Endgame Fire Witch ! Melt Your Way To The Top !

Find a handful of guides and walkthroughs here!
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chaostyle
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godfrey wrote:about #curandera runeword: what armor do you suggest to make it?



Hey godfrey!

You can choose or a low requirement one like "Gambeson" sacred or up to "Ceremonial Armor" sacred if you get 5 jewels -10% Requirement!
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Ekital
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Holy Wars
Holy Wars
Eagle Orb (Sacred)

One-Hand Damage: 35 to 36
(Sorceress Only)
Required Level: 100
Required Dexterity: 171
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
7% Chance to cast level 60 Fire Cannonade on Death Blow
+4 to Sorceress Skill Levels
50% Cast Speed
+(20 to 30)% to Spell Damage
-(20 to 30)% to Enemy Elemental Resistances
+(30 to 35) to Emerald Prison
20% to Energy
+(80 to 100) Life after each Kill
3% Reanimate as: Random Monster
Socketed (2)
+
Relic (Rune of Fire)
/
Relic (Trinity Nova)
Relic
(Random class Only)
Required Level: 75
1% Chance to cast level 40 Trinity Nova on Death Blow
-5% to Enemy Fire Resistance
-5% to Enemy Lightning Resistance
-5% to Enemy Cold Resistance
+(17 to 38) to Trinity Nova
is a very nice farming setup surprised it's not being mentioned.
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chaostyle
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Ekital wrote:
Holy Wars
Holy Wars
Eagle Orb (Sacred)

One-Hand Damage: 35 to 36
(Sorceress Only)
Required Level: 100
Required Dexterity: 171
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
7% Chance to cast level 60 Fire Cannonade on Death Blow
+4 to Sorceress Skill Levels
50% Cast Speed
+(20 to 30)% to Spell Damage
-(20 to 30)% to Enemy Elemental Resistances
+(30 to 35) to Emerald Prison
20% to Energy
+(80 to 100) Life after each Kill
3% Reanimate as: Random Monster
Socketed (2)
+
Relic (Rune of Fire)
/
Relic (Trinity Nova)
Relic
(Random class Only)
Required Level: 75
1% Chance to cast level 40 Trinity Nova on Death Blow
-5% to Enemy Fire Resistance
-5% to Enemy Lightning Resistance
-5% to Enemy Cold Resistance
+(17 to 38) to Trinity Nova
is a very nice farming setup surprised it's not being mentioned.


Hey ekital! Those items are nice but far from being that easy to get as league start or SSF! But yeah there is a lot more item that i could have added to the build! Thanks for sharing!
TehCoffee
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Curious why no mention of The Ritualist chest piece? much better than 99% of crafts your gonna make, and if you never find or trade for those endgame runes it arguably stands up to them just lacks the PR
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chaostyle
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TehCoffee wrote:Curious why no mention of The Ritualist chest piece? much better than 99% of crafts your gonna make, and if you never find or trade for those endgame runes it arguably stands up to them just lacks the PR


Hey tehcoffee! There is a lot of item i didn't mention on this guide for one obvious reason! Make it easy to read and follow! Giving too much random item won't help anyone here! Also
The Ritualist
The Ritualist
Gambeson (Sacred)

Defense: (5583 - 6345) to (5951 - 6762)
(Sorceress Only)
Required Level: 100
Required Dexterity: 486
Item Level: 105
+(3 to 5) to Sorceress Skill Levels
+50 Spell Focus
Firedance Cooldown Reduced by 6 seconds
+20% to Fire Spell Damage
-20% to Enemy Fire Resistance
+(120 to 150)% Enhanced Defense
+3000 Defense vs. Missile
Fire Absorb 5%
+(30 to 50) Life after each Kill
Socketed (6)
is a good item but you won't go trough lab 15 with that body!
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PizzaGater
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chaostyle wrote:
TehCoffee wrote:Curious why no mention of The Ritualist chest piece? much better than 99% of crafts your gonna make, and if you never find or trade for those endgame runes it arguably stands up to them just lacks the PR


Hey tehcoffee! There is a lot of item i didn't mention on this guide for one obvious reason! Make it easy to read and follow! Giving too much random item won't help anyone here! Also
The Ritualist
The Ritualist
Gambeson (Sacred)

Defense: (5583 - 6345) to (5951 - 6762)
(Sorceress Only)
Required Level: 100
Required Dexterity: 486
Item Level: 105
+(3 to 5) to Sorceress Skill Levels
+50 Spell Focus
Firedance Cooldown Reduced by 6 seconds
+20% to Fire Spell Damage
-20% to Enemy Fire Resistance
+(120 to 150)% Enhanced Defense
+3000 Defense vs. Missile
Fire Absorb 5%
+(30 to 50) Life after each Kill
Socketed (6)
is a good item but you won't go trough lab 15 with that body!


