Dr. Strangebuff - Summoner Nec

Khacnam
Stygian Watcher
42 | 0
Now I have:
Magical craft Circlet with +3 skill, +minion life + minion reset
And
Lazarus' Surplice Cap
Lazarus' Surplice Cap
Cap (Sacred)

Defense: 3561 to 3603
Required Level: 100
Required Strength: 500
Item Level: 120
+(1 to 3) to Necromancer Skill Levels
+(51 to 75)% to Summoned Minion Life
+(26 to 38)% to Summoned Minion Damage
+200% Enhanced Defense
Elemental Resists +35%
Socketed (4)

Archbishop Lazarus
(Tribute Set)
with +1 skill, minion life + minion dmg

What item better?
User avatar
HechtHeftig
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Khacnam wrote:Now I have:
Magical craft Circlet with +3 skill, +minion life + minion reset
And
Lazarus' Surplice Cap
Lazarus' Surplice Cap
Cap (Sacred)

Defense: 3561 to 3603
Required Level: 100
Required Strength: 500
Item Level: 120
+(1 to 3) to Necromancer Skill Levels
+(51 to 75)% to Summoned Minion Life
+(26 to 38)% to Summoned Minion Damage
+200% Enhanced Defense
Elemental Resists +35%
Socketed (4)

Archbishop Lazarus
(Tribute Set)
with +1 skill, minion life + minion dmg

What item better?

If you don't have the Lazarus belt/armor then the circlet is definitely better.

We use the set only in combination with 1 or both items of the set. Mainly because the belt adds up to +3 necro skills and the cap +2 which gives us +5 in total. +skills are more important than +minion life. Because you damage increases that way.

However if you only have a belt with +2 and a cap with +1, crafted items can be much better.
Khacnam
Stygian Watcher
42 | 0
HechtHeftig wrote:
Khacnam wrote:Now I have:
Magical craft Circlet with +3 skill, +minion life + minion reset
And
Lazarus' Surplice Cap
Lazarus' Surplice Cap
Cap (Sacred)

Defense: 3561 to 3603
Required Level: 100
Required Strength: 500
Item Level: 120
+(1 to 3) to Necromancer Skill Levels
+(51 to 75)% to Summoned Minion Life
+(26 to 38)% to Summoned Minion Damage
+200% Enhanced Defense
Elemental Resists +35%
Socketed (4)

Archbishop Lazarus
(Tribute Set)
with +1 skill, minion life + minion dmg

What item better?

If you don't have the Lazarus belt/armor then the circlet is definitely better.

We use the set only in combination with 1 or both items of the set. Mainly because the belt adds up to +3 necro skills and the cap +2 which gives us +5 in total. +skills are more important than +minion life. Because you damage increases that way.

However if you only have a belt with +2 and a cap with +1, crafted items can be much better.

I just have
Lazarus' Chasuble
Lazarus' Chasuble
Light Plate (Sacred)

Defense: 8895 to 10548
Required Level: 100
Required Strength: 650
Item Level: 120
+(1 to 2) to Necromancer Skill Levels
+(101 to 150)% to Summoned Minion Life
+(16 to 40)% to Summoned Minion Damage
+25% to Summoned Minion Resistances
+200% Enhanced Defense
+666 Defense
Maximum Elemental Resists +2%
Physical Resist 5%
Socketed (6)

Archbishop Lazarus
(Tribute Set)

But I dont use it, I use
Goetia Plate
Goetia Plate
Full Plate Mail (Sacred)

Defense: (8467 - 9339) to (10376 - 11445)
Required Level: 100
Required Strength: 700
Item Level: 120
+3 to All Skills
+1 to Maximum Necromancer Minions
+(151 to 200)% to Summoned Minion Life
+(51 to 75)% to Summoned Minion Damage
+(172 to 200)% Enhanced Defense
+100 Life Regenerated per Second
+750 to Life
+375 to Mana
-4 to Light Radius
Socketed (6)
, i feel that it better than Lazarus Chasuble (with + 5 max minions).
You mean +skill better than +minions life and dmg???
With this build, what is the top priority? Minions life or minions damage or minions resit? Do we need minions damage? (I think that DFT and Howling Totem buff damage is NOT enough)
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HechtHeftig
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Khacnam wrote:
HechtHeftig wrote:
Khacnam wrote:Now I have:
Magical craft Circlet with +3 skill, +minion life + minion reset
And
Lazarus' Surplice Cap
Lazarus' Surplice Cap
Cap (Sacred)

