AndreasKieling wrote:Did you guys even read what i wrote?
Yes I did.
AndreasKieling wrote:Omg, you act as i would suggest to add su´s to basic vendor items -.-
Lol i never said, that you have just to buy su at vendor. I said that su should be gambled with low ratio.
Not possible. You can't balance it in a way that gambling would be less effective than farming. If you are quick in clicking and checking you basically "drop" unidentified items way faster while gambling than you ever could while farming. Thus gambling would be overused. And considering how easy it is to get gold in median (pick up rares and sell, socket throwing weapons with runes and sell...) you can farm Terror all day long to gamble a whole day sacred items. BUT you can't reduce those methods for gold gaining because you always need gold for basically everything, which is quite expensive. Especially repairing runewords is expensive enough for those easy gold-gain methods to have validate reason of existence.
AndreasKieling wrote:Well ofc you can run terror ubers to get gold to gamble su, yes. But it would be easier to just play the game until you can farm tran athulua or something like that.
What's easier for a untwinked throwsin? Gambling all day long or struggling to kill even 1 enemy on dest?
AndreasKieling wrote:I dont accept that sacred items are endgame stuff, cause they just aren´t. I played this mod two months ago the first time, after the first day i was in terror with full t6. second day 120 and dest. on third day farmed already ta on dest and got my first sacred uniques. sacred uniques, sets, sacred items in general are basic game content.
You are totally confusing what I said earlier. Endgame stuff =/= Midgame stuff. The midgame starts when you reach 120 and can do the first few uber/charms. Ofc you most of the time have T6 items. That's exactly how I told you it went. The lategame basically starts when you're starting the last 5-10 ubers that you still didn't beat yet. If you really think that at this point you still have TU items, then... well I'm sorry, but this is just a daydream.
Sacred items ARE endgame stuff. And Endgame doesn't start with you reaching lvl 120.
AndreasKieling wrote:In clod you can get the total endgame rare items by gambling. You can gamble an rare amulet which could be worth few thousand fg, which is like many full equipped endgame characters. The possibility is there, always, with low ratio ofc, but it is there. Does it change the whole clod gameplay, cause everyone is now visiting gheed? No. So why you think it would totally ruin median? THIS does not make sense.
Okay let me explain to you why your logic is flawed: First of all you're comparing 2 games that are very different in all aspects.
aspect 1: I liked that in D2 you were able to wear your endgame gear by lvl 47. But that will never be the case in median simply because the game doesn't stop once you reached the max level. On the contrary, the game really only starts when you reach max level. The whole system of the game is completely different while it is still the same genre. CLoD is grinding for experience and loot. Median is grinding for loot. If you take that grinding, what stays? Nothing. Absolutely nothing except for 40 ubers that you can magically do after gambling 40 hours.
aspect 2: Being able to gamble the best items is a stupid idea considering just how high the droprates are. because the higher the droprates, the higher the chance to gamble something godlike. And trust me, the droprates are high enough for anyone to find something nice, sell it on the forum for TG and/or trade it for what you need. Except for SP. But just ask Chuck because he has every item laying in his stash, and I'm sure he's willing to trade it with you/give it to you for free.
aspect 3: In median you can reroll a rare amulett with d2clicker until it has the perfect stats that you wish without the need of gold. So a rare amu as an example is really not a good idea.
And now let me sum it up so you can (hopefully) fully understand the problem:
There are 2 categories of items. Tiered items are items for early game (until 120) and for the start of the midgame (first few charms). After that you get Sacred items.
Sacred items are endgame items. It doesn't matter whether you accept that or not, because that is a fact. Giving the player the opportunity to easily get sacred items with the chance of getting a unique version of it by simply gambling, people would rather gamble to progress faster. The positive aspect of introducing sacred items in gamble stores, which is what you are seeking is exactly what the problem is. You want to progress faster. You would abuse that method to get the item you want. But you don't see that there are already multiple methods to get what you want. Trading. Enchanting Crystal. Farming. Everything has it's fun parts. The only thing that isn't fun is gambling that's why it's taken out.
You can't compare d2 to median. They are completely different games in the same genre.
btw: I didn't say anything about the removal of keys, just like I did in my last posts, because i simply don't care about buying them regularly. So I didn't quote that part.