Okay Andreas, first of all, since you didn't seem to have read about it in other threads: Once sigma is release, all ID scrolls and cain become useless since all items drop identified. Poor cain.
Same goes for tp scrolls and tomes. Instead of scrolls, you will have a timered skill that opens the tp now.
To sum it up: There won't be a charm that automatically identifies all items and creates tps, because there will be solutions in sigma. And cain will die of loneliness.
The next thing I have to point out: You're wrong about the clod players not using charms. I still remember my bone nec who had 6 grand charms with +1 to poison and bone skills. Those additional +6 skills were so important on my nec, which I used for pve, that my killspeed felt lame once I put the in my stash. Trust me, even in clod people used charms all the time, sometimes even to the point where you can't pick anything up without opening your inventory. Yes you were able to get through everything without it. But why would you waste potential? Makes no sense. Ofc you're trying to make your gear perfect and get the max out of your char.
Third point I want to talk about: Sacred items are something special and they always have been. Do you know why sacred items can't be gambled? Because they are something special! And they are special because you CAN'T simply get them from merchants.
Think about it this way: You can do some ubers with only wearing tiered gear. So getting T6 gear is basically the start of the midgame. It should be available for everyone to get some base items/charms easily. Sacred items however should be earned. Imho I already find it ridiculous that you can get your first sets by killing grisworld in terror. That is 1) way too early and 2) way too monotonous and 3) simply bad because you can get access to quite strong gear really easily. But this game is about challenges. So I simply don't use those grisworlds runs because I want to put some effort into my gear.
Anyway, only sacred items can be the peak of the best of the bestest gear. So it makes no sense getting them from a merchant. Don't let this mod evolve into diablo 3. And most builds don't even require SU, SSU or SSSU to become a viable farming build. All you need is %DR and you can get at least 30% with rune words only. Once I hit 120 I usually do some tcow runs or tdunc runs to get some basic sacred items and BAM lots of armor, lots of DR. ready to farm TA or sometimes even dunc.
What I'm trying to say is: the possibility to progress to the point where you can farm regularly is given. Sometimes rune words are even the better option. (in case of
Erawan
Erawan
Body Armors
'LemKoCham'
Runeword Level: 83
15% Combat Speeds
5% Chance of Crushing Blow
+(144 to 171)% Enhanced Defense
(27 to 30)% to Strength
(27 to 30)% to Vitality
Physical Resist (13 to 15)%
(15 to 20)% Bonus to Defense
for example, I often can't find a better option anyway. 16 K def + 16% DR if you're lucky on 1 armor + I can customize my armor with jewels? Perfect!)
But sacred uniques should stay the way they are (they need to be found) because if you give players the option to simply buy the items they need, the game will become boring because you don't have that "OH FUCK YES" moment when it drops.
One of the few problems with this mod right now is that there are too many trash SU's. BUT if you had read the announcements you'd know that there will be a unique overhaul. So once this overhaul is added to the game, you'll have many more options and don't require that 1 SU that you'll never find in your life. Just be patient and you'll see it makes no sense to be able to buy sacred items by simply gambling.