Mind Flay Oskill Druid

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Mookoww
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Mind Flay Oskill Druid




Introduction

Mind Flay is a powerful Warlock Paladin spell that does lightning as well as physical damage. Druids are lucky enough to get the Oskill, and with a few specific pieces of gear, this build very strong.




Skills

Being an Oskill build, there are few talents in the tree specific to Mindflay or lightning damage in general. so it is beneficial to spec into a build that allows for maximum defensiveness as well as a meat shield to reduce your direct contact with enemies.

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Stats

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Gear

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Compare/Contrast
While this build is strong, it is in no way a substitute for Mind Flay Paladin. Superbeast allows Paladins to reach a 5 frame cast speed as well as synergies with Slayer to produce more Mind Flay beams. It is mainly for fun or to play something new that you've not tried before.

This build has a similar feel/look to Stormclash which you get from
Aerin Nexus
Aerin Nexus
Gnarled Staff (Sacred)

Two-Hand Damage: 59 to 62
Required Level: 100
Required Dexterity: 218
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(6 to 8) to All Skills
+(25 to 40)% Bonus to Spell Focus
+50% Damage to Undead
-(20 to 25)% to Enemy Lightning Resistance
+(15 to 20) to Stormclash
+225 Life Regenerated per Second
Physical Resist (5 to 10)%
5% Reanimate as: Random Monster
Socketed (4)
,
Forest Defender
Forest Defender
Antlers (Sacred)

Defense: (2277 - 2562) to (2474 - 2783)
(Druid Only)
Required Level: 100
Required Strength: 500
Item Level: 105
Spiritual Alignment Adds 5% Lightning Spell Damage per Base Level
Spiritual Alignment No Longer Adds Fire/Cold Spell Damage
+2 to Druid Skill Levels
20% Cast Speed
20% Movement Speed
-(20 to 25)% to Enemy Lightning Resistance
+(15 to 20) to Stormclash
+(140 to 170)% Enhanced Defense
Maximum Lightning Resist +1%
(35 to 50)% Bonus to Defense
Socketed (4)
, and
Nor Tiraj's Wisdom
Nor Tiraj's Wisdom
Heavy Belt (Sacred)

Defense: (2805 - 3315) to (3029 - 3580)
Required Level: 100
Required Strength:
687 to 937
Item Level: 105
+100 Spell Focus
-(20 to 25)% to Enemy Lightning Resistance
+(15 to 20) to Lightning Shield
+(15 to 20) to Stormclash
+(120 to 160)% Enhanced Defense
Maximum Mana +10%
(10 to 50)% Bonus to Defense
+2% to Experience Gained
Requirements +(10 to 50)%
Socketed (2)
. Stormclash was nerfed a few patches ago and doesn't quite match up to the damage or varying damage type of Mind Flay. while Aerin Nexus is a very good weapon,
Storm Arc
Storm Arc
Viper Bow (Sacred)

Two-Hand Damage: 77 to 83
(Druid Only)
Required Level: 100
Required Dexterity: 660
Item Level: 120
Dexterity Damage Bonus: (0.15 per Dexterity)%
Mind Flay: +2 Projectiles
Level 20 Eagle Stance
Restores 2.8% Life Per Second
Regenerate Mana +40%
75% Cast Speed
75% Hit Recovery
+75% to Lightning Spell Damage
-50% to Enemy Lightning Resistance
+(45 to 60) to Mind Flay
Maximum Lightning Resist +10%
Physical Resist 10%
Socketed (6)
gives Eagle Stance which provides 100% life regen over 'xx' seconds which effectively equates to a potion drink constantly activated. It also provides flat pierce that doesn't have a good roll requirement. The main downside to Storm Arc is its lack of Spell Focus and +Skills.





Disclaimer: I cannot promise that this build will outshine the Paladin version, nor do i think that it is particularly powerful compared to other druid seer builds. That being said... This build has cool looking gear that matches without dyes, and has a very fun play style. Plus its just plain cool ;)
Edited by Mookoww 8 months.
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fuppy
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Do you have any videos? How does this compare to Stormclash?

EDIT: You're also missing a quiver from your gear list.

