seven wrote:Kerchaak wrote:seven wrote:I found that the damage of frostclaw is much higher than stormeye, why would stormeye be recommended? Could it be that the closer the distance, the damage of stormeye will be higher than the panel?
Stormeye's potential for damage is technically higher because of the amount of enemies it can hit, as opposed to Frostclaw, which is a single target/small aoe bomb. Early enough in leveling phases, there wont be much of a difference between the two, everything should fall and its useful to have Frostclaw maxed in that process for early Ubers. However when you more towards farming rifts and speed and efficiency, Stormeye because a viable option and Frostclaw still retains some of its power for the tougher enemies in those rifts. Its up to the player's progression and gear to see which one performs the best with or without investment of skill points, some areas may be better if you invest in Frostclaw over Stormeye and vice versa.
I see. I ask this because I found that the maximum damage of Stormeye's is less than the minimum damage of Frostclaw, and the gap is increasing with the level. I really think Frostclaw is more efficient, although is a single target/small aoe bomb. I'm currently only level 47, not yet able to enter some special dungeons, can't experience the efficiency of Stormeye.
I prefer Frostclaw, but it's not perfect. I found that Frostclaw can't hit some monsters, which are fly in Arcane Sanctuart at ACT2 and diving monsters at ACT3. Stormeye can hit them. Is it a bug?
English isn't my native language. I still don't understand the meaning of "Ubers" and "farming rifts". In my opinion, Uber is monster, Farming rifts is complete dungeon, am I right?
Ubers are the special bosses that start appearing in Hell difficulty.
Farming rifts refers to some levels that you access in hell difficulty, like duncraig, fauztinville, scosglen, etc. "Farming" means repeatedly killing everything in those dungeons to try to get or accumulate certain items