Fire Paladin - Unholy Caster Guide[1.3]

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Firecaller Paladin Guide



Introduction - This guide introduces a fun twist to your Unholy Caster Paladin through the use of fire oSkills such as Pentagram, Apocalypse, Brimstone and Flamestrike. A durable fire based caster. If you love burning thing, you've come to the right place!


Core of the Build - This build incorporates a Paladin's defensive capabilities and high spell damage with strong fire spells to build a caster that can dish out heavy fire damage while maintaining a considerable amount of survivability. This build also makes use of Physical/Magic and Lightning spells such as Slayer and Stormcall for the few ubers wherein fire spells like Brimstone are ineffective.


Pros
- Newbie friendly
- Can be played untwinked
- Most of the gear are crafts/honorifics
- Good farming build
- Versatile caster that can run end-game ubers


Cons
- We won't have access to our main skills until mid-game.
- Item swapping : requires two sets of gear for different ubers
- Need lots of shrines



Information




Documentation
Before proceeding into this guide make sure to read Median XL's documentation here for anything you might not understand regarding the game. The topics inside are arranged into categories so you should have no trouble finding what you need.


Terminologies
Several terms and abbreviations are commonly used in here in MXL forums. You can read about them here.


Updates
This guide is updated to MXL2017[1.3].



Navigation


Click on a link to jump to a section of the guide!

Skills | Mercenary | Break Points | Early Game | Mid Game | End Game
Uber Quests | Credits | Alternate Setups




Skills



Innate Skill


Vindicate
Casts a buff that increases the party's weapon damage and life regeneration. Combined with Tainted Blood, it provides massive life regeneration per second. Always recast.





Light Influence

Vessel of Retribution
A buff that automatically fires short-ranged energy bolts at nearby enemies.


Rapture
A buff that increases all speeds. Duration and overall speed increases with hard points.


Solstice and Equinox
Passive skill that improves Vessel of Retribution. With Unholy Alignment, this passive provides additional damage to the Vessel.

Sacred Armor
Provides a short defensive boost, regeneration and increase in velocity. Hard points in Rapture further increases speed.


Hoplite
Summons minions with high avoid, chance to cast retaliate and inner fire on melee attack. Improved life per hard point in Holy Trees and damage per hard point in Unholy Trees.





Shadow Influence

Vessel of Justice
A buff that automatically fires moderate-ranged energy bolts at nearby enemies.


Euphoria
A buff that provides elemental pierce. Duration and pierce increase with hard points.


Life and Death
Passive skill that improves Vessel of Justice. With Unholy Alignment, this passive provides additional targets to the Vessel.

Demiurge
Short buff that provides chance to reanimate monsters as Seraph and improves all stats by 50 per hard point invested.


Scourge
Summons minions with low avoid and chance to cast crucify on melee attack. Improved life per hard point in Unholy Tree and damage per hard point in Holy Tree.




Wicked Tree

Tainted Blood
A buff that provides us with poison resist, life regeneration and enhanced defense. Defense increases by 20% per hard point and 5% per soft point. Regeneration also improves but with diminishing returns.

Mind Flay
Energy beam that deals light damage in the area of impact. Gains one additional beam for every 9 hard points in Slayer.


Symphony of Destructon
A buff that constantly deals poison damage to random monsters nearby.


Slayer
Summons stationary phantoms that shoot magic bolts at nearby enemies. Can summon up to 5 Slayers at a time.


Stormlord
Passive skill that grants great amount flat attributes. Need I say more?




Uberskill

Superbeast
Morph skill that grants us additional spell damage and higher attack speed and cast rate breakpoints. Greatly improves cast and attack rate at the cost of hit recovery.


Ennead Challenge Reward Skill

Divine Apparition
Teleport skill that freezes nearby monsters. It has 3 second cooldown.


Black Road Challenge Reward Skill

Blessed Life
Passive skill that grants us increased healing rate from eating apples, flat physical damage reduction as well as % damage reduction. Increases % damage reduction with hard points.