EDIT2: Nimmenjuushin doesn't boost Mind Flay at all also, you need either
Sagespirit
Sagespirit
Compound Bow (4)

Two-Hand Damage: (7 - 8) to (16 - 32)
(Druid Only)
Required Level: 5
Required Dexterity: 57
Item Level: 10
Dexterity Damage Bonus: (0.15 per Dexterity)%
+1 to Druid Skill Levels
+5% Bonus Elemental Damage to Mark of the Wild
(31 to 50)% Duration Bonus to Mark of the Wild
15% Attack Speed
+(6 to 20) to Maximum Damage
(31 to 50)% Bonus to Attack Rating
+(18 to 35)% Enhanced Damage
+(16 to 25) to Dexterity
Socketed (2)
Two-Hand Damage: (25 - 28) to (52 - 75)
(Druid Only)
Required Level: 24
Required Dexterity: 92
Item Level: 36
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(1 to 2) to Druid Skill Levels
+10% Bonus Elemental Damage to Mark of the Wild
(71 to 90)% Duration Bonus to Mark of the Wild
25% Attack Speed
+(21 to 40) to Maximum Damage
(71 to 90)% Bonus to Attack Rating
+(52 to 69)% Enhanced Damage
+(36 to 45) to Dexterity
Socketed (4)
Two-Hand Damage: (61 - 66) to (112 - 148)
(Druid Only)
Required Level: 42
Required Dexterity: 186
Item Level: 51
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(2 to 3) to Druid Skill Levels
+15% Bonus Elemental Damage to Mark of the Wild
(111 to 130)% Duration Bonus to Mark of the Wild
35% Attack Speed
+(36 to 65) to Maximum Damage
(111 to 130)% Bonus to Attack Rating
+(87 to 103)% Enhanced Damage
+(56 to 65) to Dexterity
Socketed (5)
Two-Hand Damage: (81 - 88) to (142 - 182)
(Druid Only)
Required Level: 51
Required Dexterity: 370
Item Level: 85
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(2 to 4) to Druid Skill Levels
+20% Bonus Elemental Damage to Mark of the Wild
(131 to 150)% Duration Bonus to Mark of the Wild
40% Attack Speed
+(43 to 75) to Maximum Damage
(131 to 150)% Bonus to Attack Rating
+(104 to 120)% Enhanced Damage
+(66 to 75) to Dexterity
Socketed (6)
or
Naiad King
Naiad King
Flamen Staff (4)

Two-Hand Damage: 6 to 7
(Druid Only)
Required Level: 4
Required Strength: 18
Item Level: 1
Strength Damage Bonus: (0.06 per Strength)%
+1 to Druid Skill Levels
+6% Bonus Elemental Damage to Mark of the Wild
(21 to 30)% Duration Bonus to Mark of the Wild
+60 Spell Focus
+50% Damage to Undead
-(6 to 8)% to Enemy Fire Resistance
-(6 to 8)% to Enemy Cold Resistance
Fire Resist +(11 to 20)%
Lightning Resist +(11 to 20)%
Poison Resist +(11 to 20)%
Socketed (2)
Two-Hand Damage: 13 to 16
(Druid Only)
Required Level: 25
Required Strength: 32
Item Level: 31
Strength Damage Bonus: (0.06 per Strength)%
+2 to Druid Skill Levels
+9% Bonus Elemental Damage to Mark of the Wild
(41 to 50)% Duration Bonus to Mark of the Wild
+90 Spell Focus
+50% Damage to Undead
-(11 to 13)% to Enemy Fire Resistance
-(11 to 13)% to Enemy Cold Resistance
Fire Resist +(31 to 40)%
Lightning Resist +(31 to 40)%
Poison Resist +(31 to 40)%
Socketed (3)
Two-Hand Damage: 22 to 27
(Druid Only)
Required Level: 46
Required Strength: 69
Item Level: 51
Strength Damage Bonus: (0.06 per Strength)%
+4 to Druid Skill Levels
+12% Bonus Elemental Damage to Mark of the Wild
(61 to 70)% Duration Bonus to Mark of the Wild
+120 Spell Focus
+50% Damage to Undead
-(16 to 18)% to Enemy Fire Resistance
-(16 to 18)% to Enemy Cold Resistance
Fire Resist +(51 to 60)%
Lightning Resist +(51 to 60)%
Poison Resist +(51 to 60)%
Socketed (4)
Two-Hand Damage: 27 to 33
(Druid Only)
Required Level: 55
Required Strength: 138
Item Level: 77
Strength Damage Bonus: (0.06 per Strength)%
+6 to Druid Skill Levels
+15% Bonus Elemental Damage to Mark of the Wild
(71 to 80)% Duration Bonus to Mark of the Wild
+150 Spell Focus
+50% Damage to Undead
-(18 to 20)% to Enemy Fire Resistance
-(18 to 20)% to Enemy Cold Resistance
Fire Resist +(61 to 70)%
Lightning Resist +(61 to 70)%
Poison Resist +(61 to 70)%
Socketed (4)
for that.
Tnt1094
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I tested this build unfortunately it's not very playable, the build has a lot of problems, one of which is 8fpa, unlike the paladin 5fpa
Mookoww
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fuppy wrote:Do you have any videos? How does this compare to Stormclash?

