PALAZON [CHERUBIM/DIVINE JUDGMENT]

Find a handful of guides and walkthroughs here!
User avatar
zulderacul
Jungle Hunter
25 | 6
kinnhaunao wrote:Hi, can you share the
Azurewrath
Azurewrath
Crystal Sword (Sacred)

Required Level: 100
Required Dexterity:
1020
Item Level: 130
Innate Cold Damage:
(45.0% of Dexterity)
100% of Vitality Added as Cold Damage to Weapon
Max Life gained per point of Vitality reduced by 0.9
You Cannot Deal Fire, Lightning or Poison Damage
40% Chance to cast level 30 Azure Orb on Melee Attack
Adds 160-250 Cold Damage
-100% to Enemy Cold Resistance
+2 to Remorseless Winter
Slow Target 25%
Maximum Cold Resist +10%
Physical Resist 10%
100% Bonus to Defense
Cannot Be Frozen
Requirements +100%
Socketed (6)
setup?


Amulet -
Locket of Dreams
Locket of Dreams
Amulet

Required Level: 100
Item Level: 105
+(2 to 3) to All Skills
+100 to Vitality
+(150 to 200) Life when Struck by an Enemy
25% Gold Find
+10 to Light Radius
, Rings - 2x
Ouroboros
Ouroboros
Ring

Required Level: 110
Item Level: 120
+1 to All Skills
(-15 to 25)% to Strength
(-15 to 25)% to Dexterity
(-15 to 25)% to Vitality
(-15 to 25)% to Energy
, Shield -
Tranquility
Tranquility
Paladin Shields

'ZolLew'
Runeword Level: 110
Gain 50% of your Maximum Mana as Defense
+(3 to 4) to Paladin Skill Levels
30% Hit Recovery
+(25 to 35)% to Physical/Magic Spell Damage
+(141 to 171)% Enhanced Defense
+(30 to 50) to Vitality
10% to Vitality
+(51 to 100) to Energy
Maximum Life and Mana +5%
+60 to Mana
Maximum Elemental Resists +1%
, Armor -
Arkaine's Valor
Arkaine's Valor
Splint Mail (Sacred)

Defense: (9532 - 10839) to (12577 - 14093)
Required Level: 100
Required Strength: 600
Item Level: 120
50% of Your Bonus to Defense Added as Vitality
+1 to All Skills
50% Hit Recovery
+(150 to 200)% Enhanced Defense
+(3000 to 5000) Defense
Physical Resist 10%
Socketed (6)
, Helm -
Royal Circlet
Royal Circlet
Tiara (Sacred)

Defense: (1740 - 1957) to (1968 - 2214)
Required Level: 100
Required Dexterity: 392
Item Level: 105
+2 to All Skills
+50% Damage to Demons
+50% Damage to Undead
+(140 to 170)% Enhanced Defense
(21 to 25)% to All Attributes
Elemental Resists +(25 to 30)%
Physical Resist 5%
(21 to 25)% Magic Find
Socketed (4)
, Gloves -
Stareye's Claws
Stareye's Claws
Gauntlets (Sacred)

Defense: 1674 to 1959
Required Level: 100
Required Strength: 625
Item Level: 120
Adds 100-150 Cold Damage
+25% to Cold Spell Damage
-15% to Enemy Cold Resistance
+200% Enhanced Defense
+50 to Dexterity
15% to Dexterity
Maximum Cold Resist +2%
+5 Cold Absorb
Socketed (4)

Henchmen Trophies
(Legendary Set)
, Belt -
Doomcloud Spine
Doomcloud Spine
Plated Belt (Sacred)

Defense: 4089 to 4479
Required Level: 100
Required Strength: 675
Item Level: 120
Adds 100-150 Lightning Damage
+25% to Lightning Spell Damage
-15% to Enemy Lightning Resistance
+200% Enhanced Defense
+50 to Vitality
15% to Vitality
Maximum Lightning Resist +2%
+5 Lightning Absorb
Socketed (2)

Henchmen Trophies
(Legendary Set)
, Boots -
Fangskin Scales
Fangskin Scales
Greaves (Sacred)

Defense: 2481 to 2799
Required Level: 100
Required Strength: 650
Item Level: 120
(10 to 40)% Movement Speed
Adds 6-8 Poison Damage over 1 seconds
+25% to Poison Spell Damage
-15% to Enemy Poison Resistance
+200% Enhanced Defense
+50 to Energy
15% to Energy
Maximum Poison Resist +2%
Socketed (4)