Defense: 3561 to 3603
Required Level: 100
Required Strength: 500
Item Level: 120
+(1 to 3) to Necromancer Skill Levels
+(51 to 75)% to Summoned Minion Life
+(26 to 38)% to Summoned Minion Damage
+200% Enhanced Defense
Elemental Resists +35%
Socketed (4)

Archbishop Lazarus
(Tribute Set)
with +1 skill, minion life + minion dmg

What item better?

If you don't have the Lazarus belt/armor then the circlet is definitely better.

We use the set only in combination with 1 or both items of the set. Mainly because the belt adds up to +3 necro skills and the cap +2 which gives us +5 in total. +skills are more important than +minion life. Because you damage increases that way.

However if you only have a belt with +2 and a cap with +1, crafted items can be much better.

I just have
Lazarus' Chasuble
Lazarus' Chasuble
Light Plate (Sacred)

Defense: 8895 to 10548
Required Level: 100
Required Strength: 650
Item Level: 120
+(1 to 2) to Necromancer Skill Levels
+(101 to 150)% to Summoned Minion Life
+(16 to 40)% to Summoned Minion Damage
+25% to Summoned Minion Resistances
+200% Enhanced Defense
+666 Defense
Maximum Elemental Resists +2%
Physical Resist 5%
Socketed (6)

Archbishop Lazarus
(Tribute Set)

But I dont use it, I use
Goetia Plate
Goetia Plate
Full Plate Mail (Sacred)

Defense: (8467 - 9339) to (10376 - 11445)
Required Level: 100
Required Strength: 700
Item Level: 120
+3 to All Skills
+1 to Maximum Necromancer Minions
+(151 to 200)% to Summoned Minion Life
+(51 to 75)% to Summoned Minion Damage
+(172 to 200)% Enhanced Defense
+100 Life Regenerated per Second
+750 to Life
+375 to Mana
-4 to Light Radius
Socketed (6)
, i feel that it better than Lazarus Chasuble (with + 5 max minions).
You mean +skill better than +minions life and dmg???
With this build, what is the top priority? Minions life or minions damage or minions resit? Do we need minions damage? (I think that DFT and Howling Totem buff damage is NOT enough)


I see. Goetia Plate is indeed better than tha Laz armor.

The item stats priority is the following:
+skills > +minion resist (until you reach 75% with minions) > +minion life (until you reach the life rollover cap for rampagors) > +minion damage (It isn't that important because 1: your merc can still dash out much more damage than your minions and 2: Howling totem grants us so much CB that the damage for minions is nearly neglectable. +minion damage will only help us killing bosses like lilith in Toraya faster. And since you have lots of them it should be quite fast already.)

Keep using the circlet.
Khacnam
Stygian Watcher
42 | 0
So minions resit max is 75%? I reach 90% (I see on D2 stat tool)

And my Merc is low def and die quickly, so now I need use enhanced def rune in her items.

Rampagos life max is 90k, right?
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HechtHeftig
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Khacnam wrote:So minions resit max is 75%? I reach 90% (I see on D2 stat tool)

And my Merc is low def and die quickly, so now I need use enhanced def rune in her items.

Rampagos life max is 90k, right?


Minion resist are basically split. They have 2 max values. The first one comes from the skill itself. As soon as the skill has skilllevel 5 (no base points required) they get 75% resist (15% per level. However that isn't shown anywhere and I doubt it's shown in d2stats either). Now in addition to that you can get another +75% minion resist from items to get a total of 150% resist (50% resist in destruction). And that's pretty much the 2nd and only cap that you have to look out for. Any more minion resist won't be beneficial, but it won't hurt you either.

