Well here are a few tips.
1.) use +8
Elverfolk
Elverfolk
Staves
'ChamIstVex'
Runeword Level: 83
+(7 to 8) to All Skills
+(60 to 80) Spell Focus
35% Cast Speed
-(27 to 33)% to Enemy Elemental Resistances
+750 Defense vs. Missile
(21 to 30)% to Energy
Maximum Life and Mana +5%
Elemental Resists +(35 to 45)%
(31 to 40)% Bonus to Defense
10% Magic Find
on switch for prebuffing all your buffs. The other option is
Koth's Lesson

Koth's Lesson
Mace (4)
One-Hand Damage: (7 - 9) to (10 - 12)
Required Level: 5
Required Strength: 36
Item Level: 10
Strength Damage Bonus: (0.11 per Strength)%
15% Chance to cast level 4 Bloodlust on Kill
+1 to All Skills
+(6 to 9)% Bonus Damage to Bloodlust
+(37 to 72)% Damage to Undead
+(31 to 50)% Enhanced Damage
+(51 to 100) Defense
+(11 to 15) to Strength
Maximum Life +(2 to 3)%
Socketed (1)
One-Hand Damage: (22 - 24) to (29 - 32)
Required Level: 23
Required Strength: 62
Item Level: 31
Strength Damage Bonus: (0.11 per Strength)%
21% Chance to cast level 12 Bloodlust on Kill
+(1 to 2) to All Skills
+(12 to 18)% Bonus Damage to Bloodlust
+(109 to 144)% Damage to Undead
+(71 to 90)% Enhanced Damage
+(151 to 200) Defense
+(21 to 25) to Strength
Maximum Life +(3 to 4)%
Socketed (2)
One-Hand Damage: (40 - 44) to (60 - 66)
Required Level: 42
Required Strength: 130
Item Level: 51
Strength Damage Bonus: (0.11 per Strength)%
27% Chance to cast level 20 Bloodlust on Kill
+2 to All Skills
+(21 to 27)% Bonus Damage to Bloodlust
+(181 to 216)% Damage to Undead
+(101 to 120)% Enhanced Damage
+(251 to 300) Defense
+(31 to 35) to Strength
Maximum Life +(4 to 5)%
Socketed (3)
One-Hand Damage: (55 - 60) to (80 - 87)
Required Level: 51
Required Strength: 261
Item Level: 77
Strength Damage Bonus: (0.11 per Strength)%
30% Chance to cast level 24 Bloodlust on Kill
+(2 to 3) to All Skills
+(30 to 36)% Bonus Damage to Bloodlust
+(217 to 252)% Damage to Undead
+(131 to 150)% Enhanced Damage
+(301 to 350) Defense
+(36 to 40) to Strength
Maximum Life +(5 to 6)%
Socketed (3)
+ crafted Nih runed pally shield depending on your merc choice/gearing.
2.) leave retaliate at 1p and put those points into solar flare or colosseum (both good against necrobots, although I don't remember if colosseum actually drops the PI of necrobots), with solar flare you want to DA on top of them and then cast flare. Retaliate gets boosted by soft points and this patch dropped the WDM of retaliate so the extra magic damage is actually halved, plus you don't even have 500 sigs and thus lose the majority of the bonus damage. You want to boost dragonheart with hardpoints +skills to 1000 tcd and stop there.
3.) you lack all charms, you should do the basic ones.
4.) Dragonheart
Dragonheart
Body Armors
'OhmThulFal'
Runeword Level: 70
+2 to All Skills
30% Attack Speed
30% Cast Speed
30% Block Speed
45% Hit Recovery
+1.625% Enhanced Defense (Based on Character Level)
5% to Dexterity
+(550 to 650) to Life
Cold Resist +25%
is way better than your current armor. If you want more physical damage you'd craft a creepy armor with innate +20% str +bless and fill with ko runes or crafted jewels, but this is better after eating sigs.
5.) it's not a good idea to focus on tcd because you get tons from dragonheart, you should rather focus on raising base defense and get FHR to 5 at least.
6.) by using 1h weapon vs. hand of god you're basically saying no to 80% deadly strike or something (which in the case with hand of god + deadly strike is like quadruple damage = 4x life leech), which is very much no, the only 1hander I would use is
Nimmenjuushin
Nimmenjuushin
War Axe (Sacred)
One-Hand Damage: (98 - 110) to (221 - 284)
Required Level: 100
Required Strength: 464
Item Level: 105
Strength Damage Bonus: (0.11 per Strength)%
8% Chance to cast level 10 Claw Tornado on Striking
+(4 to 5) to Druid Skill Levels
+12% Bonus Damage to Mark of the Wild
(151 to 175)% Duration Bonus to Mark of the Wild
30% Attack Speed
50% Hit Recovery
+(101 to 150) to Maximum Damage
(8 to 15)% Life stolen per Hit
+(115 to 140)% Enhanced Damage
(21 to 30)% to Strength
Requirements -20%
Socketed (6)
, and
The Angiris Star
The Angiris Star
Angel Star (Sacred)
One-Hand Damage: 55 to 58
(Paladin Only)
Required Level: 100
Required Strength: 602
Item Level: 120
Strength Damage Bonus: (0.14 per Strength)%
Vessel of Retribution: 0.7% Damage Leeched as Life
3% Chance to cast level 40 Death Ripple on Death Blow
+(4 to 6) to Paladin Skill Levels
20% Movement Speed
+30% to Physical/Magic Spell Damage
-50% to Fire Spell Damage
-50% to Lightning Spell Damage
-50% to Cold Spell Damage
-50% to Poison Spell Damage
(5 to 20)% to Vitality
(5 to 20)% to Energy
Maximum Elemental Resists +1%
Socketed (3)
is probably better in this patch since colosseum can be dropped to 3s cooler.