Misc

Brimstone
Plants a holy seed at a target point that explodes into multiple directions after a delay. Our main source of damage.


Pentagram
Casts an expanding pentagram of hellfire.


Apocalypse
Inflicts fire damage to all enemies within sight.


Flamestrike
Calls down a blast of flame that deals a devastating amount of damage.


Stormcall
Inflicts physical and lightning damage to all enemies within sight.




Mercenary



While you should be capable of handling everything by yourself, having a good mercenary is always welcome. They can help speed up clearing an area as well as take care of monsters that are immune to your main damage source. They're most helpful while farming for gear and craft items. For this build, we will be employing Act 3 Mercenaries: The Iron Wolves.

Here you have two options:

Bloodmage
A mercenary that uses Fire and Poison based spells. Occasionally casts Gift of Inner Fire which heals the entire party. It's recommended to use him from early game until you're able to craft items with fire skills.

Gear
► Show Spoiler



Abjurer
A mercenary that uses Lightning and Physical/Magic damage based spells. Has greater damage output compared to a Bloodmage with its Superbeast morph. It's best to use him from mid-game onward after you've acquired Brimstone so that you'll have varying elemental damage.

Gear
► Show Spoiler




Speed Break Points



Break Points refer to the number of frames it takes for an action to complete with regards to your character's speed values (i.e Attack Speed, Cast Rate, Hit Recovery, etc.). The higher the speed value, the lower the break point and thus the faster your character finishes an action.

Every character has a different set of break points depending on the form they take and the weapons they wield. They cap at different numbers of frames as well. Superbeast's Cast Rate break point caps at 5 frames per attack or fpa, which is highest at the moment. The only downside is that its Hit Recovery break points are extremely low, making it prone to getting locked in Hit Recovery animation while under attack. For this reason, it's important to make sure that we reach the highest possible value to lower our Hit Recovery break point. Superbeast's relevant break points are as follows:

Note: FCR - Faster Cast rate & FHR - Faster Hit Recovery



Cast Rate
9FPA - 6FCR | 8FPA - 20FCR | 7FPA - 42FCR | 6FPA - 86FCR | 5FPA - 194FCR



Hit Recovery

18FPA - 4FHR | 17FPA - 7FHR |16FPA - 10FHR |15FPA - 15FHR |14FPA - 20FHR |13FPA - 27FHR |12FPA - 37FHR

11FPA - 48FHR | 10FPA - 65FHR |9FPA - 86FHR |8FPA - 129FHR |7FPA - 200FHR |6FPA - 414FHR



► Speed Calculator Screenshot

Find out more about break points using the Speed Calculator.



Early Game



Treading through early game shouldn't be too hard as Unholy Caster. Early on we'll be using Mind Flay and Vessel of Justice as our main source of damage until we get Slayer at level 18. We need to constantly upgrade our gear in preparation for Level Challenge 1, Ennead Challenge, Level Challenge 2 and Black Road Challenge. Early game includes progressing from the very start up to Terror Baal.

Stats and Skill Plan
► Show Spoiler


Gear
► Show Spoiler


Gameplay
► Show Spoiler





Hatred - Baal Fight
► Show Spoiler





Terror - Baal Fight
► Show Spoiler





Level Challenge 1

Location - Island of Skartara (Act 2: Halls of the Dead) in Hatred Difficulty

Now that you're more or less level 40 it's time to start preparing for Level Challenge 1. Take note that this challenge can only be done with a character is that level 50 or below. The goal of this preparation is to upgrade most of your gear to Tier 4-5(except your shield because it requires Dex) without exceeding the Str requirement for a Tier 4
Queen of Glass
Queen of Glass
Ancient Armor (4)

