MXL Sigma: Screenshot Thread

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Lowerthenscum
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Marco wrote:As I said before, there is no true sync in what he and I are doing. Because fact is, we are both doing work completely independant of the other's work (whist doing sigma core patch while I keep making ultimative updates). We can't discuss every little thing as that implies some communication efforts, which consume time that neither him or I have.

I do understand whist's feelings of "save the world from all cheaters". I was like that at one point too, where I was just going crazy trying to solve exploits and whatnot. In the end all that matters is that the mod is fun to play for everyone and that people recommend it to their friends so it stays alive.

This topic isn't meant to be a stress for anyone, actually quite the opposite. You should see all posts here as potential features, not as confirmed features. I know this should probably be clarified somewhere to avoid conflicts, but it is rather obvious that nothing here is confirmed when not even I have been given any stable sigma content.

Alright, thanks for talking this out with me at least. :)

On a more positive note the new UI looks nice, the health bars are wonderful, and I'm enjoying the look of the larger inventory. As I recall on the old forums there used to be a thread about an item that will let you dye your armor/weapons different colors. That right there really appeals to me as someone who likes customizing the looks of their characters. I'm interested in the bounty system too and how that will work. I know very little about it.
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Marco
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e: clarification

Lowerthescum wrote:Why would you balance the game around people who download d2s files and shared stash files? It's a serious question. I've been farming for about 100~ hours with my Amazon this week and I'm having trouble even getting the full set that I want. I've been having relatively slow progress through uberquests and just working my way up. I get a lot of set/unique drops, I've been gaining a lot of signets, and it's time consuming. When I actually get the absolute best items that fit my build I don't see the issue with being able to roll through most uberquests. It's a reward for faming and working as hard as you did to get the items as I see it.


I do understand your frustration as being a legit SP player, sometimes you'll feel punished for the things other SP players do.

As for why balance the game towards cheaters. That's a complex topic that I'd rather avoid.
To keep it brief, there is a lot of cheating/duping that lead to builds that *COULD* be legit, while actually aren't.

So you could say player X got a sick shrine craft because he duped 2000 shrines. Technically, he could have farmed those (although he didn't).
Same logic applies to items and (semi) perfect items. The items are not legit but they could have been with enough farming / luck.

There's the problem. And a lot of these people assume they are playing legit because they are getting results that could be possible to obtain in a legit environment. So these people consider themselves legit, and they DO affect the community inevitably with guides, feedback posts, etc. as you mostly never know for sure what type of player each person is.
In actually, whatever it have some badly,i don't hope when sigma is coming ,we lost our young heart
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Your statements sound so zen.
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Texalic
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@Sharp

Sure, we can study that, but not sure if you checked the whist's topic or not, about themes where he said this:

whist wrote:As I've been slowly replacing the GUI code for Sigma, I also have been implementing a multi-theme switching functionality to D2's GUI code. In other words, once all the GUI code has been replaced, the user will be able to select his preferred GUI theme. But of course making all the images for this is quite a big task, and therefore Sigma itself will only feature one theme (codename classic_sigma). Why implementing a theming functionality then? Because I hope to have players submitting themes once the mod is released, that's why. The system as it is allows anyone to easily "inject" his own theme into the game.

This is how it works: All of your GUI theme files are packed into an individual MPQ. Then you add your theme name into a list that comes with the mod (themes.txt). Then all you have to do is fire up the game, open up the configuration screen and select your theme. This is slightly more complicated than that (the MPQ needs to have a specific packing structure for example), but I won't be providing all the details for now, a tutorial will come for custom theme implementation when the mod actually gets released...

Additionally it is to note your theme doesn't need to replace every single GUI images, like a total conversion theme. It can be a theme that brings a little improvement to one specific GUI page.


So, if you want to give it a shot with your idea for gui or sth, you will be able to do it.

And that is going to be one awesome feature, can't wait.
Talic wrote:@Sharp

Sure, we can study that, but not sure if you checked the whist's topic or not, about themes where he said this:

whist wrote:As I've been slowly replacing the GUI code for Sigma, I also have been implementing a multi-theme switching functionality to D2's GUI code. In other words, once all the GUI code has been replaced, the user will be able to select his preferred GUI theme. But of course making all the images for this is quite a big task, and therefore Sigma itself will only feature one theme (codename classic_sigma). Why implementing a theming functionality then? Because I hope to have players submitting themes once the mod is released, that's why. The system as it is allows anyone to easily "inject" his own theme into the game.

This is how it works: All of your GUI theme files are packed into an individual MPQ. Then you add your theme name into a list that comes with the mod (themes.txt). Then all you have to do is fire up the game, open up the configuration screen and select your theme. This is slightly more complicated than that (the MPQ needs to have a specific packing structure for example), but I won't be providing all the details for now, a tutorial will come for custom theme implementation when the mod actually gets released...

Additionally it is to note your theme doesn't need to replace every single GUI images, like a total conversion theme. It can be a theme that brings a little improvement to one specific GUI page.


So, if you want to give it a shot with your idea for gui or sth, you will be able to do it.

And that is going to be one awesome feature, can't wait.



"a multi-theme"
i think it just point color or pictures and so on
i don't know what to specifically refers
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whist
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Just going to clarify something here, I never said I was removing the shared stash especially to prevent cheating. I said it was not a big loss because people only used it for either cheating and/or mass collecting of items they never use, in 95% of cases. The reason is more related to limitations. If I wanted to keep the infinite stash, I would have to code two different stash handling processes for single player and multi player, and that also means different loading/saving processes and what not.

In other words it complicates a lot of things and time, and while it will not be implemented in the first release, it might come in a patch update later. Also, another clarification, it wasn't my choice to make PlugY incompatible, it just eventually happened with the massive code changes done to the game (code conflicts)

And for those saying multi-page stash on MP is unfair because it promotes mp playing more, that's just.... really dumb to say sorry. You're playing single player, in other words you're playing alone, by yourself, so even if everyone but you was to play MP I don't see why you would even care. Of course we're going to promote MP as much as possible, that's what makes the community, the economy, etc.
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Taem
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You go whist! Inspirational words for all! Lol, the concept was getting pretty heated for a bit.


...Btw, have an eta on Sigma? Soon™, no doubt? ;)
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evil_potato
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plugy source code is available: http://plugy.free.fr/en/index.html

wouldn't be hard at all to recode it to work w/ sigma. I'd do it myself (and will, if no one else does [assuming it's even needed]) if i wasn't busy with other projects. Though when I say I will, i mean several years from now, when i'm done with WAY more important things. get ready. the future is coming! (though not to this game, becuase sigma will never be released :P)
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Quirinus
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we'll find you, hunt you down and force you to do it earlier. :mrgreen:
"but if it's simple it's not that hard" - Quirinus 2017
"small things like this are not a big deal" - Quirinus 2017