PALAZON [CHERUBIM/DIVINE JUDGMENT]

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kako6a
Fallen
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Zakarum Set + Adjudicator talants same ???
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usling
Gravedigger
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kako6a wrote:Zakarum Set + Adjudicator talants same ???


Short answer would be NO.

Sins this version of the palazon build is build on pure fire damage mainly from holy fire and strength scaling on
Adjudicator
Adjudicator
Goedendag (Sacred)

One-Hand Damage: 53 to 54
(Paladin Only)
Required Level: 100
Required Strength: 574
Item Level: 120
Strength Damage Bonus: (0.14 per Strength)%
Holy: Holy Fire Deals 4.5% of Strength as More Total Damage (max 250%)
Unholy: Blood Thorns Deal 40% More Total Damage
Nephalem: +25% Total Vessel Damage Bonus from Passives
+1 to Paladin Skill Levels
+50% Damage to Undead
Adds 175-325 Fire Damage
Adds 1-600 Lightning Damage
Adds 200-250 Cold Damage
+800 Poison Damage over 1 seconds
-(15 to 25)% to Enemy Elemental Resistances
Socketed (3)
the builds skills focus shifts from the setup you see in this guide.

I plan to test this build version myself at some point and add it to the guide.

So lets go over some things. Currently the yellow information on
Adjudicator
Adjudicator
Goedendag (Sacred)

One-Hand Damage: 53 to 54
(Paladin Only)
Required Level: 100
Required Strength: 574
Item Level: 120
Strength Damage Bonus: (0.14 per Strength)%
Holy: Holy Fire Deals 4.5% of Strength as More Total Damage (max 250%)
Unholy: Blood Thorns Deal 40% More Total Damage
Nephalem: +25% Total Vessel Damage Bonus from Passives
+1 to Paladin Skill Levels
+50% Damage to Undead
Adds 175-325 Fire Damage
Adds 1-600 Lightning Damage
Adds 200-250 Cold Damage
+800 Poison Damage over 1 seconds
-(15 to 25)% to Enemy Elemental Resistances
Socketed (3)
says 4,5% but its wrong. So in patch 2.2 you need 5000 strength to get the 250% scaling on holy fire

Depending on what your planning to do with the build.. just plain farming in fautz or high end labz/boss farming I guess a few things could change.

So with this variation of the build I see that a lot go heavy into Solar Flare for some flat fire damage and some much needed Attack rating.

Also Dragons Breath could be very useful if your doing some of the late endgame bosses for more fire pierce.

Then lets talk about gear overall on the slots that arent taken by weapon/shield/the full set.

Sins we get 75 fire pierce from the set and 35 from elemental wisdom on top of the fact that there is a cap of how much you can get out of Holy fire on the weapon (5000str is the cap to get the 250% holy fire bonus) having focus on all skills and paladin skills on your rings/amulet would give you high levels on your holy fire and sins thats your primary way to get more flat fire damage a shift in what rings/amulet you choose would shift from the other setups.

Pierce is easy to get with this variation so we also dont need the
Bad Mood
Bad Mood
Ring

Required Level: 100
Item Level: 120
-20% Cast Speed
Adds 50-100 Fire Damage
Adds 50-100 Lightning Damage
Adds 50-100 Cold Damage
-(5 to 20)% to Enemy Fire Resistance
-(5 to 20)% to Enemy Lightning Resistance
-(5 to 20)% to Enemy Cold Resistance
and
Quov Tsin's Talisman
Quov Tsin's Talisman
Amulet

Required Level: 110
Item Level: 110
15% Innate Elemental Damage
-(20 to 30)% to Enemy Elemental Resistances
to get the pierce we need.

