 Fire Damage
Adds 38-75 Lightning Damage
Adds 38-75 Cold Damage
(10 to 15)% Life stolen per Hit
-16% to Enemy Fire Resistance
-16% to Enemy Lightning Resistance
-16% to Enemy Cold Resistance
Maximum Elemental Resists +3%
Physical Resist 5%
5% Chance to Avoid Damage
Total Defense = 0
Socketed (4)Witchhunter's Hoodset is a very good alternative. id even go as to say its better due to the stacked resist and 10%dex.Witchhunter's Hood
Cap (Sacred)
Defense: (2136 - 2611) to (2161 - 2642)
Required Level: 90
Required Strength: 250
Item Level: 1
+(80 to 120)% Enhanced Defense
10% to Strength
10% to Dexterity
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Physical Resist 5%
(16 to 20)% Bonus to Defense
Requirements -50%
Socketed (4)
Witchhunter's Attire
(Assassin Claw Set)- also when you are very very lategame, it is worth to drop windrunners and go back to tier4
Death Spurwith 40ms and 1pr. the extra 4pgem in it gives you 1-2k hp while remaining identical in dmg. leech isnt super useful in labs. do not get baited into using an aban craft or the tu light plated boots; spur will always beat them. i havent testedDeath Spur
Heavy Boots (4)
Defense: 27 to 39
Required Level: 3
Required Strength: 27
Item Level: 1
1% Chance to cast level 6 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.09375 to Maximum Damage (Based on Character Level)
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)
Defense: 109 to 141
Required Level: 20
Required Strength: 55
Item Level: 31
1% Chance to cast level 10 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.15625 to Maximum Damage (Based on Character Level)
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (2)
Defense: 248 to 310
Required Level: 38
Required Strength: 193
Item Level: 51
1% Chance to cast level 14 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.21875 to Maximum Damage (Based on Character Level)
+(31 to 35) to Strength
+(31 to 35) to Dexterity
Socketed (3)
Defense: 346 to 427
Required Level: 46
Required Strength: 386
Item Level: 77
1% Chance to cast level 16 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.25 to Maximum Damage (Based on Character Level)
+(36 to 40) to Strength
+(36 to 40) to Dexterity
Socketed (4)Akarat's Trekthough, so im unsure how they compare (ewd is excessively good on bowzon).Akarat's Trek
Light Plated Boots (Sacred)
Defense: (1960 - 2352) to (2170 - 2604)
Required Level: 100
Required Strength: 625
Item Level: 120
2% Chance to cast level 30 Hammertime on Melee Attack
2% Chance to cast level 30 Thunder Wave on Melee Attack
2% Chance to cast level 30 Thunder Hammer Nova on Melee Attack
(10 to 40)% Movement Speed
+(15 to 20) to Charged Strike
Weapon Physical Damage +(60 to 90)%
+(150 to 200)% Enhanced Defense
10% to All Attributes
+10 to Light Radius
Socketed (4)- hellfire aura helm enchant gives you +3 max fire res.
- i also highly recommend having a super tanky merc that can peel for you. i havent delved into high labs yet, but the shapeshifter i currently have is very useful for tier8 labs. cube has a good merc guide, id just opt for a LOT of hp% and max resist (aim for 30k+ life / 85+ max res / 260 stacked res / 25% slow target).
- word of advice regarding
Askarbydd,Askarbydd
Reflex Bow (Sacred)
Two-Hand Damage: (230 - 311) to (330 - 455)
(Amazon Only)
Required Level: 100
Required Dexterity: 1020
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
50% Attack Speed
Adds (70 to 110)-(150 to 230) Damage
15% Life stolen per Hit
+(140 to 200)% Enhanced Damage
+(1 to 10) to Rapid Wyrmshot
Maximum Poison Resist +2%
Poison Length Reduced by 25%
Requirements +50%
Socketed (6)Stareye's Claws,Stareye's Claws
Gauntlets (Sacred)
Defense: 1674 to 1959
Required Level: 100
Required Strength: 625
Item Level: 120
Adds 100-150 Cold Damage
+25% to Cold Spell Damage
-15% to Enemy Cold Resistance
+200% Enhanced Defense
+50 to Dexterity
15% to Dexterity
Maximum Cold Resist +2%
+5 Cold Absorb
Socketed (4)
Henchmen Trophies
(Legendary Set)Doomcloud Spine: ive seen some people use them with relative success in labs, but i personally think theyre traps. the askar has lower base dmg than a craft with ed-min-max (also rapid wyrm drains your mana super fast, meaning you cant spam it anyways), and the max res from the set items could simply be replaced by 2 pgems while wearing a better armor slot (for instance, dex-min-max crafted gloves/Doomcloud Spine
Plated Belt (Sacred)
Defense: 4089 to 4479
Required Level: 100
Required Strength: 675
Item Level: 120
Adds 100-150 Lightning Damage
+25% to Lightning Spell Damage
-15% to Enemy Lightning Resistance
+200% Enhanced Defense
+50 to Vitality
15% to Vitality
Maximum Lightning Resist +2%
+5 Lightning Absorb
Socketed (2)
Henchmen Trophies
(Legendary Set)Rogue ForesightandRogue Foresight
Heavy Gloves (Sacred)
Defense: 492 to 522
Required Level: 100
Required Strength: 525
Item Level: 120
+1 to All Skills
5% Deadly Strike
-10% to Strength
20% to Dexterity
Physical Resist 5%
Socketed (4)Black Void). but again that is my opinion, i havent tested myself to categorically say theyre badm, just a hunch.Black Void
Heavy Belt (Sacred)
Defense: (3060 - 3442) to (3304 - 3717)
Required Level: 100
Required Strength: 625
Item Level: 120
20% Attack Speed
Adds 10-15 Damage
(10 to 15)% Life stolen per Hit
Slow Target 10%
+(140 to 170)% Enhanced Defense
10% to Strength
10% to Dexterity
Target Takes Additional Damage of (25 to 50)
30% Magic Find
Socketed (2)