Totemancer (Necromancer Totem)

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Morden
Dark Huntress
10 | 6
Muilpeer wrote:Is there a reason why the
The Towerlord
The Towerlord
(Necromancer Totem Set)

Tower Defense
Tower Denial
Tower Rush
Tower Wall

Set Bonus with 2 or more set items:
+75 to Strength
+75 to Dexterity

Set Bonus with 3 or more set items:
+3 to Necromancer Skill Levels
+30% to Spell Damage

Set Bonus with complete set:
+8 to Necromancer Skill Levels
+200% to Summoned Minion Life
+1000 to Life
Maximum Elemental Resists +3%

set isn't mentioned here? Is it a good replacement until all the SU's are found?


The damage it gives is so pathetically low you're better off using TUs/Elverfolk. It is an okay choice if you're a hardcore gamer and also for some reason also a totem player, its okay defensively, but an elverfolk alone for example gives more damage than this whole set, its rough.
cocostar
Skeleton
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What does " +xx and DUMP" means? First spend xx point to skill then respec and give 1 ?
Siosilvar
Avalanche
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cocostar wrote:What does " +xx and DUMP" means? First spend xx point to skill then respec and give 1 ?


spend xx points and then get everything else before putting leftovers into it
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PhucHung
Abomination
146 | 16
Should we still use Stormeye at 2.1 (after the nerf) or just stick to Frostclaw?
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fuppy
Abomination
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PhucHung wrote:Should we still use Stormeye at 2.1 (after the nerf) or just stick to Frostclaw?

Use it for farming, it still reigns superior to Frostclaw for farming purposes.
nobrainnopain
Core Lord
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I dont understand why to use resurgence? You write thats because of PR. But on the description of Resurgence i cant see anything about PR ...
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Pinball
A dragon with boobs
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Cuz of hand of rathma and the sentinel's sorrow shield.
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Victor
Cog
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Thanks for the various late game alternatives, they make this guide stand out among others.

Wanted to add, zero-cd Bend the Shadows thanks to
The Worshipper
The Worshipper
Marrow Staff (Sacred)

Two-Hand Damage: 45 to 49
(Necromancer Only)
Required Level: 120
Required Strength: 275
Item Level: 130
Strength Damage Bonus: (0.06 per Strength)%
+1 Extra Totems
+(8 to 11) to Necromancer Skill Levels
Bend the Shadows Cooldown Reduced by 1 seconds
+50% Damage to Undead
-50% to Enemy Fire Resistance
-50% to Enemy Lightning Resistance
-50% to Enemy Cold Resistance
+(501 to 1000) to Life
+(251 to 500) to Mana
(51 to 100)% Magic Find
Slain Monsters Rest in Peace
Socketed (6)
is huge! Not only a QoL bonus but a great mobility tool for both offense and defense in harder content.

Considering it's easy to cap Fire and Lightning resist on a Totemancer this staff is a good (maybe the best) option for labbing. Thanks to Nebelrings, Embalming mana regen and
Spirit Walker
Spirit Walker
Heavy Boots (Sacred)

Defense: 696 to 737
Required Level: 100
Required Strength: 550
Item Level: 120
+1% Physical Resist per 18% Mana Regeneration
+2 to All Skills
+(50 to 100) Spell Focus
(0 to 40)% Movement Speed
Jitan's Gate Cooldown Reduced by 1 seconds
+35% to Physical/Magic Spell Damage
-15% to Enemy Elemental Resistances
Socketed (4)
, Resurgence from
Hand of Rathma
Hand of Rathma
Wand (Sacred)

One-Hand Damage: 35 to 36
(Necromancer Only)
Required Level: 100
Required Dexterity: 166
Item Level: 125
Dexterity Damage Bonus: (0.06 per Dexterity)%
+1% Maximum Elemental Resists per Totem of that Element
+3% Physical Resist per Resurgence Base Level
Orb Effects Applied to this Item are Doubled
+50% Damage to Undead
-33% to Enemy Elemental Resistances
+(76 to 100)% to Summoned Minion Damage
+5000 Defense
Socketed (2)
is not necessary (Yeah the staff is an SSSU but Hand of Rathma is rare too).
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fuppy
Abomination
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Victor wrote:Thanks for the various late game alternatives, they make this guide stand out among others.

Wanted to add, zero-cd Bend the Shadows thanks to
The Worshipper
The Worshipper
Marrow Staff (Sacred)

Two-Hand Damage: 45 to 49
(Necromancer Only)
Required Level: 120
Required Strength: 275
Item Level: 130
Strength Damage Bonus: (0.06 per Strength)%
+1 Extra Totems
+(8 to 11) to Necromancer Skill Levels
Bend the Shadows Cooldown Reduced by 1 seconds
+50% Damage to Undead
-50% to Enemy Fire Resistance
-50% to Enemy Lightning Resistance
-50% to Enemy Cold Resistance
+(501 to 1000) to Life
+(251 to 500) to Mana
(51 to 100)% Magic Find
Slain Monsters Rest in Peace
Socketed (6)
is huge! Not only a QoL bonus but a great mobility tool for both offense and defense in harder content.

Considering it's easy to cap Fire and Lightning resist on a Totemancer this staff is a good (maybe the best) option for labbing. Thanks to Nebelrings, Embalming mana regen and
Spirit Walker
Spirit Walker
Heavy Boots (Sacred)

Defense: 696 to 737
Required Level: 100
Required Strength: 550
Item Level: 120
+1% Physical Resist per 18% Mana Regeneration
+2 to All Skills
+(50 to 100) Spell Focus
(0 to 40)% Movement Speed
Jitan's Gate Cooldown Reduced by 1 seconds
+35% to Physical/Magic Spell Damage
-15% to Enemy Elemental Resistances
Socketed (4)
, Resurgence from
Hand of Rathma
Hand of Rathma
Wand (Sacred)

One-Hand Damage: 35 to 36
(Necromancer Only)
Required Level: 100
Required Dexterity: 166
Item Level: 125
Dexterity Damage Bonus: (0.06 per Dexterity)%
+1% Maximum Elemental Resists per Totem of that Element
+3% Physical Resist per Resurgence Base Level
Orb Effects Applied to this Item are Doubled
+50% Damage to Undead
-33% to Enemy Elemental Resistances
+(76 to 100)% to Summoned Minion Damage
+5000 Defense
Socketed (2)
is not necessary (Yeah the staff is an SSSU but Hand of Rathma is rare too).

I personally didn't enjoy the Worshipper gameplay when I tried it, hence I didn't add it to the guide. Plus the SSSU part, silly to recommend an item that only drops 2-5 times per season.
Bestendigo
Lava Lord
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Fireheart is the most useless totem. Fireheart should be strongly buffed and Frostclaw nerfed for a better balance. Stormeye is pretty balanced right now i think.