Glide and moving cursor [FIX INSIDE]

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mahitovec
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9. I'm playing with the wrapper in windowed mode, but everytime I open the inventory, the mouse jumps to the wrong place.

The problem is based on the fact, that the game itself wasn't started with Window-capability. Make sure that in the link you used to start the game, the parameters "-w" AND "-3dfx" are included.
f.e.:
"c:\games\Diablo II\Diablo II.exe" -w -3dfx

Obviously that wonderful suggestion does nothing and problem remains. Messed with all glide setting and nothing seems to help. Here are some screens, mb some1 notices dumb mistake ive made.


ADDED:

mahitovec wrote:Well looks like I fixed it. Ive installed glide from http://www.zeus-software.com/downloads/nglide , reinstalled d2, made vidtest, installed d2se. And now its okay.
I mean if you reopen your inventory 50 times in a row you will see how it moves up slowly, but with single click you will never see it. Btw just tested it without mouse capture and it doesnt work like that :D. good thing i love CM.
Edited by mahitovec 7 years.
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evil_potato
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clearly it should be '-w -3dfx', rather than '-3dfx -w' as you have it.
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kissofaries
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evil_potato wrote:clearly it should be '-w -3dfx', rather than '-3dfx -w' as you have it.


fixed.
that problem has many solutions, mine was set static size to "no" then the cursor no longer jumps...
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evil_potato
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plz, it's mahitovec. he knows it was supposed to be blue. begone slave.
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mahitovec
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mahitovec
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ill pay 300 tg to person who will fix this for me
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Gekko64
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try installing d2se and launching the game through it instead of d2 shortcut
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Segolia
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That won't work. I'm having the same issue when playing on b.net 1.14d and on a custom mod I'm working on in 1.10 with d2mod system. Works perfectly on 1.13 of course. I'm trying to figure out a solution myself but I'm hitting a brick wall. Being forced to play with 200 FPS GPU overheating and screen tearing DDraw is not fun.
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mahitovec
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sry first post is outdated. i do what gekko said and result is same. problem occurs on any mod (mxl ros ombres), also tried mxl on .10 .11 .12 too and its all the same
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Gekko64
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try activating WGL_ARB_render_texture extension and enabling supersampling in renderer tab