But we won't go lab 15 with the gear you mentioned either, not ?
Like for the helm, Endless Pride is better than Indigo.
I mean, if you talk about lab 15, you have to mention the best options for going there.
Maybe I am totally wrong on gear for sorc tho. But more options never hurts, as example the SSF bowa guide is very well written.
Still great guide man Im following it and so far excellent char, strongest char I ever played i Think :D
TehCoffee
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PizzaGater wrote:
chaostyle wrote:
TehCoffee wrote:Curious why no mention of The Ritualist chest piece? much better than 99% of crafts your gonna make, and if you never find or trade for those endgame runes it arguably stands up to them just lacks the PR


Hey tehcoffee! There is a lot of item i didn't mention on this guide for one obvious reason! Make it easy to read and follow! Giving too much random item won't help anyone here! Also
The Ritualist
The Ritualist
Gambeson (Sacred)

Defense: (5583 - 6345) to (5951 - 6762)
(Sorceress Only)
Required Level: 100
Required Dexterity: 486
Item Level: 105
+(3 to 5) to Sorceress Skill Levels
+50 Spell Focus
Firedance Cooldown Reduced by 6 seconds
+20% to Fire Spell Damage
-20% to Enemy Fire Resistance
+(120 to 150)% Enhanced Defense
+3000 Defense vs. Missile
Fire Absorb 5%
+(30 to 50) Life after each Kill
Socketed (6)
is a good item but you won't go trough lab 15 with that body!


But we won't go lab 15 with the gear you mentioned either, not ?
Like for the helm, Endless Pride is better than Indigo.
I mean, if you talk about lab 15, you have to mention the best options for going there.
Maybe I am totally wrong on gear for sorc tho. But more options never hurts, as example the SSF bowa guide is very well written.
Still great guide man Im following it and so far excellent char, strongest char I ever played i Think :D


his endgame gear set up should be able to do 15s, my point about that chest was more so mid game and up to like 10, maybe even up to 13, with the fire dance cooldown reduction and the defensive stats I ain't seeing any fascinating craft being better unless you get some reallllllly crazy rolls
Everdreams
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Hi guys! I'm playing for only 2 weeks, and I'm newbie in this Median XL. I had a few questions about my fire socr. Right now im 140 lvl. I'm working on pierce (106% now), and i have problems with bosses in rifts (barb or assassin for exmpl), and it's hard to me to play 6+ rifts (problem - bosses). I have everything except belt, boots and orbs, and a few charms.
So, what build do you use in rifts (1-5, 5-10, 10+)?
How much time do you need to kill boss (exmpl - barb) on 7 rift?
Does +150% pierce solve my problems?
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Victor
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Everdreams wrote:Hi guys! I'm playing for only 2 weeks, and I'm newbie in this Median XL. I had a few questions about my fire socr. Right now im 140 lvl. I'm working on pierce (106% now), and i have problems with bosses in rifts (barb or assassin for exmpl), and it's hard to me to play 6+ rifts (problem - bosses). I have everything except belt, boots and orbs, and a few charms.
So, what build do you use in rifts (1-5, 5-10, 10+)?
How much time do you need to kill boss (exmpl - barb) on 7 rift?
Does +150% pierce solve my problems?


Hi,

Just follow this guide’s itemization, it’s meant for T15.

106 is even low for trash. You need 135 for regular mobs, 170 for minibosses, 199 for Phoboss and Anomaly to maximize your damage. I personally cleared T15 and killed Anomaly with 166 pierce, switched 2 items to get to 190ish for Phoboss.
Diaco
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Victor wrote:
Everdreams wrote:Hi guys! I'm playing for only 2 weeks, and I'm newbie in this Median XL. I had a few questions about my fire socr. Right now im 140 lvl. I'm working on pierce (106% now), and i have problems with bosses in rifts (barb or assassin for exmpl), and it's hard to me to play 6+ rifts (problem - bosses). I have everything except belt, boots and orbs, and a few charms.
So, what build do you use in rifts (1-5, 5-10, 10+)?
How much time do you need to kill boss (exmpl - barb) on 7 rift?
Does +150% pierce solve my problems?


Hi,

Just follow this guide’s itemization, it’s meant for T15.

106 is even low for trash. You need 135 for regular mobs, 170 for minibosses, 199 for Phoboss and Anomaly to maximize your damage. I personally cleared T15 and killed Anomaly with 166 pierce, switched 2 items to get to 190ish for Phoboss.


Regarding phoboss, how do you survive his melee attacks, if we have no def, no avoid and no block? Is It by sheer HP numbers + cookies?