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Crash
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void wrote:
LHawkins1 wrote:If you want punishers, don't waste time with venom sting. Get sha'ad scythe and wyrd nec :D

If you want punishers, don't waste time with wyrd nec. Get sha'ad scythe and disco nec :P


Meh too expensive and too common. Just make a 4skill, 50 pierce, 20dr natasha armor or get a nice khazra with sha'ad scythe and .2 sec timer wyrd.
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billy500
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LHawkins1 wrote:Specific drop chance numbers can't be applied in the way that you want them to be because not every item has the same chance to drop for every character on every player's account in every game, aside from the specified drop chances of specific charms and trophies (all of which are unaffected by player count in game and magic find -- I.e. Spirit Trance Herb having 1/6th drop chance and every trophy in game having 1/5000 chance and 1/1 chance if shnurr)

Actually it says the players 1 to 8 in the docs and the percents, so all we would need was the current percent of an item and use the percentages from the docs to find it. But since we don't have access to the TresureClass files, we can't get the percentages. That has to be done by the docskeeper(s).
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billy500 wrote:
LHawkins1 wrote:Specific drop chance numbers can't be applied in the way that you want them to be because not every item has the same chance to drop for every character on every player's account in every game, aside from the specified drop chances of specific charms and trophies (all of which are unaffected by player count in game and magic find -- I.e. Spirit Trance Herb having 1/6th drop chance and every trophy in game having 1/5000 chance and 1/1 chance if shnurr)

Actually it says the players 1 to 8 in the docs and the percents, so all we would need was the current percent of an item and use the percentages from the docs to find it. But since we don't have access to the TresureClass files, we can't get the percentages. That has to be done by the docskeeper(s).


There is a file somewhere that shows the effect of players in game on drop rates, exp, monster hp, etc, but it doesn't factor magic find into the drops. Having an ever changing fraction down to the thousandth or smaller decimal place is far too much to implement. Not saying you have a bad idea, it just doesn't seem worth the effort besides checking out how drops are affected -- it would be neat. I'll give you that.
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Well, factoring magic find and players is simple, I mean it's already done. Just that it is annoying to do the math and put it into the docs and think of how many items there are, possibly thousands being that the files of median xl v005 showed little over 1 thousand results. But as it is possible, I will show an example and the formula used. Here's how it goes. Take the total amount after you find the players X version of the rarity and multiply the chance with the MF. As an example, let's say a sash has a 1% chance to drop, and the factor of let say the reduction was reduced by 50%, that makes 2% then whatever MF you have multiply by the decimal. So if we have 100% Rarity, it becomes 4% Rarity and for whatever MF we have it will be changed. Basically showing C=(r/P)m. C = Chance of drop (P1 no MF and totals results), r = rarity of the item, p = players (reduction percent), and m = magic find in decimal. Thus this meaning Rarity divided by the reduction equals the amount without the current reduction, and multiplied by the percent added (so +100%=x2 because you normally have 100% Magic chance as default). Plug them in and you have your answer. It would be plugged in like this, 0.4=((0.01)/(0.5))2. The 0.01 meaning 1% in the R divided by 0.5 multiplied by 2. So we rid ourselves of the players factor and then calculate the total chance to attain the sash on a monster capable of dropping it so.
Edited by billy500 7 years.
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0.1 is 10% not 1%

Silly billy
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Crash
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I actually didn't follow a single thing you just said, nor do I really care, to be honest. Kinda just sticking to "whatever drops, drops."
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hoping blessed out of luck works. :beg: :beg:
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Icegod101
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very nice ammy, hope luck works :thumb:
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Got it, but only 1 skill, still im happy with that. :D
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Why brachy, why?