Defense: (315 - 344) to (630 - 688)
Required Level: 11
Required Strength:
33 to 34
Item Level: 29
15% Cast Speed
-(6 to 8)% to Enemy Elemental Resistances
+(18 to 29)% Enhanced Defense
+(76 to 125) to Mana
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Requirements -(11 to 15)%
Socketed (2)
Defense: (899 - 969) to (1718 - 1852)
Required Level: 30
Required Strength:
57 to 60
Item Level: 40
25% Cast Speed
-(11 to 13)% to Enemy Elemental Resistances
+(41 to 52)% Enhanced Defense
+(176 to 225) to Mana
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Requirements -(21 to 25)%
Socketed (4)
Defense: (2084 - 2224) to (3911 - 4173)
Required Level: 47
Required Strength:
175 to 186
Item Level: 67
35% Cast Speed
-(16 to 18)% to Enemy Elemental Resistances
+(64 to 75)% Enhanced Defense
+(276 to 325) to Mana
Lightning Resist +(41 to 45)%
Cold Resist +(41 to 45)%
Requirements -(31 to 35)%
Socketed (5)
Defense: (3013 - 3202) to (5650 - 6005)
Required Level: 54
Required Strength:
323 to 344
Item Level: 85
40% Cast Speed
-(18 to 20)% to Enemy Elemental Resistances
+(75 to 86)% Enhanced Defense
+(326 to 375) to Mana
Lightning Resist +(46 to 50)%
Cold Resist +(46 to 50)%
Requirements -(36 to 40)%
Socketed (6)
. First thing you have to do is gather Arcane Crystals. You can do this by farming Mephisto in Act 3. He drops 2 TUs with every run and there's also the chance for monsters in the area to drop some extra TUs. Keep doing this until you have enough Arcane Crystals for your gear. Once you're done, you should be a little less level 50 with enough defense and damage to run through this challenge.

The mechanics of Level Challenge 1 are simple. Near the entrance of Tran Athulua you will find a Pirate of the Twin Seas and killing him will drop an basic
Elemental Prism
. Next you will need to fight through the Amazons until you find three priestesses: ice, lightning and fire. Killing a priestess will give your character a swirling red overlay for 30 seconds. Each priestess will drop a Sunstone of her own respective element. You need to cube these Sunstones with the Elemental Prism before the swirly disappears. Do this with each priestess. Once you cube the last Sunstone, your Elemental Prism will be complete which marks the end of Level Challenge 1.

Below is a map for Tran Athulua
► Show Spoiler

Note: The reward for the 3rd quest in Act 5 is a scroll that can be cubed with the Elemental Prism to increase its resistance bonuses.





Ennead Challenge

Location - Act 3: Torajan Jungles in Hatred Difficulty


Right now you should be a little less than level 80. This challenge can only be done with a character that is level 80 or below. Your gear should mostly be Tier 6, if not all, by now. The challenge is simple - enter Kurast 3000 BA in any difficulty and kill the Ennead Necromancers until you get your class charm: Eye of Divinity.

So how do I do this?

You will find the entrance as soon as you enter the Jungle in the form of a red portal. As you enter the portal, you will appear in a random corner of the map. The place will be full of skeletons. You will find the Ennead Necromancers in the three corners of the map. Across the map will be a number of Shadowgate totems that grant all enemies a purple invulnerability shield. They also summon additional skeletons over time. You will need to take down these totems before you can kill the skeletons and proceed to the Necromancers. To do this, you'll walk around the area with your party until you find a totem. Drop Slayers next to it and wait for it to go down. If it doesn't, drop Slayer again. Once the skeletons are vulnerable, clear them with Mind Flay. If the shield are still active, find the next nearest totem. Try not to get surrounded. Once you've cleared the totems and skeletons, head for the Necromancers. They're easy to kill. If none of the Necromancers drop your class charm, run it again. Once it drops, cube your class charm with any jewel. This marks the end of your Ennead Challenge.

For reference, you can check out the video in the Uber Quest section for the K3KBA Uberlevel.





Level Challenge 2

Location - The Proving Grounds - Swampy Pit Level 3 (Act 3: Flayer Jungle) in Terror Difficulty


Now you've hit level 90, you have access to your Divine Apparition and Superbeast. This challenge can only be done with a character that is level 90 or below. Before you start this challenge, you'll need check your gear. Your lightning spell damage needs to be as high as possible. Make sure all your gear are socketed with Ort runes and MO'd with light spell damage.