EDIT: You're also missing a quiver from your gear list.

EDIT2: Nimmenjuushin doesn't boost Mind Flay at all also, you need either
Sagespirit
Sagespirit
Compound Bow (4)

Two-Hand Damage: (7 - 8) to (16 - 32)
(Druid Only)
Required Level: 5
Required Dexterity: 57
Item Level: 10
Dexterity Damage Bonus: (0.15 per Dexterity)%
+1 to Druid Skill Levels
+5% Bonus Elemental Damage to Mark of the Wild
(31 to 50)% Duration Bonus to Mark of the Wild
15% Attack Speed
+(6 to 20) to Maximum Damage
(31 to 50)% Bonus to Attack Rating
+(18 to 35)% Enhanced Damage
+(16 to 25) to Dexterity
Socketed (2)
Two-Hand Damage: (25 - 28) to (52 - 75)
(Druid Only)
Required Level: 24
Required Dexterity: 92
Item Level: 36
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(1 to 2) to Druid Skill Levels
+10% Bonus Elemental Damage to Mark of the Wild
(71 to 90)% Duration Bonus to Mark of the Wild
25% Attack Speed
+(21 to 40) to Maximum Damage
(71 to 90)% Bonus to Attack Rating
+(52 to 69)% Enhanced Damage
+(36 to 45) to Dexterity
Socketed (4)
Two-Hand Damage: (61 - 66) to (112 - 148)
(Druid Only)
Required Level: 42
Required Dexterity: 186
Item Level: 51
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(2 to 3) to Druid Skill Levels
+15% Bonus Elemental Damage to Mark of the Wild
(111 to 130)% Duration Bonus to Mark of the Wild
35% Attack Speed
+(36 to 65) to Maximum Damage
(111 to 130)% Bonus to Attack Rating
+(87 to 103)% Enhanced Damage
+(56 to 65) to Dexterity
Socketed (5)
Two-Hand Damage: (81 - 88) to (142 - 182)
(Druid Only)
Required Level: 51
Required Dexterity: 370
Item Level: 85
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(2 to 4) to Druid Skill Levels
+20% Bonus Elemental Damage to Mark of the Wild
(131 to 150)% Duration Bonus to Mark of the Wild
40% Attack Speed
+(43 to 75) to Maximum Damage
(131 to 150)% Bonus to Attack Rating
+(104 to 120)% Enhanced Damage
+(66 to 75) to Dexterity
Socketed (6)
or
Naiad King
Naiad King
Flamen Staff (4)

