cnlnjzfjb wrote:Just some thoughts about this bd:
Since we will have a lot of +skills and minion stats in lategame. How about trading Melee Devotion for more minions?
Try to find some summon Oskills from gear (
Dar-Al-Harb
Dar-Al-Harb
Assassin Shields
'FalUm'
Runeword Level: 58
+(3 to 4) to Assassin Skill Levels
15% Cast Speed
0.25% to Fire Spell Damage (Based on Character Level)
0.25% to Lightning Spell Damage (Based on Character Level)
+(16 to 19) to Summon Darklings
+(19 to 22) to Skeletal Flayer
+25 to Dexterity
5% to Dexterity
+25 to Energy
Elemental Resists +10%
)/UMO (
Monsterball
Monsterball
Mystic Orb
Right-Click to Apply
+5 to Summon Shock Beast
+10% to Summoned Minion Life
+3% to Summoned Minion Damage
+2% to Summoned Minion Resistances
+10 Required Level
)/relic, then this may turn into a hybrid summon bd? What we loss is just Melee Devotion, but more minions to tank for us.
No idea if its doable, just some thinking.
I've tried it when I first started the build, but...
B_ATAKY wrote:just two cents.
Main damage of this build comes from ways and main minion survivability from avoid. Both of this sources doesnt work on any other summons.
But this is it, other minions don't have any decent/good damage, and also somewhat bad defense (as we dont stack as much minion hp as other builds), so unless those oskill minions are super buffers for our bats, its not worth it sadly ^^'
________
On another note, today
Batstrike 2.0 got announced, so our batstrike summoning will always be after a blink.
What do I think about it so far? It's already a direct nerf as the skill isnt split between charging up and autoattack, so you cant switch weapon (no more
Zular Khan's Tempest
Zular Khan's Tempest
Halberd (Sacred)
Two-Hand Damage: 71 to 100
(Assassin Only)
Required Level: 100
Required Dexterity: 558
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
Area Effect Attack
10% Chance to cast level 1 Stormpike on Striking
Broadside Cooldown Reduced by 2 seconds
-30% to Enemy Elemental Resistances
+(25 to 30) to Way of the Raven (Assassin Only)
+(25 to 30) to Way of the Gryphon (Assassin Only)
+(25 to 30) to Way of the Spider (Assassin Only)
+(25 to 30) to Way of the Phoenix (Assassin Only)
+(51 to 100) Life after each Kill
Socketed (6)
is quite a big damage nerf).
The skill being super strong, it's fine even with this nerf, but I do hope that the bats and/or any other relevant part of the build won't get nerfed aswell (especially hoping for no other -damage, like the efficiency % of ways to bats), as several nerfs at once would be a heavy price to pay for a minor QoL change. Indeed, imho "skillcharge + autoattack" wasn't the clunkiest part of the skill, the clunkiest part is rather using temporary minions which are melee-summonned. And on top of that you cant "run in, summon then blink away" (important tactic for many ubers)
anymore either as you must always blink before using the skill
Wait&see I guess ^^'