How do I do this?

Enter the dungeon. Don't use your minions. Proceed to the northeast corner of the map by going along the long, narrow hall. Once there, open a TP. Walk along the walls to the northwest until you reach an opening where the Death Projector and the Mechanics are. Once there, continue walking northwest, luring the Mechanics along the way. Make sure not to stop walking because you will get 1-shot by the Death Projector's spinning Mind Flay. Once you have them following you, walk southwest until you come across a blocked doorway leading back to the entrance. Make sure to lead all Mechanics to that area, leaving only 1 or 2 back at the Death Projector because the DP is invulnerable unless a Mechanic is nearby. Once you've lured them, teleport to the other side. Walk back to the Death Projector, cast Slayer and start hitting it Mind Flay. Kite around the remaining Mechanics while doing so. Don't forget to dodge its beam. It casts Death Spiral every few seconds in a clockwise direction starting from the southeast. Once it spins, just follow the back of the beam until you reach your initial position. Killing DP will grant you a swirling red overlay for 30 seconds. Go back to town and cube your class charm with any perfect gem before the overlay disappears.

For reference, you can check out the video in the Uber Quest section for the Death Projector Dungeon Uber Quest.





Black Road Challenge


The Black Road Challenge unlocks Blessed Life as a reward skill. This skill will be vital for our survival in Destruction. The challenge itself consists of five trials. Completing a trial with allow you to cube your class charm and a note will appear confirming the completion of each trial. Before proceeding to the trials, it is recommended to change your shield to
Sangreal
Sangreal
Paladin Shields

'OhmSol'
Runeword Level: 70
Level 1 Demon Blood Aura
-10% Base Block Chance
25% Attack Speed
40% Hit Recovery
+(10 to 15)% to Summoned Minion Life
+33 Defense
to increase your life and ensure a better chance of survival. If you've found any sacred rare gear and some ornate shrines, you can craft them and replace your TUs for improved defense. Note that
Sangreal
Sangreal
Paladin Shields

'OhmSol'
Runeword Level: 70
Level 1 Demon Blood Aura
-10% Base Block Chance
25% Attack Speed
40% Hit Recovery
+(10 to 15)% to Summoned Minion Life
+33 Defense
will also serve as our shield during early mid-game so it is recommended to make it in a sacred paladin shield.

Note: You can only finish this challenge after obtaining the Dark Portal oskill from The Summoner in Arcane Sanctuary, Destruction difficulty.

Trial of Fear
► Show Spoiler


Trial of Greed
► Show Spoiler


Trial of Contrition
► Show Spoiler


Trial of Knowledge
► Show Spoiler


Trial of Blood
► Show Spoiler




Mid Game


Mid game content covers our game play from Terror Baal up to Act 5 Destruction. From here on out we will start using Brimstone from our crafted gear as our main skill. If you still haven't reached 120 by the time you finish Terror Baal, just run through Act 5 areas again. On the other hand, if you haven't found the necessary rare sacred items to craft your mid game gear, you'll need to run through Act 1 - Inner Cloister or Act 5 Pits until you find the necessary items. By now you should have a couple of shrines with one or two Fascinating Shrines from doing the Trial of Knowledge. If not then you can proceed to run a few rounds in terror K3KBA to find some shrines.

As soon as you acquire the right gear and craft materials, respec before proceeding Destruction.

Stats and Skill Plan
► Show Spoiler


Gear
► Show Spoiler


Stormcall Gear
► Show Spoiler


Gameplay
► Show Spoiler






Monster Tokens


You can find Veteran Monsters in certain locations for all Acts in Terror and Destruction difficulty. Each one will drop a corresponding Evil Eye. Cubing all 5 Evil Eyes with your Class Charm will give additional bonuses. They can be found in the following locations:

Act 1 : Clawstorm Terror: starting from The Barracks and till Catacombs Level 3
Act 2 : Fairy Witch: Canyon of the Magi
Act 3 : Glowing Blob: starting from Travincal and till Durance of Hate Level 2
Act 4 : Landmass: City of the Damned, River of Flame
Act 5 : Bane Hunter: Worldstone Keep Level 1-3





Signet of Skill


Signets of Skill can be found throughout Torajan Jungles in Destruction Difficulty. You can use up to 3 signets.