Curse of the Zakarum
Curse of the Zakarum
(Zakarum Set)

Bremm's Retribution
Wyand's Perfidy
Geleb's Greed
Maffer's Frenzy

Set Bonus with 2 or more set items:
Maximum Life +3%
Maximum Fire Resist +4%

Set Bonus with 3 or more set items:
Level 12 Wolf Stance

Set Bonus with complete set:
+2 to All Skills
+84 Fire Damage
+50% to Fire Spell Damage
-60% to Enemy Fire Resistance
+3 to Path of Flames
+75 to all Attributes

(75 pierce)
Elemental wisdom (35 pierce)
Easy charms charms: Sunestone (5), Six Angel bag (5)
Harder charms: Astrogha (trophy) (5), Vial of elder blood (5), Dulra Aegis (5)
Dragons Breath buff (30) (I think its 30 if you max it out)

So its fairly easy to have a baseline of 165 fire pierce without having any pierce on your your rings/amulet. As such you can go for + skills on your rings/amulet to get more holy fire levels for more flat fire damage.
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gijojo
Prowler
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Hi Usling, Tnx for the effort on this guide!

Im using the Tri-Elemental Build, Im almost there - just need a few things more like the UMOs and finish leveling.

This is my character: https://tsw.vn.cz/char/GrumPaly

Im strugling a bit with survival - Seems like I dont leech well (got a bit better with a Bone chimes Charm that added some Wep Phys dmg) - I cant do Rift Walker 3 for example XD

I can survive Scosglen, but its a bit of a Struggle, didnt do Labs Yet.

If you dont mind, can I get some directions? is there something Im missing?
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usling
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gijojo wrote:Hi Usling, Tnx for the effort on this guide!

Im using the Tri-Elemental Build, Im almost there - just need a few things more like the UMOs and finish leveling.

This is my character: https://tsw.vn.cz/char/GrumPaly

Im strugling a bit with survival - Seems like I dont leech well (got a bit better with a Bone chimes Charm that added some Wep Phys dmg) - I cant do Rift Walker 3 for example XD

I can survive Scosglen, but its a bit of a Struggle, didnt do Labs Yet.

If you dont mind, can I get some directions? is there something Im missing?


Overall it looks like you got the gear, ofc you got plenty min/maxing to do for more dex.. but when you say you got problems surviving I am wondering if you understand that an elemental build dont leech like the physical version :)

Vindicate (Regenerates 100% life in 33,4 seconds) and using healing potions is literately the only thing I use to stay alive.

Rift walker 3 is more about having high resist for the damage types of the fight and understanding how the fight works at that point if random bullshit dont kill you its a very easy encounter.
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gijojo
Prowler
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usling wrote:
gijojo wrote:Hi Usling, Tnx for the effort on this guide!

Im using the Tri-Elemental Build, Im almost there - just need a few things more like the UMOs and finish leveling.

This is my character: https://tsw.vn.cz/char/GrumPaly

Im strugling a bit with survival - Seems like I dont leech well (got a bit better with a Bone chimes Charm that added some Wep Phys dmg) - I cant do Rift Walker 3 for example XD

I can survive Scosglen, but its a bit of a Struggle, didnt do Labs Yet.

If you dont mind, can I get some directions? is there something Im missing?


Overall it looks like you got the gear, ofc you got plenty min/maxing to do for more dex.. but when you say you got problems surviving I am wondering if you understand that an elemental build dont leech like the physical version :)

Vindicate (Regenerates 100% life in 33,4 seconds) and using healing potions is literately the only thing I use to stay alive.

Rift walker 3 is more about having high resist for the damage types of the fight and understanding how the fight works at that point if random bullshit dont kill you its a very easy encounter.


Tnx for the Reply!

I got Rift 3 done a few moments ago.

I understand - Ill try to get more Dex with the min/max

Any other sugestions?
BoneZone
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Innate elementa meleel u have to have life and mana on melee attack life and mana leech dosent work.
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usling
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BoneZone wrote:Innate elementa meleel u have to have life and mana on melee attack life and mana leech dosent work.


Just to clarify... mana and life on melee attack wont work with Cherubim as its a "projectile" same goes for "Rend" on teddy bear
BoneZone
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Did not know that. Thanks
Demigod
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usling wrote:
BoneZone wrote:Innate elementa meleel u have to have life and mana on melee attack life and mana leech dosent work.


Just to clarify... mana and life on melee attack wont work with Cherubim as its a "projectile" same goes for "Rend" on teddy bear

Only LAEK and MAEK will work with elemental dmg.
midknight
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:yay:
Edited by midknight 2 months.

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