RISING DAWN - (SSF)
INTRODUCTION
I have been using this build as a gateway to my palazon build on day one of a new season. I start playing this build when I am level 115 (and missing only TA + k3k charms) and without using any TG. About 7 hours into a new season I have finished most of the level 105-120 charms and the build is ready to farm Duncraig in 5 to 6 minutes with 100-150% magic find
DISCLAIMER
THIS IS NOT A STARTER BUILD, THERE ARE MANY WAYS TO LEVEL A PALADIN AND I WILL LEAVE THAT UP TO YOU
RISING DAWN IS AN OSKILL YOU CAN SHRINE CRAFT ON THE FOLLOWING ITEMS,SACRED RARE BONEBREAKER, GOEDENDAG OR ANGEL STAR. THE ITEM NEEDS TO HAVE A MINIMUM ITEM LEVEL OF 91
RISING DAWN DOES LESS DAMAGE IF YOU HAVE THE SKILL OVER LEVEL 28
ATTRIBUTES
STRENGTH/DEXTERITY: Enough for gear // VITALITY: Everything else // ENERGY: 2000/2100
BREAKPOINTS
SKILLS
ASPECTS TREE
ELEMENTAL WISDOM (1)
VENERATION OF JUSTICE (1)
SPARK OF HOPE (15+)
Stop at 60% Movement Speed, or if you need a bit more cast speed for 5 FPA breakpoint keep going
WARLOCK TREE
MIND FLAY (25)
SLAYER (25)
STORMLORD (25)
TAINTED BLOOD (15)
ACUMEN (1)
MASTERY TREE
MEDITATION (3)
PURITY (4)
ENDURANCE (x)
Dump rest of your points here
REWARD TREE
SUPERBEAST (1)
DIVINE APPARITION (1)
BLESSED LIFE (15)
GEAR
STARTER SETUP
(Focus on magic find)
WEAPON: Shrine Crafted Rising Dawn (Bonebreaker, Goedendag, Angel Star) sacred rare
SHIELD: Shrine Crafted Bear stance (Paladin Shield) sacred rare
HELM:
Skull Lord

Skull Lord
Blackguard Helm (4)
Defense: (49 - 54) to (71 - 78)
(Paladin Only)
Required Level: 6
Required Dexterity: 29
Item Level: 9
+(16 to 25) Spell Focus
5% Cast Speed
+(6 to 8)% to Physical/Magic Spell Damage
+(6 to 8)% to Lightning Spell Damage
+(18 to 29)% Enhanced Defense
(8 to 10)% Curse Length Reduction
2% Reanimate as: Random Monster
Socketed (2)
Defense: (184 - 199) to (242 - 261)
(Paladin Only)
Required Level: 24
Required Dexterity: 43
Item Level: 27
+(36 to 45) Spell Focus
10% Cast Speed
+(11 to 13)% to Physical/Magic Spell Damage
+(11 to 13)% to Lightning Spell Damage
+(41 to 52)% Enhanced Defense
(14 to 16)% Curse Length Reduction
4% Reanimate as: Random Monster
Socketed (2)
Defense: (459 - 490) to (592 - 631)
(Paladin Only)
Required Level: 41
Required Dexterity: 90
Item Level: 47
+(56 to 65) Spell Focus
15% Cast Speed
+(16 to 18)% to Physical/Magic Spell Damage
+(16 to 18)% to Lightning Spell Damage
+(64 to 75)% Enhanced Defense
(20 to 22)% Curse Length Reduction
6% Reanimate as: Random Monster
Socketed (3)
Defense: (675 - 717) to (864 - 918)
(Paladin Only)
Required Level: 50
Required Dexterity: 187
Item Level: 83
+(66 to 75) Spell Focus
15% Cast Speed
+(18 to 20)% to Physical/Magic Spell Damage
+(18 to 20)% to Lightning Spell Damage
+(75 to 86)% Enhanced Defense
(23 to 25)% Curse Length Reduction
8% Reanimate as: Random Monster
Socketed (4)
Blackguard Helm (4)
Defense: (49 - 54) to (71 - 78)
(Paladin Only)
Required Level: 6
Required Dexterity: 29
Item Level: 9
+(16 to 25) Spell Focus
5% Cast Speed
+(6 to 8)% to Physical/Magic Spell Damage