Two-Hand Damage: 6 to 7
(Druid Only)
Required Level: 4
Required Strength: 18
Item Level: 1
Strength Damage Bonus: (0.06 per Strength)%
+1 to Druid Skill Levels
+6% Bonus Elemental Damage to Mark of the Wild
(21 to 30)% Duration Bonus to Mark of the Wild
+60 Spell Focus
+50% Damage to Undead
-(6 to 8)% to Enemy Fire Resistance
-(6 to 8)% to Enemy Cold Resistance
Fire Resist +(11 to 20)%
Lightning Resist +(11 to 20)%
Poison Resist +(11 to 20)%
Socketed (2)
Two-Hand Damage: 13 to 16
(Druid Only)
Required Level: 25
Required Strength: 32
Item Level: 31
Strength Damage Bonus: (0.06 per Strength)%
+2 to Druid Skill Levels
+9% Bonus Elemental Damage to Mark of the Wild
(41 to 50)% Duration Bonus to Mark of the Wild
+90 Spell Focus
+50% Damage to Undead
-(11 to 13)% to Enemy Fire Resistance
-(11 to 13)% to Enemy Cold Resistance
Fire Resist +(31 to 40)%
Lightning Resist +(31 to 40)%
Poison Resist +(31 to 40)%
Socketed (3)
Two-Hand Damage: 22 to 27
(Druid Only)
Required Level: 46
Required Strength: 69
Item Level: 51
Strength Damage Bonus: (0.06 per Strength)%
+4 to Druid Skill Levels
+12% Bonus Elemental Damage to Mark of the Wild
(61 to 70)% Duration Bonus to Mark of the Wild
+120 Spell Focus
+50% Damage to Undead
-(16 to 18)% to Enemy Fire Resistance
-(16 to 18)% to Enemy Cold Resistance
Fire Resist +(51 to 60)%
Lightning Resist +(51 to 60)%
Poison Resist +(51 to 60)%
Socketed (4)
Two-Hand Damage: 27 to 33
(Druid Only)
Required Level: 55
Required Strength: 138
Item Level: 77
Strength Damage Bonus: (0.06 per Strength)%
+6 to Druid Skill Levels
+15% Bonus Elemental Damage to Mark of the Wild
(71 to 80)% Duration Bonus to Mark of the Wild
+150 Spell Focus
+50% Damage to Undead
-(18 to 20)% to Enemy Fire Resistance
-(18 to 20)% to Enemy Cold Resistance
Fire Resist +(61 to 70)%
Lightning Resist +(61 to 70)%
Poison Resist +(61 to 70)%
Socketed (4)
for that.


Thanks so much for constructive input! I wrote it in a hurry. i'll update it asap. Nimmenjuushin was just for MotW duration. Sagespirit seems to be the better alternative. If you have trouble with duration
Naiad King
Naiad King
Flamen Staff (4)

Two-Hand Damage: 6 to 7
(Druid Only)
Required Level: 4
Required Strength: 18
Item Level: 1
Strength Damage Bonus: (0.06 per Strength)%
+1 to Druid Skill Levels
+6% Bonus Elemental Damage to Mark of the Wild
(21 to 30)% Duration Bonus to Mark of the Wild
+60 Spell Focus
+50% Damage to Undead
-(6 to 8)% to Enemy Fire Resistance
-(6 to 8)% to Enemy Cold Resistance
Fire Resist +(11 to 20)%
Lightning Resist +(11 to 20)%
Poison Resist +(11 to 20)%
Socketed (2)
Two-Hand Damage: 13 to 16
(Druid Only)
Required Level: 25
Required Strength: 32
Item Level: 31
Strength Damage Bonus: (0.06 per Strength)%
+2 to Druid Skill Levels
+9% Bonus Elemental Damage to Mark of the Wild
(41 to 50)% Duration Bonus to Mark of the Wild
+90 Spell Focus
+50% Damage to Undead
-(11 to 13)% to Enemy Fire Resistance
-(11 to 13)% to Enemy Cold Resistance
Fire Resist +(31 to 40)%
Lightning Resist +(31 to 40)%
Poison Resist +(31 to 40)%
Socketed (3)
Two-Hand Damage: 22 to 27
(Druid Only)
Required Level: 46
Required Strength: 69
Item Level: 51
Strength Damage Bonus: (0.06 per Strength)%
+4 to Druid Skill Levels
+12% Bonus Elemental Damage to Mark of the Wild
(61 to 70)% Duration Bonus to Mark of the Wild
+120 Spell Focus
+50% Damage to Undead
-(16 to 18)% to Enemy Fire Resistance
-(16 to 18)% to Enemy Cold Resistance
Fire Resist +(51 to 60)%
Lightning Resist +(51 to 60)%
Poison Resist +(51 to 60)%
Socketed (4)
Two-Hand Damage: 27 to 33
(Druid Only)
Required Level: 55
Required Strength: 138
Item Level: 77
Strength Damage Bonus: (0.06 per Strength)%
+6 to Druid Skill Levels
+15% Bonus Elemental Damage to Mark of the Wild
(71 to 80)% Duration Bonus to Mark of the Wild
+150 Spell Focus
+50% Damage to Undead
-(18 to 20)% to Enemy Fire Resistance
-(18 to 20)% to Enemy Cold Resistance
Fire Resist +(61 to 70)%
Lightning Resist +(61 to 70)%
Poison Resist +(61 to 70)%
Socketed (4)
is a close second with 5% less SD.

