Short Questions Thread

Discuss Median XL!
Boonsketti
Prowler
17 | 0
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pro_zealot wrote:what stats are included in increased overall speed?


I believe overall speed is move speed, faster block rate, faster hit recovery, cast rate and attack speed. Could use some confirmation on this though.
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cerber
Prowler
18 | 0
cerber wrote:Is there an easy guide to patch the Median version in PlugY? I'm too lazy to go through the whole process or try to figure out which files to copy fro the vanilla Median. I would need file names, locations and locations to be copied in. Thanks in advance!

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Clongetty
Skeleton
3 | 0
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I have a question regarding the challenge scrolls
" CHALLENGE SCROLLS: new items dropped by key bosses which will describe the challenges in-game, so players don't miss them"

What key bosses drop them? I have yet to find one.
Inspired
Skeleton
3 | 0
Hi, I am a relatively new player, and I cannot seem to find any information on the reanimates MECHANICALLY.
I was wondering if there is information on what determines the strength of reanimates.

Example/essence: you can use orb of of skeleton reanimation at first difficulty and last difficulty.
Question: If you can use the same reanimate at low and high level, does that mean that they would be op at low level and useless at high level? Or is there some sort of scale mechanic? Zone level? Difficulty? Players in the game?
Additionally, do reanimates benefit from minion damage, life and resistances?
Thirdly, are elite reanimates as strong as regular elite monsters, and if so, what level? For instance, Trap Rats are considered the best (I believe) reanimates in the game, but i've seen them in different locations and in some they are stronger than in others.

Please help me figure this out, I am lost. I've only ever played summoners in any of the d2, d3, poe games, but I feel like classic summoner is not the way to go in Median XL, I am having trouble currently with 1000% minion life and 700% minion damage in most ubers and heroics, so I am considering the reanimate route. Currently looking at "The Scourge of Sanctuary (Reanimator)" build.
Shade
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A couple of quick questions:

1. Do I need to keep the statue you get in your inventory at the start (says "Welcome to Median" etc)?

2. Run vs Walk. Apparently u take more dmg when running (why? lol just slows the game down). Couple of questions:
If I am in Run mode and I stand still, does that count as walking?
Also, if I am in Walk and I use Ctrl to run, am I counted as running or walking for dmg purposes?
Whoabrah
Fallen
1 | 0
When I launch Median XL, a picture of Diablo shows up when I get to the menu. Like a picture from Diablo 1 something.

When I try to create a character, the game simply shuts down.

Any one of you familiar with this?
lordalexander74
Bone Archer
77 | 0
Unless I'm missing something, is there documentation describing what stats shrines give out when crafting?
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Hiehvorak
Pit Knight
100 | 6
lordalexander74 wrote:Unless I'm missing something, is there documentation describing what stats shrines give out when crafting?



there is in old doc, you can see it here http://docs.median-xl.com/MXLU_vXVI_Doc ... rines.html

the current doc is on work, but i think there is not many change between the old shrine and the new shrine except for the damage scale
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ZeroForte
Stone Warrior
30 | 0
Shade wrote:A couple of quick questions:

1. Do I need to keep the statue you get in your inventory at the start (says "Welcome to Median" etc)?

2. Run vs Walk. Apparently u take more dmg when running (why? lol just slows the game down). Couple of questions:
If I am in Run mode and I stand still, does that count as walking?
Also, if I am in Walk and I use Ctrl to run, am I counted as running or walking for dmg purposes?


1. Statue is useless.
2. When you running your defense is set to 0 (95% chance to be hit) and block chance reduced to 1/3 effectivness. Just use ctrl to run and walk when fighting.
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Wulf
Daystar
676 | 137
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Where is the 2017 affix list?