+(6 to 8)% to Lightning Spell Damage
+(18 to 29)% Enhanced Defense
(8 to 10)% Curse Length Reduction
2% Reanimate as: Random Monster
Socketed (2)
Defense: (184 - 199) to (242 - 261)
(Paladin Only)
Required Level: 24
Required Dexterity: 43
Item Level: 27
+(36 to 45) Spell Focus
10% Cast Speed
+(11 to 13)% to Physical/Magic Spell Damage
+(11 to 13)% to Lightning Spell Damage
+(41 to 52)% Enhanced Defense
(14 to 16)% Curse Length Reduction
4% Reanimate as: Random Monster
Socketed (2)
Defense: (459 - 490) to (592 - 631)
(Paladin Only)
Required Level: 41
Required Dexterity: 90
Item Level: 47
+(56 to 65) Spell Focus
15% Cast Speed
+(16 to 18)% to Physical/Magic Spell Damage
+(16 to 18)% to Lightning Spell Damage
+(64 to 75)% Enhanced Defense
(20 to 22)% Curse Length Reduction
6% Reanimate as: Random Monster
Socketed (3)
Defense: (675 - 717) to (864 - 918)
(Paladin Only)
Required Level: 50
Required Dexterity: 187
Item Level: 83
+(66 to 75) Spell Focus
15% Cast Speed
+(18 to 20)% to Physical/Magic Spell Damage
+(18 to 20)% to Lightning Spell Damage
+(75 to 86)% Enhanced Defense
(23 to 25)% Curse Length Reduction
8% Reanimate as: Random Monster
Socketed (4)
ARMOR:
Dragon's Blood

Dragon's Blood
Light Plate (4)
Defense: (241 - 284) to (487 - 573)
Required Level: 8
Required Strength: 33
Item Level: 13
4% Chance to cast level 8 Wrath on Melee Attack
15% Cast Speed
+(19 to 30)% Damage to Demons
+(11 to 15)% to Physical/Magic Spell Damage
+(11 to 15)% to Fire Spell Damage
+(24 to 46)% Enhanced Defense
+(31 to 35) to Vitality
+(16 to 25) Life after each Demon Kill
Socketed (2)
Defense: (806 - 915) to (1526 - 1733)
Required Level: 25
Required Strength: 65
Item Level: 29
6% Chance to cast level 18 Wrath on Melee Attack
25% Cast Speed
+(43 to 54)% Damage to Demons
+(16 to 20)% to Physical/Magic Spell Damage
+(16 to 20)% to Fire Spell Damage
+(69 to 92)% Enhanced Defense
+(41 to 45) to Vitality
+(36 to 45) Life after each Demon Kill
Socketed (4)
Defense: (2057 - 2268) to (3809 - 4199)
Required Level: 43
Required Strength: 228
Item Level: 50
8% Chance to cast level 32 Wrath on Melee Attack
35% Cast Speed
+(67 to 78)% Damage to Demons
+(21 to 25)% to Physical/Magic Spell Damage
+(21 to 25)% to Fire Spell Damage
+(115 to 137)% Enhanced Defense
+(51 to 55) to Vitality
+(56 to 65) Life after each Demon Kill
Socketed (5)
Defense: (3094 - 3380) to (5716 - 6245)
Required Level: 51
Required Strength: 455
Item Level: 85
10% Chance to cast level 45 Wrath on Melee Attack
40% Cast Speed
+(79 to 90)% Damage to Demons
+(26 to 30)% to Physical/Magic Spell Damage
+(26 to 30)% to Fire Spell Damage
+(138 to 160)% Enhanced Defense
+(56 to 60) to Vitality
+(66 to 75) Life after each Demon Kill
Socketed (6)
Light Plate (4)
Defense: (241 - 284) to (487 - 573)
Required Level: 8
Required Strength: 33
Item Level: 13
4% Chance to cast level 8 Wrath on Melee Attack
15% Cast Speed
+(19 to 30)% Damage to Demons
+(11 to 15)% to Physical/Magic Spell Damage
+(11 to 15)% to Fire Spell Damage
+(24 to 46)% Enhanced Defense
+(31 to 35) to Vitality