7.) your helm is utterly inferior to
Bogspitter
Bogspitter
Helms
'BerUm'
Runeword Level: 78
20% Chance to cast level 11 Miasma on Melee Attack
+1 to All Skills
Adds 60-179 Poison Damage over 1 seconds
Slows Attacker by (10 to 15)%
+(115 to 143)% Enhanced Defense
Elemental Resists +10%
. Miasma proc drops enemy AR and damage by 33% plus you get your plague duration boost from here.
8.) you're not using a merc. A3 merc can help against necrobots as does A5 merc who also boosts your spell damage (
Shark
Shark
Weapons
Except Necromancer Daggers, Assassin Claws
'Eld'
Runeword Level: 8
5% Chance to cast level 9 Bloodlust on Kill
+(7 to 9)% Bonus Damage to Bloodlust
20% Attack Speed
+5 to Maximum Damage
+0.125 to Maximum Damage (Based on Character Level)
1.5% Bonus to Attack Rating (Based on Character Level)
+(24 to 35)% Enhanced Damage
-1 to Mana
in sacred flamberge with 15 IAS jewels or a nice craft +
Robe of Leaves

Robe of Leaves
Scale Mail (4)
Defense: (127 - 147) to (254 - 293)
Required Level: 4
Required Strength: 27 to 28
Item Level: 10
+5% Bonus Elemental Damage to Mark of the Wild
-(2 to 3)% to Enemy Fire Resistance
-(2 to 3)% to Enemy Cold Resistance
-(2 to 3)% to Enemy Poison Resistance
+(24 to 43)% Enhanced Defense
+10 Life Regenerated per Second
Maximum Life +(2 to 3)%
Poison Resist +(21 to 25)%
Requirements -(3 to 5)%
Socketed (2)
Defense: (452 - 505) to (816 - 911)
Required Level: 21
Required Strength: 52 to 54
Item Level: 31
+10% Bonus Elemental Damage to Mark of the Wild
-(5 to 8)% to Enemy Fire Resistance
-(5 to 8)% to Enemy Cold Resistance
-(5 to 8)% to Enemy Poison Resistance
+(64 to 83)% Enhanced Defense
+20 Life Regenerated per Second
Maximum Life +(3 to 4)%
Poison Resist +(31 to 35)%
Requirements -(6 to 10)%
Socketed (4)
Defense: (1166 - 1275) to (2031 - 2221)
Required Level: 39
Required Strength: 171 to 179
Item Level: 51
+15% Bonus Elemental Damage to Mark of the Wild
-(10 to 13)% to Enemy Fire Resistance
-(10 to 13)% to Enemy Cold Resistance
-(10 to 13)% to Enemy Poison Resistance
+(104 to 123)% Enhanced Defense
+35 Life Regenerated per Second
Maximum Life +(4 to 5)%
Poison Resist +(41 to 45)%
Requirements -(11 to 15)%
Socketed (5)
Defense: (1738 - 1885) to (3030 - 3287)
Required Level: 47
Required Strength: 322 to 338
Item Level: 77
+20% Bonus Elemental Damage to Mark of the Wild
-(15 to 18)% to Enemy Fire Resistance
-(15 to 18)% to Enemy Cold Resistance
-(15 to 18)% to Enemy Poison Resistance
+(124 to 143)% Enhanced Defense
+50 Life Regenerated per Second
Maximum Life +(5 to 6)%
Poison Resist +(46 to 50)%
Requirements -(16 to 20)%
Socketed (6)
+
Fuse
Fuse
Belts
'Mhal'
Runeword Level: 110
20% Chance to cast level 28 Ignis Fatuus when Struck
Adds 38-113 Fire Damage
0.375% to Fire Spell Damage (Based on Character Level)
+(7 to 12) to Path of Flames
+(143 to 171)% Enhanced Defense
5% to All Attributes
Fire Resist +(75 to 100)%
Level 5 Blast Wave (40/40 Charges)
+
Fawkes
Fawkes
Barbarian Helms
'PulRhal'
Runeword Level: 100
20% Chance to cast level 40 Ember Spirit on Melee Attack
+(2 to 3) to All Skills
50% Cast Speed
1% to Fire Spell Damage (Based on Character Level)
+(26 to 32) to Powder Keg
+150 to Energy
(5 to 10)% to Energy
Fire Resist +30%
+(61 to 90) Life after each Kill
).
9.) if you haven't found a hand of god yet, you can also use a crafted tepoztopilli.
10.) the best trash item slot for using a crafted item for double mo is downleveled boots (where ironically you're using a rw).
11.) you haven't MOed your weapon, which is obviously pretty horrible on a melee char.
12.) I hope you're using vindicate.
13.) forget about nihlathak/farming uber runs before you have black road completed.
When you get
Calypso
, MO first with ed and after making the runeword deadly strike. If you don't have enough sustain, you might have to MO ed + life leech, but preferably you'd rather get LL jewels instead. Oh and I forgot double MO has been removed, so crafts are probably gonna beat calypso.