Dark Portal


Dark Portal is a recently added feature that acts as a replacement for Dark Summoning. It opens a red portal to a specific Uber if you cast it after killing designated superuniques and obtaining a red overlay.




End Game


End game content covers everything after you've finished Destruction difficulty. This includes farming for your end game SUs, Signets and completing all possible ubers.

Stats and Skill Plan
► Show Spoiler


Gear
► Show Spoiler


Stormcall Gear
► Show Spoiler


Gameplay
► Show Spoiler



Edited by ScarletEdge 5 years.
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Uberquests



Uberquests or Ubers are divided into three categories which we will further divide into three difficulty levels.

Easy
This level only requires the player skill you've gained over the course of early to mid game. It can be done with your mid game gear with even a bit of early game gear.

Moderate
This level requires a bit more player skill . You'll gain these over the course of playing through the easier ubers and familiarizing yourself with mechanics often employed in these fights. These ubers can be done with improved versions of your mid game gear. You can obtain these by crafting items with better stats and affixes.

Hard
This level requires an extensive level of player skill. By the time you reach these ubers, you should already be somewhat knowledgeable of the mechanics and strategies often used to complete ubers. At the same time you should also have developed good reflexes in critical situations where you need to dodge and/or teleport out of danger. These ubers can only be done with your end game gear along with good mid game gear.

Note: the videos below were taken several times before I finally succeeded in killing a boss or obtaining a charm. The purpose of these videos is to show that the following ubers are possible with this build.




Kehjistan

" Kehjistan, otherwise called the Eastern Empire, is the great empire of the eastern lands of Sanctuary, located along the eastern coast of the Twin Seas, with the emerald jungles surrounding Kurast in the south, and the desolation surrounding Caldeum in the north. "


Kehjistan represents Act III.

Note: Two new areas have been added in Act III starting in MXL2017 1.1. They now house majority of the uberquests that were previously spread across the normal areas. These are: Torajan Jungles and Caldeum.




Torajan Jungles - Map


Torajan Jungles entrance can be found in the southeast corner of Act III town map.



Image
Credits to Marco




Caldeum - Map


Caldeum can be found to the north of Trancival.



Image
Credits to Rishab




Death Projector
► Show Spoiler


Creature of Flame
► Show Spoiler


Kurast 3000 BA
► Show Spoiler


Rathma Square
► Show Spoiler


Akarat
► Show Spoiler


Legacy of Blood
► Show Spoiler


Lord Aldric Jitan
► Show Spoiler


Quov Tsin
► Show Spoiler


Heart of Sin
► Show Spoiler


Astrogha
► Show Spoiler


Teganze
► Show Spoiler


Viz-jun
► Show Spoiler


Kingdom of Shadow
► Show Spoiler


Toraja
► Show Spoiler


The Triune
► Show Spoiler


Yshari Sanctum
► Show Spoiler





WESTERN KINGDOMS

" The Western Kingdoms lie to the west of the Twin Seas and southwards of the Barbarian lands and Mount Arreat. They are envied for their temperate climate and plentiful rainfall which has allowed for the growth of plentiful crops and its population to flourish. "


The Western Kingdoms represent Acts I, II and V.


The Butcher
► Show Spoiler


Infernal Machine
► Show Spoiler


The Binding of Baal
► Show Spoiler


Assault on Mount Arreat
► Show Spoiler


Island of the Sunless Sea
► Show Spoiler


Cathedral of Light
► Show Spoiler


Tran Athulua
► Show Spoiler


Judgement Day
► Show Spoiler


Bull Prince Rodeo
► Show Spoiler


Fauztinville
► Show Spoiler


Ghosts of Old Bremmtown
► Show Spoiler


Xazax
► Show Spoiler


Duncraig
► Show Spoiler


Eve of Destruction
► Show Spoiler


Nephalem's Sacrifice
► Show Spoiler



Edited by ScarletEdge 5 years.
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WASTELANDS

" The Wastelands are a murky world located on the edge of Pandemonium. They are constantly in flux, and are without true form. Those who enter the Wastelands can find themelves feeling disorientated and under emotional assault, and can find themselves lost in the realm. "


The Wastelands represent all areas that not in the mortal plane, and might be accessed from any act.


