suchbalance wrote:
Why leech penalty is 1/15 instead of 1/12.5: bosses now have at most 35% physical resistance, compared to 75-100% before. We decided to nerf leech slightly compared to before because it now gives ~260% more sustain against bosses (worst case), and in the case of bosses who were using heroic shields ~500% more. Since leech is applied instantly in D2 being able to facetank content with high leech numbers is not desirable.
Okay. But how is cutting leech in half a "slight nerf"? Since the previous figures weren't disputed can we assume they are correct? If monster damage in destruction wasn't affected globally (nor player life) how can builds that rely on leech be expected to survive with half the amount vs non-boss enemies? I can understand not wanting players to tank bosses using leech but is there a better way to go about it? It is possible to instead make bosses immune to leech? Aren't the mobs in unformed land this way?
suchbalance wrote:Nonetheless this is on our radar, at the end of the current ladder we'll have enough information to decide if a buff is necessary.
Why wait an entire ladder when its obviously an issue now? Several people have given feedback about it being a problem and not just on realm, but other channels that can't be monitored for feedback that is just as useful. Leech is what it is now, and its not going to magically adjust itself to a working rate on its own. I really hope that waiting 3+ months isn't set in stone, because the end game doesn't revolve around a cow level thats filled with only BPR. Leech for many builds is a necessity, not a luxury.