I tested
Hanabigami
Hanabigami
Arrow Quiver

Required Level: 60
Item Level: 80
5% Chance to cast level 36 Ice Lance on Kill
5% Chance to cast level 36 Forked Lightning on Kill
5% Chance to cast level 36 Flamefront on Kill
Adds 13-25 Fire Damage
Adds 13-25 Lightning Damage
Adds 13-25 Cold Damage
-(1 to 10)% to Enemy Elemental Resistances
and it doesn't activate the on kill procs so
Kingsport's Signals
Kingsport's Signals
Arrow Quiver

Required Level: 110
Item Level: 120
1% Chance to Gain Heart of the Pack for 3 seconds on Striking
-100% Attack Speed
-50% to Enemy Fire Resistance
+1 to Steady Shot
+60 to Heartseeker
Maximum Fire Resist +5%
or a rare quiver with +2 druid skills are the best options. Also, there are no UMOs that compare to just your standard LSD and P/MSD on quivers.

I haven't recorded any video of it. I did do tests against Stormclash and it readily outpaces it. Eagle Stance provides a ton of regen and
Storm Arc
Storm Arc
Viper Bow (Sacred)

Two-Hand Damage: 77 to 83
(Druid Only)
Required Level: 100
Required Dexterity: 660
Item Level: 120
Dexterity Damage Bonus: (0.15 per Dexterity)%
Mind Flay: +2 Projectiles
Level 20 Eagle Stance
Restores 2.8% Life Per Second
Regenerate Mana +40%
75% Cast Speed
75% Hit Recovery
+75% to Lightning Spell Damage
-50% to Enemy Lightning Resistance
+(45 to 60) to Mind Flay
Maximum Lightning Resist +10%
Physical Resist 10%
Socketed (6)
gives more pierce than
Aerin Nexus
Aerin Nexus
Gnarled Staff (Sacred)

Two-Hand Damage: 59 to 62
Required Level: 100
Required Dexterity: 218
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(6 to 8) to All Skills
+(25 to 40)% Bonus to Spell Focus
+50% Damage to Undead
-(20 to 25)% to Enemy Lightning Resistance
+(15 to 20) to Stormclash
+225 Life Regenerated per Second
Physical Resist (5 to 10)%
5% Reanimate as: Random Monster
Socketed (4)
.
Nor Tiraj's Wisdom
Nor Tiraj's Wisdom
Heavy Belt (Sacred)

Defense: (2805 - 3315) to (3029 - 3580)
Required Level: 100
Required Strength:
687 to 937
Item Level: 105
+100 Spell Focus
-(20 to 25)% to Enemy Lightning Resistance
+(15 to 20) to Lightning Shield
+(15 to 20) to Stormclash
+(120 to 160)% Enhanced Defense
Maximum Mana +10%
(10 to 50)% Bonus to Defense
+2% to Experience Gained
Requirements +(10 to 50)%
Socketed (2)
is required for Stormclash as well, which may deter some people from being able to reach the required energy stat.
Semigloss
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Love the unique-ness of this build.

Here is an alternate way I was thinking you could play this build. Don't know if it would be any better?
- Take all the extra points out of Bloom/Growth/Harvest (since those don't benefit the build THAT much), and take Harvesters to 20 for the Symbiosis regen.
- For Uber skill take Survival Instinct for the Spell Focus and PR, both things this build struggles with. And leave symbiosis only at 1pt.
- No Purity/Meditation/Tenacity/Endurance, to save points for the next step.
- Take all the extra points just freed up and get to Tracking in the Hunter tree. This is a HUGE help with capping pierce and allows gear to be much more flexible.
- 70 pts needed for Tracking, so lots will be wasted but you will also max Bear Companion and Heart of the Pack. Bear is an awesome additional meatshield and HotP heal is nice for you and Harvesters. Plus Pathfinder is big move speed.