+(16 to 25) Life after each Demon Kill
Socketed (2)
Defense: (806 - 915) to (1526 - 1733)
Required Level: 25
Required Strength: 65
Item Level: 29
6% Chance to cast level 18 Wrath on Melee Attack
25% Cast Speed
+(43 to 54)% Damage to Demons
+(16 to 20)% to Physical/Magic Spell Damage
+(16 to 20)% to Fire Spell Damage
+(69 to 92)% Enhanced Defense
+(41 to 45) to Vitality
+(36 to 45) Life after each Demon Kill
Socketed (4)
Defense: (2057 - 2268) to (3809 - 4199)
Required Level: 43
Required Strength: 228
Item Level: 50
8% Chance to cast level 32 Wrath on Melee Attack
35% Cast Speed
+(67 to 78)% Damage to Demons
+(21 to 25)% to Physical/Magic Spell Damage
+(21 to 25)% to Fire Spell Damage
+(115 to 137)% Enhanced Defense
+(51 to 55) to Vitality
+(56 to 65) Life after each Demon Kill
Socketed (5)
Defense: (3094 - 3380) to (5716 - 6245)
Required Level: 51
Required Strength: 455
Item Level: 85
10% Chance to cast level 45 Wrath on Melee Attack
40% Cast Speed
+(79 to 90)% Damage to Demons
+(26 to 30)% to Physical/Magic Spell Damage
+(26 to 30)% to Fire Spell Damage
+(138 to 160)% Enhanced Defense
+(56 to 60) to Vitality
+(66 to 75) Life after each Demon Kill
Socketed (6)
BELT: Honorific
BOOTS:
Wake of Destruction

Wake of Destruction
Greaves (4)
Defense: (90 - 102) to (135 - 152)
Required Level: 9
Required Strength: 17
Item Level: 16
+(4 to 6)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(11 to 13)% to Physical/Magic Spell Damage
+(6 to 8)% to Fire Spell Damage
+(6 to 8)% to Poison Spell Damage
+(24 to 40)% Enhanced Defense
+(21 to 25) to Energy
Requirements -20%
Socketed (1)
Defense: (333 - 369) to (462 - 512)
Required Level: 27
Required Strength: 33
Item Level: 32
+(7 to 9)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(15 to 17)% to Physical/Magic Spell Damage
+(10 to 12)% to Fire Spell Damage
+(10 to 12)% to Poison Spell Damage
+(58 to 75)% Enhanced Defense
+(26 to 30) to Energy
Requirements -25%
Socketed (2)
Defense: (854 - 930) to (1152 - 1254)
Required Level: 44
Required Strength: 158
Item Level: 51
+(10 to 12)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(19 to 21)% to Physical/Magic Spell Damage
+(14 to 16)% to Fire Spell Damage
+(14 to 16)% to Poison Spell Damage
+(92 to 109)% Enhanced Defense
+(31 to 35) to Energy
Requirements -30%
Socketed (3)
Defense: (1274 - 1378) to (1713 - 1853)
Required Level: 52
Required Strength: 272
Item Level: 86
+(13 to 15)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(23 to 25)% to Physical/Magic Spell Damage
+(18 to 20)% to Fire Spell Damage
+(18 to 20)% to Poison Spell Damage
+(109 to 126)% Enhanced Defense
+(36 to 40) to Energy
Requirements -40%
Socketed (4)
Greaves (4)
Defense: (90 - 102) to (135 - 152)
Required Level: 9
Required Strength: 17
Item Level: 16
+(4 to 6)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(11 to 13)% to Physical/Magic Spell Damage
+(6 to 8)% to Fire Spell Damage
+(6 to 8)% to Poison Spell Damage
+(24 to 40)% Enhanced Defense
+(21 to 25) to Energy
Requirements -20%
Socketed (1)
Defense: (333 - 369) to (462 - 512)
