Wulf wrote:Victor wrote:Are there any other Bowzon-specific critical pieces for Labs?
well for 11+ labs, 90 max res and 260 stacked res is recommended.
- id make sure ALL of your charms are perfect or near perfect. for instance:
- full dex wormhole
- the obvious capped max res witch/kab charms
- 60aa+ umbraru treasure
- sleep charm upgraded with triune trophy (awakened with a 2nd triune trophy if youre nuts)
- 90-95% roll astro/belial/bremmtown charms
- belial/judgment/vizjun trophy in their respective charms
- capped resistance charms such as baal/yshari/laz/baal trophy.
- lotteried +2 max res unique amulet is pretty mandatory.
Scarab of Death
Scarab of Death
Amulet
Required Level: 40
Item Level: 70
50% Attack Speed
50% Cast Speed
50% Hit Recovery
Elemental Resists +25%
Physical Resist -5%
5% Reanimate as: Random Monster
is good due to its fcr and being a very common, but it can be any ammy as long as you get +2 max res.
- trophied laz charm is also very useful.
Rainbow Maiden
Rainbow Maiden
Cervelliere (Sacred)
Defense: 939 to 989
(Amazon Only)
Required Level: 100
Required Strength: 550
Item Level: 120
+(1 to 2) to Amazon Skill Levels
Adds 38-75 Fire Damage
Adds 38-75 Lightning Damage
Adds 38-75 Cold Damage
(10 to 15)% Life stolen per Hit
-16% to Enemy Fire Resistance
-16% to Enemy Lightning Resistance
-16% to Enemy Cold Resistance
Maximum Elemental Resists +3%
Physical Resist 5%
5% Chance to Avoid Damage
Total Defense = 0
Socketed (4)
like you said is also very good, but Witchhunter's Hood
Witchhunter's Hood
Cap (Sacred)
Defense: (2136 - 2611) to (2161 - 2642)
Required Level: 90
Required Strength: 250
Item Level: 1
+(80 to 120)% Enhanced Defense
10% to Strength
10% to Dexterity
Maximum Elemental Resists +1%
Elemental Resists +(31 to 40)%
Physical Resist 5%
(16 to 20)% Bonus to Defense
Requirements -50%
Socketed (4)
Witchhunter's Attire
(Assassin Claw Set)
set is a very good alternative. id even go as to say its better due to the stacked resist and 10%dex.
- also when you are very very lategame, it is worth to drop windrunners and go back to tier4
Death Spur

Death Spur
Heavy Boots (4)
Defense: 27 to 39
Required Level: 3
Required Strength: 27
Item Level: 1
1% Chance to cast level 6 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.09375 to Maximum Damage (Based on Character Level)
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)
Defense: 109 to 141
Required Level: 20
Required Strength: 55
Item Level: 31
1% Chance to cast level 10 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.15625 to Maximum Damage (Based on Character Level)
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (2)
Defense: 248 to 310
Required Level: 38
Required Strength: 193
Item Level: 51
1% Chance to cast level 14 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.21875 to Maximum Damage (Based on Character Level)
+(31 to 35) to Strength
+(31 to 35) to Dexterity
Socketed (3)
Defense: 346 to 427
Required Level: 46
Required Strength: 386
Item Level: 77
1% Chance to cast level 16 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.25 to Maximum Damage (Based on Character Level)
+(36 to 40) to Strength
+(36 to 40) to Dexterity
Socketed (4)
with 40ms and 1pr. the extra 4pgem in it gives you 1-2k hp while remaining identical in dmg. leech isnt super useful in labs. do not get baited into using an aban craft or the tu light plated boots; spur will always beat them. i havent tested Akarat's Trek
Akarat's Trek
Light Plated Boots (Sacred)
Defense: (1960 - 2352) to (2170 - 2604)
Required Level: 100
Required Strength: 625
Item Level: 120
2% Chance to cast level 30 Hammertime on Melee Attack
2% Chance to cast level 30 Thunder Wave on Melee Attack
2% Chance to cast level 30 Thunder Hammer Nova on Melee Attack
(10 to 40)% Movement Speed
+(15 to 20) to Charged Strike
Weapon Physical Damage +(60 to 90)%
+(150 to 200)% Enhanced Defense
10% to All Attributes
+10 to Light Radius
Socketed (4)
though, so im unsure how they compare (ewd is excessively good on bowzon).
- hellfire aura helm enchant gives you +3 max fire res.