Let me know your thoughts on this!
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Surely
Devil's Dance
Devil's Dance
Bolt Quiver (Sacred)

Required Level: 100
Item Level: 120
7% Chance to cast level 1 Stormpike on Striking
+(3 to 4) to Druid Skill Levels
+(3 to 4) to Amazon Skill Levels
+(3 to 4) to Necromancer Skill Levels
50% Attack Speed
-20% to Enemy Lightning Resistance
is the quiver - +4 druid, 20 pierce? Attack speed and striking proc are irrelevant, but I think it's better than a rare.
Mookoww
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Semigloss wrote:Love the unique-ness of this build.

Here is an alternate way I was thinking you could play this build. Don't know if it would be any better?
- Take all the extra points out of Bloom/Growth/Harvest (since those don't benefit the build THAT much), and take Harvesters to 20 for the Symbiosis regen.
- For Uber skill take Survival Instinct for the Spell Focus and PR, both things this build struggles with. And leave symbiosis only at 1pt.
- No Purity/Meditation/Tenacity/Endurance, to save points for the next step.
- Take all the extra points just freed up and get to Tracking in the Hunter tree. This is a HUGE help with capping pierce and allows gear to be much more flexible.
- 70 pts needed for Tracking, so lots will be wasted but you will also max Bear Companion and Heart of the Pack. Bear is an awesome additional meatshield and HotP heal is nice for you and Harvesters. Plus Pathfinder is big move speed.

Let me know your thoughts on this!


That seems like a viable alternative. Unfortunately i built the druid at the tail end of the season and ran out of bellas for testing :lol:

-Growth/Bloom are there strictly to keep the harvesters alive and give you a huge boost to movement speed. Pathfinder would replace that entirely.
-Survival Instinct needs points to be worthwhile. It's almost better to skip an Uber skill entirely and get your 71 points to get Tracking

The bear build really becomes viable when you have a certain amount of skill points. at 135 you have 149 skill points. 71 to have tracking enabled, 27 in Barkskin, 30 in Spiritual Alignment plus 3 for prereqs and Pagan Rights. that leaves 18 points for symbiosis, mythal, survival instincts, and harvesters. I'd go 15 in Symbiosis for the avoid, 1 in mythal, and dump whatever is left in harvesters for regen or Survival Instincts for damage.

There are multiple versions of the bear build too. with the gear in the guide you get 170-180 pierce which is enough for Scosglen. So if you went full 71 point in Hunter Tree then you would NEED a good tesseract for the extra pierce.

I love the enthusiasm. I'll add some stuff as I get more advice/ideas :mrgreen:
Mookoww
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Siosilvar wrote:Surely
Devil's Dance
Devil's Dance
Bolt Quiver (Sacred)

Required Level: 100
Item Level: 120
7% Chance to cast level 1 Stormpike on Striking
+(3 to 4) to Druid Skill Levels
+(3 to 4) to Amazon Skill Levels
+(3 to 4) to Necromancer Skill Levels
50% Attack Speed
-20% to Enemy Lightning Resistance
is the quiver - +4 druid, 20 pierce? Attack speed and striking proc are irrelevant, but I think it's better than a rare.


can you use a bolt quiver with a bow?
Mookoww
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Tnt1094 wrote:I tested this build unfortunately it's not very playable, the build has a lot of problems, one of which is 8fpa, unlike the paladin 5fpa

correct :lol: I love Oskills though. It's a decent farmer and it has so much regen with bear that it might be decent at certain attrition style bosses or trophy farming
Siosilvar
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Mookoww wrote:
Siosilvar wrote:Surely
Devil's Dance
Devil's Dance
Bolt Quiver (Sacred)

Required Level: 100
Item Level: 120
7% Chance to cast level 1 Stormpike on Striking
+(3 to 4) to Druid Skill Levels
+(3 to 4) to Amazon Skill Levels
+(3 to 4) to Necromancer Skill Levels
50% Attack Speed
-20% to Enemy Lightning Resistance
is the quiver - +4 druid, 20 pierce? Attack speed and striking proc are irrelevant, but I think it's better than a rare.


can you use a bolt quiver with a bow?


oof, good call, forgot that was on bolt and not arrow

Now I'm going to have to go look up what old item it was intended to support...