Anonymous: wrote:So basically this is D2 wake of fire build. Going back to the roots, lol.
I was seriously thinking of giving a reference to clod Wake of fire in the Title of the Thread.
It def gives some nostalgic feelings while I enjoy the current spell more than the trap.
Arundel wrote:I was like "Finally a build that looks amazing! This is what I'll build to farm!"
Then I looked at your gear and relics
I can feel you. if you are ok with dunc and fauzt farming for the start it is totally fine to use 2
The Nutcracker
The Nutcracker
Katar (4)
One-Hand Damage: 4 to 6
(Assassin Only)
Required Level: 1
Item Level: 1
Dexterity Damage Bonus: (0.13 per Dexterity)%
20% Cast Speed
+(4 to 9)% to Fire Spell Damage
-(5 to 8)% to Enemy Fire Resistance
+(2 to 5) to Meteor Shower
Physical Resist 1%
1% Reanimate as: Random Monster
Socketed (1)
One-Hand Damage: 9 to 10
(Assassin Only)
Required Level: 19
Required Dexterity: 14
Item Level: 31
Dexterity Damage Bonus: (0.13 per Dexterity)%
30% Cast Speed
+(10 to 16)% to Fire Spell Damage
-(9 to 12)% to Enemy Fire Resistance
+(6 to 9) to Meteor Shower
Physical Resist 2%
1% Reanimate as: Random Monster
Socketed (2)
One-Hand Damage: 13 to 14
(Assassin Only)
Required Level: 37
Required Dexterity: 39
Item Level: 51
Dexterity Damage Bonus: (0.13 per Dexterity)%
40% Cast Speed
+(17 to 23)% to Fire Spell Damage
-(13 to 16)% to Enemy Fire Resistance
+(10 to 13) to Meteor Shower
Physical Resist 3%
2% Reanimate as: Random Monster
Socketed (2)
One-Hand Damage: 15 to 16
(Assassin Only)
Required Level: 46
Required Dexterity: 83
Item Level: 77
Dexterity Damage Bonus: (0.13 per Dexterity)%
50% Cast Speed
+(24 to 30)% to Fire Spell Damage
-(17 to 20)% to Enemy Fire Resistance
+(14 to 17) to Meteor Shower
Physical Resist 4%
2% Reanimate as: Random Monster
Socketed (3)
as weapons, a crafted Circlet with 3sk and maybe some innate fire pierce, a crafted Body Armor (2sk and good fasc rolls most important),
Iblis
Iblis
Gloves
'TyrSur'
Runeword Level: 90
+40 Spell Focus if Sanguine Covenant is Active
+10% Maximum Mana if Solar Flare is Active
+(37 to 42)% to Fire Spell Damage
(25 to 35)% to Energy
Regenerate Mana +(10 to 15)%
Fire Absorb 4%
+10 to Light Radius
and Honorific Boots and Belt.
as jewelry rares with all skill and fire exclusive sd/pierce.
felix0808 wrote:Cool idea, but i don't understand why you put lots of points in suriken and energize. I think energize only works with Psionic storm and you don't use suriken anyway
PeterHatEater wrote:
I was thinking - would it be worth maxing Psionic Storm instead of the other Cognition abilities? The reason for this would be to use it whenever hp drops rapidly, as it returns a % of maximum health. Just a thought but I suppose your main spell already has a similar mechanic.
As it was pointed out - I spent so many points in the psy tree to reach 100 cognition.
Having Bloodbath active all the time is not the only upside, you also get +100 max Stamina this way.
The heal of Phoenix Wave self cast is negligible compared to Bloodbath Laek when farming. When fighting bosses I actually use Psionic Storm for the occasional self heal but you only need points in Energize to max it out no base points in Psionic Storm itself.