Alright I finally have some time to answer all your questions. You may need to scroll down a little bit to see the answer to your question.
Zertan wrote:What would a DJ/scourge hybrid look like? I'm looking for a tanky melee paladin build to play.
If you want a tanky melee paladin, the sumodin is not something you should play. A melee paladin uses mainly Divine Judgement, Plaque, and Dragonheart. Items are of course completely different. I think you'd be better off sending Aerial a message, since I have never played the new holy melee paladin and thus can't give you any advice. I just know one thing: the Holy melee paladin set cynadide is really good for the build.
Grasshopper wrote:The other option is to go Unholy caster and use Hoplites? I realise they don't have crucify chance but they will be very tanky and get +5% damage from every point in the unholy tree same as Scourges do from the Holy tree.
Unholy caster doesn't need to pre-casrt anything and some of the skills used to be quite strong (not sure how they are now?). Gain the benefit of bering a caster is to pump mana and be able to re-cast the summons 'on the go'.
Actually I've wondered the same at one point. My problem with Unholy is: Hoplites are not strong enough when it comes to offense, since they only push back enemies over and over again. And if you go with Scourge, and the Unholy tree, you'd only get more life and less damage, too. I think, yes it may be viable, but it would be focused more on your spell damage. And if that's already the case you might as well just play Unholy Caster. I might be wrong though, so you're free to try it out.
One more thing though: Crucify is such an awesome attack ability! It basically boosts the damage to 266 - 533% of the displayed minion damage depending on how many enemies are around. However, retaliate hits basically only once with 70% of the displayed minion damage. That's how big of a difference there is between those 2 summons.
As for why Colosseum is so great: The knockback helps a lot in many ubers, because that way your minions can get between you and the enemies, which menas that you won't get hit at all. However thanks to how teleport works (First you teleport somewhere, then a tiny bit later your minions teleport to your position) always makes you the target. That's why summon barbs usually still get some decent defense, since they are the first to appear and the first to be attacked. And honestly, that's the only essential reason to use Colosseum. (In some ubers like Teganze you really want to use Divine Apparition though since you don't want those enemies to run away, but instead have focused attacks on single enemies, which leads to smaller groups being annihilated in an instant.
TheMoui wrote:Thanx for the guide ! But I have hit a wall on Baal Nightmare :s . My minion are killed instantly and he kills me in two hits :/
I'm progressivly increasing minion life and resist but it doesn't seem to change anything for now... Any ideas ?
Yes Baal on Nightmare is a chore. I gave quite a good explanation on how to tackle him though:
The only thing that needs a special strategy is Baal. In hatred you can easily just go back to town once or twice and resummon your minions. But in Nightmare you actually have to hurry since the area is locked after 1200 seconds. Okay you probably won't take 20 minutes for this, but make sure to always keep a portal open, jump on Baal with your full minions and instantly retreat until you see most of your minions are dead. Go to Malah, summon your scourge, go back to Baal and repeat until Baal is done.
If you die, you probably aren't walking away from Baal as soon as you teleport on him. I didn't die a single time when I was up against him. I just made sure to let only my minions actually fight him and stay safe myself.
snjac wrote:Check out my gear I posted earlier in this thread:
Since first time I posted this, I made some small improvement to gems, runes and jewels, but nothing major. This will give you an idea. Shield is Magical shrine crafted, not Tainted.
Use gold on orbs to improve your gear if you haven't done so already.
My current ingame stats with buffs:
Oh boy you have a much better set of gear than I do. Jealousy much!
Ananochi wrote:What about the Paladin Shield runeword Amaymon (Taha rune)? The howling totems are pretty insane in my experience. Also a huge boost to @res.
Yes it looks like a really decent option! Honestly I didn't look much into it, since I was positive that the Demon Blood aura from
Sangreal
Sangreal
Paladin Shields
'OhmSol'
Runeword Level: 70
Level 1 Demon Blood Aura
-10% Base Block Chance
25% Attack Speed
40% Hit Recovery
+(10 to 15)% to Summoned Minion Life
+33 Defense
also affects your minions, which is not the case, sadly, so this item actually really sucks for anything except boosting your own life. I'm currently using a Stone Guardian and as a mid game option that's really decent. I can imagine though that Howling Totem adds a lot to the damage!
And thank you everyone for actively playing this build. I'm really busy this week so I hope I can manage to update at least the level 120 ubers this week. Thank you very much for your patience.