kako6a wrote:Zakarum Set + Adjudicator talants same ???
Short answer would be
NO.
Sins this version of the palazon build is build on pure fire damage mainly from
holy fire and strength scaling on
Adjudicator
Adjudicator
Goedendag (Sacred)
One-Hand Damage: 53 to 54
(Paladin Only)
Required Level: 100
Required Strength: 574
Item Level: 120
Strength Damage Bonus: (0.14 per Strength)%
Holy: Holy Fire Deals 4.5% of Strength as More Total Damage (max 250%)
Unholy: Blood Thorns: +40% Damage Multiplier
Nephalem: +25% Total Vessel Damage Bonus from Passives
+1 to Paladin Skill Levels
+50% Damage to Undead
Adds 175-325 Fire Damage
Adds 1-600 Lightning Damage
Adds 200-250 Cold Damage
+800 Poison Damage over 1 seconds
-(15 to 25)% to Enemy Elemental Resistances
Socketed (3)
the builds skills focus shifts from the setup you see in this guide.
I plan to test this build version myself at some point and add it to the guide.
So lets go over some things. Currently the yellow information on
Adjudicator
Adjudicator
Goedendag (Sacred)
One-Hand Damage: 53 to 54
(Paladin Only)
Required Level: 100
Required Strength: 574
Item Level: 120
Strength Damage Bonus: (0.14 per Strength)%
Holy: Holy Fire Deals 4.5% of Strength as More Total Damage (max 250%)
Unholy: Blood Thorns: +40% Damage Multiplier
Nephalem: +25% Total Vessel Damage Bonus from Passives
+1 to Paladin Skill Levels
+50% Damage to Undead
Adds 175-325 Fire Damage
Adds 1-600 Lightning Damage
Adds 200-250 Cold Damage
+800 Poison Damage over 1 seconds
-(15 to 25)% to Enemy Elemental Resistances
Socketed (3)
says 4,5% but its wrong. So in patch 2.2 you need 5000 strength to get the 250% scaling on
holy fireDepending on what your planning to do with the build.. just plain farming in fautz or high end labz/boss farming I guess a few things could change.
So with this variation of the build I see that a lot go heavy into Solar Flare for some flat fire damage and some much needed Attack rating.
Also Dragons Breath could be very useful if your doing some of the late endgame bosses for more fire pierce.
Then lets talk about gear overall on the slots that arent taken by weapon/shield/the full set.
Sins we get 75 fire pierce from the set and 35 from elemental wisdom on top of the fact that there is a cap of how much you can get out of Holy fire on the weapon (5000str is the cap to get the 250% holy fire bonus) having focus on all skills and paladin skills on your rings/amulet would give you high levels on your
holy fire and sins thats your primary way to get more flat fire damage a shift in what rings/amulet you choose would shift from the other setups.
Pierce is easy to get with this variation so we also dont need the
Bad Mood
Bad Mood
Ring
Required Level: 100
Item Level: 120
-20% Cast Speed
Adds 50-100 Fire Damage
Adds 50-100 Lightning Damage
Adds 50-100 Cold Damage
-(5 to 20)% to Enemy Fire Resistance
-(5 to 20)% to Enemy Lightning Resistance
-(5 to 20)% to Enemy Cold Resistance
and
Quov Tsin's Talisman
Quov Tsin's Talisman
Amulet
Required Level: 110
Item Level: 110
15% Innate Elemental Damage
-(20 to 30)% to Enemy Elemental Resistances
to get the pierce we need.
Curse of the Zakarum
Curse of the Zakarum
(Zakarum Set)
Bremm's Retribution
Wyand's Perfidy
Geleb's Greed
Maffer's Frenzy
Set Bonus with 2 or more set items:
Maximum Life +3%
Maximum Fire Resist +4%
Set Bonus with 3 or more set items:
70% Attack Speed
40% Movement Speed
70% Hit Recovery
(40 to 70)% Chance of Crushing Blow
Weapon Physical Damage +20%
Set Bonus with complete set:
+2 to All Skills
+84 Fire Damage
+50% to Fire Spell Damage
-60% to Enemy Fire Resistance
+3 to Path of Flames
+75 to all Attributes
(75 pierce)
Elemental wisdom (35 pierce)
Easy charms charms: Sunestone (5), Six Angel bag (5)
Harder charms: Astrogha (trophy) (5), Vial of elder blood (5), Dulra Aegis (5)
Dragons Breath buff (30) (I think its 30 if you max it out)
So its fairly easy to have a baseline of 165 fire pierce without having any pierce on your your rings/amulet. As such you can go for + skills on your rings/amulet to get more
holy fire levels for more flat fire damage.