Played this as league Starter and made it conveniently through normal and nightmare difficulty.
At 105 my damage is now beginning to fall off and I need some guidance into the mid to late -game transition. I've started building the mentioned honorifics, skipping fire MO's since I'm going to try physical aswell.
Started with
Survival Instinct, which was fun in nightmare, but felt rather unimpressive going to hell. Especially since vine companion just gives you tons of flat hp. I suppose with Uberskills there's no true winner between
Faerie Fire and
Vine Companion.
Here are a few questions:
- Are there some new Runewords that help during the transition phase?
- Has the physical build changed somehow? (MAX Steady Shot, Pathfinder, Barkskin, Elvensong - Rest Bear, 1pt Vine Companion, 8 pts in Harvesters)?
- In the terms of gameplay, what is my Steady Aim spender in the physical build? Should I spend hard points in that skill? Or do i just spam Steady Shot?
EDIT:
I am 110 now and I am dying through easy UBERS such as Infernal Machine, DPS lacks a bit. I am planning to increase my Attackspeed to the recommended breakpoints. Livesteal is already pretty strong with my non-optimized build. It feels like I can almost facetank these easy encounters.
I found the recommended Phys Bow build after reading more throroughly, sorry about that.
► Show Spoiler
Skills:
Max: Pathfinder/Barkskin/Symbiosis
Custom: Steady Shot(32)/Elvenson(26)/Bear(rest)
1 point: Vine/Harvester
How do we adress the new skills? You already mentioned that we won't put any pts in our Steady Shot spenders, since we are not really using them nor the added fire damage from
Erupting Strike. What about other Nature Skills? I don't see extra movespeed, poison damage or minion resistances required with this. I usually summon Harvesters but never really resummon them.
My Plan is to get a proper crafting base for a phys bow and craft the recommended Jewels.
Gear is
Vipercast
Vipercast
Serpent Bow (4)
Two-Hand Damage: (10 - 12) to (29 - 40)
(Druid Only)
Required Level: 6
Required Dexterity: 71
Item Level: 19
Dexterity Damage Bonus: (0.19 per Dexterity)%
10% Chance to cast level 20 Venomous Spirit on Kill
+(16 to 25) to Maximum Damage
(3 to 6)% Life stolen per Hit
+(31 to 50)% Enhanced Damage
+(11 to 13)% to Poison Spell Damage
Slow Target (3 to 5)%
(6 to 10)% to Dexterity
Socketed (2)
Two-Hand Damage: (34 - 38) to (73 - 97)
(Druid Only)
Required Level: 25
Required Dexterity: 109
Item Level: 36
Dexterity Damage Bonus: (0.19 per Dexterity)%
15% Chance to cast level 30 Venomous Spirit on Kill
+(31 to 50) to Maximum Damage
(11 to 14)% Life stolen per Hit
+(71 to 90)% Enhanced Damage
+(16 to 18)% to Poison Spell Damage
Slow Target (9 to 11)%
(16 to 20)% to Dexterity
Socketed (4)
Two-Hand Damage: (76 - 83) to (147 - 175)
(Druid Only)
Required Level: 43
Required Dexterity: 218
Item Level: 59
Dexterity Damage Bonus: (0.19 per Dexterity)%
20% Chance to cast level 40 Venomous Spirit on Kill
+(51 to 70) to Maximum Damage
(19 to 22)% Life stolen per Hit
+(101 to 120)% Enhanced Damage
+(21 to 23)% to Poison Spell Damage
Slow Target (15 to 17)%
(26 to 30)% to Dexterity
Socketed (5)
Two-Hand Damage: (103 - 112) to (202 - 232)
(Druid Only)
Required Level: 53
Required Dexterity: 431
Item Level: 85
Dexterity Damage Bonus: (0.19 per Dexterity)%
25% Chance to cast level 50 Venomous Spirit on Kill
+(71 to 90) to Maximum Damage
(23 to 26)% Life stolen per Hit
+(131 to 150)% Enhanced Damage
+(23 to 25)% to Poison Spell Damage
Slow Target (18 to 20)%
(31 to 35)% to Dexterity
Socketed (6)
MO'd with %ED and Max;
Natha
Natha
Druid Helms
'GulEl'
Runeword Level: 65
4% Chance to cast level 2 Arrow on Striking
20% Attack Speed
50% Hit Recovery
(31 to 50)% Bonus to Attack Rating
+(58 to 86)% Enhanced Defense
+5 to all Attributes
Physical Resist 10%
; honorific gloves, belt, boots (res,str,dex,mf,fhr); quiver with %AS %LS;
The War Cloak
The War Cloak
Quilted Armor (4)
Defense: (28 - 30) to (59 - 64)
Required Level: 1
Required Strength: 10
Item Level: 1
Adds 5-9 Damage
2% Life stolen per Hit
Weapon Physical Damage +(7 to 15)%
+(18 to 29)% Enhanced Defense
+20 Life Regenerated per Second
Socketed (2)
Defense: (149 - 161) to (224 - 241)
Required Level: 18
Required Strength: 50
Item Level: 31
Adds 10-14 Damage
3% Life stolen per Hit
Weapon Physical Damage +(16 to 30)%
+(41 to 52)% Enhanced Defense
+40 Life Regenerated per Second
Socketed (4)
Defense: (403 - 430) to (572 - 610)
Required Level: 35
Required Strength: 175
Item Level: 51
Adds 15-18 Damage
4% Life stolen per Hit
Weapon Physical Damage +(31 to 45)%
+(64 to 75)% Enhanced Defense
+60 Life Regenerated per Second
Socketed (5)
Defense: (595 - 632) to (834 - 887)
Required Level: 44
Required Strength: 350
Item Level: 77
Adds 20-25 Damage
5% Life stolen per Hit
Weapon Physical Damage +(46 to 60)%
+(75 to 86)% Enhanced Defense
+80 Life Regenerated per Second
Socketed (6)
I wasn't lucky with sacred drops or Jah runes so far. I am considering farming Black Tower in Hell difficulty for Runes.