ChuckNoRis wrote::coolstorybob:
craft one with ctc spike nova or ctc SoR and you will see an impact . try going for a creepy shrine
ctc balefire is also worth a shot if you already pack enough weapon damage
SoR is kinda pointless now with twice lower chance 'cause targets usually dying faster than boulders start falling. Well... maybe it will hit 2-3 monsters but that's not worth hundreds of shrines (and affix that may be rolled to smth better) wasted while trying to get it along with good damage. Spike nova is only good at melee range since it expanding from character and not from killed monster. Currently it's almost pointless for ranged chars 'cause most of spikes will expand in waste (once again - it will hit 2-3 monsters but it's not worth... as oppose let's take Barrage on
Thorn Branch
Thorn Branch
Recurve Bow (4)
Two-Hand Damage: (13 - 16) to (25 - 33)
(Druid Only)
Required Level: 12
Required Dexterity: 111
Item Level: 29
Dexterity Damage Bonus: (0.19 per Dexterity)%
5% Chance to cast level 1 Barrage on Kill
+1 to Druid Skill Levels
25% Attack Speed
+(6 to 10) to Maximum Damage
+(24 to 46)% Enhanced Damage
Attacker Flees after Striking (4 to 5)%
Regenerate Mana +(16 to 25)%
(21 to 30)% Bonus to Defense
Socketed (2)
Two-Hand Damage: (45 - 51) to (73 - 91)
(Druid Only)
Required Level: 31
Required Dexterity: 161
Item Level: 40
Dexterity Damage Bonus: (0.19 per Dexterity)%
7% Chance to cast level 5 Barrage on Kill
+2 to Druid Skill Levels
30% Attack Speed
+(11 to 20) to Maximum Damage
+(69 to 92)% Enhanced Damage
Attacker Flees after Striking (8 to 9)%
Regenerate Mana +(31 to 40)%
(31 to 40)% Bonus to Defense
Socketed (4)
Two-Hand Damage: (111 - 123) to (171 - 195)
(Druid Only)
Required Level: 49
Required Dexterity: 312
Item Level: 67
Dexterity Damage Bonus: (0.19 per Dexterity)%
9% Chance to cast level 9 Barrage on Kill
+3 to Druid Skill Levels
35% Attack Speed
+(21 to 30) to Maximum Damage
+(115 to 137)% Enhanced Damage
Attacker Flees after Striking (12 to 13)%
Regenerate Mana +(46 to 55)%
(41 to 50)% Bonus to Defense
Socketed (5)
Two-Hand Damage: (149 - 163) to (228 - 255)
(Druid Only)
Required Level: 58
Required Dexterity: 613
Item Level: 85
Dexterity Damage Bonus: (0.19 per Dexterity)%
10% Chance to cast level 11 Barrage on Kill
+(4 to 5) to Druid Skill Levels
40% Attack Speed
+(31 to 40) to Maximum Damage
+(138 to 160)% Enhanced Damage
Attacker Flees after Striking (14 to 15)%
Regenerate Mana +(61 to 70)%
(51 to 60)% Bonus to Defense
Socketed (6)
that shooting arrows from killed monster). Only good on kill procs left now is some sort of buffs, piercing like bear claw on
Griefbringer
Griefbringer
Balanced Axe (Sacred)
Throw Damage: (227 - 250) to (306 - 332)
One-Hand Damage: (128 - 139) to (212 - 226)
Required Level: 100
Required Strength: 600
Item Level: 105
Strength Damage Bonus: (0.14 per Strength)%
+5 Axes to Overkill
1% Chance to cast level 6 Rebound on Striking
Adds 40-100 Damage
(101 to 150)% Bonus to Attack Rating
+120% Damage to Undead
+(140 to 170)% Enhanced Damage
(5 to 10)% Chance of Crushing Blow
Weapon Physical Damage +60%
-25 to Energy
Socketed (6)
or maybe instant like Pentagram (and that casted from target instead of from char).. not counting on kill procs with high chance that is for me 10%+
PS: Never liked Balefire 'cause it's burning life %. Only good on mercs which are immune to it (or just compensate it with high regen).