Y'all wildin if you think Java needs a buff to elemental resistance, especially in lab where you do actually have block active. She's already Sam viable, what more do you want?
edit:
Birimbau wrote:This build is nice against incoming weapon dmg thanks to ther heal when i block, but it sucks hard against elemental dmg heavy scenarios. I got oneshoted so much on Assur/Quov Tsin/Kabraxis that I made a throw sin after I dropped Zayl's Temptation because now I can heal when I take weapon dmg + have tons of advantage like 60% avoid dmg and the prismatic cloak passive which made the elemental dmg of those bosses on me sound like a joke and the fight against them very nice.
Javzon has no survival if you can't block something like spells, and has no mitigation against it as the sin does.
It would probably help if you built the character to actually do what you're trying to do with it. Why do you have so much spell damage and poison spell duration when it literally does nothing for you? Why are you trying to boss with full dex Curare? No wonder you feel like you have no survivability, you have no max HP and no physical damage to leech with. All of the 120 bosses are possible with poison if you build it right (hint: dump vita because you don't have paragon and don't need dex to scale your damage), but are a lot easier with the physical setup.
Assur doesn't even need anything other than 100 fire res overcap (which should probably be added to the docs, but you would have hit on it by accident if you tried pushing max fire res to stop getting onetapped).
Even for poison farming you're lacking a flat poison damage item, which would straight up double your total poison damage by adding 2 seconds to Curare's length. Since you don't have the javelin set you can wear
Amanita
Amanita
Helms
'VenAmn'
Runeword Level: 100
3% Chance to cast level 1 Time Wave on Melee Attack
+(200 to 300) to Attack Rating
-(21 to 25)% to Enemy Poison Resistance
+(2 to 5) to Amatoxin
(3 to 5)% Chance of Crushing Blow
Attacker Flees after Striking 20%
+(115 to 143)% Enhanced Defense
+(30 to 50) to Vitality
Poison Resist +25%
for another 2 second duration on top of that.