Tadace wrote:You're saying this like its a good thing? In order to make ubers interesting with diversity of mechanics, respecs are required. It was part of the original design choice.
Say what? Respecs only exist since 1.13, median exists since 1.09. If I'm not mistaken, all uberquests introduced in classic Median XL were created before 1.13. As far as ultimative goes - and uberquests like void which require respec - it wasn't a design choice, but a design requirement. You cannot attempt to create a hard uberquest and not contemplate the use of respec. It is our intention to drive the game towards requiring less respecs. The issue now is that people are used to it and think that's how the game should be. FYI: ureh used to be considered a hard uberquest once.
conquerlol123 wrote:Not sure what's the point of punishing experimentation.
That was not the objective of the change. The main issue with unlimited respecs is that people abuse it to defeat ubers, since you can spec a build to beat a certain uber, and skill points are a really powerful tool in median. Judgement day uber is a great example for this - you can do this uber with pretty much any spec, say xbow necromancer. But you can also respec to full summoner build, and guess what, you will have the trophy in about 5 minutes. Defeats the whole purpose and design of the uberquest. In the end, it's the most experienced players that get the benefit of unlimited respecs, because it allows them to finish the game in as little as two days and exploit the economy afterwards. Conclusion: respec reduction ends up being more beneficial to new players, as we rebalance the hardest quests not to require respeccing.
Respec is still very affordable - but if you're cheesing uberquests, it's harder - because you need two respecs, one to spec for uber and one to get back to your main build. If you simply want to change the build or improve your current one, all you need one potion. This is ultimately what we intended to achieve.
momope wrote:just saw first time player streaming who respec'ed at level 25 because they found a nice TU for a different build, but instantly hated the new play style of the new build. they continued on to a3 around level 35 and still wasn't enjoying the new build and decided their only option was to start over the same class back to the original build.
That's pretty stupid from his side if you ask me. With respec recipe removed, it's pretty obvious that the den of evil respecs should be saved for as long as possible. It's not intended to be used because you found an axe with "Call Treewarden" oskill and you want to make a build around that.