Henchmen Trophies
(Legendary Set)
, you also need
Relic (Cherubim)
Relic
(Random class Only)
Required Level: 75
5% Life stolen per Hit
+(9 to 20) to Cherubim
(4 to 8)% to Strength
.
kinnhaunao
Prowler
15 | 0
zulderacul wrote:
kinnhaunao wrote:Hi, can you share the
Azurewrath
Azurewrath
Crystal Sword (Sacred)

Required Level: 100
Required Dexterity:
1020
Item Level: 130
Innate Cold Damage:
(45.0% of Dexterity)
100% of Vitality Added as Cold Damage to Weapon
Max Life gained per point of Vitality reduced by 0.9
You Cannot Deal Fire, Lightning or Poison Damage
40% Chance to cast level 30 Azure Orb on Melee Attack
Adds 160-250 Cold Damage
-100% to Enemy Cold Resistance
+2 to Remorseless Winter
Slow Target 25%
Maximum Cold Resist +10%
Physical Resist 10%
100% Bonus to Defense
Cannot Be Frozen
Requirements +100%
Socketed (6)
setup?


Amulet -
Locket of Dreams
Locket of Dreams
Amulet

Required Level: 100
Item Level: 105
+(2 to 3) to All Skills
+100 to Vitality
+(150 to 200) Life when Struck by an Enemy
25% Gold Find
+10 to Light Radius
, Rings - 2x
Ouroboros
Ouroboros
Ring

Required Level: 110
Item Level: 120
+1 to All Skills
(-15 to 25)% to Strength
(-15 to 25)% to Dexterity
(-15 to 25)% to Vitality
(-15 to 25)% to Energy
, Shield -
Tranquility
Tranquility
Paladin Shields

'ZolLew'
Runeword Level: 110
Gain 50% of your Maximum Mana as Defense
+(3 to 4) to Paladin Skill Levels
30% Hit Recovery
+(25 to 35)% to Physical/Magic Spell Damage
+(141 to 171)% Enhanced Defense
+(30 to 50) to Vitality
10% to Vitality
+(51 to 100) to Energy
Maximum Life and Mana +5%
+60 to Mana
Maximum Elemental Resists +1%
, Armor -
Arkaine's Valor
Arkaine's Valor
Splint Mail (Sacred)

Defense: (9532 - 10839) to (12577 - 14093)
Required Level: 100
Required Strength: 600
Item Level: 120
50% of Your Bonus to Defense Added as Vitality
+1 to All Skills
50% Hit Recovery
+(150 to 200)% Enhanced Defense
+(3000 to 5000) Defense
Physical Resist 10%
Socketed (6)
, Helm -
Royal Circlet
Royal Circlet
Tiara (Sacred)

Defense: (1740 - 1957) to (1968 - 2214)
Required Level: 100
Required Dexterity: 392
Item Level: 105
+2 to All Skills
+50% Damage to Demons
+50% Damage to Undead
+(140 to 170)% Enhanced Defense
(21 to 25)% to All Attributes
Elemental Resists +(25 to 30)%
Physical Resist 5%
(21 to 25)% Magic Find
Socketed (4)
, Gloves -
Stareye's Claws
Stareye's Claws
Gauntlets (Sacred)

Defense: 1674 to 1959
Required Level: 100
Required Strength: 625
Item Level: 120
Adds 100-150 Cold Damage
+25% to Cold Spell Damage
-15% to Enemy Cold Resistance
+200% Enhanced Defense
+50 to Dexterity
15% to Dexterity
Maximum Cold Resist +2%
+5 Cold Absorb
Socketed (4)

Henchmen Trophies
(Legendary Set)
, Belt -
Doomcloud Spine
Doomcloud Spine
Plated Belt (Sacred)

Defense: 4089 to 4479
Required Level: 100
Required Strength: 675
Item Level: 120
Adds 100-150 Lightning Damage
+25% to Lightning Spell Damage
-15% to Enemy Lightning Resistance
+200% Enhanced Defense
+50 to Vitality
15% to Vitality
Maximum Lightning Resist +2%
+5 Lightning Absorb
Socketed (2)

Henchmen Trophies
(Legendary Set)
, Boots -
Fangskin Scales
Fangskin Scales
Greaves (Sacred)

Defense: 2481 to 2799
Required Level: 100
Required Strength: 650
Item Level: 120
(10 to 40)% Movement Speed
Adds 6-8 Poison Damage over 1 seconds
+25% to Poison Spell Damage
-15% to Enemy Poison Resistance
+200% Enhanced Defense
+50 to Energy
15% to Energy
Maximum Poison Resist +2%
Socketed (4)

Henchmen Trophies
(Legendary Set)
, you also need
Relic (Cherubim)
Relic
(Random class Only)
Required Level: 75
5% Life stolen per Hit
+(9 to 20) to Cherubim
(4 to 8)% to Strength
.