- i also highly recommend having a super tanky merc that can peel for you. i havent delved into high labs yet, but the shapeshifter i currently have is very useful for tier8 labs. cube has a good merc guide, id just opt for a LOT of hp% and max resist (aim for 30k+ life / 85+ max res / 260 stacked res / 25% slow target).
- word of advice regarding
Askarbydd
Askarbydd
Reflex Bow (Sacred)
Two-Hand Damage: (230 - 311) to (330 - 455)
(Amazon Only)
Required Level: 100
Required Dexterity: 1020
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
50% Attack Speed
Adds (70 to 110)-(150 to 230) Damage
15% Life stolen per Hit
+(140 to 200)% Enhanced Damage
+(1 to 10) to Rapid Wyrmshot
Maximum Poison Resist +2%
Poison Length Reduced by 25%
Requirements +50%
Socketed (6)
, Stareye's Claws
Stareye's Claws
Gauntlets (Sacred)
Defense: 1674 to 1959
Required Level: 100
Required Strength: 625
Item Level: 120
Adds 100-150 Cold Damage
+25% to Cold Spell Damage
-15% to Enemy Cold Resistance
+200% Enhanced Defense
+50 to Dexterity
15% to Dexterity
Maximum Cold Resist +2%
+5 Cold Absorb
Socketed (4)
Henchmen Trophies
(Legendary Set)
, Doomcloud Spine
Doomcloud Spine
Plated Belt (Sacred)
Defense: 4089 to 4479
Required Level: 100
Required Strength: 675
Item Level: 120
Adds 100-150 Lightning Damage
+25% to Lightning Spell Damage
-15% to Enemy Lightning Resistance
+200% Enhanced Defense
+50 to Vitality
15% to Vitality
Maximum Lightning Resist +2%
+5 Lightning Absorb
Socketed (2)
Henchmen Trophies
(Legendary Set)
: ive seen some people use them with relative success in labs, but i personally think theyre traps. the askar has lower base dmg than a craft with ed-min-max (also rapid wyrm drains your mana super fast, meaning you cant spam it anyways), and the max res from the set items could simply be replaced by 2 pgems while wearing a better armor slot (for instance, dex-min-max crafted gloves/Rogue Foresight
Rogue Foresight
Heavy Gloves (Sacred)
Defense: 492 to 522
Required Level: 100
Required Strength: 525
Item Level: 120
+1 to All Skills
5% Deadly Strike
-10% to Strength
20% to Dexterity
Physical Resist 5%
Socketed (4)
and Black Void
Black Void
Heavy Belt (Sacred)
Defense: (3060 - 3442) to (3304 - 3717)
Required Level: 100
Required Strength: 625
Item Level: 120
20% Attack Speed
Adds 10-15 Damage
(10 to 15)% Life stolen per Hit
Slow Target 10%
+(140 to 170)% Enhanced Defense
10% to Strength
10% to Dexterity
Target Takes Additional Damage of (25 to 50)
30% Magic Find
Socketed (2)
). but again that is my opinion, i havent tested myself to categorically say theyre badm, just a hunch.
Wow, Wulf thanks for the detailed response!
So far I’ve cleared T15 with a Fire Sorceress and Holy Caster Paladin. Fire Sorceress had huge regen and fast clear speed, Holy Caster was kinda slow but safe and tanky.
But Bowzon can’t clear Labs as fast and feels squishy, losing in both departments. As you suggested with the pgems in boots, it looks like the only way out is to stack as much hp as possible for Labs.
Also I’m using
The Petulant
The Petulant
Hard Leather Armor (Sacred)
Defense: 7053 to 7521
Required Level: 100
Required Strength: 550
Item Level: 120
While Tantrum is Active:
+0.5% Deadly Strike per Tantrum Skill Level
+0.5% Crushing Blow per Tantrum Skill Level
+3% Weapon Physical Damage per Tantrum Skill Level
25% Movement Speed
Weapon Physical Damage +(30 to 60)%
+200% Enhanced Defense
(15 to 20)% to All Attributes
Physical Resist 10%
Socketed (6)
with a rare Tantrum quiver. The oskill helps a lot but 3-sec duration is a bit “meh”. Is spamming tantrum worth it?
One last question, should Ecstatic Frenzy be up at all times, or should turn it off against physical damage dealing mobs?
Many thanks!
PS: Finally I lotteried myself a +2 max res Scarab, hell yeah,
