[Chaos HC] Krys's Assassins [Untwinked]

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Radament
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krys wrote:I tried starting as one and does seem ok so far...although I couln't find some answers anywhere:

Do Bats gain your -enemy res?
Do Lolsummons gain your ways % spell damage / PBeing avoid or it's just for Bats?
Does LaeK / MaeK / reanimate as work for enemies killed by summons?


The only one I know here is that the bats are supposed to receive the Perfect Being avoid, but I believe it's broken and they don't receive it.

Pretty sure the lolsummons won't get your % spell damage, but each of them provide a massive minion spell damage buff to eachother.
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krys
Thunder Beetle
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Thanks, after some testing it seems LaeK/MaeK doesn't work for bat/lolsummon kills
bats (and only bats, so no other summons) are supposed to gain ways damage and avoid, but that's probably only exception (if it even works), so no -enemy res...
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Scalewinged
Mangler
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Mana/Summoner sorc is pretty funny and might be HC friendly enough. Caster sin may have big problems start from a2-3 terr. esp. when heretics/manglers start shooting you from out of screen.
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krys
Thunder Beetle
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@Scalewinged: thanks, but I'm trying just different assassin builds...I'm well aware of their HC unfriendliness, it's just for fun

Batsin is quite challenging - i tried summoner together with lolsummons, but I didn't like it - the need to go melee to (re)summon bats requires different gear then summoner needs (and lolsummons die too easy without dedicated gear)... so i switched to pure melee (which isn't optimal on hc, i know) using batstrike as main attack. It wasn't bad, but won't get me too far i guess... Then i switched to barrier strike (and SR buff) as somnus told me, but that made her same like nagisin - ideally i'd use batstrike, occasionally barrier strike and keep both SR buff and BB buff but I don't have neither enough skillpoints nor coordination good enough to manage it :/
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Nitz
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LHawkins1 wrote:The only one I know here is that the bats are supposed to receive the Perfect Being avoid, but I believe it's broken and they don't receive it.


I think that was fixed in a patch last year.
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Nitz wrote:
LHawkins1 wrote:The only one I know here is that the bats are supposed to receive the Perfect Being avoid, but I believe it's broken and they don't receive it.


I think that was fixed in a patch last year.


Had a friend yesterday tell me even with ~130k hp bats, they still died almost instantly because the avoid wasn't working properly.
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cowking
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LHawkins1 wrote:Had a friend yesterday tell me even with ~130k hp bats, they still died almost instantly because the avoid wasn't working properly.


Probably rolled over minion hp cap, I remember stoya on old forums saying how his rampagors rolled over and got one shot. I mean 130k hp is like 32 hits from a dunc mob.

stoya wrote:well first thing that concerns me is -> rampagors die in 0000000000.1 sec with 135 k life is IMPOSSIBLY RIDIC!!!! cleared half fauzt but so slow Sad wtf even world crappiest paper is MORE STRONG than them


stoya wrote:but 1 thing i didnt know that summons have life cap, with %1216 min life they die like a paper when i reduce it a bit around they all fine....


LFAQ wrote:Note: Barbarian Spirits have capped Life as well. Shamanic Trance adds obscene amounts of %minion life, and even now they roll over (seems to occur between 135 and 145k).
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Nitz
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cowking wrote:
Probably rolled over minion hp cap, I remember stoya on old forums saying how his rampagors rolled over and got one shot. I mean 130k hp is like 32 hits from a dunc mob.


That makes sense since my 30k bats survived just fine.
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krys
Thunder Beetle
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3rd part of BatSin added (with even more "experimental" music ;) ) - she made it to Terror, tho I expect her to hit the wall soon, so I'm wandering whether to keep going until she dies or try to respec to something safer...
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Damn. Skipped over LC1 in that vid :(

Wouldn't it be better to use claw + shield? The attack speed on one claw is much faster than dual wield and you can get block and more defense then.

I've also noticed in my experience that Batstrike's swings seem to be much slower than other attacks with dual wield (not sure about claw+shield). Is it one of those weird ones like the new oskills that uses Cast Rate instead of IAS breakpoints?