Thank you
TechC
Bone Archer
70 | 5
Legendary Supporter Badge
Donated 25 times
Great Patron Badge
Patreon Contributor
Common Auction Badge
Won 50 auctions
"Cherubim: deals an extra 200-300 magic damage per base level of Consecration" mmm... Is this any good?

With high end gear, 1K - 1.5K more damage doesn't seem like much, but it would probably make the low end gear stronger.

From what I can gather about how Cherubim scales damage, this magic damage can't be scaled. It is just additive after all forms of scaling.

I am thinking it will make early Cherubim feel better, but won't change the top end damage much. Does anyone else understand this buff better?
User avatar
usling
Cog
244 | 21
Legendary Popularity Badge
Has a thread with over 250.000 views
Common Love Badge
Earned over 20 cookies
Great Guide Badge
Created 3 complete character guides
Great Patron Badge
Patreon Contributor
TechC wrote:"Cherubim: deals an extra 200-300 magic damage per base level of Consecration" mmm... Is this any good?

With high end gear, 1K - 1.5K more damage doesn't seem like much, but it would probably make the low end gear stronger.

From what I can gather about how Cherubim scales damage, this magic damage can't be scaled. It is just additive after all forms of scaling.

I am thinking it will make early Cherubim feel better, but won't change the top end damage much. Does anyone else understand this buff better?


The flat magic damage is better than nothing. But overall the build gets a big time nurf as of patch 2.7 5fpa palazon wont be possible anymore :(
TechC
Bone Archer
70 | 5
Legendary Supporter Badge
Donated 25 times
Great Patron Badge
Patreon Contributor
Common Auction Badge
Won 50 auctions
usling wrote:The flat magic damage is better than nothing. But overall the build gets a big time nurf as of patch 2.7 5fpa palazon wont be possible anymore :(


What cause the nurf? There must be something in the patch notes I don’t understand.
User avatar
usling
Cog
244 | 21
Legendary Popularity Badge
Has a thread with over 250.000 views
Common Love Badge
Earned over 20 cookies
Great Guide Badge
Created 3 complete character guides
Great Patron Badge
Patreon Contributor
TechC wrote:
usling wrote:The flat magic damage is better than nothing. But overall the build gets a big time nurf as of patch 2.7 5fpa palazon wont be possible anymore :(


What cause the nurf? There must be something in the patch notes I don’t understand.


The class relic for paladin has been changed to something with adds something something.. aka no more free Superbeast form as holy melee paladin
User avatar
dfrostmourne
Jungle Hunter
27 | 0
Is there a different full phys setup?.. let's say if you have a cherubim relic? The skill does not add dmg by slvls right?
User avatar
usling
Cog
244 | 21
Legendary Popularity Badge
Has a thread with over 250.000 views
Common Love Badge
Earned over 20 cookies
Great Guide Badge
Created 3 complete character guides
Great Patron Badge
Patreon Contributor
dfrostmourne wrote:Is there a different full phys setup?.. let's say if you have a cherubim relic? The skill does not add dmg by slvls right?


If you have cherubim from relic the shield/weapon slot is open. This ofc means you can choose another shield or a big fat
Gotterdammerung
Gotterdammerung
Great Axe (Sacred)

Two-Hand Damage: 496 to 673
Required Level: 100
Required Strength:
5400
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
Mega Impact
Thunderfury
Area Effect Attack
50% Attack Speed
Adds 250-400 Damage
+200% Enhanced Damage
Requirements +800%
Ragh nar Rook
Socketed (6)
. Just make sure you still reach the 32 skill points on cherubim so you have no cooldown on the ability.
User avatar
dfrostmourne
Jungle Hunter
27 | 0
But the other gear slots stays the same?
User avatar
usling
Cog
244 | 21
Legendary Popularity Badge
Has a thread with over 250.000 views
Common Love Badge
Earned over 20 cookies
Great Guide Badge
Created 3 complete character guides
Great Patron Badge
Patreon Contributor
dfrostmourne wrote:But the other gear slots stays the same?


