Nothing saves you if you run head first into a fauzt crowd with shadow refuge down...
Nah, you are definitely correct i should get rolling.
Thx for showing the calculation, figuring that out with so many moving parts is really hard imo.
Do you have a good methodology for getting there ?
Phew, saved me there on ten pin striker, i always thought ttad was a super good stat.
(Tough only half, I already traded for 2 ten pins based on my intuition, but maybe i'll get black ice one day and they aren't wasted.)
So TTAD basically only works on the melee portion of a melee hit, so for example with charged strike it would apply to the primary target, but neither on the bolts nor the wdm nova from nagi "area effect attack" modifier ?
Mechanics question on flat damage, is the following correct ?
Adds
x min. dmg & Adds
y max. dmg = Adds
x-
y dmg (And ttad is a completely seperate thing from these ?)
Lynderika wrote: damage (10-15 for exemple is 25 damages) : 6.48
min+max=dmg and/or
x+
y= dmg, is that correct ?
In theory you can get the proc chance from Warbringer to 12, more realistically to 8 (2x sigil of absolution, lvl.150, not gonna happen), but I guess that still compares unfavorably to 200 ewd from Larzuk.
How does Broadside factor into this ? For example, right now i have 162 knives per Broadside, that would be 3.24 procs (2%) and 12.96 (8%) ...
Ok, I think I convinced myself that this doesn't seem too great. Oo
Hehe, I see, got the train rolling, so jewelry (I'll just plug the numbers you gave):
The Endless Light
The Endless Light
Mystic Orb
Right-Click to Apply
-2% to Enemy Elemental Resistances
+100 Defense
3% Bonus to Defense
+10 Required Level
Basically depends on whether it's smarter to get missing pierce for a single element from runes/jewels or this I guess.
Heart of Frost
Heart of Frost
Mystic Orb
Right-Click to Apply
+5% to Cold Spell Damage
Weapon Physical Damage +9%
+3% to Summoned Minion Damage
+10 Required Level
I guess this the one you were talking about ? 15 EWD, the rest of the mods is useless for my (or any nagi) setup...
(though in theory cold spell dmg scales the frost nova proc from fryst, but i assume this is negligble).
15 EWD would translate to 15*5,9= 88.5 increase in dmg.
Relic of Yaerius
5 max dmg -> 5*6.48 = 32.4 increase in dmg, +life reg and life after kill (both nice, but not better then more than double dmg gain i guess). 25% dmg vs undead, not sure when this factors into the dmg equation, but afaik fauzt has no undead, and dunc melts well enough as is. Similarly lab to my knowledge also doesn't feature undead on a larger scale.
Explorer's Globe
Explorer's Globe
Mystic Orb
Right-Click to Apply
-5 to all Attributes
2% to All Attributes
+10 Required Level
I mean 3% dex is nice ? I have 1487 dex (1160 base stats+ 327 flat) *0.03 = 44.61 extra dex, which then translates to 11.1525 EWD *5.9 = 65.79975 increase in dmg.
However still dexcraft boots, so this number will likely go down rather than up and it's already less then Heart of Frost.
And that is best case, before realizing rolling the 3% dex (and other stats) is not a given and you'll likely just gimp your shit...
Big No here
Marksman's Eye
Marksman's Eye
Mystic Orb
Right-Click to Apply
5% Attack Speed
+3 to Minimum Damage
10% Bonus to Attack Rating
2% to Dexterity
+10 Required Level
2% dex, 5% ias, 3 min dmg and AR. AR is irrelevant, ias could free up space.
2% dex: ((1487*0.02)/4)*5.9 = 43.8665 dmg increase
3 min dmg: 3*6.48=19.44 dmg increase
In sum: 63.3065 dmg increase
Heart of Frost > Marksman > Relic in terms of dmg output
There is so much math in slaying monsters... thanks for your time and input.
Edit: fixed quote/formatting