lordalexander74 wrote:I believe the intention was nerfing player damage and monster health about the same. Should take around the same time to kill things this version compared to previous versions.
That's for the enhanced damage % cap and the reduction of every monster hp and player dmg by like half.
Some other nerfs hit the necro beside these, for instance, your minions are no longer magic immune (making judgment day harder). All -enemy resist items also lost their values by about 50% and is no longer MO'able in items, making -100% much harder to achieve. This nerf hits all rainbow/wdm characters with the bat. I'm guessing that the point of this was to make people rely on crafts, not unique items/strong honorifics for early game.
As for how totemnecro is right now, I can certainly testify that it isn't a dead build. I'm lvl 110 right now (t6 marrow+ancient armor and 4 honorifics) and I'm caking through tran athulua in destruction. Strong build untwinked and not item dependant.