For the physical palazon I would still use the following items.

Candlewake
Candlewake
Splint Mail (Sacred)

Defense: (8032 - 9339) to (11077 - 12593)
Required Level: 100
Required Strength: 600
Item Level: 105
-2% Base Block Chance
Additional Strength Damage Bonus: 0.0390625%
-(11 to 15)% to Enemy Cold Resistance
+(150 to 200)% Enhanced Defense
+(1500 to 3500) Defense
(10 to 25)% to Strength
(50 to 100)% Bonus to Defense
Cannot Be Frozen
(1/2 chance to appear)
Socketed (6)
20%+ str
Cinadide's Bellows
Cinadide's Bellows
Hundsgugel (Sacred)

Defense: (2661 - 2994) to (2947 - 3315)
(Paladin Only)
Required Level: 100
Required Strength: 500
Item Level: 1
40% Attack Speed
20% Hit Recovery
Adds 25-50 Damage
Adds 50-100 Fire Damage
Weapon Physical Damage +(19 to 30)%
+(140 to 170)% Enhanced Defense
+(41 to 60) to Strength
Socketed (4)

Cinadide's Craft
(Paladin Honor Set)

Cinadide's Anvil
Cinadide's Anvil
Plated Belt (Sacred)

Defense: (3271 - 3680) to (3583 - 4031)
Required Level: 100
Required Strength:
337
Item Level: 1
+1 to Paladin Skill Levels
Adds 13-25 Damage
Adds 50-100 Fire Damage
+(140 to 170)% Enhanced Defense
(21 to 25)% to Strength
Requirements -50%
Socketed (2)

Cinadide's Craft
(Paladin Honor Set)

Wind Runner

Wind Runner
Boots

'SilElqSilGul'
Runeword Level: 100
+(0 to 1) to All Skills
50% Attack Speed
10% Movement Speed
Adds 25-68 Damage
250% Bonus to Attack Rating
(12 to 15)% Life stolen per Hit
+(171 to 200)% Enhanced Defense

Mercy
Mercy
Gloves

'LewElq'
Runeword Level: 110
10% Chance to cast level 18 Punishers on Melee Attack
10% Combat Speeds
+(59 to 69) to Maximum Damage
+26 Defense
+(151 to 200) to Strength
(15 to 20)% to Vitality

Ripstar
Ripstar
Ring

Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Melee Attack

Beads of the Snake Queen
Beads of the Snake Queen
Amulet

Required Level: 100
Item Level: 120
4% Chance to cast level 33 Scorpion Blade on Kill
Adds 5-10 Damage
Stun Attack
+(200 to 500) Defense
(20 to 25)% to Strength
(20 to 25)% to Dexterity
+100 Life after each Kill


I have never myself invested more into physical version, that said I know in theory that are Deadly Strike version would beat this setup. But the price would be a tad higher I guess :)

Giant's Knuckle
Giant's Knuckle
Ring

Required Level: 100
Item Level: 120
20% Attack Speed
Adds 10-15 Damage
(5 to 10)% Life stolen per Hit
5% Deadly Strike
+25 Life Regenerated per Second
Physical Resist 5%

Strength Beyond Strength
Strength Beyond Strength
Gothic Plate (Sacred)

Defense: (8339 - 9198) to (10115 - 11157)
Required Level: 100
Required Strength: 675
Item Level: 120
1% Chance to cast level 36 Pyroblast on Striking
Adds 25-38 Damage
150% Bonus to Attack Rating
+50% Damage to Demons
25% Life stolen per Hit
10% Deadly Strike
+(172 to 200)% Enhanced Defense
1% Reanimate as: Random Monster
-5 to Light Radius
Socketed (6)

Lamen of the Archbishop
Lamen of the Archbishop
Amulet

Required Level: 110
Item Level: 120
Orb Effects Applied to this Item are Doubled
+4 to All Skills
+ 5 with
Path of Brutality
Path of Brutality
Occult Effigy

Cube Reagent
Cube with Unique Ring/Amulet to Add Bonus
Transforms every +1 to All Skills to +3% Deadly Strike
Item Becomes (Your Class Only)
+10 Required Level
for another 15% (this im not sure is worth it anymore)
Deadly strike rings: 2 x 5%, body armor: 10%, amulet: 15%, weapon: 5% = 40% DS

Cant 100% say if its worth it sins iv never went this deep into the phy variation. I instead went for the dex/innate cold variation of the build.