Required Level: 27
Required Strength: 33
Item Level: 32
+(7 to 9)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(15 to 17)% to Physical/Magic Spell Damage
+(10 to 12)% to Fire Spell Damage
+(10 to 12)% to Poison Spell Damage
+(58 to 75)% Enhanced Defense
+(26 to 30) to Energy
Requirements -25%
Socketed (2)
Defense: (854 - 930) to (1152 - 1254)
Required Level: 44
Required Strength: 158
Item Level: 51
+(10 to 12)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(19 to 21)% to Physical/Magic Spell Damage
+(14 to 16)% to Fire Spell Damage
+(14 to 16)% to Poison Spell Damage
+(92 to 109)% Enhanced Defense
+(31 to 35) to Energy
Requirements -30%
Socketed (3)
Defense: (1274 - 1378) to (1713 - 1853)
Required Level: 52
Required Strength: 272
Item Level: 86
+(13 to 15)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(23 to 25)% to Physical/Magic Spell Damage
+(18 to 20)% to Fire Spell Damage
+(18 to 20)% to Poison Spell Damage
+(109 to 126)% Enhanced Defense
+(36 to 40) to Energy
Requirements -40%
Socketed (4)
GLOVES: Honorific
RINGS: Rare (Phy/magic Spell dmg)
AMULET: Rare (Phy/magic Spell dmg)
MYSTIC ORBS
(common)
RINGS/AMULET
PHYSICAL/MAGIC SPELL DAMAGE
PHYSICAL DAMAGE REDUCTED
REGENERATE MANA
MAGIC FIND
WEAPON
PHYSICAL/MAGIC SPELL DAMAGE
MAGIC FIND
ARMOR PARTS
PHYSICAL/MAGIC SPELL DAMAGE
SPELL FOCUS
ENERGY
MAGIC FIND
ENHANCED DEFENSE
CRAFTING
Crafting the weapon is your main focus, after that you should craft the shield. The only stats that matter to start with is the Rising Dawn and bear stance roll
WEAPON
To shrine craft Rising Dawn you need a sacred rare Bonebreaker, Goedendag or Angel Star. The item level needs to be a minimum of 91. You can use all shrines to craft Rising Dawn and the only thing you need to look for is if the required level of the weapon is 110 (it will always be a Rising Dawn roll)

SHIELD
To shrine craft bear stance you need a sacred rare paladin shield. All paladin shields will work but go for either Heraldic Shield or Aerin Shield. The item level needs to be a minimum of 91. You can use all shrines to craft bear stance

GLOVES/BELT
(Honorific craft)
Any sacred gloves/belt will work, but I prefer using Gauntlets & Plated Belt
Shrine blessing (Enchanted shrine)
PHYSICAL/MAGIC SPELL DAMAGE 20%
SPELL FOCUS 60
ENERGY 50
MAGIC FIND 30%
LEVEL 110+
ENHANCED DEFENSE
ELEMENTAL RESIST
Depends on if you need Elemental Resists or not
JEWEL CRAFTING & OPEN SOCKETS
JEWELS
Jewels can be a huge boost to damage for this build as such it makes sense to craft jewels early on to get some more damage. You will be crafting your jewels with the following catalyst version
Jewel stats
PHYSICAL/MAGIC SPELL DAMAGE 2-4% (important)
Spell Focus (10+) (important)
Cast speed (min/maxing)
2 % Energy (min/maxing)
Flat life (other ok stats)
Flat stats (lucky oil)
OPEN SOCKETS
Before you craft jewels use the following
Perfect Topaz (honorific) (5% energy)
Tal rune (3% physical/magic spell damage)
Pul rune (5% energy)
Vex rune (15% cast speed)
Perfect Diamonds (3% spell damage) (weapon)