Khalimgrad
► Show Spoiler


Lord of Lies
► Show Spoiler


The Black Road
► Show Spoiler


World Nexus
► Show Spoiler


Archbishop Lazarus
► Show Spoiler





Credits



To put a close to this guide, I would like to thank everyone in the MXL Team for making such a wonderful mod of one of my favorite childhood games. Thank you for all the hard work you put into this masterpiece. I would also like to thank the community for having been so welcoming and helpful when I first got here a few months ago. Special thanks to Rishab and Aerial for the maps I used in the level challenges above. And most importantly I would like to thank you for taking the time to read my guide. I hope you found this helpful!




Alternate End Game Setups




This UHC setup compilation is courtesy of L H. Thanks!

Before we begin, read this and check out the links that follow each one. These will help to teach you what you can find on your items when you're crafting. This is very useful since you'll see a lot of crafted items listed as the gear pieces in each of these alternate setups:

If you click the following link, it will take you to the Affixes page, where you can customize your search for the item/affix you want to find. This will let you know what the maximum rolls can be for that item: Affix Table.

This next link takes you to the Shrine Bonuses page, which will help you determine the maximum possible rolls for the shrine that you are using and the item that you are using it on: Shrine Bonuses Table.






Image

Poison Caster - Lorenado


Gear
► Show Gear


Sockets, MOs, Shrine Crafting, and Other Notes
► Show Content




Stats and Skill Plan
► Show Content




Gameplay
► Show Gameplay






Image

Poison/Cold Caster - Hive and Pestilence/Hailstorm and Shatter The Flesh


Gear
► Show Gear


Sockets, MOs, Shrine Crafting, and Other Notes
► Show Content




Stats and Skill Plan
► Show Content




Gameplay
► Show Gameplay






Image

Fire Caster - Cataclysm and Path of Flames


Gear
► Show Gear


Sockets, MOs, Shrine Crafting, and Other Notes
► Show Content




Stats and Skill Plan
► Show Content




Gameplay
► Show Gameplay






Banner TBA

Fire/Physical Caster - ((Wrath and Path of Flames))

Gear
► Show Gear


Sockets, MOs, Shrine Crafting, and Other Notes
► Show Content




Stats and Skill Plan
► Show Content




Gameplay
► Show Gameplay






Fire Caster - Apocalypse

Void's Guide to Apocalypse Fire-Caster Paladin

Check out this guide for an Apocalypse setup written by void. The skill is basically an invisible nova that hits every enemy on screen with fire damage per cast.





Banner TBA

Fire/Magical Melee Proccer - Exorcism/Fire Procs


Gear
► Show Gear


Sockets, MOs, Shrine Crafting, and Other Notes
► Show Content




Stats and Skill Plan
► Show Content




Gameplay
► Show Gameplay






Lightning/Physical/Summoner Caster - Stormcall/Arcane Torrent

ChuckNoris's SP Miniguide to Stormcall Summoner Hybrid

Check out this guide for an alternative Stormcall guide, written by ChuckNoris, that makes use of summons and reanimates and a different oskill for lightning immunes. The Stormcall skill is basically an invisible nova that hits every enemy on screen with lightning and physical damage per cast. I'm including this here since it's an oskill based Paladin caster. I have also written a Stormcall setup (see below), but it's a bit different than the way Chuck created his, which is why I've placed both in this guide.