The rampagors max life is 90 k, yes. But the problem is: When you use Skeletal Flayers the rampagors get another 50% HP bonus on their base HP (Base HP is around 3-4 k depending on your skilllevel). Just to make sure you don't reach that value, you should let your rampagors get 86 k life at most. I also explained it hereand made an excel table for that, which you can use calculate your minion HP to not reach the max value (the only important part are the rampagors though)

concerning your Merc: Are you farming in TA on dest? Because if yes, your merc dies easily there to the broadsides of the amazons (some yellow clouds that shoot many arrows in your direction). Watch out for those and move away/back if you see those arrows coming your way. Your merc occasionally moves away from the center of your minions and gets hit by it. That's why she's dieing.

But if you're farming in Fauztinville for the Ghal rune, you shouldn't have a problem to keep your merc alive. She's very safe there.
Jibii
Cultist
22 | 1
Khacnam wrote:
HechtHeftig wrote:
Khacnam wrote:Now I have:
Magical craft Circlet with +3 skill, +minion life + minion reset
And
Lazarus' Surplice Cap
Lazarus' Surplice Cap
Cap (Sacred)

Defense: 3561 to 3603
Required Level: 100
Required Strength: 500
Item Level: 120
+(1 to 3) to Necromancer Skill Levels
+(51 to 75)% to Summoned Minion Life
+(26 to 38)% to Summoned Minion Damage
+200% Enhanced Defense
Elemental Resists +35%
Socketed (4)

Archbishop Lazarus
(Tribute Set)
with +1 skill, minion life + minion dmg

What item better?

If you don't have the Lazarus belt/armor then the circlet is definitely better.

We use the set only in combination with 1 or both items of the set. Mainly because the belt adds up to +3 necro skills and the cap +2 which gives us +5 in total. +skills are more important than +minion life. Because you damage increases that way.

However if you only have a belt with +2 and a cap with +1, crafted items can be much better.

I just have
Lazarus' Chasuble
Lazarus' Chasuble
Light Plate (Sacred)

Defense: 8895 to 10548
Required Level: 100
Required Strength: 650
Item Level: 120
+(1 to 2) to Necromancer Skill Levels
+(101 to 150)% to Summoned Minion Life
+(16 to 40)% to Summoned Minion Damage
+25% to Summoned Minion Resistances
+200% Enhanced Defense
+666 Defense
Maximum Elemental Resists +2%
Physical Resist 5%
Socketed (6)

Archbishop Lazarus
(Tribute Set)

But I dont use it, I use
Goetia Plate
Goetia Plate
Full Plate Mail (Sacred)

Defense: (8467 - 9339) to (10376 - 11445)
Required Level: 100
Required Strength: 700
Item Level: 120
+3 to All Skills
+1 to Maximum Necromancer Minions
+(151 to 200)% to Summoned Minion Life
+(51 to 75)% to Summoned Minion Damage
+(172 to 200)% Enhanced Defense
+100 Life Regenerated per Second
+750 to Life
+375 to Mana
-4 to Light Radius
Socketed (6)
, i feel that it better than Lazarus Chasuble (with + 5 max minions).
You mean +skill better than +minions life and dmg???
With this build, what is the top priority? Minions life or minions damage or minions resit? Do we need minions damage? (I think that DFT and Howling Totem buff damage is NOT enough)


I need this lazarus armor ! have the wand and the helm
Inferno
Dark Huntress
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I had a question about super end game, my gear currently is
Santa Compana
Rathma's Blessing
Goetia Plate
Crafted Gloves
Crafted Boots
Lazarus' Lamen
3 skills, lightning arena ammy
1 skill rings
and wondering if there are any upgrades I could make?
User avatar
HechtHeftig
I paid 10$ for this.
2452 | 190
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Inferno wrote:I had a question about super end game, my gear currently is
Santa Compana
Rathma's Blessing
Goetia Plate
Crafted Gloves
Crafted Boots
Lazarus' Lamen
3 skills, lightning arena ammy
1 skill rings
and wondering if there are any upgrades I could make?


Well, you can always find better rings with +cold spell damage - enemy cold resist and some minion stats.

But other than that, no there is not much to it anymore.

How are the sinners though? Do you like them? Should I add rathma's blessing to the item list?
Inferno
Dark Huntress
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The sinners are pretty weak to be honest but i still find rathma's a pretty good item