Totemancer (Necromancer Totem)

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Morden
Dark Huntress
11 | 6
Muilpeer wrote:Is there a reason why the
The Towerlord
The Towerlord
(Necromancer Totem Set)

Tower Defense
Tower Denial
Tower Rush
Tower Wall

Set Bonus with 2 or more set items:
+75 to Strength
+75 to Dexterity

Set Bonus with 3 or more set items:
+3 to Necromancer Skill Levels
+30% to Spell Damage

Set Bonus with complete set:
+8 to Necromancer Skill Levels
+200% to Summoned Minion Life
+1000 to Life
Maximum Elemental Resists +3%

set isn't mentioned here? Is it a good replacement until all the SU's are found?


The damage it gives is so pathetically low you're better off using TUs/Elverfolk. It is an okay choice if you're a hardcore gamer and also for some reason also a totem player, its okay defensively, but an elverfolk alone for example gives more damage than this whole set, its rough.
cocostar
Imp
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What does " +xx and DUMP" means? First spend xx point to skill then respec and give 1 ?
Siosilvar
Cow Ninja
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cocostar wrote:What does " +xx and DUMP" means? First spend xx point to skill then respec and give 1 ?


spend xx points and then get everything else before putting leftovers into it
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PhucHung
Abomination
147 | 17
Should we still use Stormeye at 2.1 (after the nerf) or just stick to Frostclaw?
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fuppy
Cog
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PhucHung wrote:Should we still use Stormeye at 2.1 (after the nerf) or just stick to Frostclaw?

Use it for farming, it still reigns superior to Frostclaw for farming purposes.
nobrainnopain
Heretic
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I dont understand why to use resurgence? You write thats because of PR. But on the description of Resurgence i cant see anything about PR ...
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Pinball
A dragon with boobs
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Cuz of hand of rathma and the sentinel's sorrow shield.
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Victor
Cog
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Thanks for the various late game alternatives, they make this guide stand out among others.

Wanted to add, zero-cd Bend the Shadows thanks to
The Worshipper
The Worshipper
Marrow Staff (Sacred)

Two-Hand Damage: 45 to 49
(Necromancer Only)
Required Level: 120
Required Strength: 275
Item Level: 130
Strength Damage Bonus: (0.06 per Strength)%
+1 Extra Totems
+(8 to 11) to Necromancer Skill Levels
Bend the Shadows Cooldown Reduced by 1 seconds
+50% Damage to Undead
-50% to Enemy Fire Resistance
-50% to Enemy Lightning Resistance
-50% to Enemy Cold Resistance
+(501 to 1000) to Life
+(251 to 500) to Mana
(51 to 100)% Magic Find
Slain Monsters Rest in Peace
Socketed (6)
is huge! Not only a QoL bonus but a great mobility tool for both offense and defense in harder content.

Considering it's easy to cap Fire and Lightning resist on a Totemancer this staff is a good (maybe the best) option for labbing. Thanks to Nebelrings, Embalming mana regen and
Spirit Walker
Spirit Walker
Heavy Boots (Sacred)

Defense: 696 to 737
Required Level: 100
Required Strength: 550
Item Level: 120
+1% Physical Resist per 18% Mana Regeneration
+2 to All Skills
+(50 to 100) Spell Focus
(10 to 40)% Movement Speed
Jitan's Gate Cooldown Reduced by 1 seconds
+35% to Physical/Magic Spell Damage
-15% to Enemy Elemental Resistances
Socketed (4)
, Resurgence from
Hand of Rathma
Hand of Rathma
Wand (Sacred)

One-Hand Damage: 35 to 36
(Necromancer Only)
Required Level: 100
Required Dexterity: 166
Item Level: 125
Dexterity Damage Bonus: (0.06 per Dexterity)%
+1% Maximum Elemental Resists per Totem of that Element
+1.5% Physical Resist per Resurgence Base Level
Orb Effects Applied to this Item are Doubled
+50% Damage to Undead
-33% to Enemy Elemental Resistances
+(76 to 100)% to Summoned Minion Damage
+5000 Defense
Socketed (2)
is not necessary (Yeah the staff is an SSSU but Hand of Rathma is rare too).
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fuppy
Cog
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Victor wrote:Thanks for the various late game alternatives, they make this guide stand out among others.

Wanted to add, zero-cd Bend the Shadows thanks to
The Worshipper
The Worshipper
Marrow Staff (Sacred)

Two-Hand Damage: 45 to 49
(Necromancer Only)
Required Level: 120
Required Strength: 275
Item Level: 130
Strength Damage Bonus: (0.06 per Strength)%
+1 Extra Totems
+(8 to 11) to Necromancer Skill Levels
Bend the Shadows Cooldown Reduced by 1 seconds
+50% Damage to Undead
-50% to Enemy Fire Resistance
-50% to Enemy Lightning Resistance
-50% to Enemy Cold Resistance
+(501 to 1000) to Life
+(251 to 500) to Mana
(51 to 100)% Magic Find
Slain Monsters Rest in Peace
Socketed (6)
is huge! Not only a QoL bonus but a great mobility tool for both offense and defense in harder content.

Considering it's easy to cap Fire and Lightning resist on a Totemancer this staff is a good (maybe the best) option for labbing. Thanks to Nebelrings, Embalming mana regen and
Spirit Walker
Spirit Walker
Heavy Boots (Sacred)

Defense: 696 to 737
Required Level: 100
Required Strength: 550
Item Level: 120
+1% Physical Resist per 18% Mana Regeneration
+2 to All Skills
+(50 to 100) Spell Focus
(10 to 40)% Movement Speed
Jitan's Gate Cooldown Reduced by 1 seconds
+35% to Physical/Magic Spell Damage
-15% to Enemy Elemental Resistances
Socketed (4)
, Resurgence from
Hand of Rathma
Hand of Rathma
Wand (Sacred)

One-Hand Damage: 35 to 36
(Necromancer Only)
Required Level: 100
Required Dexterity: 166
Item Level: 125
Dexterity Damage Bonus: (0.06 per Dexterity)%
+1% Maximum Elemental Resists per Totem of that Element
+1.5% Physical Resist per Resurgence Base Level
Orb Effects Applied to this Item are Doubled
+50% Damage to Undead
-33% to Enemy Elemental Resistances
+(76 to 100)% to Summoned Minion Damage
+5000 Defense
Socketed (2)
is not necessary (Yeah the staff is an SSSU but Hand of Rathma is rare too).

I personally didn't enjoy the Worshipper gameplay when I tried it, hence I didn't add it to the guide. Plus the SSSU part, silly to recommend an item that only drops 2-5 times per season.
Bestendigo
Lava Lord
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Fireheart is the most useless totem. Fireheart should be strongly buffed and Frostclaw nerfed for a better balance. Stormeye is pretty balanced right now i think.