Banner TBA

Lightning/Physical Caster - Stormcall

Gear
► Show Gear


Sockets, MOs, Shrine Crafting, and Other Notes
► Show Content



Stats and Skill Plan
► Show Content




Gameplay
► Show Gameplay







Edited by ScarletEdge 5 years.
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Goodkidscc
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Very nice! Have you tried using Ring Of Light at all? It deals silly high fire damage. Significantly higher than Brimstone, I believe.
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Goodkidscc wrote:Very nice! Have you tried using Ring Of Light at all? It deals silly high fire damage. Significantly higher than Brimstone, I believe.


No, I completely overlooked that skill. I'll go check that out.
xstormfirex
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and other ubers?
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xstormfirex wrote:and other ubers?

I started during end ladder and could no longer find the necessary items for further testing. The other ubers will be added after the next patch comes and the new season starts.
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Curious why in Black Road section, you chose
Gehenna


Gehenna
Weapons

'ChamOhmLo'
Runeword Level: 83
20% Chance to cast level 32 Frozen Crown on Melee Attack
15% Block Speed
15% Hit Recovery
Adds 94-125 Cold Damage
Adds 150-200 Poison Damage over 1 seconds
+(144 to 171)% Enhanced Damage
+25% to Cold Spell Damage
-25% to Enemy Cold Resistance
+25% to Poison Spell Damage
-25% to Enemy Poison Resistance
Maximum Life +5%
Maximum Mana +(23 to 28)%
Requirements -33%
over other far more useful weapons, beside the 25% life boost. You're taking away a primary spot for a caster's strength for pierce, skills, and spell damage, just to gain some life. Worth it?
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L H wrote:Curious why in Black Road section, you chose
Gehenna


Gehenna
Weapons

'ChamOhmLo'
Runeword Level: 83
20% Chance to cast level 32 Frozen Crown on Melee Attack
15% Block Speed
15% Hit Recovery
Adds 94-125 Cold Damage
Adds 150-200 Poison Damage over 1 seconds
+(144 to 171)% Enhanced Damage
+25% to Cold Spell Damage
-25% to Enemy Cold Resistance
+25% to Poison Spell Damage
-25% to Enemy Poison Resistance
Maximum Life +5%
Maximum Mana +(23 to 28)%
Requirements -33%
over other far more useful weapons, beside the 25% life boost. You're taking away a primary spot for a caster's strength for pierce, skills, and spell damage, just to gain some life. Worth it?


I only used it during the Trial of Knowledge and Trial of Blood because I would rather compromise my damage if it meant a better chance of surviving. I'll edit and clarify that part. Although I was certainly lacking damage in T Fauzt, I think I did just fine in Terror TA even with a lower damage output. But yes, there could have been better options.

@Goodkidscc

Ring of Light was indeed strong, but the problem was that it only hits whatever stands over the ring. It didn't hit anything inside or outside. In this regard I think pentagram still works better.
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Goodkidscc
Core Lord
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ScarletEdge wrote:
L H wrote:Curious why in Black Road section, you chose
Gehenna


Gehenna
Weapons

'ChamOhmLo'
Runeword Level: 83
20% Chance to cast level 32 Frozen Crown on Melee Attack
15% Block Speed
15% Hit Recovery
Adds 94-125 Cold Damage
Adds 150-200 Poison Damage over 1 seconds
+(144 to 171)% Enhanced Damage
+25% to Cold Spell Damage
-25% to Enemy Cold Resistance
+25% to Poison Spell Damage
-25% to Enemy Poison Resistance
Maximum Life +5%
Maximum Mana +(23 to 28)%
Requirements -33%
over other far more useful weapons, beside the 25% life boost. You're taking away a primary spot for a caster's strength for pierce, skills, and spell damage, just to gain some life. Worth it?


I only used it during the Trial of Knowledge and Trial of Blood because I would rather compromise my damage if it meant a better chance of surviving. I'll edit and clarify that part. Although I was certainly lacking damage in T Fauzt, I think I did just fine in Terror TA even with a lower damage output. But yes, there could have been better options.

@Goodkidscc

Ring of Light was indeed strong, but the problem was that it only hits whatever stands over the ring. It didn't hit anything inside or outside. In this regard I think pentagram still works better.




Gotcha. I liked using RoL for ubers COV and other slow-moving/stationary enemies.